Mercurial > traipse
comparison orpg/templates/nodes/die_roller_notes.xml @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 4385a7d0efd1 |
children |
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27:51428d30c59e | 28:ff154cf3350c |
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1 | 1 <nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" map="" module="containers" name="Die Roller Notes" version="1.0"> |
2 <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Die Roller Notes" version="1.0"> | 2 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0"> |
3 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Basics" version="1.0"> | 3 <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python. |
4 <text multiline="1" send_button="1"> | |
5 The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python. | |
6 | 4 |
7 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** | 5 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** |
8 | 6 |
9 Dierollers: | 7 Dierollers: |
10 You can see what roller you are using by using the "/dieroller" command in chat. By default it should be "std". To set the die roller, use "/dieroller roller_name". So to load the d20 roller, type "/dieroller d20". Its easy! | 8 You can see what roller you are using by using the "/dieroller" command in chat. By default it should be "std". To set the die roller, use "/dieroller roller_name". So to load the d20 roller, type "/dieroller d20". Its easy! |
11 | 9 |
12 Basic Syntax. | 10 Basic Syntax. |
13 The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this: | 11 The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this: |
14 | 12 |
15 3d6.option(value) | 13 3d6.option(value) |
23 [10d10.minroll(4).takeLowest(5)] | 21 [10d10.minroll(4).takeLowest(5)] |
24 | 22 |
25 This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself. | 23 This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself. |
26 </text> | 24 </text> |
27 </nodehandler> | 25 </nodehandler> |
28 <nodehandler class="textctrl_handler" icon="note" module="forms" name="STD rollers" version="1.0"> | 26 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="STD rollers" version="1.0"> |
29 <text multiline="1" send_button="1"> | 27 <text multiline="1" send_button="1">Now that you know how to roll dice, lets look at the standard options. |
30 Now that you know how to roll dice, lets look at the standard options. | |
31 | 28 |
32 takeHighest - take highest X rolls | 29 takeHighest - take highest X rolls |
33 | 30 |
34 [10d10.takeHighest(4)] - takes highest 4 | 31 [10d10.takeHighest(4)] - takes highest 4 |
35 | 32 |
52 each - apply X value to all dice | 49 each - apply X value to all dice |
53 | 50 |
54 [10d10.each(2)] - add 2 to every die roll | 51 [10d10.each(2)] - add 2 to every die roll |
55 </text> | 52 </text> |
56 </nodehandler> | 53 </nodehandler> |
57 <nodehandler class="textctrl_handler" icon="note" module="forms" name="d20 roller" version="1.0"> | 54 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0"> |
58 <text multiline="1" send_button="1"> | 55 <text multiline="1" send_button="1">Remember, to use the 7th Sea roller type: "/dieroller 7sea" |
59 Remember, to use the d20 roller type: "/dieroller d20" | 56 |
57 The 7th Sea roller includes a truncated version that allows you to roll quickly. | |
58 | |
59 [7k3] = [3d10.takeHighest(3).open(10)] | |
60 </text> | |
61 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="d20 roller" version="1.0"> | |
62 <text multiline="1" send_button="1">Remember, to use the d20 roller type: "/dieroller d20" | |
60 | 63 |
61 dc(DC,mod) - make a DC check. | 64 dc(DC,mod) - make a DC check. |
62 | 65 |
63 [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5. | 66 [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5. |
64 | 67 |
65 attack(AC,mod,critical) - make an attack roll. | 68 attack(AC,mod,critical) - make an attack roll. |
66 | 69 |
67 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. | 70 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. |
68 </text> | 71 </text> |
69 </nodehandler> | 72 </nodehandler> |
70 <nodehandler class="textctrl_handler" icon="note" module="forms" name="wod roller" version="1.0"> | 73 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="WoD roller" version="1.0"> |
71 <text multiline="1" send_button="1"> | 74 <text multiline="1" send_button="1">Remember, to use the WoD roller type: "/dieroller wod" |
72 Remember, to use the wod roller type: "/dieroller wod" | |
73 | 75 |
74 vs(target) - vs roll against target | 76 vs(target) - vs roll against target |
75 | 77 |
76 [3d10.vs(5)] - vs roll against 5.</text> | 78 [3d10.vs(5)] - vs roll against 5. |
79 | |
80 The wod roller also has a shortend version in Traipse. | |
81 [3v5] = [3d10.vs(5)]</text> | |
77 </nodehandler> | 82 </nodehandler> |
78 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hero Roller" version="1.0"> | 83 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Alternity Roller" version="1.0"> |
79 <text multiline="1" send_button="0"> | 84 <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller alternity" |
80 Skill Roller, example [3d6.sk(11,0)]-- | 85 |
