Mercurial > traipse
diff plugins/inittool2_player.xml @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/inittool2_player.xml Tue Jul 14 16:41:58 2009 -0500 @@ -0,0 +1,66 @@ + +<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> + <group_atts border="1" cols="1"/> + <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> + <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= + ++++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. + +This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. + +======================================= + ++++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: + +1) Right-click and press "design" on each of the macro nodes. +--- The title describes what the macro will do. +--- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. +--- The last line shows an example of the macro. + +2) Replace the examples with your character's information. +--- Feel free to delete any comments or macros that you definitely won't use. +--- "Show Inits" and "Next Turn" don't need to be changed at all. + +3) Double-click the macro to activate it. +--- If you need to make changes later on, just right-click and "design" again to change the macro. +--- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> + </nodehandler> + <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> + <text>/dieroller d20</text> + </nodehandler> + <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> + <text>/dieroller sr4</text> + </nodehandler> + <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> + <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> +nextinit</text> + </nodehandler> + <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> + <text><!---Shows a public list of initiatives; can be quite spammy---> +showinits</text> + </nodehandler> + <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> + <text><!---Name, space Initiative Roll in brackets, space the word "init"---> +Veggiesama [1d20+2] init</text> + </nodehandler> + <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> + <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> +<!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> +Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> + </nodehandler> + <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> + <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> +<!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> +Veggiesama [5d6.init(5)] init 2</text> + </nodehandler> + <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> + <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> +<!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> +Virtual Veggiesama [5d6.init(5)] init 2</text> + </nodehandler> + <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> + <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> +<!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> +Astral Veggiesama [5d6.init(5)] init 2</text> + </nodehandler> +</nodehandler>