Mercurial > traipse
view orpg/minidom.py @ 38:2b2d8f65e01f ornery-orc
Traipse 'OpenRPG' {101223-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Thu, 23 Dec 2010 01:15:54 -0600 |
parents | 211ac836b6a0 |
children |
line wrap: on
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"""\ minidom.py -- a lightweight DOM implementation based on SAX. parse( "foo.xml" ) parseString( "<foo><bar/></foo>" ) Todo: ===== * convenience methods for getting elements and text. * more testing * bring some of the writer and linearizer code into conformance with this interface * SAX 2 namespaces """ from orpg import pulldom import string from StringIO import StringIO import types class Node: ELEMENT_NODE = 1 ATTRIBUTE_NODE = 2 TEXT_NODE = 3 CDATA_SECTION_NODE = 4 ENTITY_REFERENCE_NODE = 5 ENTITY_NODE = 6 PROCESSING_INSTRUCTION_NODE = 7 COMMENT_NODE = 8 DOCUMENT_NODE = 9 DOCUMENT_TYPE_NODE = 10 DOCUMENT_FRAGMENT_NODE = 11 NOTATION_NODE = 12 allnodes = {} _debug = 0 _makeParentNodes = 1 debug = None def __init__(self): self.childNodes = [] self.ownerDocument = None if Node._debug: index = repr(id(self)) + repr(self.__class__) Node.allnodes[index] = repr(self.__dict__) if Node.debug is None: Node.debug = StringIO() #open( "debug4.out", "w" ) Node.debug.write("create %s\n" % index) def __getattr__(self, key): if key[0:2] == "__": raise AttributeError # getattr should never call getattr! if self.__dict__.has_key("inGetAttr"): del self.inGetAttr raise AttributeError, key prefix, attrname = key[:5], key[5:] if prefix == "_get_": self.inGetAttr = 1 if hasattr(self, attrname): del self.inGetAttr return (lambda self=self, attrname=attrname: getattr(self, attrname)) else: del self.inGetAttr raise AttributeError, key else: self.inGetAttr = 1 try: func = getattr(self, "_get_" + key) except AttributeError: raise AttributeError, key del self.inGetAttr return func() def __nonzero__(self): return 1 def toxml(self,pretty=0): writer = StringIO() self.writexml(writer,pretty) return str(writer.getvalue()) def hasChildNodes(self): if self.childNodes: return 1 else: return 0 def getChildren(self): return self.childNodes def _get_firstChild(self): if self.hasChildNodes(): return self.childNodes[0] else: return None def _get_lastChild(self): return self.childNodes[-1] def insertBefore(self, newChild, refChild): if refChild == None: return self.appendChild(newChild) index = self.childNodes.index(refChild) self.childNodes.insert(index, newChild) if self._makeParentNodes: newChild.parentNode = self newChild.ownerDocument = self.ownerDocument return newChild def appendChild(self, node): if self.childNodes: last = self.lastChild node.previousSibling = last last.nextSibling = node else: node.previousSibling = None node.nextSibling = None node.ownerDocument = self.ownerDocument node.parentNode = self self.childNodes.append(node) return node def replaceChild(self, newChild, oldChild): index = self.childNodes.index(oldChild) self.childNodes[index] = newChild newChild.ownerDocument = self.ownerDocument return oldChild def removeChild(self, oldChild): index = self.childNodes.index(oldChild) del self.childNodes[index] return oldChild def cloneNode(self, deep=0): newNode = Node() if deep: self.deep_clone(newNode) return newNode def deep_clone(self, newNode): for child in self.childNodes: new_child = child.cloneNode(1) newNode.appendChild(new_child) def normalize(self): """Join adjacent Text nodes and delete empty Text nodes in the full depth of the sub-tree underneath this Node. """ i = 0 while i < len(self.childNodes): cn = self.childNodes[i] if cn.nodeType == Node.TEXT_NODE: i = i + 1 # join adjacent Text nodes while i < len(self.childNodes) and self.childNodes[i].nodeType == Node.TEXT_NODE: cn.nodeValue = cn.data = cn.data + self.childNodes[i].data del self.childNodes[i] # delete empty nodes if cn.nodeValue.strip() == "": i = i - 1 del self.childNodes[i] continue elif cn.nodeType == Node.ELEMENT_NODE: cn.normalize() i = i + 1 def unlink(self): self.parentNode = None while self.childNodes: self.childNodes[-1].unlink() del self.childNodes[-1] # probably not most efficient! self.childNodes = None self.previousSibling = None self.nextSibling = None if self.attributes: for attr in self._attrs.values(): self.removeAttributeNode(attr) assert not len(self._attrs) assert not len(self._attrsNS) if Node._debug: index = repr(id(self)) + repr(self.