86 The alternity roller is a roller designed by community members. The roller has two syntax methods for skill and attack. | |
87 | |
88 Skill: | |
89 [1d20.sk(1, 0)] | |
90 | |
91 Attack: | |
92 [1d20.at(2, 1, (1d6, 's'), (2d6, 'w'), (1d8, 'm')] | |
93 | |
94 You can use the attack syntax and roll your attack as well as damage for an Ordinary success, a Good success, and a Criticial success. | |
95 | |
96 The letters in the die rolls indicate what type of damage is dealt. | |
97 's' = Stun | |
98 'w' = Wound | |
99 'm' = Mortal</text> | |
100 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Mythos roller" version="1.0"> | |
101 <text multiline="1" send_button="1">Remember, to use the Mythos roller type: "/dieroller mythos" | |
102 | |
103 The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller. | |
104 | |
105 The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2. | |
106 | |
107 Targets: | |
108 2 = [2, 4, 6, 8, 10, 12] | |
109 3 = [3, 6, 9, 12] | |
110 4 = [4, 8, 12] | |
111 6 = [6, 12] | |
112 | |
113 vs(target) - vs roll against target | |
114 | |
115 [3d12.vs(6)] - vs roll against 6, 12. | |
116 | |
117 The mythos roller also works with the new shortened vs. roll | |
118 | |
119 [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text> | |
120 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Warhammer FRPG" version="1.0"> | |
121 <text multiline="1" send_button="0">Remember, to use the Warhammer FRPG roller type: "/dieroller wfrpg" | |
122 | |
123 *Special thanks goes to Puu-san who purchase a support ticket for this awesome die roller. Be sure and thank Puu-san.* | |
124 | |
125 The Warhammer FRPG die roller is the first of it's kind and is used when playing the Warhammer Fantasy Role-Playing Game. Unlike standard dice the WFRPG roller has pictures on it's facets. When rolling the WFRPG die, you will return text that corrosponds to the facet one the die. | |
126 | |
127 Die Types & Syntax: | |
128 | |
129 Below you will see the die types and how to roll 1 of each die type. | |
130 | |
131 Reckless: [1rec] | |
132 Conservative: [1con] | |
133 Characteristic: [1cha] | |
134 Challenge: [1chr] | |
135 Fortune: [1for] | |
136 Mistfortune: [1mis] | |
137 Expertise: [1exp]</text> | |
138 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0"> | |
139 <text multiline="1" send_button="0">Remember, to use the Hero roller type: "/dieroller hero" | |
140 | |
141 Skill Roller, example [3d6.sk(11,0)] | |
81 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 | 142 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 |
82 | 143 |
83 To-hit roller, example [3d6.cv(5,1)] | 144 To-hit roller, example [3d6.cv(5,1)] |
84 Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll. | 145 Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll. |
85 | 146 |
94 | 155 |
95 Basic Killing damage roller, example [2d6.hk()] | 156 Basic Killing damage roller, example [2d6.hk()] |
96 Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman | 157 Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman |
97 </text> | 158 </text> |
98 </nodehandler> | 159 </nodehandler> |
99 <nodehandler class="textctrl_handler" icon="note" module="forms" name="? Option" version="1.0"> | 160 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="? Option" version="1.0"> |
100 <text multiline="1" send_button="1"> | 161 <text multiline="1" send_button="1">Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example: |
101 Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example: | |
102 | 162 |
103 [3d6+?] - will ask you for a value to replace ?. | 163 [3d6+?] - will ask you for a value to replace ?. |
164 | |
165 The Hint System: | |
166 You can add a hint to your ? Option by adding a label after ? | |
104 [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll | 167 [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll |
105 [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus] - If you notice the } after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint. | |
106 | 168 |
107 A more game specific example might look like this: | 169 The Stop Break: |
170 The '}' character is a stop break that tells the Hint system to stop looking for Alpha characters. | |
171 | |
172 Example: [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus] | |
173 | |
174 If you notice the '}' after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint. | |
175 | |
176 A more game specific example might look like this (using the d20 roller): | |
108 | 177 |
109 [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text> | 178 [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text> |
110 </nodehandler> | 179 </nodehandler> |
111 <nodehandler class="textctrl_handler" icon="note" module="forms" name="The End" version="1.0"> | 180 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="The End" version="1.0"> |
112 <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out. | 181 <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out. |
113 | 182 |
114 -Chris Davis | 183 -Chris Davis |
115 </text> | 184 </text> |
116 </nodehandler> | 185 </nodehandler> |