Mercurial > traipse
diff orpg/mapper/miniatures_handler.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | d63ad196cc0d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/mapper/miniatures_handler.py Tue Jul 14 16:41:58 2009 -0500 @@ -0,0 +1,860 @@ +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: mapper/whiteboard_hander.py +# Author: OpenRPG Team +# Maintainer: +# Version: +# $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ +# +# Description: Miniature layer handler +# +__version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" + +from base_handler import * +from min_dialogs import * +import thread +import time +import mimetypes +import urllib +import xml.dom.minidom as minidom +import wx +from grid import GRID_RECTANGLE +from grid import GRID_HEXAGON +from grid import GRID_ISOMETRIC +LABEL_TOOL = wx.NewId() +LAYER_TOOL = wx.NewId() +MIN_LIST_TOOL = wx.NewId() +MIN_TOOL = wx.NewId() +MIN_URL = wx.NewId() +SERIAL_TOOL = wx.NewId() +MIN_MOVE = wx.NewId() +MIN_REMOVE = wx.NewId() +MIN_PROP_DLG = wx.NewId() +MIN_FACING_NONE = wx.NewId() +MIN_FACING_MATCH = wx.NewId() +MIN_FACING_EAST = wx.NewId() +MIN_FACING_WEST = wx.NewId() +MIN_FACING_NORTH = wx.NewId() +MIN_FACING_SOUTH = wx.NewId() +MIN_FACING_NORTHEAST = wx.NewId() +MIN_FACING_SOUTHEAST = wx.NewId() +MIN_FACING_SOUTHWEST = wx.NewId() +MIN_FACING_NORTHWEST = wx.NewId() +MIN_HEADING_NONE = wx.NewId() +MIN_HEADING_MATCH = wx.NewId() +MIN_HEADING_EAST = wx.NewId() +MIN_HEADING_WEST = wx.NewId() +MIN_HEADING_NORTH = wx.NewId() +MIN_HEADING_SOUTH = wx.NewId() +MIN_HEADING_NORTHEAST = wx.NewId() +MIN_HEADING_SOUTHEAST = wx.NewId() +MIN_HEADING_SOUTHWEST = wx.NewId() +MIN_HEADING_NORTHWEST = wx.NewId() +MIN_HEADING_SUBMENU = wx.NewId() +MIN_FACING_SUBMENU = wx.NewId() +MIN_ALIGN_SUBMENU = wx.NewId() +MIN_ALIGN_GRID_CENTER = wx.NewId() +MIN_ALIGN_GRID_TL = wx.NewId() +MIN_TITLE_HACK = wx.NewId() +MIN_TO_GAMETREE = wx.NewId() +MIN_BACK_ONE = wx.NewId() +MIN_FORWARD_ONE = wx.NewId() +MIN_TO_BACK = wx.NewId() +MIN_TO_FRONT = wx.NewId() +MIN_LOCK_BACK = wx.NewId() +MIN_LOCK_FRONT = wx.NewId() +MIN_FRONTBACK_UNLOCK = wx.NewId() +MIN_ZORDER_SUBMENU = wx.NewId() +MIN_SHOW_HIDE = wx.NewId() +MIN_LOCK_UNLOCK = wx.NewId() +MAP_REFRESH_MINI_URLS = wx.NewId() + +class myFileDropTarget(wx.FileDropTarget): + def __init__(self, handler): + wx.FileDropTarget.__init__(self) + self.m_handler = handler + def OnDropFiles(self, x, y, filenames): + self.m_handler.on_drop_files(x, y, filenames) + +class miniatures_handler(base_layer_handler): + + def __init__(self, parent, id, canvas): + self.sel_min = None + self.auto_label = 1 + self.use_serial = 1 + self.auto_label_cb = None + self.canvas = canvas + self.settings = self.canvas.settings + self.mini_rclick_menu_extra_items = {} + self.background_rclick_menu_extra_items = {} + base_layer_handler.__init__(self, parent, id, canvas) + # id is the index of the last good menu choice or 'None' + # if the last menu was left without making a choice + # should be -1 at other times to prevent events overlapping + self.lastMenuChoice = None + self.drag_mini = None + self.tooltip_delay_miliseconds = 500 + self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) + self.tooltip_timer.Stop() + dt = myFileDropTarget(self) + self.canvas.SetDropTarget(dt) + # wxInitAllImageHandlers() + + def build_ctrls(self): + base_layer_handler.build_ctrls(self) + # add controls in reverse order! (unless you want them after the default tools) + self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) + self.auto_label_cb.SetValue(self.auto_label) + self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) + self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse') + minilist = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) + miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) + self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) + self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) + self.sizer.Add(miniadd, 0, wx.EXPAND) + self.sizer.Add(self.localBrowse, 0, wx.EXPAND) + self.sizer.Add(wx.Size(20,25)) + self.sizer.Add(minilist, 0, wx.EXPAND ) + self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) + self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) + self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) + self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) + + def