diff orpg/gametree/nodehandlers/dnd35.py @ 18:97265586402b ornery-orc

Traipse 'OpenRPG' {090827-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author sirebral
date Thu, 27 Aug 2009 01:04:43 -0500
parents 265b987cce4f
children ff154cf3350c
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/dnd35.py	Thu Aug 13 13:14:10 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd35.py	Thu Aug 27 01:04:43 2009 -0500
@@ -1,9 +1,10 @@
-import orpg.tools.orpg_settings
-import orpg.minidom
+#from orpg.tools.orpg_settings import settings #Settings used?
+#import orpg.minidom
 from core import *
 from containers import *
 from string import *  #a 1.6003
-from inspect import *  #a 1.9001
+from inspect import *  #a 1.9001
+from orpg.dirpath import dir_struct
 dnd35_EXPORT = wx.NewId()
 
 ############Global Stuff##############
@@ -45,7 +46,7 @@
 
         self.hparent = None #a 1.5002 allow ability to run up tree, this is the
 
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('general','GeneralInformation',dnd35general,'gear')
         self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money')
@@ -90,7 +91,7 @@
         return html_str
 
     def about(self):
-        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]
+        html_str = "<img src='" + dir_struct["icon"]
         html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool "
         html_str += self.Version+"</b>" #m 1.6000 was hard coded.
         html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com"
@@ -120,7 +121,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -169,7 +170,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -183,7 +184,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 class gen_grid(wx.grid.Grid):
@@ -218,7 +219,7 @@
         #self.AutoSizeColumn(1)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
 
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
@@ -244,7 +245,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + "<br />"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -316,12 +317,12 @@
 
         for node in self.n_list:
             if node._get_tagName() == nodeName:
-                t_node = safe_get_text_node(node)
+                t_node = component.get('xml').safe_get_text_node(node)
                 t_node._set_nodeValue(value)
 
     def saveMoney(self, row, col):
         value = self.grid.GetCellValue(row, col)
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         t_node._set_nodeValue(value)
 
     def on_cell_change(self, evt):
@@ -333,7 +334,7 @@
 
 
     def refresh_row(self, row):
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         tagname = self.n_list[row]._get_tagName()
         value = t_node._get_nodeValue()
         if tagname == 'Gear':
@@ -357,7 +358,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.hparent = parent #a 1.5002 allow ability to run up tree.
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear')
         self.new_child_handler('classes','Classes',dnd35classes,'knight')
@@ -389,7 +390,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
     def on_drop(self,evt):
@@ -680,7 +681,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35classes.xml","r")
+            tmp = open(dir_struct["dnd35"]+"dnd35classes.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -907,7 +908,7 @@
 
         node_handler.__init__(self,xml_dom,tree_node)
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('skills','Skills',dnd35skill,'book')
         self.new_child_handler('feats','Feats',dnd35feats,'book')
@@ -938,7 +939,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -1314,7 +1315,7 @@
     def on_add(self,evt):
 
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35feats.xml","r")
+            tmp = open(dir_struct["dnd35"]+"dnd35feats.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -1329,7 +1330,8 @@
             i = dlg.GetSelection()
             new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
             self.grid.AppendRows(1)
-            self.refresh_row(self.grid.GetNumberRows()-1)
+            self.refresh_row(self.grid.GetNumberRows()-1)
+        f_list=0; opts=0
         dlg.Destroy()
 
 
@@ -1358,7 +1360,7 @@
 
         #mark3
         dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('hp','Hit Points',dnd35hp,'gear')
         self.new_child_handler('attacks','Attacks',dnd35attacks,'spears')
@@ -1392,7 +1394,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -1579,7 +1581,7 @@
 
     def updateFootN(self,n):#a 1.5012 this whole function
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35weapons.xml","r")
+            tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r")
             #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012
             self.temp_dom = xml.dom.minidom.parse(tmp)
 
@@ -2048,7 +2050,7 @@
             fnFrame = wx.Frame(masterFrame, -1, title)
             fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1)
             if not self.temp_dom:
-                tmp = open(orpg.dirpath.dir_struct["dnd35"]+
+                tmp = open(dir_struct["dnd35"]+
                             "dnd35weapons.xml","r")
                 #tmp = open("c:\clh\codeSamples\sample1.xml","r")
                 xml_dom = parseXml_with_dlg(self,tmp.read())
@@ -2141,11 +2143,11 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35weapons.xml","r")
+            tmp = open(dir_struct["dnd35"]+"dnd35weapons.xml","r")
             #tmp = open("c:\clh\codeSamples\sample1.xml","r") #a (debug) 1.5012
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
-            tmp.close()
+            tmp.close(); print
             self.temp_dom = xml_dom
         f_list = self.temp_dom.getElementsByTagName('weapon')
         opts = []
@@ -2368,7 +2370,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["dnd35"]+"dnd35armor.xml","r")
+            tmp = open(dir_struct["dnd35"]+"dnd35armor.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()