Mercurial > traipse
diff orpg/networking/mplay_client.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 51428d30c59e |
children | d02e9197c066 |
line wrap: on
line diff
--- a/orpg/networking/mplay_client.py Sat Oct 03 18:49:37 2009 -0500 +++ b/orpg/networking/mplay_client.py Wed Feb 03 22:16:49 2010 -0600 @@ -21,30 +21,30 @@ # Author: Chris Davis # Maintainer: # Version: -# $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ +# $Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains the code for the client stubs of the multiplayer # features in the orpg project. # -__version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" +__version__ = "$Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" -### Alpha ### -##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. -import socket -import Queue -import thread -import traceback +import socket, Queue, thread, traceback, errno, os, time + from threading import Event, Lock from xml.sax.saxutils import escape from struct import pack, unpack, calcsize from string import * from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION -import errno -import os -import time + from orpg.orpgCore import component from orpg.orpg_xml import xml +from orpg.tools.orpg_log import debug +from orpg.tools.settings import settings + +from xml.etree.ElementTree import ElementTree, Element, iselement +from xml.etree.ElementTree import fromstring, tostring +from xml.parsers.expat import ExpatError try: import bz2 @@ -56,8 +56,7 @@ cmpZLIB = True except: cmpZLIB = False - -# This should be configurable +# Default, is configurable OPENRPG_PORT = 9557 # We should be sending a length for each packet @@ -83,7 +82,6 @@ def parseXml(data): "parse and return doc" - #print data doc = xml.parseXml(data) doc.normalize() return doc @@ -92,7 +90,7 @@ return escape(data,{"\"":""}) class mplay_event: - def __init__(self,id,data=None): + def __init__(self, id, data=None): self.id = id self.data = data @@ -105,7 +103,6 @@ BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." class client_base: - # Player role definitions def __init__(self): self.outbox = Queue.Queue(0) @@ -123,7 +120,8 @@ self.ROLE_PLAYER = "Player" self.ROLE_LURKER = "Lurker" ## --TaS - self.ip = socket.gethostbyname(socket.gethostname()) + try: self.ip = socket.gethostbyname(socket.gethostname()) + except: self.ip = socket.gethostbyname('localhost') self.remote_ip = None self.version = VERSION self.protocol_version = PROTOCOL_VERSION @@ -147,7 +145,7 @@ # Loop as long as we have a connection while( self.get_status() == MPLAY_CONNECTED ): - try: readMsg = self.outbox.get( block=1 ) + try: readMsg = self.outbox.get(block=1) except Exception, text: self.log_msg( ("outbox.get() got an exception: ", text) ) @@ -166,7 +164,6 @@ def recvThread( self, arg ): "Receiving thread. This thread reads from the socket and writes to the data queue." - # Wait to be told it's okay to start running self.startedEvent.wait() @@ -189,14 +186,13 @@ if bytes == 0: self.log_msg( "Remote has disconnected!" ) self.set_status( MPLAY_DISCONNECTING ) - self.outbox.put( "" ) # Make sure the other thread is woken up! + self.outbox.put("") # Make sure the other thread is woken up! self.sendThreadExitEvent.set() self.log_msg( "recvThread has terminated..." ) def sendMsg( self, sock, msg ): """Very simple function that will properly encode and send a message to te remote on the specified socket.""" - if self.useCompression and self.compressionType != None: mpacket = self.compressionType.compress(msg) lpacket = pack('!i', len(mpacket)) @@ -208,16 +204,10 @@ offset += sent sentm = offset else: - # Calculate our message length - length = len(msg) - - # Encode the message length into network byte order - lp = pack('!i', length) - + length = len(msg) # Calculate our message length + lp = pack('!i', length) # Encode the message length into network byte order try: - # Send the encoded length - sentl = sock.send( lp ) - + sentl = sock.send( lp ) # Send the encoded length # Now, send the message the the length was describing sentm = sock.send( msg ) if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) @@ -248,27 +238,18 @@ data = "" return data - def recvMsg( self, sock ): - """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read - completed messages. In the event that the remote's connection is terminated, it will throw an - exception which should allow for the caller to more gracefully handle this exception event. + def recvMsg(self, sock): + """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. - Because we use strictly reading ONLY based on the length that is told to use, we no longer have to - worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've - read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered - with the OS until we attempt to read the next complete message.""" - + Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" msgData = "" try: lenData = self.recvData( sock, MPLAY_LENSIZE ) - # Now, convert to a usable form - (length,) = unpack('!i', lenData) - # Read exactly the remaining amount of data - msgData = self.recvData( sock, length ) + (length,) = unpack('!i', lenData) # Now, convert to a usable form + msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data if self.isServer(): self.log_msg(("data_recv", length+4)) - # Make the peer IP address available for reference later - if self.remote_ip is None: + if self.remote_ip is None: # Make the peer IP address available for reference later self.remote_ip = self.sock.getpeername() except IOError, e: self.log_msg( e ) except Exception, e: self.log_msg( e ) @@ -279,15 +260,15 @@ self.status = MPLAY_CONNECTED self.sock.setblocking(1) # Confirm that our threads have started - thread.start_new_thread( self.sendThread,(0,) ) - thread.start_new_thread( self.recvThread,(0,) ) + thread.start_new_thread( self.sendThread,(0,)) + thread.start_new_thread( self.recvThread,(0,)) self.startedEvent.set() def disconnect(self): self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") - try: self.sock.shutdown( 2 ) + try: self.sock.shutdown(2) except Exception, e: print "Caught exception: " + str(e) print @@ -304,10 +285,9 @@ self.role = role def use_roles(self): - if self.useroles: - return 1 - else: - return 0 + if self.useroles: return 1 + else: return 0 + def update_self_from_player(self, player): try: (self.name, self.ip, self.id, self.text_status, self.version, @@ -318,26 +298,27 @@ The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a client provided IP address to have much value. As such, we now label it as deprecated. """ - def toxml(self,action): - xml_data = '<player name="' + myescape(self.name) + '"' - xml_data += ' action="' + action + '" id="' + self.id + '"' - xml_data += ' group_id="' + self.group_id + '" ip="' + self.ip + '"' - xml_data += ' status="' + self.text_status + '"' - xml_data += ' version="' + self.version + '"' - xml_data += ' protocol_version="' + self.protocol_version + '"' - xml_data += ' client_string="' + self.client_string + '"' - xml_data += ' useCompression="' + str(self.useCompression) + '"' - if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): - xml_data += ' cmpType="bz2"' - elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): - xml_data += ' cmpType="zlib"' - else: xml_data += ' cmpType="None"' - xml_data += ' />' - return xml_data + def toxml(self, action): + el = Element('player') + el.set('name', self.name) + el.set('action', action) + el.set('role', self.role) + el.set('id', self.id) + el.set('group_id', self.group_id) + el.set('ip', self.ip) + el.set('status', self.text_status) + el.set('version', self.version) + el.set('protocol_version', self.protocol_version) + el.set('client_string', self.client_string) + el.set('useCompression', str(self.useCompression)) + cmpType = 'None' + if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' + elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' + el.set('cmpType', cmpType) + return tostring(el) def log_msg(self,msg): - if self.log_console: - self.log_console(msg) + if self.log_console: self.log_console(msg) def get_status(self): self.statLock.acquire() @@ -346,17 +327,7 @@ return status def my_role(self): - #Leaving this for testing. return self.role - """ - if self.role == "GM": - return self.ROLE_GM - elif self.role == "Player": - return self.ROLE_PLAYER - elif self.role == "Lurker": - return self.ROLE_LURKER - return -1 - """ def set_status(self,status): self.statLock.acquire() @@ -428,7 +399,6 @@ # be done to use the unified password manager. # Should really find a better solution. -- SD 8/03 self.orpgFrame_callback = callbacks['orpgFrame'] - self.settings = self.orpgFrame_callback.settings self.ignore_id = [] self.ignore_name = [] self.players = {} @@ -542,25 +512,24 @@ return (0,id,name) self.ignore_name.append(self.players[id][0]) self.ignore_id.append(self.players[id][2]) - return (1,self.players[id][2],self.players[id][0]) + return (1, self.players[id][2], self.players[id][0]) def boot_player(self,id,boot_pwd = ""): - #self.send(BOOT_MSG,id) - msg = '<boot boot_pwd="' + boot_pwd + '"/>' - self.send(msg,id) + el = Element('boot') + el.set('boot_pwd', boot_pwd) + self.send(tostring(el), id) -#--------------------------------------------------------- -# [START] Snowdog Password/Room Name altering code 12/02 -#--------------------------------------------------------- - - def set_room_pass(self,npwd,pwd=""): - recycle_bin = "<alter key=\"pwd\" " - recycle_bin += "val=\"" +npwd+ "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + def set_room_pass(self, npwd, pwd=""): + el = Element('alter') + el.set('key', 'pwd') + el.set('val', npwd) + el.set('bpw', pwd) + el.set('plr', self.id) + el.set('gid', self.group_id) + self.outbox.put(tostring(el)) self.update() - def set_room_name(self,name,pwd=""): + def set_room_name(self, name, pwd=""): loc = name.find("&") oldloc=0 while loc > -1: @@ -588,30 +557,49 @@ e = name[loc+1:] name = b + "'" + e oldloc = loc+1 - recycle_bin = "<alter key=\"name\" " - recycle_bin += "val=\"" + name + "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + el = Element('alter') + el.set('key', 'pwd') + #el.set('val', npwd) + el.set('bpw', str(pwd)) + el.set('plr', self.id) + el.set('gid', self.group_id) + self.outbox.put(tostring(el)) self.update() -#--------------------------------------------------------- -# [END] Snowdog Password/Room Name altering code 12/02 -#--------------------------------------------------------- - def display_roles(self): - self.outbox.put("<role action=\"display\" player=\"" + self.id +"\" group_id=\""+self.group_id + "\" />") + el = Element('role') + el.set('action', 'display') + el.set('player', self.id) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) def get_role(self): - self.outbox.put("<role action=\"get\" player=\"" + self.id +"\" group_id=\""+self.group_id + "\" />") + el = Element('role') + el.set('action', 'get') + el.set('player', self.id) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) - def set_role(self,player,role,pwd=""): - recycle_bin = "<role action=\"set\" player=\"" + player + "\" " - recycle_bin += "role=\"" +role+ "\" boot_pwd=\"" + pwd + "\" group_id=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easer to read. --TaS + def set_role(self, player, role, pwd=""): + el = Element('role') + el.set('action', 'set') + el.set('player', player) + el.set('role', role) + el.set('boot_pwd', pwd) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) self.update() - def send(self,msg,player="all"): + def send(self, msg, player="all"): if self.status == MPLAY_CONNECTED and player != self.id: + ### Pre Alpha ### + #el = Element('msg') + #el.set('to', player) + #el.set('from', self.id) + #el.set('group_id', self.group_id) + #el.append(fromstring(msg)) + #self.outbox.put(tostring(el)) + ### Current chat is not ready for Element Tree ### self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) self.check_my_status() @@ -620,19 +608,25 @@ self.outbox.put(snd_xml) self.check_my_status() - def send_create_group(self,name,pwd,boot_pwd,minversion): - recycle_bin = "<create_group from=\""+self.id+"\" " - recycle_bin += "pwd=\""+pwd+"\" name=\""+ name+"\" boot_pwd=\""+boot_pwd+"\" " - recycle_bin += "min_version=\"" + minversion +"\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + def send_create_group(self, name, pwd, boot_pwd, min_version): + el = Element('create_group') + el.set('from', self.id) + el.set('pwd', pwd) + el.set('name', name) + el.set('boot_pwd', boot_pwd) + el.set('min_version', min_version) + self.outbox.put(tostring(el)) - def send_join_group(self,group_id,pwd): + def send_join_group(self, group_id, pwd): if (group_id != 0): self.update_role("Lurker") - self.outbox.put("<join_group from=\""+self.id+"\" pwd=\""+pwd+"\" group_id=\""+str(group_id)+"\" />") + el = Element('join_group') + el.set('from', self.id) + el.set('pwd', pwd) + el.set('group_id', str(group_id)) + self.outbox.put(tostring(el)) def poll(self, evt=None): - try: - msg = self.inbox.get_nowait() + try: msg = self.inbox.get_nowait() except: if self.get_status() != MPLAY_CONNECTED: self.check_my_status() @@ -663,29 +657,31 @@ self.add_msg_handler('password', self.on_password, True) self.add_msg_handler('sound', self.on_sound, True) - def pretranslate(self,data): + def pretranslate(self, data): # Pre-qualify our data. If we don't have atleast 5-bytes, then there is # no way we even have a valid message! if len(data) < 5: return - end = data.find(">") - head = data[:end+1] - msg = data[end+1:] - xml_dom = self.xml.parseXml(head) - xml_dom = xml_dom._get_documentElement() - tag_name = xml_dom._get_tagName() - id = xml_dom.getAttribute("from") - if id == '': id = xml_dom.getAttribute("id") - if self.msg_handlers.has_key(tag_name): self.msg_handlers[tag_name](id, data, xml_dom) - else: - #Unknown messages recived ignoring - #using pass insted or printing an error message - #because plugins should now be able to send and proccess messages - #if someone is using a plugin to send messages and this user does not - #have the plugin they would be getting errors - pass - if xml_dom: xml_dom.unlink() + try: el = fromstring(data) + except ExpatError: + end = data.find(">") + head = data[:end+1] + msg = data[end+1:] + ### This if statement should help close invalid messages. ### + if head[end:] != '/': + if head[end:] != '>': head = head[:end] + '/>' + try: el = fromstring(head) + except: el = fromstring(head[:end] +'/>') + ########### - def on_sound(self, id, data, xml_dom): + try: + el1 = fromstring(msg) + el.append(el1) + except ExpatError: + el.text = msg + id = el.get('from') or el.get('id') + if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) + + def on_sound(self, id, data, etreeEl): (ignore_id,ignore_name) = self.get_ignore_list() for m in ignore_id: if m == id: @@ -693,119 +689,93 @@ print "ignoring sound from player:" return chat = self.get_chat() - snd = xml_dom.getAttribute("url") - loop_sound = xml_dom.getAttribute("loop") - chat.sound_player.play(snd, "remote", loop_sound) + chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) - def on_msg(self, id, data, xml_dom): + def on_msg(self, id, data, etreeEl): end = data.find(">") head = data[:end+1] msg = data[end+1:] - if id == "0": - self.on_receive(msg,None) # None get's interpreted in on_receive as the sys admin. - # Doing it this way makes it harder to impersonate the admin - else: - if self.is_valid_id(id): self.on_receive(msg,self.players[id]) - if xml_dom: xml_dom.unlink() + if msg[-6:] == '</msg>': msg = msg[:-6] + if id == "0": self.on_receive(msg, None) + # None get's interpreted in on_receive as the sys admin. + # Doing it this way makes it harder to impersonate the admin + elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) - def on_ping(self, id, msg, xml_dom): - #a REAL ping time implementation by Snowdog 8/03 + def on_ping(self, id, msg, etreeEl): + # A REAL ping time implementation by Snowdog 8/03 # recieves special server <ping time="###" /> command # where ### is a returning time from the clients ping command - #get current time, pull old time from object and compare them + # get current time, pull old time from object and compare them # the difference is the latency between server and client * 2 ct = time.clock() - ot = xml_dom.getAttribute("time") + ot = etreeEl.get("time") latency = float(float(ct) - float(ot)) - latency = int( latency * 10000.0 ) - latency = float( latency) / 10.0 + latency = int(latency * 10000.0) + latency = float(latency) / 10.0 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" - self.on_receive(ping_msg,None) - if xml_dom: xml_dom.unlink() + self.on_receive(ping_msg, None) - def on_group(self, id, msg, xml_dom): - name = xml_dom.getAttribute("name") - players = xml_dom.getAttribute("players") - act = xml_dom.getAttribute("action") - pwd = xml_dom.getAttribute("pwd") - group_data = (id, name, pwd, players) - - if act == 'new': + def on_group(self, id, msg, etreeEl): + act = etreeEl.get("action") + group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) + if act == 'new' or act == 'update': self.groups[id] = group_data - self.on_group_event(mplay_event(GROUP_NEW, group_data)) + if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) + elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) elif act == 'del': del self.groups[id] self.on_group_event(mplay_event(GROUP_DEL, group_data)) - elif act == 'update': - self.groups[id] = group_data - self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) - if xml_dom: xml_dom.unlink() - def on_role(self, id, msg, xml_dom): - act = xml_dom.getAttribute("action") - role = xml_dom.getAttribute("role") + def on_role(self, id, msg, etreeEl): + act = etreeEl.get("action") if (act == "set") or (act == "update"): try: (a,b,c,d,e,f,g,h) = self.players[id] if id == self.id: - self.players[id] = (a,b,c,d,e,f,g,role) - self.update_role(role) - else: self.players[id] = (a,b,c,d,e,f,g,role) - self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) + self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) + self.update_role(etreeEl.get("role")) + else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) + self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) except: pass - if xml_dom: xml_dom.unlink() - def on_player(self, id, msg, xml_dom): - act = xml_dom.getAttribute("action") - ip = xml_dom.getAttribute("ip") - name = xml_dom.getAttribute("name") - status = xml_dom.getAttribute("status") - version = xml_dom.getAttribute("version") - protocol_version = xml_dom.getAttribute("protocol_version") - client_string = xml_dom.getAttribute("client_string") - try: player = (name, ip, id, status, - version, protocol_version, - client_string, self.players[id][7]) + def on_player(self, id, msg, etreeEl): + act = etreeEl.get("action") + try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), + etreeEl.get("version"), etreeEl.get("protocol_version"), + etreeEl.get("client_string"), self.players[id][7]) except