on_browse(self, evt): + if not self.role_is_gm_or_player(): + return + dlg = wx.FileDialog(None, "Select a Miniature to load", orpg.dirpath.dir_struct["user"]+'webfiles/', wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) + if not dlg.ShowModal() == wx.ID_OK: + dlg.Destroy() + return + file = open(dlg.GetPath(), "rb") + imgdata = file.read() + file.close() + filename = dlg.GetFilename() + (imgtype,j) = mimetypes.guess_type(filename) + postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) + if self.settings.get_setting('LocalorRemote') == 'Remote': + # make the new mini appear in top left of current viewable map + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + x = dc.DeviceToLogicalX(0) + y = dc.DeviceToLogicalY(0) + thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) + else: + min_url = self.settings.get_setting('LocalImageBaseURL') + filename + if dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles/Textures' or dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles\Textures': min_url = self.settings.get_setting('LocalImageBaseURL') + 'Textures/' + filename + if dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles/Maps' or dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles\Maps': min_url = self.settings.get_setting('ImageServerBaseURL') + 'Maps/' + filename + if dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles/Miniatures' or dlg.GetDirectory() == orpg.dirpath.dir_struct["user"]+'webfiles\Miniatures': min_url = self.settings.get_setting('LocalImageBaseURL') + 'Miniatures/' + filename + # build url + if min_url == "" or min_url == "http://": + return + if min_url[:7] != "http://" : + min_url = "http://" + min_url + # make label + if self.auto_label and min_url[-4:-3] == '.': + start = min_url.rfind("/") + 1 + min_label = min_url[start:len(min_url)-4] + if self.use_serial: + min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) + else: + min_label = "" + if self.min_url.FindString(min_url) == -1: + self.min_url.Append(min_url) + try: + id = 'mini-' + self.canvas.frame.session.get_next_id() + # make the new mini appear in top left of current viewable map + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + x = dc.DeviceToLogicalX(0) + y = dc.DeviceToLogicalY(0) + self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) + except: + # When there is an exception here, we should be decrementing the serial_number for reuse!! + unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" + #print unablemsg + dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) + dlg.ShowModal() + dlg.Destroy() + self.canvas.layers['miniatures'].rollback_serial() + self.canvas.send_map_data() + self.canvas.Refresh(False) + + + def build_menu(self,label = "Miniature"): + base_layer_handler.build_menu(self,label) + self.main_menu.AppendSeparator() + self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) + self.main_menu.Check(LABEL_TOOL,self.auto_label) + self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) + self.main_menu.Check(SERIAL_TOOL, self.use_serial) + self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item + self.main_menu.AppendSeparator() + self.main_menu.Append(MIN_MOVE, "Move") + self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler + self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) + self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) + # build miniature meenu + self.min_menu = wx.Menu() + # Rectangles and hexagons require slightly different menus because of + # facing and heading possibilities. + heading_menu = wx.Menu() + face_menu = wx.Menu() + face_menu.Append(MIN_FACING_NONE,"&None") + face_menu.Append(MIN_FACING_NORTH,"&North") + face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") + face_menu.Append(MIN_FACING_EAST,"East") + face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") + face_menu.Append(MIN_FACING_SOUTH,"&South") + face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") + face_menu.Append(MIN_FACING_WEST,"West") + face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") + heading_menu.Append(MIN_HEADING_NONE,"&None") + heading_menu.Append(MIN_HEADING_NORTH,"&North") + heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") + heading_menu.Append(MIN_HEADING_EAST,"East") + heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") + heading_menu.Append(MIN_HEADING_SOUTH,"&South") + heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") + heading_menu.Append(MIN_HEADING_WEST,"West") + heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") + align_menu = wx.Menu() + align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") + align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") + # This is a hack to simulate a menu title, due to problem in Linux + if wx.Platform == '__WXMSW__': + self.min_menu.SetTitle(label) + else: + self.min_menu.Append(MIN_TITLE_HACK,label) + self.min_menu.AppendSeparator() + self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") + self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") + self.min_menu.Append(MIN_REMOVE,"&Remove") + self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") + self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) + self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) + self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) + self.min_menu.AppendSeparator() + zorder_menu = wx.Menu() + zorder_menu.Append(MIN_BACK_ONE,"Back one") + zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") + zorder_menu.Append(MIN_TO_BACK,"To back") + zorder_menu.Append(MIN_TO_FRONT,"To front") + zorder_menu.AppendSeparator() + zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") + zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") + zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") + self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) + #self.min_menu.Append(MIN_LOCK,"&Lock") + self.min_menu.AppendSeparator() + self.min_menu.Append(MIN_PROP_DLG,"&Properties") + self.min_menu.AppendSeparator() + self.min_menu.Append(MIN_MOVE, "Move") + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) + #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) + self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) + ######### add plugin added menu items ######### + if len(self.mini_rclick_menu_extra_items)>0: + self.min_menu.AppendSeparator() + for item in self.mini_rclick_menu_extra_items.items(): + self.min_menu.Append(item[1], item[0]) + if len(self.background_rclick_menu_extra_items)>0: + self.main_menu.AppendSeparator() + for item in self.background_rclick_menu_extra_items.items(): + self.main_menu.Append(item[1], item[0]) + + def do_min_menu(self,pos): + self.canvas.PopupMenu(self.min_menu,pos) + + def do_min_select_menu(self, min_list, pos): + # to prevent another event being processed + self.lastMenuChoice = None + self.min_select_menu = wx.Menu() + self.min_select_menu.SetTitle("Select Miniature") + loop_count = 1 + try: + for m in min_list: + # Either use the miniatures label for the selection list + if m.label: + self.min_select_menu.Append(loop_count, m.label) + # Or use part of the images filename as an identifier + else: + string_split = string.split(m.path,"/",) + last_string = string_split[len(string_split)-1] + self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) + self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) + loop_count += 1 + self.canvas.PopupMenu(self.min_select_menu,pos) + except: + pass + + def min_selected(self,evt): + # this is the callback function for the menu that is used to choose + # between minis when you right click, left click or left double click + # on a stack of two or more + self.canvas.Refresh(False) + self.canvas.send_map_data() + self.lastMenuChoice = evt.GetId()-1 + + def on_min_menu_item(self,evt): + id = evt.GetId() + if id == MIN_MOVE: + if self.sel_min: + self.moveSelectedMini(self.last_rclick_pos) + self.deselectAndRefresh() + return + elif id == MIN_REMOVE: + self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) + elif id == MIN_TO_GAMETREE: + min_xml = self.sel_rmin.toxml(action="new") + node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" + if self.sel_rmin.label: + node_begin += self.sel_rmin.label + "'" + else: + node_begin += "Unnamed Miniature'" + node_begin += ">" + gametree = open_rpg.get_component('tree') + node_xml = node_begin + min_xml + '</nodehandler>' + #print "Sending this XML to insert_xml:" + node_xml + gametree.insert_xml(node_xml) + elif id == MIN_SHOW_HIDE: + if self.sel_rmin.hide: + self.sel_rmin.hide = 0 + else: + self.sel_rmin.hide = 1 + elif id == MIN_LOCK_UNLOCK: + if self.sel_rmin.locked: + self.sel_rmin.locked = False + else: + self.sel_rmin.locked = True + if self.sel_rmin == self.sel_min: + # when we lock / unlock the selected mini make sure it isn't still selected + # or it might easily get moved by accident and be hard to move back + self.sel_min.selected = False + self.sel_min.isUpdated = True + self.sel_min = None + recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} + if recycle_bin.has_key(id): + self.sel_rmin.heading = recycle_bin[id] + recycle_bin = {} + recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} + if recycle_bin.has_key(id): + self.sel_rmin.face = recycle_bin[id] + recycle_bin = {} + elif id == MIN_ALIGN_GRID_CENTER: + self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER + elif id == MIN_ALIGN_GRID_TL: + self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL + elif id == MIN_PROP_DLG: + old_lock_value = self.sel_rmin.locked + dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) + if dlg.ShowModal() == wx.ID_OK: + if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: + # when we lock / unlock the selected mini make sure it isn't still selected + # or it might easily get moved by accident and be hard to move back + self.sel_min.selected = False + self.sel_min.isUpdated = True + self.sel_min = None + self.canvas.Refresh(False) + self.canvas.send_map_data() + return + + elif id == MIN_BACK_ONE: + # This assumes that we always start out with a z-order + # that starts at 0 and goes up to the number of + # minis - 1. If this isn't the case, then execute + # a self.canvas.layers['miniatures'].collapse_zorder() + # before getting the oldz to test + # Save the selected minis current z-order + oldz = self.sel_rmin.zorder + # Make sure the mini isn't sticky front or back + if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): + ## print "old z-order = " + str(oldz) + self.sel_rmin.zorder -= 1 + # Re-collapse to normalize + # Note: only one update (with the final values) will be sent + self.canvas.layers['miniatures'].collapse_zorder() + + elif id == MIN_FORWARD_ONE: + # This assumes that we always start out with a z-order + # that starts at 0 and goes up to the number of + # minis - 1. If this isn't the case, then execute + # a self.canvas.layers['miniatures'].collapse_zorder() + # before getting the oldz to test + # Save the selected minis current z-order + oldz = self.sel_rmin.zorder + ## print "old z-order = " + str(oldz) + self.sel_rmin.zorder += 1 + + # Re-collapse to normalize + # Note: only one update (with the final values) will be sent + self.canvas.layers['miniatures'].collapse_zorder() + + elif id == MIN_TO_FRONT: + # This assumes that we always start out with a z-order + # that starts at 0 and goes up to the number of + # minis - 1. If this isn't the case, then execute + # a self.canvas.layers['miniatures'].collapse_zorder() + # before getting the oldz to test + # Save the selected minis current z-order + oldz = self.sel_rmin.zorder + + # Make sure the mini isn't sticky front or back + if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): + ## print "old z-order = " + str(oldz) + # The new z-order will be one more than the last index + newz = len(self.canvas.layers['miniatures'].miniatures) + ## print "new z-order = " + str(newz) + self.sel_rmin.zorder = newz + # Re-collapse to normalize + # Note: only one update (with the final values) will be sent + self.canvas.layers['miniatures'].collapse_zorder() + + elif id == MIN_TO_BACK: + # This assumes that we always start out with a z-order + # that starts at 0 and goes up to the number of + # minis - 1. If this isn't the case, then execute + # a self.canvas.layers['miniatures'].collapse_zorder() + # before getting the oldz to test + # Save the selected minis current z-order + oldz = self.sel_rmin.zorder + # Make sure the mini isn't sticky front or back + if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): + ## print "old z-order = " + str(oldz) + + # Since 0 is the lowest in a normalized