diff orpg/gametree/nodehandlers/chatmacro.py @ 0:4385a7d0efd1 grumpy-goblin

Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author sirebral
date Tue, 14 Jul 2009 16:41:58 -0500
parents
children 97265586402b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/gametree/nodehandlers/chatmacro.py	Tue Jul 14 16:41:58 2009 -0500
@@ -0,0 +1,107 @@
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#        openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: chatmacro.py
+# Author: Chris Davis
+# Maintainer:
+# Version:
+#   $Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $
+#
+# Description: The file contains code for the form based nodehanlers
+#
+
+__version__ = "$Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $"
+
+from core import *
+
+##########################
+## text node handler
+##########################
+class macro_handler(node_handler):
+    """ A nodehandler for text blocks. Will open text in a text frame
+        <nodehandler name='?' module='chatmacro' class='macro_handler'>
+            <text>some text here</text>
+        </nodehandler >
+    """
+    def __init__(self,xml_dom,tree_node):
+        node_handler.__init__(self,xml_dom,tree_node)
+        self.text_elem = self.master_dom.getElementsByTagName('text')[0]
+        self.text = safe_get_text_node(self.text_elem)
+
+    def set_text(self,txt):
+        self.text._set_nodeValue(txt)
+
+    def on_use(self,evt):
+        txt = self.text._get_nodeValue()
+        actionlist = txt.split("\n")
+        for line in actionlist:
+            if(line != ""):
+                if line[0] != "/": ## it's not a slash command
+                    action = self.chat.ParsePost(line, True, True)
+                else:
+                    action = line
+                    self.chat.chat_cmds.docmd(action)
+        return 1
+
+    def get_design_panel(self,parent):
+        return macro_edit_panel(parent,self)
+
+    def tohtml(self):
+        title = self.master_dom.getAttribute("name")
+        txt = self.text._get_nodeValue()
+        txt = string.replace(txt,'\n',"<br />")
+        return "<P><b>"+title+":</b><br />"+txt
+
+P_TITLE = wx.NewId()
+P_BODY = wx.NewId()
+B_CHAT = wx.NewId()
+
+class macro_edit_panel(wx.Panel):
+    def __init__(self, parent, handler):
+        wx.Panel.__init__(self, parent, -1)
+        self.handler = handler
+        sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL)
+        self.text = {}
+        self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name'))
+        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text._get_nodeValue(), style=wx.TE_MULTILINE)
+
+        #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE)
+
+        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
+        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
+        sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
+        sizer.Add(self.text[P_BODY], 1, wx.EXPAND)
+        sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
+        self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY)
+        self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT)
+        self.SetSizer(sizer)
+        self.SetAutoLayout(True)
+        self.Fit()
+
+    def on_text(self,evt):
+        id = evt.GetId()
+        txt = self.text[id].GetValue()
+        if txt == "":
+            return
+        if id == P_TITLE:
+            self.handler.master_dom.setAttribute('name',txt)
+            self.handler.rename(txt)
+        elif id == P_BODY:
+            self.handler.set_text(txt)