Mercurial > traipse
diff orpg/mapper/miniatures.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 51428d30c59e |
children | d02e9197c066 |
line wrap: on
line diff
--- a/orpg/mapper/miniatures.py Sat Oct 03 18:49:37 2009 -0500 +++ b/orpg/mapper/miniatures.py Wed Feb 03 22:16:49 2010 -0600 @@ -21,23 +21,22 @@ # Author: Chris Davis # Maintainer: # Version: -# $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ +# $Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # -__version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" +__version__ = "$Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base import * -import thread -import time -import urllib -import os.path -import mimetypes +import thread, time, urllib, os.path, mimetypes import xml.dom.minidom as minidom from orpg.tools.orpg_settings import settings +from xml.etree.ElementTree import ElementTree, Element +from xml.etree.ElementTree import fromstring, tostring + MIN_STICKY_BACK = -0XFFFFFF MIN_STICKY_FRONT = 0xFFFFFF @@ -68,15 +67,14 @@ return value class BmpMiniature: - def __init__(self, id,path, bmp, pos=cmpPoint(0,0), + def __init__(self, id, path, bmp, pos=cmpPoint(0,0), heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, - zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1): + zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'): self.heading = heading self.face = face self.label = label self.path = path - self.bmp = bmp self.pos = pos self.selected = False self.locked = locked @@ -97,13 +95,25 @@ self.bottom = bmp.GetHeight() self.isUpdated = False self.gray = False + self.set_bmp(bmp) def __del__(self): - del self.bmp - self.bmp = None + del self.image + self.image = None def set_bmp(self, bmp): - self.bmp = bmp + self.image = bmp + self.image.ConvertAlphaToMask() + self.generate_bmps() + + def generate_bmps(self): + if self.width: + bmp = self.image.Copy() + bmp.Rescale(int(self.width), int(self.height)) + else: + bmp = self.image + self.bmp = bmp.ConvertToBitmap() + self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap() def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): self.heading = heading @@ -116,6 +126,7 @@ self.width = int(width) self.height = int(height) self.isUpdated = True + self.generate_bmps() def hit_test(self, pt): rect = self.get_rect() @@ -128,41 +139,27 @@ return ret def draw(self, dc, mini_layer, op=wx.COPY): - if isinstance(self.bmp, tuple): - self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap() - if self.bmp != None and self.bmp.Ok(): - # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size) - # and write the label in the center of the mini - if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: - # set the width and height of the image - if self.width and self.height: - tmp_image = self.bmp.ConvertToImage() - tmp_image.Rescale(int(self.width), int(self.height)) - tmp_image.ConvertAlphaToMask() - self.bmp = tmp_image.ConvertToBitmap() - mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), - tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) - self.bmp.SetMask(mask) - del tmp_image - del mask - self.left = 0 - self.right = self.bmp.GetWidth() - self.top = 0 - self.bottom = self.bmp.GetHeight() - # grey outline - graypen = wx.Pen("gray", 1, wx.DOT) - dc.SetPen(graypen) - dc.SetBrush(wx.TRANSPARENT_BRUSH) - #if width or height < 20 then offset = 1 - if self.bmp.GetWidth() <= 20: xoffset = 1 - else: xoffset = 5 - if self.bmp.GetHeight() <= 20: yoffset = 1 - else: yoffset = 5 - dc.DrawRectangle(self.pos.x + xoffset, - self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), - self.bmp.GetHeight() - (yoffset * 2)) - dc.SetBrush(wx.NullBrush) - dc.SetPen(wx.NullPen) + if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: + # set the width and height of the image + self.left = 0 + self.right = self.bmp.GetWidth() + self.top = 0 + self.bottom = self.bmp.GetHeight() + # grey outline + graypen = wx.Pen("gray", 1, wx.DOT) + dc.SetPen(graypen) + dc.SetBrush(wx.TRANSPARENT_BRUSH) + #if width or height < 20 then offset = 1 + if