Mercurial > traipse
diff orpg/gametree/nodehandlers/StarWarsd20.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 97265586402b |
children |
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/StarWarsd20.py Sat Oct 03 18:49:37 2009 -0500 +++ b/orpg/gametree/nodehandlers/StarWarsd20.py Wed Feb 03 22:16:49 2010 -0600 @@ -21,14 +21,17 @@ # Author: Chris Davis; Mark Twombley # Maintainer: Mark Twombley # Version: -# $Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $ +# $Id: StarWarsd20.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the StarWarsd20 nodehanlers # -__version__ = "$Id: StarWarsd20.py,v 1.18 2006/11/15 12:11:23 digitalxero Exp $" +__version__ = "$Id: StarWarsd20.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * +from containers import * +from orpg.tools.orpg_log import debug +from xml.etree.ElementTree import parse SWD20_EXPORT = wx.NewId() ############################ @@ -44,11 +47,10 @@ self.load_children() def load_children(self): - children = self.master_dom._get_childNodes() + children = self.xml.getchildren() for c in children: self.tree.load_xml(c,self.mytree_node) - def on_drop(self,evt): drag_obj = self.tree.drag_obj #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): @@ -58,7 +60,7 @@ opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml_dom = self.tree.drag_obj.delete() - xml_dom = self.master_dom.insertBefore(xml_dom,None) + xml_dom = self.xml.insertBefore(xml_dom,None) self.tree.load_xml(xml_dom, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: @@ -67,14 +69,12 @@ def tohtml(self): cookie = 0 html_str = "<table border=\"1\" ><tr><td>" - html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" + html_str += "<b>"+self.xml.get("name") + "</b>" html_str += "</td></tr>\n" html_str += "<tr><td>" max = tree.GetChildrenCount(handler.mytree_node) - try: - (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) - except: # If this happens we probably have a newer version of wxPython - (child,cookie)=self.tree.GetFirstChild(self.mytree_node) + try: (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) + except: (child,cookie)=self.tree.GetFirstChild(self.mytree_node) obj = self.tree.GetPyData(child) for m in xrange(max): html_str += "<p>" + obj.tohtml() @@ -90,17 +90,10 @@ def get_char_name( self ): return self.child_handlers['general'].get_char_name() -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) -## def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) - class SWd20char_handler(node_handler): """ Node handler for a SWd20 charactor <nodehandler name='?' module='StarWarsd20' class='SWd20char_handler' /> @@ -127,56 +120,43 @@ def on_version(self,old_version): node_handler.on_version(self,old_version) if old_version == "": - tmp = open(dir_struct["nodes"]+"StarWars_d20character.xml","r") - xml_dom = parseXml_with_dlg(self.tree,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() + tree = parse(dir_struct["nodes"]+"StarWars_d20character.xml") + xml_dom = tree.getroot() ## add new nodes for tag in ("howtouse","inventory","powers","divine","pp"): - node_list = xml_dom.getElementsByTagName(tag) - self.master_dom.appendChild(node_list[0]) + node_list = xml_dom.findall(tag) + self.xml.append(node_list[0]) ## add new atts - melee_attack = self.master_dom.getElementsByTagName('melee')[0] - melee_attack.setAttribute("second","0") - melee_attack.setAttribute("third","0") - melee_attack.setAttribute("forth","0") - melee_attack.setAttribute("fifth","0") - melee_attack.setAttribute("sixth","0") - range_attack = self.master_dom.getElementsByTagName('ranged')[0] - range_attack.setAttribute("second","0") - range_attack.setAttribute("third","0") - range_attack.setAttribute("forth","0") - range_attack.setAttribute("fifth","0") - range_attack.setAttribute("sixth","0") - - gen_list = self.master_dom.getElementsByTagName('general')[0] + melee_attack = self.xml.findall('melee')[0] + melee_attack.set("second","0") + melee_attack.set("third","0") + melee_attack.set("forth","0") + melee_attack.set("fifth","0") + melee_attack.set("sixth","0") + range_attack = self.xml.findall('ranged')[0] + range_attack.set("second","0") + range_attack.set("third","0") + range_attack.set("forth","0") + range_attack.set("fifth","0") + range_attack.set("sixth","0") + gen_list = self.xml.findall('general')[0] for tag in ("currentxp","xptolevel"): - node_list = xml_dom.getElementsByTagName(tag) - gen_list.appendChild(node_list[0]) - ## temp fix - #parent = self.master_dom._get_parentNode() - #old_dom = parent.replaceChild(xml_dom,self.master_dom) - #self.master_dom = xml_dom + node_list = xml_dom.findall(tag) + gen_list.append(node_list[0]) print old_version def get_char_name( self ): return self.child_handlers['general'].get_char_name() -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) + node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) @@ -191,7 +171,6 @@ def get_use_panel(self,parent): return tabbed_panel(parent,self,2) - def tohtml(self): html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>" html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml() @@ -199,22 +178,21 @@ html_str += "<P>" + self.child_handlers['attacks'].tohtml() html_str += "<P>" + self.child_handlers['ac'].tohtml() html_str += "<P>" + self.child_handlers['feats'].tohtml() - #html_str += "<P>" + self.child_handlers['spells'].tohtml() - #html_str += "<P>" + self.child_handlers['divine'].tohtml() - #html_str += "<P>" + self.child_handlers['powers'].tohtml() html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>" html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml() html_str += "<P>" + self.child_handlers['wp'].tohtml() html_str += "<P>" + self.child_handlers['vp'].tohtml() - #html_str += "<P>" + self.child_handlers['pp'].tohtml() html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>" html_str += "</tr></table>" return html_str def about(self): - html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" + """html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" - return html_str + return html_str""" + text = 'd20 Character Tool 0.7 beta\n' + text += 'by Chris Davis chris@rpgarchive.com' + return text def get_char_name( self ): return self.child_handlers['general'].get_char_name() @@ -228,16 +206,10 @@ return self.child_handlers['vp'].get_max_vp() def get_current_vp( self ): return self.child_handlers['vp'].get_current_vp() - -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) +""" Removed to use the supplied Tabbed Panel class tabbed_panel(wx.Notebook): def __init__(self, parent, handler, mode): wx.Notebook.__init__(self, parent, -1, size=(1200,800)) @@ -253,19 +225,14 @@ obj = tree.GetPyData(child) for m in xrange(max): - if mode == 1: - panel = obj.get_design_panel(self) - else: - panel = obj.get_use_panel(self) - name = obj.master_dom.getAttribute("name") - - if panel: - self.AddPage(panel,name) + if mode == 1: panel = obj.get_design_panel(self) + else: panel = obj.get_use_panel(self) + name = obj.xml.get("name") + if panel: self.AddPage(panel,name) if m < max-1: child = tree.GetNextSibling(child) obj = tree.GetPyData(child) - def about(self): html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" @@ -274,56 +241,41 @@ def get_char_name( self ): return self.child_handlers['general'].get_char_name() -## def set_char_pp(self,attr,evl): -## return self.child_handlers['pp'].set_char_pp(attr,evl) -## -## def get_char_pp( self, attr ): -## return self.child_handlers['pp'].get_char_pp(attr) - def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) +""" class SWd20_char_child(node_handler): """ Node Handler for skill. This handler will be created by SWd20char_handler. """ def __init__(self, xml_dom, tree_node, parent): - node_handler.__init__(self,xml_dom, tree_node) + node_handler.__init__(self, xml_dom, tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None - - def on_drop(self,evt): + def on_drop(self, evt): pass - def on_rclick(self,evt): + def on_rclick(self, evt): pass - def on_ldclick(self,evt): #Function needs help. Needs an OnClose I think. - if self.myeditor == None or self.myeditor.destroyed: - title = self.master_dom.getAttribute('name') + " Editor" - # Frame created in correctly. - self.myeditor = wx.Frame(self.frame,title,dir_struct["icon"]+'grid.ico') - wnd = self.get_design_panel(self.myeditor) - self.myeditor.panel = wnd - self.wnd = wnd - self.myeditor.Show(1) - else: - self.myeditor.Raise() + def on_ldclick(self, evt): + return - def on_html(self,evt): + def on_html(self, evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) - def get_design_panel(self,parent): + def get_design_panel(self, parent): pass - def get_use_panel(self,parent): + def get_use_panel(self, parent): return self.get_design_panel(parent) def delete(self): @@ -338,23 +290,23 @@ SWd20_char_child.__init__(self, xml_dom, tree_node, parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') self.skills={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.skills[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') - ac = int(skill.getAttribute('armorcheck')) + stat = skill.get('stat') + ac = int(skill.get('armorcheck')) if ac: ac = self.char_hander.child_handlers['ac'].get_check_pen() stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc + ac return total @@ -363,20 +315,17 @@ item = self.tree.GetSelection() name = self.tree.GetItemText(item) skill = self.skills[name] - rank = int(skill.getAttribute('rank')) - untrained = int(skill.getAttribute('untrained')) + rank = int(skill.get('rank')) + untrained = int(skill.get('untrained')) chat = self.chat if item == self.mytree_node: SWd20_char_child.on_ldclick(self,evt) else: - if rank == 0 and untrained == 0: - chat.Post('Can\'t use untrained!',True,True) + if rank == 0 and untrained == 0: chat.Post("Can't use untrained!",True,True) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost(txt,True,True) @@ -388,19 +337,17 @@ def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') + node_list = self.xml.findall('skill') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str @@ -413,11 +360,11 @@ def __init__(self, xml_dom, tree_node, parent): SWd20_char_child.__init__(self, xml_dom, tree_node, parent) self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons for n in node_list: - name = n.getAttribute('abbr') + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -429,22 +376,20 @@ SWd20_char_child.on_ldclick( self, evt ) else: mod = self.get_mod( name ) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -454,16 +399,14 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') + node_list = self.xml.findall('stat') for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str @@ -476,22 +419,20 @@ SWd20_char_child.