Mercurial > traipse
diff orpg/tools/orpg_settings.py @ 18:97265586402b ornery-orc
Traipse 'OpenRPG' {090827-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 01:04:43 -0500 |
parents | 211ac836b6a0 |
children | 51428d30c59e |
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--- a/orpg/tools/orpg_settings.py Thu Aug 13 13:14:10 2009 -0500 +++ b/orpg/tools/orpg_settings.py Thu Aug 27 01:04:43 2009 -0500 @@ -27,29 +27,33 @@ # from orpg.orpg_windows import * -import orpg.dirpath +from orpg.orpgCore import component +from orpg.dirpath import dir_struct from rgbhex import * import sys import os +from orpg.orpg_xml import xml class orpgSettings: def __init__(self): - self.validate = open_rpg.get_component("validate") - self.xml = open_rpg.get_component("xml") - self.log = open_rpg.get_component("log") + self.validate = component.get("validate") + component.add('xml', xml) + self.xml = component.get("xml") + self.orpgLog = component.get("log") self.changes = [] self.validate.config_file("settings.xml","default_settings.xml") - self.filename = orpg.dirpath.dir_struct["user"] + "settings.xml" + self.filename = dir_struct["user"] + "settings.xml" temp_file = open(self.filename) txt = temp_file.read() temp_file.close() + self.xml_dom = self.xml.parseXml(txt) if self.xml_dom is None: self.rebuildSettings() self.xml_dom = self.xml_dom._get_documentElement() def rebuildSettings(self): - self.log.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) + self.orpgLog.log("Settings file has be corrupted, rebuilding settings.", ORPG_INFO, True) try: os.remove(self.filename) except: pass @@ -78,7 +82,8 @@ def add_setting(self, tab, setting, value, options, help): if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False tabs = self.xml_dom.getElementsByTagName("tab") - newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + options + '" help="' + help + '" />')._get_documentElement() + newsetting = self.xml.parseXml('<' + setting + ' value="' + value + '" options="' + + options + '" help="' + help + '" />')._get_documentElement() for i in xrange(0, len(tabs)): if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': tabs[i].appendChild(newsetting) @@ -125,7 +130,9 @@ if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child, dom.getAttribute("name")) else: - self.add_setting(dom.getAttribute("name"), child._get_tagName(), child.getAttribute("value"), child.getAttribute("options"), child.getAttribute("help")) + self.add_setting(dom.getAttribute("name"), child._get_tagName(), + child.getAttribute("value"), child.getAttribute("options"), + child.getAttribute("help")) def save(self): temp_file = open(self.filename, "w") @@ -134,11 +141,13 @@ class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): - wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences",wx.DefaultPosition,size = wx.Size(-1,-1), style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) + wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", + wx.DefaultPosition,size = wx.Size(-1,-1), + style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) self.Freeze() - self.validate = open_rpg.get_component("validate") - self.settings = open_rpg.get_component("settings") - self.chat = open_rpg.get_component("chat") + self.validate = component.get("validate") + self.settings = component.get("settings") + self.chat = component.get("chat") self.changes = [] self.SetMinSize((545,500)) self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) @@ -164,7 +173,7 @@ def build_gui(self): self.validate.config_file("settings.xml","default_settings.xml") - filename = open_rpg.get_component("dir_struct")["user"] + "settings.xml" + filename = dir_struct["user"] + "settings.xml" temp_file = open(filename) temp_file.close() children = self.settings.xml_dom._get_childNodes() @@ -210,8 +219,8 @@ def onOk(self, evt): #This will write the settings back to the XML - self.session = open_rpg.get_component("session") - tabbedwindows = open_rpg.get_component("tabbedWindows") + self.session = component.get("session") + tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: @@ -219,12 +228,20 @@ new.append(wnd) except: pass tabbedwindows = new - open_rpg.add_component("tabbedWindows", tabbedwindows) + component.add("tabbedWindows", tabbedwindows) rgbconvert = RGBHex() for i in xrange(0,len(self.changes)): self.settings.set_setting(self.changes[i][0], self.changes[i][1]) - top_frame = open_rpg.get_component('frame') + top_frame = component.get('frame') + + if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': + self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), + self.settings.get_setting('defaultfontsize')) + self.chat.InfoPost("Font is now " + + self.settings.get_setting('defaultfont') + " point size " + + self.settings.get_setting('defaultfontsize')) + self.chat.chatwnd.scroll_down() if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': self.chat.chatwnd.SetPage(self.chat.ResetPage()) @@ -372,3 +389,6 @@ col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh() + +settings = orpgSettings() +component.add('settings', settings)