Exception, e: - player = (name, ip, id, status, - version, protocol_version, - client_string, "Player") + player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), + etreeEl.get("version"), etreeEl.get("protocol_version"), + etreeEl.get("client_string"), "Player") + print e if act == "new": self.players[id] = player self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) elif act == "group": - self.group_id = xml_dom.getAttribute("group_id") + self.group_id = etreeEl.get('group_id') self.clear_players() self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) - self.players[self.id] = self.get_my_info() #(self.name,self.ip,self.id,self.text_status) + self.players[self.id] = self.get_my_info() self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) elif act == "failed": self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) elif act == "del": - self.on_player_event(mplay_event(PLAYER_DEL,self.players[id])) + self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) if self.players.has_key(id): del self.players[id] if id == self.id: self.do_disconnect() - # the next two cases handle the events that are used to let you know when others are typing elif act == "update": if id == self.id: self.players[id] = player self.update_self_from_player(player) else: self.players[id] = player dont_send = 0 - for m in self.ignore_id: + for m in self.ignore_id: if m == id: dont_send=1 - if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) - if xml_dom: xml_dom.unlink() + if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) - def on_password(self, id, msg, xml_dom): - signal = type = id = data = None - id = xml_dom.getAttribute("id") - type = xml_dom.getAttribute("type") - signal = xml_dom.getAttribute("signal") - data = xml_dom.getAttribute("data") - self.on_password_signal( signal,type,id,data ) - if xml_dom: - xml_dom.unlink() + def on_password(self, id, msg, etreeEl): + self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), + etreeEl.get("id"), etreeEl.get("data")) def check_my_status(self): status = self.get_status() @@ -817,7 +787,6 @@ if self.is_connected(): self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) return 0 - xml_dom = None self.inbox = Queue.Queue(0) self.outbox = Queue.Queue(0) addressport_ar = addressport.split(":") @@ -832,29 +801,29 @@ try: self.sock.connect((address,port)) # send client into with id=0 - self.sendMsg( self.sock, self.toxml("new") ) - data = self.recvMsg( self.sock ) + outgoing = self.toxml('new') + if iselement(outgoing): outgoing = tostring(outgoing) + self.sendMsg(self.sock, outgoing) + data = self.recvMsg(self.sock) # get new id and group_id - xml_dom = self.xml.parseXml(data) - xml_dom = xml_dom._get_documentElement() - self.id = xml_dom.getAttribute("id") - self.group_id = xml_dom.getAttribute("group_id") - if xml_dom.hasAttribute('useCompression') and xml_dom.getAttribute('useCompression') == 'True': + el = fromstring(data) + self.id = el.get('id') + self.group_id = el.get('group_id') + if el.get('useCompression') == 'True': self.useCompression = True - if xml_dom.hasAttribute('cmpType'): - if cmpBZ2 and xml_dom.getAttribute('cmpType') == 'bz2': - self.compressionType = bz2 - elif cmpZLIB and xml_dom.getAttribute('cmpType') == 'zlib': - self.compressionType = zlib - else: self.compressionType = None - else: self.compressionType = bz2 + if cmpBZ2 and el.get('cmpType') == 'bz2': + self.compressionType = bz2 + elif cmpZLIB and el.get('cmpType') == 'zlib': + self.compressionType = zlib + else: self.compressionType = None #send confirmation - self.sendMsg( self.sock, self.toxml("new") ) + outgoing = self.toxml('new') + if iselement(outgoing): outgoing = tostring(outgoing) + self.sendMsg(self.sock, outgoing) except Exception, e: + print e self.log_msg(e) - if xml_dom: xml_dom.unlink() return 0 - # Start things rollings along self.initialize_threads() self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) @@ -862,13 +831,14 @@ self.text_status, self.version, self.protocol_version, self.client_string, self.role) self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) - if xml_dom: xml_dom.unlink() return 1 def start_disconnect(self): self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) - self.outbox.put( self.toxml("del") ) - ## Client Side Disconect Forced -- Snowdog 10-09-2003 + outgoing = self.toxml('del') + if iselement(outgoing): outgoing = tostring(outgoing) + self.outbox.put(outgoing) + ## Client Side Disconnect Forced -- Snowdog 10-09-2003 #pause to allow GUI events time to sync. time.sleep(1) self.do_disconnect() @@ -888,3 +858,4 @@ self.unique_cookie += 1 return_str = self.id + "-" + str(self.unique_cookie) return return_str +