Mercurial > traipse
view orpg/networking/server_plugins.py @ 16:281ca8daa911 grumpy-goblin
Traipse 'OpenRPG' {090808-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and
go. Traipse also makes it easy for developers to work on code without fear
of sacrifice. 'Grumpy-Goblin' was created as a stablizing branch in an effort
to remove bugs from core code.
Update Summary:
This version is stable. ServerGUI works with very few problems, Update Manager
is working quite well, and the software has been improved in overall stability
This update cleans print statements, adds the /tmp/tmp.txt placeholder, and
removes one major bug that caused errors to appear with the ServerGUI
author | sirebral |
---|---|
date | Sat, 08 Aug 2009 00:35:09 -0500 |
parents | 4385a7d0efd1 |
children | 97265586402b |
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import sys import os from orpg.dirpath import dir_struct class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst class PluginData(object): """A holder class for inactive plugins""" def __init__(self, Name, File, Author="", Help=""): self.File = File self.Name = Name self.Author = Author self.Help = Help self.Activated = False class BasePluginsClass(object): def __init__(self, ptype): self.__ptype = ptype self.__plugins = {} def initBase(self): self._startPlugins() #Methods def _startPlugins(self): autoload = [] #Fill autoload from some file with the Plugin Names plugins = [] for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype): if '__init__.py' in files: files.remove('__init__.py') if 'base_plugin.py' in files: files.remove('base_plugin.py') for pfile in files: if pfile[-3:] == '.py': plugins.append(PluginData('New Plugin', root + os.sep + pfile)) for plugin in plugins: pdata = self._load(plugin) if pdata != None: if pdata.Name not in autoload: self._unload(plugin) def activatePlugin(self, pluginName): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] #Unload it first, just incase it is already loaded self._unload(pluginData) #Now Load it self._load(pluginData) #Write to the autoload file for this plugin self.__plugins[pluginName].Activated = True self.__plugins[pluginName].start() def deactivatePugin(self, pluginData): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] self.__plugins[pluginName].stop() #Unload it self._unload(pluginData) #Remove this plugin from the autoload file #Private Methods def _findModule(self, pluginFile): s1 = pluginFile.split(os.sep) s2 = s1[-1].split('.') return ('plugins.' + self.__ptype + '.' + s2[0], s2[0]) def _unload(self, pluginData): self.__plugins[pluginData.Name] = PluginData(pluginData.Name, pluginData.File, pluginData.Author, pluginData.Help) unload = [] mod = self._findModule(pluginData.File)[0] for key, module in sys.modules.iteritems(): if str(module).find(mod) > -1: unload.append(key) for plugin in unload: del sys.modules[plugin] def _load(self, pluginData): modinfo = self._findModule(pluginData.File) try: mod = __import__(modinfo[0]) mod = getattr(mod,self.__ptype) tmp = getattr(mod, modinfo[1]) self.__plugins[pluginData.Name] = tmp.Plugin() print "Loaded Module " + pluginData.File return self.__plugins[pluginData.Name] except Exception, e: print e print "Unable to load module" + pluginData.File return None #Property Methods def _getPlugins(self): return self.__plugins def _getType(self): return self.__ptype #Properties Plugins = property(_getPlugins, None) Type = property(_getType, None) class ServerPluginsClass(BasePluginsClass): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use ServerPlugins to get access to singleton")) BasePluginsClass.__init__(self, 'server') self.initBase() def preParseIncoming(self, xml_dom, data): sent = True errmsg = "" for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml_dom, data = pluginData.preParseIncoming(xml_dom, data) return xml_dom, data def postParseIncoming(self, data): for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: data = pluginData.postParseIncoming(data) return data def getPlayer(self): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return players def setPlayer(self, playerData): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return def preParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.preParseOutgoing() for msg in xml: data.append(msg) return data def postParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.postParseOutgoing() for msg in xml: data.append(msg) return data __key = _SingletonKey() ServerPlugins = ServerPluginsClass(__key)