Mercurial > traipse
diff orpg/networking/mplay_messaging.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 97265586402b |
children |
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line diff
--- a/orpg/networking/mplay_messaging.py Sat Oct 03 18:49:37 2009 -0500 +++ b/orpg/networking/mplay_messaging.py Wed Feb 03 22:16:49 2010 -0600 @@ -21,24 +21,20 @@ # Author: Dj Gilcrease # Maintainer: # Version: -# $Id: mplay_messaging.py,v 1.5 2007/05/06 16:42:59 digitalxero Exp $ +# $Id: mplay_messaging.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains the code for the client / server messaging # -__version__ = "$Id: mplay_messaging.py,v 1.5 2007/05/06 16:42:59 digitalxero Exp $" +__version__ = "$Id: mplay_messaging.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" -import socket -import Queue -import thread -import traceback +import socket, Queue, thread, traceback, os, time + from threading import Event, Lock from xml.sax.saxutils import escape from struct import pack, unpack, calcsize from string import * from orpg.orpg_version import VERSION, PROTOCOL_VERSION, CLIENT_STRING, SERVER_MIN_CLIENT_VERSION -import os -import time from orpg.tools.orpg_log import logger from orpg.orpgCore import component @@ -48,10 +44,8 @@ class messenger: def __init__(self, *args, **kwargs): - #self.xml = component.get("xml") used once, no need for the object. self.dir_struct = component.get("dir_struct") #used? self.validate = component.get("validate") #used?? - #self.settings = component.get("settings") ## used once, no need for the object. if kwargs.has_key('isServer'): self.isServer = kwargs['isServer'] else: @@ -67,7 +61,8 @@ self.port = int(component.get("settings").get_setting("port")) ##used even? self.ip = socket.gethostbyname(socket.gethostname()) self.lensize = calcsize('i') - self.mplay_type = ('disconnected', 'connected', 'disconnecting', 'group change', 'group change failed') + self.mplay_type = ('disconnected', 'connected', + 'disconnecting', 'group change', 'group change failed') self.status = self.mplay_type[0] self.alive = False self.sock = None @@ -92,30 +87,20 @@ self.players = {} self.groups = {} - #Setup Stuff from the Server - if kwargs.has_key('inbox'): - self.inbox = kwargs['inbox'] - if kwargs.has_key('sock'): - self.sock = kwargs['sock'] - if kwargs.has_key('ip'): - self.ip = kwargs['ip'] - if kwargs.has_key('role'): - self.role = kwargs['role'] - if kwargs.has_key('id'): - self.id = kwargs['id'] - if kwargs.has_key('group_id'): - self.group_id = kwargs['group_id'] - if kwargs.has_key('name'): - self.name = kwargs['name'] - if kwargs.has_key('version'): - self.version = kwargs['version'] - if kwargs.has_key('protocol_version'): - self.protocol_version = kwargs['protocol_version'] - if kwargs.has_key('client_string'): - self.client_string = kwargs['client_string'] + ### Alpha ### + self.inbox = kwargs['inbox'] or pass + self.sock = kwargs['sock'] or pass + self.ip = kwargs['ip'] or pass + self.role = kwargs['role'] or pass + self.id = kwargs['id'] or pass + self.group_id = kwargs['group_id'] or pass + self.name = kwargs['name'] or pass + self.version = kwargs['version'] or pass + self.protocol_version = kwargs['protocol_version'] or pass + self.client_string = kwargs['client_string'] or pass + def build_message(self, *args, **kwargs): - #print args message = '<' + args[0] #Setup the attributes of the message @@ -128,11 +113,9 @@ #Close the first part message += '>' message += escape(args[1]) - #Close the whole thing message += '</' + args[0] + '>' - else: - message += ' />' + else: message += ' />' return message def disconnect(self): @@ -159,7 +142,8 @@ def update_self_from_player(self, player): try: - (self.name, self.ip, self.id, self.text_status, self.version, self.protocol_version, self.client_string,role) = player + (self.name, self.ip, self.id, self.text_status, + self.version, self.protocol_version, self.client_string,role) = player except: logger.general("Exception: messenger->update_self_from_player():\n" + traceback.format_exc()) @@ -205,7 +189,6 @@ def __str__(self): return "%s(%s)\nIP:%s\ngroup_id:%s\n%s (%s)" % (self.name, self.id, self.ip, self.group_id, self.idle_time(), self.connected_time()) - # idle time functions added by snowdog 3/31/04 def update_idle_time(self): self.lastmessagetime = time.time() @@ -218,12 +201,9 @@ idletime = self.idle_time() idlemins = idletime / 60 status = "Unknown" - if idlemins < 3: - status = "Active" - elif idlemins < 10: - status = "Idle ("+str(int(idlemins))+" mins)" - else: - status = "Inactive ("+str(int(idlemins))+" mins)" + if idlemins < 3: status = "Active" + elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" + else: status = "Inactive ("+str(int(idlemins))+" mins)" return status def