self.bmp.GetWidth() <= 20: xoffset = 1 + else: xoffset = 5 + if self.bmp.GetHeight() <= 20: yoffset = 1 + else: yoffset = 5 + dc.DrawRectangle(self.pos.x + xoffset, + self.pos.y + yoffset, self.bmp.GetWidth(), + self.bmp.GetHeight()) + dc.SetBrush(wx.NullBrush) + dc.SetPen(wx.NullPen) + if mini_layer.show_labels: ## draw label in the center of the mini label = mini_layer.get_mini_label(self) if len(label): @@ -180,177 +177,139 @@ dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label, x+1, y+1) - - #selected outline - if self.selected: - dc.SetPen(wx.RED_PEN) - dc.SetBrush(wx.TRANSPARENT_BRUSH) - dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) - dc.SetBrush(wx.NullBrush) - dc.SetPen(wx.NullPen) - return True - elif self.hide: return True - - else: - # set the width and height of the image - bmp = self.bmp - if self.width and self.height: - tmp_image = self.bmp.ConvertToImage() - tmp_image.Rescale(int(self.width), int(self.height)) - tmp_image.ConvertAlphaToMask() - self.bmp = tmp_image.ConvertToBitmap() - mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), - tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) - self.bmp.SetMask(mask) - if self.gray: - tmp_image = tmp_image.ConvertToGreyscale() - bmp = tmp_image.ConvertToBitmap() - else: bmp = self.bmp - dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) - self.left = 0 - self.right = self.bmp.GetWidth() - self.top = 0 - self.bottom = self.bmp.GetHeight() - - # Draw the facing marker if needed - if self.face != 0: - x_mid = self.pos.x + (self.bmp.GetWidth()/2) - x_right = self.pos.x + self.bmp.GetWidth() - y_mid = self.pos.y + (self.bmp.GetHeight()/2) - y_bottom = self.pos.y + self.bmp.GetHeight() - dc.SetPen(wx.WHITE_PEN) - dc.SetBrush(wx.RED_BRUSH) - triangle = [] - - # Figure out which direction to draw the marker!! - if self.face == FACE_WEST: - triangle.append(cmpPoint(self.pos.x,self.pos.y)) - triangle.append(cmpPoint(self.pos.x - 5, y_mid)) - triangle.append(cmpPoint(self.pos.x, y_bottom)) - elif self.face == FACE_EAST: - triangle.append(cmpPoint(x_right, self.pos.y)) - triangle.append(cmpPoint(x_right + 5, y_mid)) - triangle.append(cmpPoint(x_right, y_bottom)) - elif self.face == FACE_SOUTH: - triangle.append(cmpPoint(self.pos.x, y_bottom)) - triangle.append(cmpPoint(x_mid, y_bottom + 5)) - triangle.append(cmpPoint(x_right, y_bottom)) - elif self.face == FACE_NORTH: - triangle.append(cmpPoint(self.pos.x, self.pos.y)) - triangle.append(cmpPoint(x_mid, self.pos.y - 5)) - triangle.append(cmpPoint(x_right, self.pos.y)) - elif self.face == FACE_NORTHEAST: - triangle.append(cmpPoint(x_mid, self.pos.y)) - triangle.append(cmpPoint(x_right + 5, self.pos.y - 5)) - triangle.append(cmpPoint(x_right, y_mid)) - triangle.append(cmpPoint(x_right, self.pos.y)) - elif self.face == FACE_SOUTHEAST: - triangle.append(cmpPoint(x_right, y_mid)) - triangle.append(cmpPoint(x_right + 5, y_bottom + 5)) - triangle.append(cmpPoint(x_mid, y_bottom)) - triangle.append(cmpPoint(x_right, y_bottom)) - elif self.face == FACE_SOUTHWEST: - triangle.append(cmpPoint(x_mid, y_bottom)) - triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5)) - triangle.append(cmpPoint(self.pos.x, y_mid)) - triangle.append(cmpPoint(self.pos.x, y_bottom)) - elif self.face == FACE_NORTHWEST: - triangle.append(cmpPoint(self.pos.x, y_mid)) - triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5)) - triangle.append(cmpPoint(x_mid, self.pos.y)) - triangle.append(cmpPoint(self.pos.x, self.pos.y)) - dc.DrawPolygon(triangle) - dc.SetBrush(wx.NullBrush) - dc.SetPen(wx.NullPen) - - # Draw the heading if needed - if self.heading: - x_adjust = 0 - y_adjust = 4 - x_half = self.bmp.GetWidth()/2 - y_half = self.bmp.GetHeight()/2 - x_quarter = self.bmp.GetWidth()/4 - y_quarter = self.bmp.GetHeight()/4 - x_3quarter = x_quarter*3 - y_3quarter = y_quarter*3 - x_full = self.bmp.GetWidth() - y_full = self.bmp.GetHeight() - x_center = self.pos.x + x_half - y_center = self.pos.y + y_half - # Remember, the pen/brush must be a different color than the - # facing marker!!!! We'll use