order, be one less + newz = -1 + ## print "new z-order = " + str(newz) + self.sel_rmin.zorder = newz + # Re-collapse to normalize + # Note: only one update (with the final values) will be sent + self.canvas.layers['miniatures'].collapse_zorder() + + elif id == MIN_FRONTBACK_UNLOCK: + #print "Unlocked/ unstickified..." + if self.sel_rmin.zorder == MIN_STICKY_BACK: + self.sel_rmin.zorder = MIN_STICKY_BACK + 1 + elif self.sel_rmin.zorder == MIN_STICKY_FRONT: + self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 + elif id == MIN_LOCK_BACK: + #print "lock back" + self.sel_rmin.zorder = MIN_STICKY_BACK + elif id == MIN_LOCK_FRONT: + #print "lock front" + self.sel_rmin.zorder = MIN_STICKY_FRONT + # Pretty much, we always want to refresh when we go through here + # This helps us remove the redundant self.Refresh() on EVERY menu event + # that we process above. + self.sel_rmin.isUpdated = True + self.canvas.Refresh(False) + self.canvas.send_map_data() + + def on_miniature(self, evt): + session = self.canvas.frame.session + if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): + self.infoPost("You must be either a player or GM to use the miniature Layer") + return + min_url = self.min_url.GetValue() + # build url + if min_url == "" or min_url == "http://": + return + if min_url[:7] != "http://" : + min_url = "http://" + min_url + # make label + if self.auto_label and min_url[-4:-3] == '.': + start = min_url.rfind("/") + 1 + min_label = min_url[start:len(min_url)-4] + if self.use_serial: + min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) + else: + min_label = "" + if self.min_url.FindString(min_url) == -1: + self.min_url.Append(min_url) + try: + id = 'mini-' + self.canvas.frame.session.get_next_id() + # make the new mini appear in top left of current viewable map + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + x = dc.DeviceToLogicalX(0) + y = dc.DeviceToLogicalY(0) + self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) + except: + # When there is an exception here, we should be decrementing the serial_number for reuse!! + unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" + #print unablemsg + dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) + dlg.ShowModal() + dlg.Destroy() + self.canvas.layers['miniatures'].rollback_serial() + self.canvas.send_map_data() + self.canvas.Refresh(False) + #except Exception, e: + #wx.MessageBox(str(e),"Miniature Error") + + def on_label(self,evt): + self.auto_label = not self.auto_label + self.auto_label_cb.SetValue(self.auto_label) + #self.send_map_data() + #self.Refresh() + + def on_min_list(self,evt): + session = self.canvas.frame.session + if (session.my_role() != session.ROLE_GM): + self.infoPost("You must be a GM to use this feature") + return + #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") + d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") + if d.ShowModal() == wx.ID_OK: + d.Destroy() + self.canvas.Refresh(False) + + def on_serial(self, evt): + self.use_serial = not self.use_serial + + def on_map_board_menu_item(self,evt): + id = evt.GetId() + if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map + for mini in self.canvas.layers['miniatures'].miniatures: # For all minis + mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member + self.canvas.Refresh(False) + +#################################################################### + ## old functions, changed an awful lot + + def on_left_down(self, evt): + if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): + return + mini = self.find_mini(evt, evt.ControlDown() and self.role_is_gm()) + if mini: + deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini + self.deselectAndRefresh() + self.drag_mini = mini + if deselecting_selected_mini: + return + self.sel_min = mini + self.sel_min.selected = True + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + self.sel_min.draw(dc, self.canvas.layers['miniatures']) + else: + self.drag_mini = None + pos = self.getLogicalPosition(evt) + self.moveSelectedMini(pos) + self.deselectAndRefresh() + + def on_right_down(self, evt): + if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): + return + self.last_rclick_pos = self.getLogicalPosition(evt) + mini = self.find_mini(evt, evt.ControlDown() and