__class__) self.debug.write("Deleting: %s\n" % index) del Node.allnodes[index] def _write_data(writer, data): "Writes datachars to writer." data = string.replace(data, "&", "&") data = string.replace(data, "<", "<") data = string.replace(data, "\"", """) data = string.replace(data, ">", ">") writer.write(data) def _getElementsByTagNameHelper(parent, name, rc): for node in parent.childNodes: if node.nodeType == Node.ELEMENT_NODE and \ (name == "*" or node.tagName == name): rc.append(node) _getElementsByTagNameHelper(node, name, rc) return rc def _getElementsByTagNameNSHelper(parent, nsURI, localName, rc): for node in parent.childNodes: if node.nodeType == Node.ELEMENT_NODE: if ((localName == "*" or node.tagName == localName) and (nsURI == "*" or node.namespaceURI == nsURI)): rc.append(node) _getElementsByTagNameNSHelper(node, name, rc) class Attr(Node): nodeType = Node.ATTRIBUTE_NODE def __init__(self, qName, namespaceURI="", localName=None, prefix=None): # skip setattr for performance self.__dict__["localName"] = localName or qName self.__dict__["nodeName"] = self.__dict__["name"] = qName self.__dict__["namespaceURI"] = namespaceURI self.__dict__["prefix"] = prefix self.attributes = None Node.__init__(self) # nodeValue and value are set elsewhere def __setattr__(self, name, value): if name in ("value", "nodeValue"): self.__dict__["value"] = self.__dict__["nodeValue"] = value else: self.__dict__[name] = value def cloneNode(self, deep=0): newNode = Attr(self.__dict__["name"],self.__dict__["namespaceURI"], self.__dict__["localName"],self.__dict__["prefix"]) newNode.__dict__["value"] = newNode.__dict__["nodeValue"] = self.value if deep: self.deep_clone(newNode) return newNode class AttributeList: """the attribute list is a transient interface to the underlying dictionaries. mutations here will change the underlying element's dictionary""" def __init__(self, attrs, attrsNS): self._attrs = attrs self._attrsNS = attrsNS self.length = len(self._attrs.keys()) def copy(self): clone = AttributeList(self._attrs.copy(),self._attrsNS.copy()) return clone def item(self, index): try: return self[self.keys()[index]] except IndexError: return None def items(self): return map(lambda node: (node.tagName, node.value), self._attrs.values()) def itemsNS(self): return map(lambda node: ((node.URI, node.localName), node.value), self._attrs.values()) def keys(self): return self._attrs.keys() def keysNS(self): return self._attrsNS.keys() def values(self): return self._attrs.values() def __len__(self): return self.length def __cmp__(self, other): if self._attrs is getattr(other, "_attrs", None): return 0 else: return cmp(id(self), id(other)) #FIXME: is it appropriate to return .value? def __getitem__(self, attname_or_tuple): if type(attname_or_tuple) is types.TupleType: return self._attrsNS[attname_or_tuple] else: return self._attrs[attname_or_tuple] # same as set def __setitem__(self, attname, value): if type(value) is types.StringType: node = Attr(attname) node.value=value else: assert isinstance(value, Attr) or type(value) is types.StringType node = value old = self._attrs.get(attname, None) if old: old.unlink() self._attrs[node.name] = node self._attrsNS[(node.namespaceURI, node.localName)] = node def __delitem__(self, attname_or_tuple): node = self[attname_or_tuple] node.unlink() del self._attrs[node.name] del self._attrsNS[(node.namespaceURI, node.localName)] class Element(Node): nodeType = Node.ELEMENT_NODE def __init__(self, tagName, namespaceURI="", prefix="", localName=None): Node.__init__(self) self.tagName = self.nodeName = tagName self.localName = localName or tagName self.prefix = prefix self.namespaceURI = namespaceURI self.nodeValue = None self._attrs={} # attributes are double-indexed: self._attrsNS={}# tagName -> Attribute # URI,localName -> Attribute # in the future: consider lazy generation of attribute objects # this is too tricky for now because of headaches # with namespaces. def cloneNode(self, deep=0): newNode = Element(self.tagName,self.namespaceURI,self.prefix,self.localName ) keys = self._attrs.keys() for k in keys: attr = self._attrs[k].cloneNode(1) newNode.setAttributeNode(attr) if deep: self.deep_clone(newNode) return newNode def _get_tagName(self): return str(self.tagName) def getAttributeKeys(self): result = [] if self._attrs: return self._attrs.keys() else: return None def getAttribute(self, attname): if self.hasAttribute(attname): return str(self._attrs[attname].value) else: return "" def getAttributeNS(self, namespaceURI, localName): return self._attrsNS[(namespaceURI, localName)].value def setAttribute(self, attname, value): attr = Attr(attname) # for performance attr.__dict__["value"] = attr.__dict__["nodeValue"] = value self.setAttributeNode(attr) def setAttributeNS(self, namespaceURI, qualifiedName, value): prefix, localname = _nssplit(qualifiedName) # for performance attr = Attr(qualifiedName, namespaceURI, localname, prefix) attr.__dict__["value"] = attr.