Mercurial > traipse
view orpg/gametree/nodehandlers/d20.py @ 17:265b987cce4f ornery-orc
Traipse 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
**Announcement** Please download the location-patch.zip from http://www.assembla.com/wiki/show/traipse. The patch is ready to copy to your Traipse directory (includes files in their subfolders). The patch removes dependency on the OPENRPG_BASE system environment dictionary key.
Update Summary:
This update enhances the Updater tab. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small. Also fixes problems with three character sheet nodes. *Arbitrary* fix to tool bar checks, docking passes tests though. Chat is now a multiline entry. CSS added to chat posts.
author | sirebral |
---|---|
date | Thu, 13 Aug 2009 13:14:10 -0500 |
parents | 4385a7d0efd1 |
children | 97265586402b |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: d20.py # Author: Chris Davis # Maintainer: # Version: # $Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $ # # Description: The file contains code for the d20 nodehanlers # __version__ = "$Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $" from core import * import re D20_EXPORT = wx.NewId() ############################ ## d20 character node handler ############################ ## Spells code - added by Dragonstar ##Powers, Divine spells, inventory, howto, power points by Digitalxero ##The whole look and easy of use redone by Digitalxero class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.load_children() def load_children(self): children = self.master_dom._get_childNodes() for c in children: self.tree.load_xml(c,self.mytree_node) def on_drop(self,evt): drag_obj = self.tree.drag_obj #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): # return if drag_obj == self: return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml_dom = self.tree.drag_obj.delete() xml_dom = self.master_dom.insertBefore(xml_dom,None) self.tree.load_xml(xml_dom, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) def tohtml(self): cookie = 0 html_str = "<table border=\"1\" ><tr><td>" html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" html_str += "</td></tr>\n" html_str += "<tr><td>" max = tree.GetChildrenCount(handler.mytree_node,0) try: (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) except: # If this happens we probably have a newer version of wxPython (child,cookie)=self.tree.GetFirstChild(self.mytree_node) obj = self.tree.GetPyData(child) for m in range(max): html_str += "<p>" + obj.tohtml() if m < max-1: child = self.tree.GetNextSibling(child) if child.IsOk(): obj = self.tree.GetPyData(child) html_str += "</td></tr></table>" return html_str def get_size_constraint(self): return 1 def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) class d20char_handler(node_handler): """ Node handler for a d20 charactor <nodehandler name='?' module='d20' class='d20char_handler2' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.frame = open_rpg.get_component('frame') self.child_handlers = {} self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') self.new_child_handler('general','General Information',d20general,'gear') self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') self.new_child_handler('classes','Classes',d20classes,'knight') self.new_child_handler('saves','Saves',d20saves,'skull') self.new_child_handler('skills','Skills',d20skill,'book') self.new_child_handler('feats','Feats',d20feats,'book') self.new_child_handler('spells','Spells',d20spells,'book') self.new_child_handler('divine','Divine Spells',d20divine,'book') self.new_child_handler('powers','Powers',d20powers,'questionhead') self.new_child_handler('hp','Hit Points',d20hp,'gear') self.new_child_handler('pp','Power Points',d20pp,'gear') self.new_child_handler('attacks','Attacks',d20attacks,'spears') self.new_child_handler('ac','Armor',d20armor,'spears') #wxMenuItem(self.tree.std_menu, D20_EXPORT, "Export...", "Export") self.myeditor = None def on_version(self,old_version): node_handler.on_version(self,old_version) if old_version == "": tmp = open(orpg.dirpath.dir_struct["nodes"]+"d20character.xml","r") xml_dom = parseXml_with_dlg(self.tree,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() ## add new nodes for tag in ("howtouse","inventory","powers","divine","pp"): node_list = xml_dom.getElementsByTagName(tag) self.master_dom.appendChild(node_list[0]) ## add new atts melee_attack = self.master_dom.getElementsByTagName('melee')[0] melee_attack.setAttribute("second","0") melee_attack.setAttribute("third","0") melee_attack.setAttribute("forth","0") melee_attack.setAttribute("fifth","0") melee_attack.setAttribute("sixth","0") range_attack = self.master_dom.getElementsByTagName('ranged')[0] range_attack.setAttribute("second","0") range_attack.setAttribute("third","0") range_attack.setAttribute("forth","0") range_attack.setAttribute("fifth","0") range_attack.setAttribute("sixth","0") gen_list = self.master_dom.getElementsByTagName('general')[0] for tag in ("currentxp","xptolevel"): node_list = xml_dom.getElementsByTagName(tag) gen_list.appendChild(node_list[0]) ## temp fix #parent = self.master_dom._get_parentNode() #old_dom = parent.replaceChild(xml_dom,self.master_dom) #self.master_dom = xml_dom print old_version def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.master_dom.getElementsByTagName(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) def tohtml(self): html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>" html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml() html_str += "<P>" + self.child_handlers['saves'].tohtml() html_str += "<P>" + self.child_handlers['attacks'].tohtml() html_str += "<P>" + self.child_handlers['ac'].tohtml() html_str += "<P>" + self.child_handlers['feats'].tohtml() html_str += "<P>" + self.child_handlers['spells'].tohtml() html_str += "<P>" + self.child_handlers['divine'].tohtml() html_str += "<P>" + self.child_handlers['powers'].tohtml() html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>" html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml() html_str += "<P>" + self.child_handlers['hp'].tohtml() html_str += "<P>" + self.child_handlers['pp'].tohtml() html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>" html_str += "</tr></table>" return html_str def about(self): html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" return html_str def get_char_name( self ): return self.child_handlers['general'].get_char_name() def get_armor_class( self ): return self.child_handlers['ac'].get_armor_class() def get_max_hp( self ): return self.child_handlers['hp'].get_max_hp() def get_current_hp( self ): return self.child_handlers['hp'].get_current_hp() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) class tabbed_panel(wx.Notebook): def __init__(self, parent, handler, mode): wx.Notebook.__init__(self, parent, -1, size=(1200,800)) self.handler = handler self.parent = parent tree = self.handler.tree max = tree.GetChildrenCount(handler.mytree_node) cookie = 0 try: (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie) except: # If this happens we probably have a newer version of wxPython (child,cookie)=tree.GetFirstChild(handler.mytree_node) if not child.IsOk(): return obj = tree.GetPyData(child) for m in range(max): if mode == 1: panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) name = obj.master_dom.getAttribute("name") if panel: self.AddPage(panel,name) if m < max-1: child = tree.GetNextSibling(child) if child.IsOk(): obj = tree.GetPyData(child) else: break def about(self): html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" return html_str def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) class d20_char_child(node_handler): """ Node Handler for skill. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = open_rpg.get_component('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return if self.myeditor == None or self.myeditor.destroyed: title = self.master_dom.getAttribute('name') + " Editor" self.myeditor = wx.Frame(self.frame, -1, title) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon wnd = self.get_design_panel(self.myeditor) self.myeditor.panel = wnd self.wnd = wnd self.myeditor.Show(1) else: self.myeditor.Raise() def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.master_dom.getAttribute('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class d20skill(d20_char_child): """ Node Handler for skill. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons node_list = self.master_dom.getElementsByTagName('skill') self.skills={} for n in node_list: name = n.getAttribute('name') self.skills[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] stat = skill.getAttribute('stat') ac = int(skill.getAttribute('armorcheck')) if ac: ac = self.char_hander.child_handlers['ac'].get_check_pen() stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) rank = int(skill.getAttribute('rank')) misc = int(skill.getAttribute('misc')) total = stat_mod + rank + misc + ac return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) #wnd = skill_grid(self.frame.note,self) #wnd.title = "Skills #self.frame.add_panel(wnd) else: skill = self.skills[name]; untrained = skill.getAttribute('untrained'); rank = skill.getAttribute('rank'); if untrained == "0" and rank == "0": txt = '%s Skill Check: Untrained' % (name) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) chat = self.chat chat.ParsePost(txt,True,True) def get_design_panel(self,parent): wnd = outline_panel(parent,self,skill_grid,"Skills") wnd.title = "Skills (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" node_list = self.master_dom.getElementsByTagName('skill') for n in node_list: name = n.getAttribute('name') stat = n.getAttribute('stat') rank = n.getAttribute('rank') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) misc = n.getAttribute('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20ability(d20_char_child): """ Node Handler for ability. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) self.abilities = {} node_list = self.master_dom.getElementsByTagName('stat') tree = self.tree icons = tree.icons for n in node_list: name = n.getAttribute('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: mod = self.get_mod( name ) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) def get_mod(self,abbr): score = int(self.abilities[abbr].getAttribute('base')) mod = (score - 10) / 2 return mod def set_score(self,abbr,score): if score >= 0: self.abilities[abbr].setAttribute("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") wnd.title = "Abilities (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" node_list = self.master_dom.getElementsByTagName('stat') for n in node_list: name = n.getAttribute('name') abbr = n.getAttribute('abbr') base = n.getAttribute('base') mod = str(self.get_mod(abbr)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20saves(d20_char_child): """ Node Handler for saves. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons node_list = self.master_dom.getElementsByTagName('save') self.saves={} for n in node_list: name = n.getAttribute('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): save = self.saves[name] stat = save.getAttribute('stat') stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) base = int(save.getAttribute('base')) miscmod = int(save.getAttribute('miscmod')) magmod = int(save.getAttribute('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) #wnd = save_grid(self.frame.note,self) #wnd.title = "Saves" #self.frame.add_panel(wnd) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,save_grid,"Saves") wnd.title = "Saves" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" node_list = self.master_dom.getElementsByTagName('save') for n in node_list: name = n.getAttribute('name') stat = n.getAttribute('stat') base = n.getAttribute('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) mag = n.getAttribute('magmod') misc = n.getAttribute('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20general(d20_char_child): """ Node Handler for general information. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,gen_grid,"General Information") wnd.title = "General Info" return wnd def tohtml(self): n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: t_node = safe_get_text_node(n) html_str += "<B>"+n._get_tagName().capitalize() +":</B> " html_str += t_node._get_nodeValue() + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) def get_char_name( self ): node = self.master_dom.getElementsByTagName( 'name' )[0] t_node = safe_get_text_node( node ) return t_node._get_nodeValue() class d20classes(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") wnd.title = "Classes" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): node_list = self.master_dom.getElementsByTagName('class') for n in node_list: lvl = n.getAttribute('level') type = n.getAttribute('name') if attr == "level": return lvl elif attr == "class": return type class d20feats(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,feat_panel,"Feats") wnd.title = "Feats" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += n.getAttribute('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class d20spells(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) node_list = self.master_dom.getElementsByTagName( 'spell' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.getAttribute('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].getAttribute( 'level' ) descr = self.spells[ name ].getAttribute( 'desc' ) use = self.spells[ name ].getAttribute( 'used' ) memrz = self.spells[ name ].getAttribute( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) self.spells[ name ].setAttribute( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.master_dom.getElementsByTagName('spell') for n in node_list: name = n.getAttribute('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,spell_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br />" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class d20divine(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,openrpg,parent) node_list = self.master_dom.getElementsByTagName( 'gift' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.getAttribute('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].getAttribute( 'level' ) descr = self.spells[ name ].getAttribute( 'desc' ) use = self.spells[ name ].getAttribute( 'used' ) memrz = self.spells[ name ].getAttribute( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) self.spells[ name ].setAttribute( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.master_dom.getElementsByTagName('gift') for n in node_list: name = n.getAttribute('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,divine_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br />" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class d20powers(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) node_list = self.master_dom.getElementsByTagName( 'power' ) #cpp = self.master_dom.getElementsByTagName( 'pp' ).getAttribute('current1') self.powers = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.getAttribute('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.powers[ name ].getAttribute( 'level' ) descr = self.powers[ name ].getAttribute( 'desc' ) use = self.powers[ name ].getAttribute( 'used' ) points = self.powers[ name ].getAttribute( 'point' ) cpp = self.char_hander.get_char_pp('current1') fre = self.char_hander.get_char_pp('free') cname = self.char_hander.get_char_name() if level == "0" and fre != "0": left = eval('%s - ( %s )' % ( fre, points )) numcast = eval('%s / %s' % (left, points)) if left < 0: txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s uses %s as a Free Talent ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) self.chat.ParsePost( txt, False, False ) self.char_hander.set_char_pp('free', left) else: left = eval('%s - ( %s )' % ( cpp, points )) numcast = eval('%s / %s' % (left, points)) if left < 0: txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s uses %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) txt += ' - And has %d more PowerpointsP left' % (left) self.chat.ParsePost( txt, False, False ) self.char_hander.set_char_pp('current1', left) def refresh_powers(self): self.powers = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.master_dom.getElementsByTagName('power') for n in node_list: name = n.getAttribute('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['questionhead'],icons['questionhead']) tree.SetPyData(new_tree_node,self) self.powers[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,power_panel,"Powers") wnd.title = "Powers" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br />" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) def set_char_pp(self,attr,evl): return self.char_hander.set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.char_hander.get_char_pp(attr) class d20howto(d20_char_child): """ Node Handler for hit points. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,howto_panel,"How To") wnd.title = "How To" return wnd class d20inventory(d20_char_child): """ Node Handler for general information. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,inventory_grid,"Inventory") wnd.title = "General Info" return wnd def tohtml(self): n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: t_node = safe_get_text_node(n) html_str += "<B>"+n._get_tagName().capitalize() +":</B> " html_str += t_node._get_nodeValue() + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) def get_char_name( self ): node = self.master_dom.getElementsByTagName( 'name' )[0] t_node = safe_get_text_node( node ) return t_node._get_nodeValue() class d20hp(d20_char_child): """ Node Handler for hit points. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,hp_panel,"Hit Points") wnd.title = "Hit Points" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_hp( self ): try: return eval( self.master_dom.getAttribute( 'max' ) ) except: return 0 def get_current_hp( self ): try: return eval( self.master_dom.getAttribute( 'current' ) ) except: return 0 class d20pp(d20_char_child): """ Node Handler for power points. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,pp_panel,"Power Points") wnd.title = "Power Points" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=8>Power Points</th></tr>" html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max1')+"</td>" html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current1')+"</td>" html_str += "<th>Current Talents/day:</th><td>"+self.master_dom.getAttribute('free')+"</td>" html_str += "<th>Max Talents/day:</th><td>"+self.master_dom.getAttribute('maxfree')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): pp = self.master_dom.getAttribute(attr) return pp def set_char_pp( self, attr, evl ): pp = self.master_dom.setAttribute(attr, evl) return pp class d20attacks(d20_char_child): """ Node Handler for attacks. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) node_list = self.master_dom.getElementsByTagName('melee') self.melee = node_list[0] node_list = self.master_dom.getElementsByTagName('ranged') self.ranged = node_list[0] self.refresh_weapons() def refresh_weapons(self): self.weapons = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.master_dom.getElementsByTagName('weapon') for n in node_list: name = n.getAttribute('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n def get_attack_data(self): temp = self.melee base = int(temp.getAttribute('base')) base2 = int(temp.getAttribute('second')) base3 = int(temp.getAttribute('third')) base4 = int(temp.getAttribute('forth')) base5 = int(temp.getAttribute('fifth')) base6 = int(temp.getAttribute('sixth')) misc = int(temp.getAttribute('misc')) return (base, base2, base3, base4, base5, base6, misc) # Replace any 'S' and 'D' in an attack modifier and damage modifier with the # strength bonus or dexterity bonus respectively. def process_mod_codes( self, attack, damage ): str_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Str' ) dex_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Dex' ) str_re = re.compile('S') dex_re = re.compile('D') attack = str_re.sub( str( str_mod ), attack ) attack = dex_re.sub( str( dex_mod ), attack ) damage = str_re.sub( str( str_mod ), damage ); damage = dex_re.sub( str( dex_mod ), damage ); return (attack, damage) # Decompose a damage string (e.g. longsword +1 sneak attack "1d8+S+1+1d6") # into it's 4 seperate components <n>d<s>+<mods>+<extra dice> def decompose_damage( self, damage ): m = re.match( r"(?P<n>\d+)d(?P<s>\d+)(?P<mods>(\s*(\+|-|/|\*)\s*(\d+|D|S)*)*)(?P<extra>(\s*(\+|-)\s*\d+d\d+)?)