black/cyan for starters. - # Also notice that we will draw the heading on top of the - # larger facing marker. - dc.SetPen(wx.BLACK_PEN) - dc.SetBrush(wx.CYAN_BRUSH) - triangle = [] - - # Figure out which direction to draw the marker!! - if self.heading == FACE_NORTH: - triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) - triangle.append(cmpPoint(x_center, y_center - y_3quarter )) - triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) - elif self.heading == FACE_SOUTH: - triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) - triangle.append(cmpPoint(x_center, y_center + y_3quarter )) - triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) - elif self.heading == FACE_NORTHEAST: - triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) - triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter )) - triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) - elif self.heading == FACE_EAST: - triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) - triangle.append(cmpPoint(x_center + x_3quarter, y_center )) - triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) - elif self.heading == FACE_SOUTHEAST: - triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) - triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter )) - triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) - elif self.heading == FACE_SOUTHWEST: - triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) - triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter )) - triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) - elif self.heading == FACE_WEST: - triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) - triangle.append(cmpPoint(x_center - x_3quarter, y_center )) - triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) - elif self.heading == FACE_NORTHWEST: - triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) - triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter )) - triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) - dc.DrawPolygon(triangle) - dc.SetBrush(wx.NullBrush) - dc.SetPen(wx.NullPen) - #selected outline - if self.selected: - dc.SetPen(wx.RED_PEN) - dc.SetBrush(wx.TRANSPARENT_BRUSH) - dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) - dc.SetBrush(wx.NullBrush) - dc.SetPen(wx.NullPen) + + #selected outline + if self.selected: + dc.SetPen(wx.RED_PEN) + dc.SetBrush(wx.TRANSPARENT_BRUSH) + dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) + dc.SetBrush(wx.NullBrush) + dc.SetPen(wx.NullPen) + return True + elif self.hide: return True + + else: + bmp = self.bmp_gray if self.gray else self.bmp + try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) + except: print bmp + self.left = 0 + self.right = self.bmp.GetWidth() + self.top = 0 + self.bottom = self.bmp.GetHeight() + # Draw the facing marker if needed + if self.face != 0: + x_mid = self.pos.x + (self.bmp.GetWidth()/2) + x_right = self.pos.x + self.bmp.GetWidth() + y_mid = self.pos.y + (self.bmp.GetHeight()/2) + y_bottom = self.pos.y + self.bmp.GetHeight() + dc.SetPen(wx.WHITE_PEN) + dc.SetBrush(wx.RED_BRUSH) + triangle = [] + # Figure out which direction to draw the marker!! + tri_list = { + FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], + FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], + FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)], + FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)], + FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)], + FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)], + FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5), + cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)], + FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)] + } + for tri in tri_list[self.face]: + triangle.append(tri) + del tri_list + dc.DrawPolygon(triangle) + dc.SetBrush(wx.NullBrush) + dc.SetPen(wx.NullPen) + # Draw the heading if needed + if self.heading: + x_adjust = 0 + y_adjust = 4 + x_half = self.bmp.GetWidth()/2 + y_half = self.bmp.GetHeight()/2 + x_quarter = self.bmp.GetWidth()/4 + y_quarter = self.bmp.GetHeight()/4 + x_3quarter = x_quarter*3 + y_3quarter = y_quarter*3 + x_full = self.bmp.GetWidth() + y_full = self.bmp.GetHeight() + x_center = self.pos.x + x_half + y_center = self.pos.y + y_half + # Remember, the pen/brush must be a different color than the + # facing marker!!!! We'll use black/cyan for starters. + # Also notice that we will draw the heading on top of the + # larger facing marker. + dc.SetPen(wx.BLACK_PEN) + dc.SetBrush(wx.CYAN_BRUSH) + triangle = [] + # Figure out which direction to draw the marker!! + tri_list = { + FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), + cmpPoint(x_center, y_center - y_3quarter ), + cmpPoint(x_center + x_quarter, y_center - y_half)], + FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), + cmpPoint(x_center, y_center + y_3quarter ), + cmpPoint(x_center + x_quarter, y_center + y_half )], + FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), + cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), + cmpPoint(x_center + x_half, y_center - y_quarter)], + FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), + cmpPoint(x_center + x_3quarter, y_center ), + cmpPoint(x_center + x_half, y_center + y_quarter )], + FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), + cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), + cmpPoint(x_center + x_quarter, y_center + y_half )], + FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), + cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), + cmpPoint(x_center - x_half, y_center + y_quarter )], + FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), + cmpPoint(x_center - x_3quarter, y_center ), + cmpPoint(x_center - x_half, y_center - y_quarter )], + FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), + cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), + cmpPoint(x_center - x_quarter, y_center - y_half )]} + for tri in tri_list[self.heading]: + triangle.append(tri) + del tri_list + dc.DrawPolygon(triangle) + dc.SetBrush(wx.NullBrush) + dc.SetPen(wx.NullPen) + #selected outline + if self.selected: + dc.SetPen(wx.RED_PEN) + dc.SetBrush(wx.TRANSPARENT_BRUSH) + dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) + dc.SetBrush(wx.NullBrush) + dc.SetPen(wx.NullPen) + if mini_layer.show_labels: # draw label - label = mini_layer.get_mini_label(self) - if len(label): - dc.SetTextForeground(wx.RED) - (textWidth,textHeight) = dc.GetTextExtent(label) - x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 - y = self.pos.y + self.bmp.GetHeight() + 6 - dc.SetPen(wx.WHITE_PEN) - dc.SetBrush(wx.WHITE_BRUSH) - dc.DrawRectangle(x,y,textWidth+2,textHeight+2) - if (textWidth+2 > self.right): - self.right += int((textWidth+2-self.right)/2)+1 - self.left -= int((textWidth+2-self.right)/2)+1 - self.bottom = y+textHeight+2-self.pos.y - dc.SetPen(wx.NullPen) - dc.SetBrush(wx.NullBrush) - dc.DrawText(label,x+1,y+1) - self.top-=5 - self.bottom+=5 - self.left-=5 - self.right+=5 - return True - else: return False + self.mini_label(mini_layer, dc) + self.top-=5 + self.bottom+=5 + self.left-=5 + self.right+=5 + return True + + + def mini_label(self, mini_layer, dc): + label = mini_layer.get_mini_label(self) + if len(label): + dc.SetTextForeground(wx.RED) + (textWidth,textHeight) = dc.GetTextExtent(label) + x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 + y = self.pos.y + self.bmp.GetHeight() + 6 + dc.SetPen(wx.WHITE_PEN) + dc.SetBrush(wx.WHITE_BRUSH) + dc.DrawRectangle(x,y,textWidth+2,textHeight+2) + if (textWidth+2 > self.right): + self.right += int((textWidth+2-self.right)/2)+1 + self.left -= int((textWidth+2-self.right)/2)+1 + self.bottom = y+textHeight+2-self.pos.y + dc.SetPen(wx.NullPen) + dc.SetBrush(wx.NullBrush) + dc.DrawText(label,x+1,y+1) def toxml(self, action="update"): if action == "del": @@ -386,14 +345,10 @@ def takedom(self, xml_dom): self.id = xml_dom.getAttribute("id") - if xml_dom.hasAttribute("posx"): - self.pos.x = int(xml_dom.getAttribute("posx")) - if xml_dom.hasAttribute("posy"): - self.pos.y = int(xml_dom.getAttribute("posy")) - if