connected_time(self): @@ -245,18 +225,14 @@ self.timeout_time = None def check_time_out(self): - if self.timeout_time==None: - self.timeout_time = time.time() + if self.timeout_time == None: self.timeout_time = time.time() curtime = time.time() diff = curtime - self.timeout_time - if diff > 1800: - return 1 - else: - return 0 + if diff > 1800: return 1 + else: return 0 def send(self, msg): - if self.get_status() == 'connected': - self.outbox.put(msg) + if self.get_status() == 'connected': self.outbox.put(msg) def change_group(self, group_id, groups): old_group_id = str(self.group_id) @@ -275,17 +251,13 @@ def add_msg_handler(self, tag, function, core=False): if not self.msg_handlers.has_key(tag): self.msg_handlers[tag] = function - if core: - self.core_msg_handlers.append(tag) - else: - print 'XML Messages ' + tag + ' already has a handler' + if core: self.core_msg_handlers.append(tag) + else: print 'XML Messages ' + tag + ' already has a handler' def remove_msg_handler(self, tag): if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: del self.msg_handlers[tag] - else: - print 'XML Messages ' + tag + ' already deleted' - + else: print 'XML Messages ' + tag + ' already deleted' #Message Handaling def message_handler(self, arg): @@ -293,14 +265,12 @@ logger.note("message handler thread running...", ORPG_NOTE) while self.alive or self.status == 'connected': data = None - try: - data = self.inbox.get(0) + try: data = self.inbox.get(0) except Queue.Empty: time.sleep(0.25) #sleep 1/4 second continue bytes = len(data) - if bytes < 5: - continue + if bytes < 5: continue try: thread.start_new_thread(self.parse_incoming_dom,(str(data),)) #data has been passed... unlink from the variable references @@ -315,7 +285,6 @@ self.inbox_event.set() def parse_incoming_dom(self, data): - #print data xml_dom = None try: xml_dom = component.get("xml").parseXml(data) @@ -338,7 +307,6 @@ #Message Action thread expires and closes here. return - #Privet functions def sendThread( self, arg ): "Sending thread. This thread reads from the data queue and writes to the socket." # Wait to be told it's okay to start running @@ -346,19 +314,15 @@ # Loop as long as we have a connection while( self.get_status() == 'connected' ): - try: - readMsg = self.outbox.get( block=1 ) - + try: readMsg = self.outbox.get( block=1 ) except Exception, text: logger.exception("Exception: messenger->sendThread(): " + str(text) - # If we are here, it's because we have data to send, no doubt! if self.status == 'connected': try: # Send the entire message, properly formated/encoded sent = self.sendMsg( self.sock, readMsg ) - except: - logger.exception("Exception: messenger->sendThread():\n" + traceback.format_exc() + except: logger.exception("Exception: messenger->sendThread():\n" + traceback.format_exc() else: # If we are not connected, purge the data queue logger.note("Data queued without a connection, purging data from queue...") @@ -368,21 +332,15 @@ def sendMsg( self, sock, msg ): """Very simple function that will properly encode and send a message to te remote on the specified socket.""" - - # Calculate our message length length = len( msg ) - - # Encode the message length into network byte order lp = pack( 'i', socket.htonl( length ) ) try: # Send the encoded length sentl = sock.send( lp ) - # Now, send the message the the length was describing sentm = sock.send( msg ) - if self.isServer: - logger.debug("('data_sent', " + str(sentl+sentm) + ")") + if self.isServer: logger.debug("('data_sent', " + str(sentl+sentm) + ")") return sentm except socket.error, e: logger.exception("Socket Error: messenger->sendMsg(): " + traceback.format_exc()) @@ -399,15 +357,11 @@ # Make sure we didn't get disconnected bytes = len( readMsg ) - if bytes == 0: - break - + if bytes == 0: break # Check the length of the message bytes = len( readMsg ) - # Make sure we are still connected - if bytes == 0: - break + if bytes == 0: break else: # Pass along the message so it can be processed self.inbox.put( readMsg ) @@ -456,20 +410,16 @@ msgData = "" try: lenData = self.recvData( sock, self.lensize ) - # Now, convert to a usable form (length,) = unpack( 'i', lenData ) length = socket.ntohl( length ) - # Read exactly the remaining amount of data msgData = self.recvData( sock, length ) - - if self.isServer: - logger.debug("('data_recv', " + str(length+4) + ")") - except: - logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc()) + if self.isServer: logger.debug("('data_recv', " + str(length+4) + ")") + except: logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc()) return msgData if __name__ == "__main__": test = messenger(None) print test.build_message('hello', "This is a test message", attrib1="hello world", attrib2="hello world2", attrib3="hello world3") +