Mercurial > traipse
diff orpg/gametree/nodehandlers/dnd35.py @ 18:97265586402b ornery-orc
Traipse 'OpenRPG' {090827-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 01:04:43 -0500 |
parents | 265b987cce4f |
children | ff154cf3350c |
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--- a/orpg/gametree/nodehandlers/dnd35.py Thu Aug 13 13:14:10 2009 -0500 +++ b/orpg/gametree/nodehandlers/dnd35.py Thu Aug 27 01:04:43 2009 -0500 @@ -1,9 +1,10 @@ -import orpg.tools.orpg_settings -import orpg.minidom +#from orpg.tools.orpg_settings import settings #Settings used? +#import orpg.minidom from core import * from containers import * from string import * #a 1.6003 -from inspect import * #a 1.9001 +from inspect import * #a 1.9001 +from orpg.dirpath import dir_struct dnd35_EXPORT = wx.NewId() ############Global Stuff############## @@ -45,7 +46,7 @@ self.hparent = None #a 1.5002 allow ability to run up tree, this is the - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('general','GeneralInformation',dnd35general,'gear') self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money') @@ -90,7 +91,7 @@ return html_str def about(self): - html_str = "<img src='" + orpg.dirpath.dir_struct["icon"] + html_str = "<img src='" + dir_struct["icon"] html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool " html_str += self.Version+"</b>" #m 1.6000 was hard coded. html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com" @@ -120,7 +121,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -169,7 +170,7 @@ n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: - t_node = safe_get_text_node(n) + t_node = component.get('xml').safe_get_text_node(n) html_str += "<B>"+n._get_tagName().capitalize() +":</B> " html_str += t_node._get_nodeValue() + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" @@ -183,7 +184,7 @@ def get_char_name( self ): node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = safe_get_text_node( node ) + t_node = component.get('xml').safe_get_text_node( node ) return t_node._get_nodeValue() class gen_grid(wx.grid.Grid): @@ -218,7 +219,7 @@ #self.AutoSizeColumn(1) def refresh_row(self,rowi): - t_node = safe_get_text_node(self.n_list[rowi]) + t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) self.SetReadOnly(rowi,0) @@ -244,7 +245,7 @@ n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>" for n in n_list: - t_node = safe_get_text_node(n) + t_node = component.get('xml').safe_get_text_node(n) html_str += "<B>"+n._get_tagName().capitalize() +":</B> " html_str += t_node._get_nodeValue() + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" @@ -316,12 +317,12 @@ for node in self.n_list: if node._get_tagName() == nodeName: - t_node = safe_get_text_node(node) + t_node = component.get('xml').safe_get_text_node(node) t_node._set_nodeValue(value) def saveMoney(self, row, col): value = self.grid.GetCellValue(row, col) - t_node = safe_get_text_node(self.n_list[row]) + t_node = component.get('xml').safe_get_text_node(self.n_list[row]) t_node._set_nodeValue(value) def on_cell_change(self, evt): @@ -333,7 +334,7 @@ def refresh_row(self, row): - t_node = safe_get_text_node(self.n_list[row]) + t_node = component.get('xml').safe_get_text_node(self.n_list[row]) tagname = self.n_list[row]._get_tagName() value = t_node._get_nodeValue() if tagname == 'Gear': @@ -357,7 +358,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent #a 1.5002 allow ability to run up tree. dnd35_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear') self.new_child_handler('classes','Classes',dnd35classes,'knight') @@ -389,7 +390,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): @@ -680,7 +681,7 @@ def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35classes.xml","r") + tmp = open(dir_struct["dnd35"]+"dnd35classes.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() @@ -907,7 +908,7 @@ node_handler.__init__(self,xml_dom,tree_node) dnd35_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('skills','Skills',dnd35skill,'book') self.new_child_handler('feats','Feats',dnd35feats,'book') @@ -938,7 +939,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -1314,7 +1315,7 @@ def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35feats.xml","r") + tmp = open(dir_struct["dnd35"]+"dnd35feats.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close() @@ -1329,7 +1330,8 @@ i = dlg.GetSelection() new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) self.grid.AppendRows(1) - self.refresh_row(self.grid.GetNumberRows()-1) + self.refresh_row(self.grid.GetNumberRows()-1) + f_list=0; opts=0 dlg.Destroy() @@ -1358,7 +1360,7 @@ #mark3 dnd35_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('hp','Hit Points',dnd35hp,'gear') self.new_child_handler('attacks','Attacks',dnd35attacks,'spears') @@ -1392,7 +1394,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -1579,7 +1581,7 @@ def updateFootN(self,n):#a 1.5012 this whole function if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35weapons.xml","r") + tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 self.temp_dom = xml.dom.minidom.parse(tmp) @@ -2048,7 +2050,7 @@ fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+ + tmp = open(dir_struct["dnd35"]+ "dnd35weapons.xml","r") #tmp = open("c:\clh\codeSamples\sample1.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) @@ -2141,11 +2143,11 @@ def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35weapons.xml","r") + tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r") #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012 xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() - tmp.close() + tmp.close(); print self.temp_dom = xml_dom f_list = self.temp_dom.getElementsByTagName('weapon') opts = [] @@ -2368,7 +2370,7 @@ def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35armor.xml","r") + tmp = open(dir_struct["dnd35"]+"dnd35armor.xml","r") xml_dom = parseXml_with_dlg(self,tmp.read()) xml_dom = xml_dom._get_firstChild() tmp.close()