Mercurial > traipse
comparison upmana/mercurial/hbisect.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Wed, 03 Feb 2010 22:16:49 -0600 |
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27:51428d30c59e | 28:ff154cf3350c |
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1 # changelog bisection for mercurial | |
2 # | |
3 # Copyright 2007 Matt Mackall | |
4 # Copyright 2005, 2006 Benoit Boissinot <benoit.boissinot@ens-lyon.org> | |
5 # | |
6 # Inspired by git bisect, extension skeleton taken from mq.py. | |
7 # | |
8 # This software may be used and distributed according to the terms of the | |
9 # GNU General Public License version 2, incorporated herein by reference. | |
10 | |
11 import os | |
12 from i18n import _ | |
13 from node import short, hex | |
14 import util | |
15 | |
16 def bisect(changelog, state): | |
17 """find the next node (if any) for testing during a bisect search. | |
18 returns a (nodes, number, good) tuple. | |
19 | |
20 'nodes' is the final result of the bisect if 'number' is 0. | |
21 Otherwise 'number' indicates the remaining possible candidates for | |
22 the search and 'nodes' contains the next bisect target. | |
23 'good' is True if bisect is searching for a first good changeset, False | |
24 if searching for a first bad one. | |
25 """ | |
26 | |
27 clparents = changelog.parentrevs | |
28 skip = set([changelog.rev(n) for n in state['skip']]) | |
29 | |
30 def buildancestors(bad, good): | |
31 # only the earliest bad revision matters | |
32 badrev = min([changelog.rev(n) for n in bad]) | |
33 goodrevs = [changelog.rev(n) for n in good] | |
34 # build ancestors array | |
35 ancestors = [[]] * (len(changelog) + 1) # an extra for [-1] | |
36 | |
37 # clear good revs from array | |
38 for node in goodrevs: | |
39 ancestors[node] = None | |
40 for rev in xrange(len(changelog), -1, -1): | |
41 if ancestors[rev] is None: | |
42 for prev in clparents(rev): | |
43 ancestors[prev] = None | |
44 | |
45 if ancestors[badrev] is None: | |
46 return badrev, None | |
47 return badrev, ancestors | |
48 | |
49 good = 0 | |
50 badrev, ancestors = buildancestors(state['bad'], state['good']) | |
51 if not ancestors: # looking for bad to good transition? | |
52 good = 1 | |
53 badrev, ancestors = buildancestors(state['good'], state['bad']) | |
54 bad = changelog.node(badrev) | |
55 if not ancestors: # now we're confused | |
56 raise util.Abort(_("Inconsistent state, %s:%s is good and bad") | |
57 % (badrev, short(bad))) | |
58 | |
59 # build children dict | |
60 children = {} | |
61 visit = [badrev] | |
62 candidates = [] | |
63 while visit: | |
64 rev = visit.pop(0) | |
65 if ancestors[rev] == []: | |
66 candidates.append(rev) | |
67 for prev in clparents(rev): | |
68 if prev != -1: | |
69 if prev in children: | |
70 children[prev].append(rev) | |
71 else: | |
72 children[prev] = [rev] | |
73 visit.append(prev) | |
74 | |
75 candidates.sort() | |
76 # have we narrowed it down to one entry? | |
77 # or have all other possible candidates besides 'bad' have been skipped? | |
78 tot = len(candidates) | |
79 unskipped = [c for c in candidates if (c not in skip) and (c != badrev)] | |
80 if tot == 1 or not unskipped: | |
81 return ([changelog.node(rev) for rev in candidates], 0, good) | |
82 perfect = tot // 2 | |
83 | |
84 # find the best node to test | |
85 best_rev = None | |
86 best_len = -1 | |
87 poison = set() | |
88 for rev in candidates: | |
89 if rev in poison: | |
90 # poison children | |
91 poison.update(children.get(rev, [])) | |
92 continue | |
93 | |
94 a = ancestors[rev] or [rev] | |
95 ancestors[rev] = None | |
96 | |
97 x = len(a) # number of ancestors | |
98 y = tot - x # number of non-ancestors | |
99 value = min(x, y) # how good is this test? | |
100 if value > best_len and rev not in skip: | |
101 best_len = value | |
102 best_rev = rev | |
103 if value == perfect: # found a perfect candidate? quit early | |
104 break | |
105 | |
106 if y < perfect and rev not in skip: # all downhill from here? | |
107 # poison children | |
108 poison.update(children.get(rev, [])) | |
109 continue | |
110 | |
111 for c in children.get(rev, []): | |
112 if ancestors[c]: | |
113 ancestors[c] = list(set(ancestors[c] + a)) | |
114 else: | |
115 ancestors[c] = a + [c] | |
116 | |
117 assert best_rev is not None | |
118 best_node = changelog.node(best_rev) | |
119 | |
120 return ([best_node], tot, good) | |
121 | |
122 | |
123 def load_state(repo): | |
124 state = {'good': [], 'bad': [], 'skip': []} | |
125 if os.path.exists(repo.join("bisect.state")): | |
126 for l in repo.opener("bisect.state"): | |
127 kind, node = l[:-1].split() | |
128 node = repo.lookup(node) | |
129 if kind not in state: | |
130 raise util.Abort(_("unknown bisect kind %s") % kind) | |
131 state[kind].append(node) | |
132 return state | |
133 | |
134 | |
135 def save_state(repo, state): | |
136 f = repo.opener("bisect.state", "w", atomictemp=True) | |
137 wlock = repo.wlock() | |
138 try: | |
139 for kind in state: | |
140 for node in state[kind]: | |
141 f.write("%s %s\n" % (kind, hex(node))) | |
142 f.rename() | |
143 finally: | |
144 wlock.release() | |
145 |