self.role_is_gm()) + if mini: + self.sel_rmin = mini + if self.sel_min: + self.min_menu.Enable(MIN_MOVE, True) + else: + self.min_menu.Enable(MIN_MOVE, False) + self.prepare_mini_rclick_menu(evt) + self.do_min_menu(evt.GetPosition()) + else:# pass it on + if self.sel_min: + self.main_menu.Enable(MIN_MOVE, True) + else: + self.main_menu.Enable(MIN_MOVE, False) + self.prepare_background_rclick_menu(evt) + base_layer_handler.on_right_down(self, evt) + +#################################################################### + ## new functions + + def on_drop_files(self, x, y, filepaths): + # currently we ignore multiple files + filepath = filepaths[0] + start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side + start2 = filepath.rfind("/") + 1 + if start1 < start2: + start1 = start2 + filename = filepath[start1:] + pos = filename.rfind('.') + ext = filename[pos:].lower() + # ext = filename[-4:].lower() + if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): + self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") + return + file = open(filepath, "rb") + imgdata = file.read() + file.close() + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + x = dc.DeviceToLogicalX(x) + y = dc.DeviceToLogicalY(y) + (imgtype,j) = mimetypes.guess_type(filename) + postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) + thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) + + def on_tooltip_timer(self, *args): + pos = args[0] + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) + mini_list = self.getMiniListOrSelectedMini(pos) + if len(mini_list) > 0: + tooltip = self.get_mini_tooltip(mini_list) + self.canvas.SetToolTipString(tooltip) + else: + self.canvas.SetToolTipString("") + + def on_motion(self,evt): + if evt.Dragging() and evt.LeftIsDown(): + if self.canvas.drag is None and self.drag_mini is not None: + drag_bmp = self.drag_mini.bmp + if self.drag_mini.width and self.drag_mini.height: + tmp_image = drag_bmp.ConvertToImage() + tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) + tmp_image.ConvertAlphaToMask() + drag_bmp = tmp_image.ConvertToBitmap() + mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) + drag_bmp.SetMask(mask) + tmp_image = tmp_image.ConvertToGreyscale() + self.drag_mini.gray = True + self.drag_mini.isUpdated = True + def refresh(): + self.canvas.drag.Hide() + self.canvas.Refresh(False) + wx.CallAfter(refresh) + self.canvas.drag = wx.DragImage(drag_bmp) + self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos + self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) + elif self.canvas.drag is not None: + self.canvas.drag.Move(evt.GetPosition()) + self.canvas.drag.Show() + # reset tool tip timer + self.canvas.SetToolTipString("") + self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) + + def on_left_up(self,evt): + if self.canvas.drag: + self.canvas.drag.Hide() + self.canvas.drag.EndDrag() + self.canvas.drag = None + pos = self.getLogicalPosition(evt) + pos = pos - self.drag_offset + if self.canvas.layers['grid'].snap: + nudge = int(self.canvas.layers['grid'].unit_size/2) + if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: + if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: + pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) + else: + pos = pos + (nudge, nudge) + else:# GRID_ISOMETRIC + if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: + pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) + else: + pass # no nudge for the isomorphic / top-left + self.sel_min = self.drag_mini + # check to see if the mouse is inside the window still + w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars + p = evt.GetPosition() # compare the window size, w with the non-logical position + c = self.canvas.size # this is the grid size, compare with the logical position, pos + # both are [width, height] + if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: + self.moveSelectedMini(pos) + self.sel_min.gray = False + self.sel_min.selected = False + self.sel_min.isUpdated = True + self.canvas.Refresh(False) + self.canvas.send_map_data() + self.sel_min = None + self.drag_mini = None + + def on_left_dclick(self,evt): + if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): + return + mini = self.find_mini(evt, evt.ControlDown() and self.role_is_gm()) + if mini: + self.on_mini_dclick(evt, mini) + else:# pass it on + base_layer_handler.on_left_dclick(self, evt) + + +#################################################################### + ## hook functions (although with python you can override any of the functions) + + def prepare_mini_rclick_menu(self, evt): + # override the entire right-click on a mini menu + pass + + def prepare_background_rclick_menu(self, evt): + # override the entire right-click on the map menu + pass + + def get_mini_tooltip(self, mini_list): + # override to create a tooltip + return "" + + def on_mini_dclick(self, evt, mini): + # do something after the mini was left double clicked + pass + +#################################################################### + ## easy way to add a single menu item + + def set_mini_rclick_menu_item(self, label, callback_function): + # remember you might want to call these at the end of your callback function: + # mini_handler.sel_rmin.isUpdated = True + # canvas.Refresh(False) + # canvas.send_map_data() + if callback_function == None: + del self.mini_rclick_menu_extra_items[label] + else: + if not self.mini_rclick_menu_extra_items.has_key(label): + self.mini_rclick_menu_extra_items[label]=wx.NewId() + menu_id = self.mini_rclick_menu_extra_items[label] + self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) + self.build_menu() + + def set_background_rclick_menu_item(self, label, callback_function): + if callback_function == None: + del self.background_rclick_menu_extra_items[label] + else: + if not self.background_rclick_menu_extra_items.has_key(label): + self.background_rclick_menu_extra_items[label]=wx.NewId() + menu_id = self.background_rclick_menu_extra_items[label] + self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) + self.build_menu() + + +#################################################################### + ## helper functions + + def infoPost(self, message): + open_rpg.get_component("chat").InfoPost(message) + + def role_is_gm_or_player(self): + session = self.canvas.frame.session + if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()): + self.infoPost("You must be either a player or GM to use the miniature Layer") + return False + return True + + def role_is_gm(self): + session = self.canvas.frame.session + if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): + return False + return True + + def alreadyDealingWithMenu(self): + return self.lastMenuChoice is not None + + def getLastMenuChoice(self): + choice = self.lastMenuChoice + self.lastMenuChoice = None + return choice + + def getLogicalPosition(self, evt): + dc = wx.ClientDC(self.canvas) + self.canvas.PrepareDC(dc) + dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) + pos = evt.GetLogicalPosition(dc) + return pos + + def getMiniListOrSelectedMini(self, pos, include_locked=False): + if self.sel_min and self.sel_min.hit_test(pos): + # clicked on the selected mini - assume that is the intended target + # and don't give a choice of it and any other minis stacked with it + mini_list = [] + mini_list.append(self.sel_min) + return mini_list + mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) + if mini_list: + return mini_list + mini_list = [] + return mini_list + + def deselectAndRefresh(self): + if self.sel_min: + self.sel_min.selected = False + self.sel_min.isUpdated = True + self.canvas.Refresh(False) + self.canvas.send_map_data() + self.sel_min = None + + def moveSelectedMini(self, pos): + if self.sel_min: + self.moveMini(pos, self.sel_min) + + def moveMini(self, pos, mini): + grid = self.canvas.layers['grid'] + mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) + + def find_mini(self, evt, include_locked): + if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): + return + pos = self.getLogicalPosition(evt) + mini_list = self.getMiniListOrSelectedMini(pos, include_locked) + mini = None + if len(mini_list) > 1: + try: + self.do_min_select_menu(mini_list, evt.GetPosition()) + except: + pass + choice = self.getLastMenuChoice() + if choice == None: + return None # left menu without making a choice, eg by clicking outside menu + mini = mini_list[choice] + elif len(mini_list) == 1: + mini = mini_list[0] + return mini +