comparison plugins/xxspell.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 4385a7d0efd1
children
comparison
equal deleted inserted replaced
27:51428d30c59e 28:ff154cf3350c
1 import os 1 import os, wx
2 import orpg.pluginhandler 2 import orpg.pluginhandler
3 3
4 class Plugin(orpg.pluginhandler.PluginHandler): 4 class Plugin(orpg.pluginhandler.PluginHandler):
5 # Initialization subroutine. 5 # Initialization subroutine.
6 # 6 #
15 self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr" 15 self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr"
16 self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n" 16 self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n"
17 self.help += "even corrects other people's spelling." 17 self.help += "even corrects other people's spelling."
18 self.checklist = {} 18 self.checklist = {}
19 19
20 def plugin_menu(self):
21 self.menu = wx.Menu()
22 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On')
23 self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle)
24 self.toggle.Check(True)
25
26 def plugin_toggle(self, evt):
27 pass
28
20 def plugin_enabled(self): 29 def plugin_enabled(self):
21 #This is where you set any variables that need to be initalized when your plugin starts 30 #This is where you set any variables that need to be initalized when your plugin starts
22 #You can add new /commands like 31 #You can add new /commands like
23 self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list") 32 self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list")
24 self.checklist = self.plugindb.GetDict("xxspell", "checklist", {}) 33 self.checklist = self.plugindb.GetDict("xxspell", "checklist", {})
32 for a in self.checklist.keys(): 41 for a in self.checklist.keys():
33 text = text.replace(a, self.checklist[a]) 42 text = text.replace(a, self.checklist[a])
34 return text 43 return text
35 44
36 def plugin_incoming_msg(self, text, type, name, player): 45 def plugin_incoming_msg(self, text, type, name, player):
37 text = self.replace(text) 46 if self.toggle.IsChecked() == True:
47 text = self.replace(text)
38 return text, type, name 48 return text, type, name
39 49
40 def pre_parse(self, text): 50 def pre_parse(self, text):
41 text = self.replace(text) 51 if self.toggle.IsChecked() == True:
52 text = self.replace(text)
42 return text 53 return text
43 54
44 def on_spell(self, cmdargs): 55 def on_spell(self, cmdargs):
45 args = cmdargs.split(None,-1) 56 args = cmdargs.split(None,-1)
46 if len(args) == 0: 57 if len(args) == 0: