diff orpg/mapper/miniatures_handler.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 51428d30c59e
children
line wrap: on
line diff
--- a/orpg/mapper/miniatures_handler.py	Sat Oct 03 18:49:37 2009 -0500
+++ b/orpg/mapper/miniatures_handler.py	Wed Feb 03 22:16:49 2010 -0600
@@ -21,28 +21,26 @@
 # Author: OpenRPG Team
 # Maintainer:
 # Version:
-#   $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $
+#   $Id: miniatures_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
 #
 # Description: Miniature layer handler
 #
-__version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $"
+__version__ = "$Id: miniatures_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
 
 from base_handler import *
 from min_dialogs import *
-import thread
-import time
-import mimetypes
-import urllib
+import thread, time, mimetypes, urllib, wx, os
 
-import wx
 from grid import GRID_RECTANGLE
 from grid import GRID_HEXAGON
 from grid import GRID_ISOMETRIC
-import os
 
 from orpg.tools.orpg_settings import settings
+from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import fromstring, tostring
 
-LABEL_TOOL = wx.NewId()
+SHOW_LABELS_TOOL = wx.NewId()
+AUTO_LABEL_TOOL = wx.NewId()
 LAYER_TOOL = wx.NewId()
 MIN_LIST_TOOL = wx.NewId()
 MIN_TOOL = wx.NewId()
@@ -103,7 +101,6 @@
         self.sel_min = None
         self.auto_label = 1
         self.use_serial = 1
-        self.auto_label_cb = None
         self.canvas = canvas
         self.settings = settings
         self.mini_rclick_menu_extra_items = {}
@@ -119,19 +116,15 @@
         self.tooltip_timer.Stop()
         dt = myFileDropTarget(self)
         self.canvas.SetDropTarget(dt)
-        #wxInitAllImageHandlers()
+        self.tooltip = wx.ToolTip('')
 
     def build_ctrls(self):
         base_layer_handler.build_ctrls(self)
         # add controls in reverse order! (unless you want them after the default tools)
-        self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1))
-        self.auto_label_cb.SetValue(self.auto_label)
         self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT)
         self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT)
         minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY)
         miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT)
-        self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER)
-        self.sizer.Add((6, 0))
         self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER)
         self.sizer.Add((6, 0))
         self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER)
@@ -142,7 +135,6 @@
         self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist)
         self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd)
         self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse)
-        self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb)
 
     def on_browse(self, evt):
         if not self.role_is_gm_or_player(): return
@@ -203,19 +195,21 @@
         self.canvas.send_map_data()
         self.canvas.Refresh(False)
 
-
     def build_menu(self,label = "Miniature"):
         base_layer_handler.build_menu(self,label)
         self.main_menu.AppendSeparator()
-        self.main_menu.Append(LABEL_TOOL,"&Auto label","",1)
-        self.main_menu.Check(LABEL_TOOL,self.auto_label)
+        self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1)
+        self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels)
+        self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1)
+        self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) 
         self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1)
         self.main_menu.Check(SERIAL_TOOL, self.use_serial)
         self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures")       #  Add the menu item
         self.main_menu.AppendSeparator()
         self.main_menu.Append(MIN_MOVE, "Move")
         self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS)          #  Set the handler
-        self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL)
+        self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL)
+        self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL)
         self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL)
         # build miniature meenu
         self.min_menu = wx.Menu()
@@ -312,8 +306,7 @@
             for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0])
         if len(self.background_rclick_menu_extra_items)>0:
             self.main_menu.AppendSeparator()
-            for item in self.background_rclick_menu_extra_items.items():
-                self.main_menu.Append(item[1], item[0])
+            for item in self.background_rclick_menu_extra_items.items(): self.main_menu.Append(item[1], item[0])
 
     def do_min_menu(self,pos):
         self.canvas.PopupMenu(self.min_menu,pos)
@@ -355,15 +348,17 @@
             return
         elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin)
         elif id == MIN_TO_GAMETREE:
-            min_xml = self.sel_rmin.toxml(action="new")
-            node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='"
-            if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'"
-            else:  node_begin += "Unnamed Miniature'"
-            node_begin += ">"
-	    gametree = component.get('tree')
-            node_xml = node_begin + min_xml + '</nodehandler>'
-            #print "Sending this XML to insert_xml:" + node_xml
-            gametree.insert_xml(str(node_xml))
+            ### Alpha ### implements ElementTree
+            mini = self.sel_rmin.toxml(action="new")
+            node = Element('nodehandler')
+            node.set('module', 'map_miniature_nodehandler')
+            node.set('class', 'map_miniature_handler')
+            name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature'
+            node.set('name', name)
+            node.append(fromstring(mini))
+            gametree = component.get('tree_fs')
+            gametree.insert_xml(tostring(node))
+            ### ElementTree is a nice decision from Core, kudos!! ###
         elif id == MIN_SHOW_HIDE:
             if self.sel_rmin.hide:  self.sel_rmin.hide = 0
             else: self.sel_rmin.hide = 1
@@ -416,7 +411,6 @@
             oldz = self.sel_rmin.zorder
             # Make sure the mini isn't sticky front or back
             if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT):
-		##   print "old z-order = " + str(oldz)
                 self.sel_rmin.zorder -= 1
                 #  Re-collapse to normalize
                 #  Note:  only one update (with the final values) will be sent
@@ -430,7 +424,6 @@
             #     before getting the oldz to test
             #  Save the selected minis current z-order
             oldz = self.sel_rmin.zorder
-	    ##  print "old z-order = " + str(oldz)
             self.sel_rmin.zorder += 1
 
             #  Re-collapse to normalize
@@ -448,10 +441,8 @@
 
             # Make sure the mini isn't sticky front or back
             if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT):
-	    ##  print "old z-order = " + str(oldz)
                 #  The new z-order will be one more than the last index
                 newz = len(self.canvas.layers['miniatures'].miniatures)
-	    ##  print "new z-order = " + str(newz)
                 self.sel_rmin.zorder = newz
                 #  Re-collapse to normalize
                 #  Note:  only one update (with the final values) will be sent
@@ -467,18 +458,15 @@
             oldz = self.sel_rmin.zorder
             # Make sure the mini isn't sticky front or back
             if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT):
-	    ##  print "old z-order = " + str(oldz)
 
                 #  Since 0 is the lowest in a normalized order, be one less
                 newz = -1
-	    ##  print "new z-order = " + str(newz)
                 self.sel_rmin.zorder = newz
                 #  Re-collapse to normalize
                 #  Note:  only one update (with the final values) will be sent
                 self.canvas.layers['miniatures'].collapse_zorder()
 
         elif id == MIN_FRONTBACK_UNLOCK:
-            #print "Unlocked/ unstickified..."
             if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1
             elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1
         elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK
@@ -519,7 +507,6 @@
         except:
             # When there is an exception here, we should be decrementing the serial_number for reuse!!
             unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n"
-            #print unablemsg
             dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION)
             dlg.ShowModal()
             dlg.Destroy()
@@ -529,9 +516,14 @@
         #except Exception, e:
             #wx.MessageBox(str(e),"Miniature Error")
 
-    def on_label(self,evt):
+    def on_show_labels(self, evt):
+        show_labels = not self.canvas.layers['miniatures'].show_labels
+        self.canvas.layers['miniatures'].show_labels = show_labels
+        self.canvas.Refresh()
+
+    def on_auto_label(self,evt):
         self.auto_label = not self.auto_label
-        self.auto_label_cb.SetValue(self.auto_label)
+        #self.auto_label_cb.SetValue(self.auto_label)
         #self.send_map_data()
         #self.Refresh()
 
@@ -541,7 +533,7 @@
             self.infoPost("You must be a GM to use this feature")
             return
         #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list")
-        d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list")
+        d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list")
         if d.ShowModal() == wx.ID_OK: d.Destroy()
         self.canvas.Refresh(False)
 
@@ -619,8 +611,7 @@
         postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype})
         if self.settings.get_setting('LocalorRemote') == 'Remote':
             thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)})
-        else:
-            self.CherryPit(filepath, '')
+        else: self.CherryPit(filepath, '')
 
     def on_tooltip_timer(self, *args):
         pos = args[0]
@@ -630,9 +621,10 @@
         pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y))
         mini_list = self.getMiniListOrSelectedMini(pos)
         if len(mini_list) > 0:
-            tooltip = self.get_mini_tooltip(mini_list)
-            self.canvas.SetToolTipString(tooltip)
-        else: self.canvas.SetToolTipString("")
+            tooltip = mini_list[0].label
+            #self.canvas.SetToolTipString(mini_list[0].label) 
+            #Once set, it never unsets, so it sucks.
+        else: self.canvas.SetToolTipString('')
 
     def on_motion(self,evt):
         if evt.Dragging() and evt.LeftIsDown():
@@ -640,8 +632,6 @@
                 drag_bmp = self.drag_mini.bmp
                 if self.drag_mini.width and self.drag_mini.height:
                     tmp_image = drag_bmp.ConvertToImage()
-                    tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), 
-                        int(self.drag_mini.height * self.canvas.layers['grid'].mapscale))
                     tmp_image.ConvertAlphaToMask()
                     drag_bmp = tmp_image.ConvertToBitmap()
                     mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), 
@@ -662,7 +652,7 @@
                 self.canvas.drag.Move(evt.GetPosition())
                 self.canvas.drag.Show()
         # reset tool tip timer
-        self.canvas.SetToolTipString("")
+        self.canvas.SetToolTipString('')
         self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition())
 
     def on_left_up(self,evt):
@@ -758,14 +748,14 @@
 
     def role_is_gm_or_player(self):
         session = self.canvas.frame.session
-        if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()):
+        if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()):
             self.infoPost("You must be either a player or GM to use the miniature Layer")
             return False
         return True
 
     def role_is_gm(self):
         session = self.canvas.frame.session
-        if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): return False
+        if (session.my_role() != session.ROLE_GM) and (session.use_roles()): return False
         return True
 
     def alreadyDealingWithMenu(self):