\s*$", damage ) return (int(m.group('n')), int(m.group('s')), m.group('mods'), m.group('extra')) def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: # Weapon/attack specific attack modifier (e.g. "S+1" for a longsword+1). attack_mod_str = self.weapons[name].getAttribute('mod') # Weapon/attack specific damage (e.g. "1d8+S+1" for a longsword+1). damage_str = self.weapons[name].getAttribute('damage') (num_damage_dice, damage_die, damage_mods, extra_damage) = self.decompose_damage( damage_str ) # Replace any 'S' and 'D' in attack_mod_str and damage_str with the # strength bonus or dexterity bonus respectively. (attack_mod_str, damage_mods) = self.process_mod_codes( attack_mod_str, damage_mods ) # Base attack bonuses for up to six attacks. bab_attributes = ['base', 'second', 'third', 'forth', 'fifth', 'sixth'] bab = [] for b in bab_attributes: bab.append( int(self.melee.getAttribute( b )) ) # Misc. attack modifier to be applied to *all* attacks. misc_mod = int(self.melee.getAttribute( 'misc' )); # Attack modifier (except BAB) attack_mod = misc_mod + eval( attack_mod_str ) # Total damage mod (except extra dice) if damage_mods != '': damage_mod = eval( damage_mods ) else: damage_mod = 0 # Determine critical hit range and multiplier. critical_str = self.weapons[name].getAttribute( 'critical' ) m = re.match( r"(((?P<min>\d+)-)?\d+/)?x(?P<mult>\d+)", critical_str ) crit_min = m.group( 'min' ) crit_mult = m.group( 'mult' ) if crit_min == None: crit_min = 20 else: crit_min = int( crit_min ) if crit_mult == None: crit_mult = 2 else: crit_mult = int( crit_mult ) # Simple matter to output all the attack/damage lines to the chat buffer. for i in range( 0, len( bab ) ): if bab[i] > 0 or i == 0: attack_roll_str = '[1d20%+d]' % (bab[i] + attack_mod) attack_roll_parsed = self.chat.ParseDice( attack_roll_str ) damage_roll_str = '[%dd%d%+d%s]' % (num_damage_dice, damage_die, damage_mod, extra_damage) damage_roll_parsed = self.chat.ParseDice( damage_roll_str ) txt = '%s (%s): %s ===> Damage: %s' \ % (name, bab_attributes[i], attack_roll_parsed, damage_roll_parsed) self.chat.Post( txt, True, True ) # Check for a critical hit d20_roll = int(re.match( r".*\[(\d+),.*", attack_roll_parsed ).group(1)); dmg = damage_str if d20_roll >= crit_min: for j in range(1,crit_mult): dmg += '+%s' % damage_str txt = 'Critical hit? [1d20%+d] ===> Damage: [%dd%d%+d%s]' \ % (bab[i] + attack_mod, crit_mult*num_damage_dice, \ damage_die, crit_mult*damage_mod, extra_damage) self.chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,attack_panel,"Attacks") wnd.title = "Attacks" return wnd def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) def tohtml(self): babs = self.get_attack_data() html_str = "<table width=100% border=1 ><tr ALIGN='center'><th BGCOLOR=#E9E9E9>Base Attack Bonus</th>" html_str += '<td>%+d' % babs[0] for i in range(1,6): if babs[i] > 0: html_str += '/%+d' % babs[i] html_str += "</td></tr><tr ALIGN='center' ><th BGCOLOR=#E9E9E9>Misc. Attack Bonus</th>" html_str += '<td>%+d</td></tr></table>' % babs[6] n_list = self.master_dom.getElementsByTagName('weapon') for n in n_list: (attack_mod, damage_mod) = self.process_mod_codes( n.getAttribute( 'mod' ), \ n.getAttribute( 'damage' ) ) attack_mod = eval( attack_mod ) html_str += """<P><table width=100% border=1><tr BGCOLOR=#E9E9E9><th colspan=3>Weapon</th> <th>Attack</th><th >Damage</th></tr>""" \ + "<tr ALIGN='center'><td colspan=3>" \ + n.getAttribute('name') + "</td><td>" html_str += '%+d</td><td>%s</td></tr>' % (attack_mod, damage_mod) html_str += """<tr BGCOLOR=#E9E9E9 ><th>Critical</th><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th></tr>""" \ + "<tr ALIGN='center'><td>" \ + n.getAttribute( 'critical' ) + "</td><td>" \ + n.getAttribute( 'range' ) + "</td><td>" \ + n.getAttribute( 'weight' )+"</td><td>" \ + n.getAttribute( 'type' ) + "</td><td>" \ + n.getAttribute( 'size' ) + "</td></tr></table>" return html_str class d20armor(d20_char_child): """ Node Handler for ac. This handler will be created by d20char_handler. """ def __init__(self,xml_dom,tree_node,parent): d20_char_child.__init__(self,xml_dom,tree_node,parent) def get_spell_failure(self): return self.get_total('spellfailure') def get_total_weight(self): return self.get_total('weight') def get_check_pen(self): return self.get_total('checkpenalty') def get_armor_class(self): ac_total = 10 ac_total += self.get_total('bonus') dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') max_dex = self.get_max_dex() if dex_mod < max_dex: ac_total += dex_mod else: ac_total += max_dex return ac_total def get_max_dex(self): armor_list = self.master_dom.getElementsByTagName('armor') dex = 10 for a in armor_list: temp = int(a.getAttribute("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): armor_list = self.master_dom.getElementsByTagName('armor') total = 0 for a in armor_list: total += int(a.getAttribute(attr)) return total def get_design_panel(self,parent): wnd = outline_panel(parent,self,ac_panel,"Armor") wnd.title = "Armor" return wnd def tohtml(self): html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th> <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>""" html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>" html_str += "<td>"+str(self.get_check_pen())+"</td>" html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" n_list = self.master_dom._get_childNodes() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> <th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=3>"+n.getAttribute('name')+"</td>" html_str += "<td>"+n.getAttribute('type')+"</td>" html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>" html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" html_str += "<td>"+n.getAttribute('maxdex')+"</td>" html_str += "<td>"+n.getAttribute('speed')+"</td>" html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" return html_str ######################## ## d20 char windows ######################## class base_panel(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, -1) #self.build_ctrls() self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() #self.splitter.SetDimensions(0,0,s[0],s[1]) class outline_panel(wx.Panel): def __init__(self, parent, handler, wnd, txt,): wx.Panel.__init__(self, parent, -1) self.panel = wnd(self,handler) self.outline = wx.StaticBox(self,-1,txt) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() self.panel.SetDimensions(20,20,s[0]-40,s[1]-40) self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) class char_panel(wx.ScrolledWindow): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'TWO') wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) self.height = 1200 self.SetScrollbars(10, 10,80, self.height/10) self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) self.panels = {} keys = handler.child_handlers.keys() for k in keys: self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) self.sub_sizer = wx.BoxSizer(wx.VERTICAL) self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['hp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) self.main_sizer.Add(self.sub_sizer2, 1, wx.EXPAND) self.panels['abilities'].panel.char_wnd = self self.SetSizer(self.main_sizer) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,evt): s = self.GetClientSizeTuple() self.SetScrollbars(10, 10,s[0]/10, self.height/10) dc = wx.ClientDC(self) x = dc.DeviceToLogicalX(0) y = dc.DeviceToLogicalY(0) self.main_sizer.SetDimension(x,y,s[0],self.height) evt.Skip() def refresh_data(self): self.panels['saves'].panel.refresh_data() self.panels['skills'].panel.refresh_data() self.panels['attacks'].panel.refresh_data() self.panels['powers'].panel.refresh_data() self.panels['spells'].panel.refresh_data() HOWTO_MAX = wx.NewId() class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.master_dom.setAttribute("name", 'How To') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.master_dom = handler.master_dom n_list = self.master_dom._get_childNodes() for n in n_list: t_node = safe_get_text_node(n) self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) HP_CUR = wx.NewId() HP_MAX = wx.NewId() class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.master_dom.setAttribute("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.master_dom = handler.master_dom self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) def on_text(self,evt): id = evt.GetId() if id == HP_CUR: self.master_dom.setAttribute('current',evt.GetString()) elif id == HP_MAX: self.master_dom.setAttribute('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) PP_CUR = wx.NewId() PP_MAX = wx.NewId() PP_FRE = wx.NewId() PP_MFRE = wx.NewId() class pp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.master_dom.setAttribute("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.master_dom = handler.master_dom self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) def on_text(self,evt): id = evt.GetId() if id == PP_CUR: self.master_dom.setAttribute('current1',evt.GetString()) elif id == PP_MAX: self.master_dom.setAttribute('max1',evt.GetString()) elif id == PP_FRE: self.master_dom.setAttribute('free',evt.GetString()) elif id == PP_MFRE: self.master_dom.setAttribute('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'General') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.master_dom._get_childNodes() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) t_node = self.n_list[row]._get_firstChild() t_node._set_nodeValue(value) if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): t_node = safe_get_text_node(self.n_list[rowi]) self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,t_node._get_nodeValue()) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class inventory_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Money and Inventory') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.master_dom._get_childNodes() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) t_node = self.n_list[row]._get_firstChild() t_node._set_nodeValue(value) if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): t_node = safe_get_text_node(self.n_list[rowi]) self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,t_node._get_nodeValue()) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Stats') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler stats = handler.master_dom.getElementsByTagName('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) self.stats[row].setAttribute('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() def refresh_row(self,rowi): s = self.stats[rowi] name = s.getAttribute('name') abbr = s.getAttribute('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,s.getAttribute('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()-1): self.refresh_row(r) class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Saves') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler saves = handler.master_dom.getElementsByTagName('save') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 for i in range(len(saves)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.saves[row].setAttribute('base',value) elif col ==4: self.saves[row].setAttribute('magmod',value) elif col ==4: self.saves[row].setAttribute('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] name = s.getAttribute('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.getAttribute('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.getAttribute('base')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.getAttribute('magmod')) self.SetCellValue(rowi,5,s.getAttribute('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler skills = handler.master_dom.getElementsByTagName('skill') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills for i in range(len(skills)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.skills[row].setAttribute('rank',value) elif col ==4: self.skills[row].setAttribute('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.skills[rowi] name = s.getAttribute('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.getAttribute('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.getAttribute('rank')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.getAttribute('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class feat_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) n_list = handler.master_dom._get_childNodes() self.n_list = n_list self.master_dom = handler.master_dom self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") self.grid.SetColLabelValue(1,"Type") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None self.SetSizer(self.sizer) def refresh_row(self,i): feat = self.n_list[i] name = feat.getAttribute('name') type = feat.getAttribute('type') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20feats.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('feat') opts = [] for f in f_list: opts.append(f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class spell_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Arcane Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.master_dom._get_childNodes() self.n_list = n_list self.master_dom = handler.master_dom self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].setAttribute('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.getAttribute('memrz') name = spell.getAttribute('name') type = spell.getAttribute('desc') level = spell.getAttribute('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20spells.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('spell') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) # spelllvl = f.getAttribute('level') # if spelllvl <= "1": # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.n_list = self.master_dom.getElementsByTagName('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.master_dom.getElementsByTagName('spell') for spell in f_list: spell.setAttribute( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class divine_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Divine Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.master_dom._get_childNodes() self.n_list = n_list self.master_dom = handler.master_dom self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].setAttribute('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.getAttribute('memrz') name = spell.getAttribute('name') type = spell.getAttribute('desc') level = spell.getAttribute('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20divine.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('gift') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) # spelllvl = f.getAttribute('level') # if spelllvl <= "1": # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.n_list = self.master_dom.getElementsByTagName('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.master_dom.getElementsByTagName('gift') for spell in f_list: spell.setAttribute( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class power_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Pionic Powers') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Powers"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.master_dom._get_childNodes() self.n_list = n_list self.master_dom = handler.master_dom self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Power") self.grid.SetColLabelValue(3,"Desc") self.grid.SetColLabelValue(4,"Type") for i in range(len(n_list)): self.refresh_row(i) self.refresh_data() self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) """if col == 0: self.n_list[row].setAttribute('memrz',value)""" def refresh_row(self,i): power = self.n_list[i] point = power.getAttribute('point') name = power.getAttribute('name') type = power.getAttribute('desc') test = power.getAttribute('test') level = power.getAttribute('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,4,test) self.grid.SetReadOnly(i,4) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) self.handler.refresh_powers() def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20powers.