comparison orpg/dieroller/utils.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 51428d30c59e
children d02e9197c066
comparison
equal deleted inserted replaced
27:51428d30c59e 28:ff154cf3350c
20 # 20 #
21 # File: dieroller/utils.py 21 # File: dieroller/utils.py
22 # Author: OpenRPG Team 22 # Author: OpenRPG Team
23 # Maintainer: 23 # Maintainer:
24 # Version: 24 # Version:
25 # $Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $ 25 # $Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
26 # 26 #
27 # Description: Classes to help manage the die roller 27 # Description: Classes to help manage the die roller
28 # 28 #
29 29
30 __version__ = "$Id: utils.py,v 1.22 2007/05/05 05:30:10 digitalxero Exp $" 30 __version__ = "$Id: utils.py,v Traipse 'Ornery-Orc' prof.ebral Exp Exp $"
31 31
32 from die import *
33 from wod import *
34 from d20 import *
35 from hero import *
36 from shadowrun import *
37 from sr4 import *
38 from hackmaster import *
39 from wodex import *
40 from srex import *
41 from gurps import *
42 from runequest import *
43 from savage import *
44 from trinity import *
45 import re 32 import re
46 33
47 rollers = ['std','wod','d20','hero','shadowrun', 'sr4','hackmaster','srex','wodex', 'gurps', 'runequest', 'sw', 'trinity'] 34 import orpg.dieroller.rollers
35 from orpg.dieroller.base import die_rollers
48 36
49 class roller_manager: 37 class roller_manager(object):
50 38 def __new__(cls):
51 def __init__(self,roller_class="d20"): 39 it = cls.__dict__.get("__it__")
52 try: self.setRoller(roller_class) 40 if it is not None: return it
53 except: self.roller_class = "std" 41 cls.__it__ = it = object.__new__(cls)
42 it._init()
43 return it
54 44
55 45 def _init(self):
56 def setRoller(self,roller_class): 46 self.setRoller('std')
57 try:
58 rollers.index(roller_class)
59 self.roller_class = roller_class
60 except: raise Exception, "Invalid die roller!"
61 47
62 48 def setRoller(self, roller_class):
49 try: self.roller_class = die_rollers[roller_class]
50 except KeyError: raise Exception("Invalid die roller!")
51
63 def getRoller(self): 52 def getRoller(self):
64 return self.roller_class 53 return self.roller_class.name
65 54
66
67 def listRollers(self): 55 def listRollers(self):
68 return rollers 56 return die_rollers.keys()
69 57
70 58 def stdDieToDClass(self, match):
71 def stdDieToDClass(self,match): 59 s = match.group(0); self.eval = str(match.string)
72 s = match.group(0) 60 num_sides = s.split('d')
73 (num,sides) = s.split('d') 61 if len(num_sides) > 1:
62 num_sides; num = num_sides[0]; sides = num_sides[1]
63 if sides.strip().upper() == 'F': sides = "'f'"
64 try:
65 if int(num) > 100 or int(sides) > 10000: return None
66 except: pass
67 ret = ['(', num.strip(), "**die_rollers['", self.getRoller(), "'](",
68 sides.strip(), '))']
69 s = ''.join(ret)
70 self.eval = s
71 return s
74 72
75 if sides.strip().upper() == 'F': sides = "'f'" 73 ## Portable Non Standard Die Characters #Prof-Ebral
76 try: 74 else: s = die_rollers._rollers[self.getRoller()]().non_stdDie(s); return s
77 if int(num) > 100 or int(sides) > 10000:
78 return None
79 except: pass
80 return "(" + num.strip() + "**" + self.roller_class + "(" + sides.strip() + "))"
81 75
82 # Use this to convert ndm-style (3d6) dice to d_base format 76 # Use this to convert ndm-style (3d6) dice to d_base format
83
84 def convertTheDieString(self,s): 77 def convertTheDieString(self,s):
78 self.result = ''
85 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+") 79 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[\dFf]+")
86 (result, num_matches) = reg.subn(self.stdDieToDClass, s) 80 (result, num_matches) = reg.subn(self.stdDieToDClass, s)
87 if num_matches == 0 or result is None: 81 if num_matches == 0 or result is None:
88 try: 82 reg = re.compile("(?:\d+|\([0-9\*/\-\+]+\))\s*[a-zA-Z]+\s*[a-zA-Z]+") ## Prof Ebral
89 s2 = self.roller_class + "(0)." + s 83 (result, num_matches) = reg.subn(self.stdDieToDClass, s) ## Prof Ebral
84 """try: ## Kinda pointless when you can create new Regular Expressions
85 s2 = self.roller_class + "(0)." + s ## Broken method
90 test = eval(s2) 86 test = eval(s2)
91 return s2 87 return s2
88 except Exception, e: print e; pass"""
89 self.result = result
90 try: return self.do_math(s)
92 except: pass 91 except: pass
93 return result 92 return result
94 93
95 94 def do_math(self, s):
96 def proccessRoll(self,s): 95 return str(eval(s))
97 return str(eval(self.convertTheDieString(s)))
98 96
99 DiceManager = roller_manager 97 def proccessRoll(self, s):
98 v = self.convertTheDieString(s)
99 try: b = str(eval(v))
100 except:
101 if v == self.eval: b = s
102 else: b = str(v) ##Fail safe for non standard dice.
103 return b
104