xml_dom.hasAttribute("heading"): - self.heading = int(xml_dom.getAttribute("heading")) - if xml_dom.hasAttribute("face"): - self.face = int(xml_dom.getAttribute("face")) + if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) + if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) + if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) + if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face")) if xml_dom.hasAttribute("path"): self.path = urllib.unquote(xml_dom.getAttribute("path")) self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) @@ -403,17 +358,13 @@ if xml_dom.hasAttribute("hide"): if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True else: self.hide = False - if xml_dom.hasAttribute("label"): - self.label = xml_dom.getAttribute("label") - if xml_dom.hasAttribute("zorder"): - self.zorder = int(xml_dom.getAttribute("zorder")) + if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label") + if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder")) if xml_dom.hasAttribute("align"): if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 else: self.snap_to_align = 0 - if xml_dom.hasAttribute("width"): - self.width = int(xml_dom.getAttribute("width")) - if xml_dom.hasAttribute("height"): - self.height = int(xml_dom.getAttribute("height")) + if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width")) + if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height")) ##----------------------------- ## miniature layer @@ -422,15 +373,17 @@ def __init__(self, canvas): self.canvas = canvas layer_base.__init__(self) - self.id = -1 #added. + self.id = -1 self.miniatures = [] self.serial_number = 0 - + self.show_labels = True # Set the font of the labels to be the same as the chat window # only smaller. font_size = int(settings.get_setting('defaultfontsize')) if (font_size >= 10): font_size -= 2 - self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, + self.label_font = wx.Font(font_size, + wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, + wx.FONTWEIGHT_NORMAL, False, settings.get_setting('defaultfont')) def next_serial(self): @@ -470,7 +423,7 @@ bmp = ImageHandler.load(path, 'miniature', id) if bmp: mini = BmpMiniature(id, path, bmp, pos, heading, face, label, - zorder=self. get_next_highest_z(), width=width, + zorder=self.get_next_highest_z(), width=width, height=height, local=local, localPath=localPath, localTime=localTime) self.miniatures.append(mini) xml_str = "<map><miniatures>" @@ -480,8 +433,7 @@ def get_miniature_by_id(self, id): for mini in self.miniatures: - if str(mini.id) == str(id): - return mini + if str(mini.id) == str(id): return mini return None def del_miniature(self, min): @@ -545,9 +497,7 @@ id = c.getAttribute('id') if action == "del": mini = self.get_miniature_by_id(id) - if mini: - self.miniatures.remove(mini) - del mini + if mini: self.miniatures.remove(mini); del mini elif action == "new": pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) path = urllib.unquote(c.getAttribute('path')) @@ -578,7 +528,7 @@ postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, localPath, True)) # collapse the zorder. If the client behaved well, then nothing should change. - # Otherwise, this will ensure that there's some kind of z-order + # Otherwise, this will ensure that there's some kind of z-order self.collapse_zorder() else: mini = self.get_miniature_by_id(id) @@ -591,9 +541,9 @@ recvdata = file.read() file.close() try: - xml_dom = minidom.parseString(recvdata)._get_documentElement() - if xml_dom.nodeName == 'path': - path = xml_dom.getAttribute('url') + xml_dom = fromstring(recvdata) + if xml_dom.tag == 'path': + path = xml_dom.get('url') path = urllib.unquote(path) if not modify: start = path.rfind("/") + 1 @@ -607,8 +557,7 @@ self.miniatures[len(self.miniatures)-1].localPath = filename self.miniatures[len(self.miniatures)-1].localTime = time.time() self.miniatures[len(self.miniatures)-1].path = path - else: - print xml_dom.getAttribute('msg') + else: print xml_dom.get('msg') except Exception, e: print e print recvdata