__init__(self, xml_dom, tree_node, parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') self.saves={} for n in node_list: - name = n.getAttribute('name') + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) -# magmod = int(save.getAttribute('magmod')) -# total = stat_mod + base + miscmod + magmod + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) total = stat_mod + base + miscmod return total @@ -505,10 +446,8 @@ #self.frame.add_panel(wnd) else: mod = self.get_mod(name) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) @@ -522,20 +461,18 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') + node_list = self.xml.findall('save') for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" @@ -555,12 +492,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -568,9 +504,8 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class SWd20classes(SWd20_char_child): @@ -587,21 +522,18 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + n_list = self.xml.getchildren() + for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') + node_list = self.xml.findall('class') for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') - if attr == "level": - return lvl - elif attr == "class": - return type + lvl = n.get('level') + type = n.get('name') + if attr == "level": return lvl + elif attr == "class": return type class SWd20feats(SWd20_char_child): @@ -618,9 +550,8 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name')+ ", " + n_list = self.xml.getchildren() + for n in n_list: html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -649,12 +580,11 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br />" + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -662,9 +592,8 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + node = self.xml.findall( 'name' )[0] + return node.text class SWd20hp(SWd20_char_child): """ Node Handler for hit points. This handler will be @@ -680,21 +609,17 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Wound Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_hp( self ): - try: - return eval( self.master_dom.getAttribute( 'max' ) ) - except: - return 0 + try: return eval( self.xml.get( 'max' ) ) + except: return 0 def get_current_hp( self ): - try: - return eval( self.master_dom.getAttribute( 'current' ) ) - except: - return 0 + try: return eval( self.xml.get( 'current' ) ) + except: return 0 class SWd20vp(SWd20_char_child): """ Node Handler for hit points. This handler will be @@ -710,21 +635,17 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Vitality Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_vp( self ): - try: - return eval( self.master_dom.getAttribute( 'max' ) ) - except: - return 0 + try: return eval( self.xml.get( 'max' ) ) + except: return 0 def get_current_vp( self ): - try: - return eval( self.master_dom.getAttribute( 'current' ) ) - except: - return 0 + try: return eval( self.xml.get( 'current' ) ) + except: return 0 class SWd20attacks(SWd20_char_child): """ Node Handler for attacks. This handler will be @@ -732,9 +653,9 @@ """ def __init__(self,xml_dom,tree_node,parent): SWd20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName('melee') + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() @@ -743,9 +664,9 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n @@ -761,13 +682,13 @@ else: stat_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') temp = self.ranged - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): @@ -778,21 +699,17 @@ SWd20_char_child.on_ldclick(self,evt) #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: - mod = int(self.weapons[name].getAttribute('mod')) - if self.weapons[name].getAttribute('range') == '0': + mod = int(self.weapons[name].get('mod')) + if self.weapons[name].get('range') == '0': mod = mod + self.get_mod('m') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" else: mod = mod + self.get_mod('r') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" + if mod >= 0: mod1 = "+" + else: mod1 = "" chat = self.chat - dmg = self.weapons[name].getAttribute('damage') + dmg = self.weapons[name].get('damage') lvl = self.get_char_lvl('level') cname = self.char_hander.get_char_name() txt = '%s %s Attack Roll: [1d20%s%s] ===> DMG: [%s%s%s]' % (cname, name, mod1, mod, dmg, mod1, mod) @@ -825,23 +742,21 @@ html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - mod = n.getAttribute('mod') - if mod >= 0: - mod1 = "+" - else: - mod1 = "" - ran = n.getAttribute('range') + mod = n.get('mod') + if mod >= 0: mod1 = "+" + else: mod1 = "" + ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" - html_str += "<tr ALIGN='center' ><td colspan=2>"+n.getAttribute('name')+"</td><td>"+total+"</td>" - html_str += "<td>"+n.getAttribute('damage')+"</td><td>"+n.getAttribute('critical')+"</td></tr>" + html_str += "<tr ALIGN='center' ><td colspan=2>"+n.get('name')+"</td><td>"+total+"</td>" + html_str += "<td>"+n.get('damage')+"</td><td>"+n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" - html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.getAttribute('weight')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td><td>"+n.getAttribute('size')+"</td>" + html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"+n.get('weight')+"</td>" + html_str += "<td>"+n.get('type')+"</td><td>"+n.get('size')+"</td>" html_str += '<td>%s%s</td></tr></table>' % (mod1, mod) return