__dict__["nodeValue"] = value self.setAttributeNode(attr) # FIXME: return original node if something changed. def getAttributeNode(self, attrname): return self._attrs.get(attrname) def getAttributeNodeNS(self, namespaceURI, localName): return self._attrsNS[(namespaceURI, localName)] def setAttributeNode(self, attr): old = self._attrs.get(attr.name, None) if old: old.unlink() self._attrs[attr.name] = attr self._attrsNS[(attr.namespaceURI, attr.localName)] = attr # FIXME: return old value if something changed def removeAttribute(self, name): attr = self._attrs[name] self.removeAttributeNode(attr) def removeAttributeNS(self, namespaceURI, localName): attr = self._attrsNS[(namespaceURI, localName)] self.removeAttributeNode(attr) def removeAttributeNode(self, node): node.unlink() del self._attrs[node.name] del self._attrsNS[(node.namespaceURI, node.localName)] def hasAttribute(self, name): return self._attrs.has_key(name) def hasAttributeNS(self, namespaceURI, localName): return self._attrsNS.has_key((namespaceURI, localName)) def getElementsByTagName(self, name): return _getElementsByTagNameHelper(self, name, []) def getElementsByTagNameNS(self, namespaceURI, localName): _getElementsByTagNameNSHelper(self, namespaceURI, localName, []) def __repr__(self): return "<DOM Element: %s at %s>" % (self.tagName, id(self)) # undocumented def writexml(self, writer, tabs=0): tab_str = "" if tabs: tab_str = "\n" + (" "*(tabs-1)) tabs += 1 writer.write(tab_str + "<" + self.tagName) a_names = self._get_attributes().keys() a_names.sort() for a_name in a_names: writer.write(" %s=\"" % a_name) _write_data(writer, self._get_attributes()[a_name].value) writer.write("\"") if self.childNodes: writer.write(">") for node in self.childNodes: node.writexml(writer,tabs) if self.childNodes[0].nodeType == Node.TEXT_NODE: tab_str = "" writer.write(tab_str + "</%s>" % self.tagName) else: writer.write("/>") def _get_attributes(self): return AttributeList(self._attrs, self._attrsNS) class Comment(Node): nodeType = Node.COMMENT_NODE def __init__(self, data): Node.__init__(self) self.data = self.nodeValue = data self.nodeName = "#comment" self.attributes = None def writexml(self, writer, tabs=0): writer.write("<!--%s-->" % self.data) def cloneNode(self, deep=0): newNode = Comment(self.data) if deep: self.deep_clone(newNode) return newNode class ProcessingInstruction(Node): nodeType = Node.PROCESSING_INSTRUCTION_NODE def __init__(self, target, data): Node.__init__(self) self.target = self.nodeName = target self.data = self.nodeValue = data self.attributes = None def writexml(self, writer, tabs=0): writer.write("<?%s %s?>" % (self.target, self.data)) def cloneNode(self, deep=0): newNode = ProcessingInstruction(self.target, self.data) if deep: self.deep_clone(newNode) return newNode class Text(Node): nodeType = Node.TEXT_NODE nodeName = "#text" def __init__(self, data): Node.__init__(self) self.data = self.nodeValue = data self.attributes = None def __repr__(self): if len(self.data) > 10: dotdotdot = "..." else: dotdotdot = "" return "<DOM Text node \"%s%s\">" % (self.data[0:10], dotdotdot) def writexml(self, writer, tabs=0): _write_data(writer, self.data) def _get_nodeValue(self): return str(self.nodeValue) def _set_nodeValue(self,data): self.data = self.nodeValue = data def cloneNode(self, deep=0): newNode = Text(self.data) if deep: self.deep_clone(newNode) return newNode def _nssplit(qualifiedName): fields = string.split(qualifiedName,':', 1) if len(fields) == 2: return fields elif len(fields) == 1: return ('', fields[0]) class Document(Node): nodeType = Node.DOCUMENT_NODE documentElement = None def __init__(self): Node.__init__(self) self.attributes = None self.nodeName = "#document" self.nodeValue = None self.ownerDocument = self def appendChild(self, node): if node.nodeType == Node.ELEMENT_NODE: if self.documentElement: raise TypeError, "Two document elements disallowed" else: self.documentElement = node Node.appendChild(self, node) return node createElement = Element createTextNode = Text createComment = Comment createProcessingInstruction = ProcessingInstruction createAttribute = Attr def createElementNS(self, namespaceURI, qualifiedName): prefix,localName = _nssplit(qualifiedName) return Element(qualifiedName, namespaceURI, prefix, localName) def createAttributeNS(self, namespaceURI, qualifiedName): prefix,localName = _nssplit(qualifiedName) return Attr(qualifiedName, namespaceURI, localName, prefix) def getElementsByTagNameNS(self, namespaceURI, localName): _getElementsByTagNameNSHelper(self, namespaceURI, localName) def unlink(self): self.documentElement = None Node.unlink(self) def getElementsByTagName(self, name): rc = [] _getElementsByTagNameHelper(self, name, rc) return rc def writexml(self, writer): for node in self.childNodes: node.writexml(writer) def _doparse(func, args, kwargs): events = apply(func, args, kwargs) toktype, rootNode = events.getEvent() events.expandNode(rootNode) return rootNode def parse(*args, **kwargs): "Parse a file into a DOM by filename or file object" return _doparse(pulldom.parse, args, kwargs) def parseString(*args, **kwargs): "Parse a file into a DOM from a string" return _doparse(pulldom.parseString, args, kwargs)