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('power') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) # spelllvl = f.getAttribute('level') # if spelllvl <= "1": # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.n_list = self.master_dom.getElementsByTagName('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) self.n_list = self.master_dom.getElementsByTagName('weapon') self.handler.refresh_weapons() def on_refresh_powers( self, evt ): mfre = self.handler.get_char_pp('maxfree') mpp = self.handler.get_char_pp('max1') self.handler.set_char_pp( 'free', mfre ) self.handler.set_char_pp( 'current1', mpp ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.05) self.grid.SetColSize(1,w * 0.05) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.30) self.grid.SetColSize(4,w * 0.30) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Melee') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler self.babs = self.handler.melee self.CreateGrid(1,7) self.SetRowLabelSize(0) col_names = ['base','base 2','base 3','base 4','base 5','base 6','misc'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.refresh_data() self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) except: value = "0" self.SetCellValue( row, col, value ) attribs = ['base','second','third','forth','fifth','sixth','misc'] self.babs.setAttribute( attribs[col], value ) self.parent.refresh_data() def refresh_data(self): attack_mods = self.handler.get_attack_data() for i in range(0,7): self.SetCellValue( 0, i, str(attack_mods[i]) ) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/cols for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class weapon_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.master_dom.getElementsByTagName('weapon') self.n_list = n_list self.master_dom = handler.master_dom self.handler = handler self.grid.CreateGrid(len(n_list),8,1) self.grid.SetRowLabelSize(0) col_names = ['Name','damage','mod','critical','type','weight','range','size'] for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].setAttribute('name',value) self.handler.refresh_weapons(); else: self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] name = n.getAttribute('name') mod = n.getAttribute('mod') ran = n.getAttribute('range') self.grid.SetCellValue(i,0,name) self.grid.SetCellValue(i,1,n.getAttribute('damage')) self.grid.SetCellValue(i,2,mod) self.grid.SetCellValue(i,3,n.getAttribute('critical')) self.grid.SetCellValue(i,4,n.getAttribute('type')) self.grid.SetCellValue(i,5,n.getAttribute('weight')) self.grid.SetCellValue(i,6,ran) self.grid.SetCellValue(i,7,n.getAttribute('size') ) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) self.n_list = self.master_dom.getElementsByTagName('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('weapon') opts = [] for f in f_list: opts.append(f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.n_list = self.master_dom.getElementsByTagName('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Melee') wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.a_grid, 1, wx.EXPAND) self.sizer.Add(self.w_panel, 2, wx.EXPAND) self.Bind(wx.EVT_SIZE, self.on_size) self.SetSizer(self.sizer) def on_size(self,event): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) def refresh_data(self): self.w_panel.refresh_data() self.a_grid.refresh_data() class ac_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Armor') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.master_dom = handler.master_dom n_list = handler.master_dom._get_childNodes() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty','spellfailure','weight','speed','type'] for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col >= 1 and col <= 5: try: int(value) self.n_list[row].setAttribute(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: self.n_list[row].setAttribute(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20armor.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('armor') opts = [] for f in f_list: opts.append(f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) for i in range(1,cols): self.grid.SetColSize(i,col_w) class class_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.master_dom.setAttribute("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.master_dom._get_childNodes() self.n_list = n_list self.master_dom = handler.master_dom self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) try: int(value) self.n_list[row].setAttribute('level',value) except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] name = n.getAttribute('name') level = n.getAttribute('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) #self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.master_dom.removeChild(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tmp = open(orpg.dirpath.dir_struct["d20"]+"d20classes.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('class') opts = [] for f in f_list: opts.append(f.getAttribute('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w)