html_str @@ -863,26 +778,22 @@ ac_total += self.get_total('bonus') dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') max_dex = self.get_max_dex() - if dex_mod < max_dex: - ac_total += dex_mod - else: - ac_total += max_dex + if dex_mod < max_dex: ac_total += dex_mod + else: ac_total += max_dex return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) - if temp < dex: - dex = temp + temp = int(a.get("maxdex")) + if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 - for a in armor_list: - total += int(a.getAttribute(attr)) + for a in armor_list: total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -898,19 +809,19 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() + n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> <th>Type</th><th >Bonus</th></tr>""" - html_str += "<tr ALIGN='center' ><td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<tr ALIGN='center' ><td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" - html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<tr ALIGN='center'><td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str @@ -922,12 +833,10 @@ def __init__(self, parent): wx.Panel.__init__(self, parent, -1) - #self.build_ctrls() self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() - #self.splitter.SetDimensions(0,0,s[0],s[1]) class outline_panel(wx.Panel): def __init__(self, parent, handler, wnd, txt,): @@ -943,15 +852,14 @@ class char_panel(wx.ScrolledWindow): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'TWO') + pname = handler.xml.set("name", 'TWO') wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) self.height = 1200 self.SetScrollbars(10, 10,80, self.height/10) self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) self.panels = {} keys = handler.child_handlers.keys() - for k in keys: - self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) + for k in keys: self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) self.sub_sizer = wx.BoxSizer(wx.VERTICAL) self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) @@ -959,16 +867,13 @@ self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) - #self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['wp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['vp'], 1, wx.EXPAND) - #self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) - #self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) @@ -991,21 +896,18 @@ self.panels['saves'].panel.refresh_data() self.panels['skills'].panel.refresh_data() self.panels['attacks'].panel.refresh_data() -# self.panels['powers'].panel.refresh_data() -# self.panels['spells'].panel.refresh_data() HOWTO_MAX = wx.NewId() class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') + pname = handler.xml.set("name", 'How To') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() + self.xml = handler.xml + n_list = self.xml.getchildren() for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), + self.sizer.AddMany([ (wx.StaticText(self, -1, n.text), 0, wx.ALIGN_CENTER_VERTICAL), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) @@ -1017,13 +919,13 @@ class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'WoundPoints') + pname = handler.xml.set("name", 'WoundPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "WP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.TextCtrl(self, WP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "WP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, WP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + (wx.TextCtrl(self, WP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.Bind(wx.EVT_SIZE, self.on_size) @@ -1034,9 +936,9 @@ def on_text(self,evt): id = evt.GetId() if id == WP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == WP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1048,13 +950,13 @@ class vp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'VitalityPoints') + pname = handler.xml.set("name", 'VitalityPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "VP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.TextCtrl(self, VP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "VP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, VP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + (wx.TextCtrl(self, VP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.Bind(wx.EVT_SIZE, self.on_size) @@ -1064,157 +966,102 @@ def on_text(self,evt): id = evt.GetId() - if id == VP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) - elif id == VP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + if id == VP_CUR: self.xml.set('current',evt.GetString()) + elif id == VP_MAX: self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) -#PP_CUR = wx.NewId() -#PP_MAX = wx.NewId() -#PP_FRE = wx.NewId() -#PP_MFRE = wx.NewId() - -#class pp_panel(wx.Panel): -# def __init__(self, parent, handler): -# wx.Panel.__init__(self, parent, -1) -# pname = handler.master_dom.setAttribute("name", 'PowerPoints') -# self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap -# self.master_dom = handler.master_dom -# -# self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), -# (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), -# (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), -# ]) -# self.sizer.AddGrowableCol(1) -# self.Bind(wx.EVT_SIZE, self.on_size) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) -# self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) -# -# def on_text(self,evt): -# id = evt.GetId() -# if id == PP_CUR: -# self.master_dom.setAttribute('current1',evt.GetString()) -# elif id == PP_MAX: -# self.master_dom.setAttribute('max1',evt.GetString()) -# elif id == PP_FRE: -# self.master_dom.setAttribute('free',evt.GetString()) -# elif id == PP_MFRE: -# self.master_dom.setAttribute('maxfree',evt.GetString()) -# -# def on_size(self,evt): -# s = self.GetClientSizeTuple() -# self.sizer.SetDimension(0,0,s[0],s[1]) - class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.SetColSize(i,col_w) + for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class inventory_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Money and Inventory') + pname = handler.xml.set("name", 'Money and Inventory') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0, self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.SetColSize(i,col_w) + for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 - for i in range(len(stats)): - self.refresh_row(i) + for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): @@ -1223,20 +1070,18 @@ value = self.GetCellValue(row,col) try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") - if self.char_wnd: - self.char_wnd.refresh_data() + except: self.SetCellValue(row,col,"0") + if self.char_wnd: self.char_wnd.refresh_data() def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) @@ -1245,35 +1090,31 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - for r in range(self.GetNumberRows()-1): - self.refresh_row(r) + for r in range(self.GetNumberRows()-1): self.refresh_row(r) class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 - for i in range(len(saves)): - self.refresh_row(i) + for i in range(len(saves)):self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() @@ -1281,29 +1122,25 @@ value = self.GetCellValue(row,col) try: int(value) - if col == 2: - self.saves[row].setAttribute('base',value) - elif col ==4: - self.saves[row].setAttribute('magmod',value) - elif col ==4: - self.saves[row].setAttribute('miscmod',value) + if col == 2: self.saves[row].set('base',value) + elif col == 4:self.saves[row].set('magmod',value) + elif col == 4: self.saves[row].set('miscmod',value) self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") + except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1313,31 +1150,28 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - for r in range(self.GetNumberRows()): - self.refresh_row(r) + for r in range(self.GetNumberRows()): self.refresh_row(r) class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(skills),7) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills for i in range(len(skills)): @@ -1350,29 +1184,25 @@ #print value try: int(value) - if col == 3: - self.skills[row].setAttribute('rank',value) - elif col ==5: - self.skills[row].setAttribute('misc',value) - elif col == 1: - self.skills[row].setAttribute('untrained',value) + if col == 3: self.skills[row].set('rank',value) + elif col == 5: self.skills[row].set('misc',value) + elif col == 1: self.skills[row].set('untrained',value) self.refresh_row(row) - except: - self.SetCellValue(row,col,"0") + except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('untrained')) - stat = s.getAttribute('stat') + self.SetCellValue(rowi,1,s.get('untrained')) + stat = s.get('stat') self.SetCellValue(rowi,2,stat) self.SetReadOnly(rowi,2) - self.SetCellValue(rowi,3,s.getAttribute('rank')) + self.SetCellValue(rowi,3,s.get('rank')) self.SetCellValue(rowi,4,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,4) - self.SetCellValue(rowi,5,s.getAttribute('misc')) + self.SetCellValue(rowi,5,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1382,20 +1212,17 @@ cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): - for r in range(self.GetNumberRows()): - self.refresh_row(r) - + for r in range(self.GetNumberRows()): self.refresh_row(r) class feat_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Feats') + pname = handler.xml.set("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1410,21 +1237,20 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") self.grid.SetColLabelValue(1,"Type") - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') + name = feat.get('name') + type = feat.get('type') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1435,23 +1261,19 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20feats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('feat') + tree = parse(dir_struct["SWd20"]+"d20feats.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('feat') opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1464,13 +1286,12 @@ (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) + for i in range(0,cols): self.grid.SetColSize(i,col_w) class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler @@ -1478,8 +1299,7 @@ self.CreateGrid(2,10) self.SetRowLabelSize(0) col_names = ['Type','base','base 2','base 3','base 4','base 5','base 6','abil','misc','Total'] - for i in range(len(col_names)): - self.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.SetCellValue(0,0,"Melee") self.SetCellValue(1,0,"Ranged") self.refresh_data() @@ -1492,23 +1312,15 @@ value = self.GetCellValue(row,col) try: int(value) - if col==1: - self.rows[row].setAttribute('base',value) - elif col==2: - self.rows[row].setAttribute('second',value) - elif col==3: - self.rows[row].setAttribute('third',value) - elif col==4: - self.rows[row].setAttribute('forth',value) - elif col==5: - self.rows[row].setAttribute('fifth',value) - elif col==6: - self.rows[row].setAttribute('sixth',value) - elif col==8: - self.rows[row].setAttribute('misc',value) + if col== 1: self.rows[row].set('base',value) + elif col== 2: self.rows[row].set('second',value) + elif col== 3: self.rows[row].set('third',value) + elif col== 4: self.rows[row].set('forth',value) + elif col== 5: self.rows[row].set('fifth',value) + elif col== 6: self.rows[row].set('sixth',value) + elif col== 8: self.rows[row].set('misc',value) self.parent.refresh_data() - except: - self.SetCellValue(row,col,"0") + except: self.SetCellValue(row,col,"0") def refresh_data(self): melee = self.handler.get_attack_data('m') @@ -1525,20 +1337,18 @@ self.SetReadOnly(0,9) self.SetReadOnly(1,9) - def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+1) self.SetColSize(0,col_w*2) - for i in range(1,cols): - self.SetColSize(i,col_w) + for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class weapon_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1553,15 +1363,14 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler self.grid.CreateGrid(len(n_list),9,1) self.grid.SetRowLabelSize(0) col_names = ['Name','damage','mod','critical','type','weight','range','size','Total'] - for i in range(len(col_names)): - self.grid.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None @@ -1569,32 +1378,29 @@ row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) - if col == 0: - self.n_list[row].setAttribute('name',value) + if col == 0: self.n_list[row].set('name',value) elif col == 2: try: int(value) - self.n_list[row].setAttribute('mod',value) + self.n_list[row].set('mod',value) self.refresh_row(row) - except: - self.grid.SetCellValue(row,col,"1") - else: - self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + except: self.grid.SetCellValue(row,col,"1") + else: self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetReadOnly(i,8) @@ -1603,27 +1409,24 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20weapons.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(dir_struct["SWd20"]+"d20weapons.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('weapon') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() @@ -1636,19 +1439,16 @@ cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) + for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): - for i in range(len(self.n_list)): - self.refresh_row(i) + for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.Panel.__init__(self, parent, -1) - self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) @@ -1668,7 +1468,7 @@ class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1683,17 +1483,15 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, remove_btn) self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','DR','Max Dex','Check Penalty','Weight','Speed (10)','Speed (6)','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) - for i in range(len(col_names)): - self.grid.SetColLabelValue(i,col_names[i]) + for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty','weight','speed','speed6','type'] - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None @@ -1704,39 +1502,32 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) - except: - self.grid.SetCellValue(row,col,"0") - else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) + except: self.grid.SetCellValue(row,col,"0") + else: self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] - for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"d20armor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + tree = parse(dir_struct["SWd20"]+"d20armor.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('armor') opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1749,13 +1540,12 @@ cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) - for i in range(1,cols): - self.grid.SetColSize(i,col_w) + for i in range(1,cols): self.grid.SetColSize(i,col_w) class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1771,15 +1561,14 @@ self.Bind(wx.EVT_BUTTON, self.on_add, add_btn) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml.getchildren() self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") - for i in range(len(n_list)): - self.refresh_row(i) + for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): @@ -1788,42 +1577,36 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) - except: - self.grid.SetCellValue(row,col,"1") + self.n_list[row].set('level',value) + except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - level = n.getAttribute('level') + name = n.get('name') + level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) - #self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(dir_struct["SWd20"]+"SWd20classes.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + tree = parse(dir_struct["SWd20"]+"SWd20classes.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('class') opts = [] - for f in f_list: - opts.append(f.getAttribute('name')) + for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() @@ -1836,5 +1619,5 @@ (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) - for i in range(0,cols): - self.grid.SetColSize(i,col_w) + for i in range(0,cols): self.grid.SetColSize(i,col_w) +