Mercurial > traipse
comparison orpg/dieroller/rollers/sr4.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Wed, 03 Feb 2010 22:16:49 -0600 |
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27:51428d30c59e | 28:ff154cf3350c |
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1 ## a vs die roller as used by WOD games | |
2 #!/usr/bin/env python | |
3 # Copyright (C) 2000-2001 The OpenRPG Project | |
4 # | |
5 # openrpg-dev@lists.sourceforge.net | |
6 # | |
7 # This program is free software; you can redistribute it and/or modify | |
8 # it under the terms of the GNU General Public License as published by | |
9 # the Free Software Foundation; either version 2 of the License, or | |
10 # (at your option) any later version. | |
11 # | |
12 # This program is distributed in the hope that it will be useful, | |
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
15 # GNU General Public License for more details. | |
16 # | |
17 # You should have received a copy of the GNU General Public License | |
18 # along with this program; if not, write to the Free Software | |
19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
20 # -- | |
21 # | |
22 # File: sr4.py | |
23 # Author: Veggiesama, ripped straight from Michael Edwards (AKA akoman) | |
24 # Maintainer: | |
25 # Version: 1.1 | |
26 # | |
27 # 1.1: Now with glitch and critical glitch detection! | |
28 # 1.1: Cleaned up some of the output to make it simpler. | |
29 # | |
30 # Description: Modified from the original Shadowrun dieroller by akoman, | |
31 # but altered to follow the new Shadowrun 4th Ed dice system. | |
32 # | |
33 # SR4 VS | |
34 # Typing [Xd6.vs(Y)] will roll X dice, checking each die | |
35 # roll against the MIN_TARGET_NUMBER (default: 5). If it | |
36 # meets or beats it, it counts as a hit. If the total hits | |
37 # meet or beat the Y value (threshold), there's a success. | |
38 # | |
39 # SR4 EDGE VS | |
40 # Identical to the above function, except it looks like | |
41 # [Xd6.edge(Y)] and follows the "Rule of Six". That rule | |
42 # states any roll of 6 is counted as a hit and rerolled | |
43 # with a potential to score more hits. The "Edge" bonus | |
44 # dice must be included into X. | |
45 # | |
46 # SR4 INIT | |
47 # Typing [Xd6.init(Y)] will roll X dice, checking each | |
48 # die for a hit. All hits are added to Y (the init attrib | |
49 # of the player), to give an Init Score for the combat. | |
50 # | |
51 # SR4 EDGE INIT | |
52 # Typing [Xd6.initedge(Y)] or [Xd6.edgeinit(Y)] will do | |
53 # as above, except adding the possibility of Edge dice. | |
54 # | |
55 # Note about non-traditional uses: | |
56 # - D6's are not required. This script will work with any | |
57 # die possible, and the "Rule of Six" will only trigger | |
58 # on the highest die roll possible. Not throughly tested. | |
59 # - If you want to alter the minimum target number (ex. | |
60 # score a hit on a 4, 5, or 6), scroll down and change | |
61 # the global value MIN_TARGET_NUMBER to your liking. | |
62 | |
63 __version__ = "1.1" | |
64 | |
65 from std import std | |
66 from orpg.dieroller.base import * | |
67 | |
68 MIN_TARGET_NUMBER = 5 | |
69 GLITCH_NUMBER = 1 | |
70 | |
71 class sr4(std): | |
72 name = "sr4" | |
73 | |
74 def __init__(self,source=[]): | |
75 std.__init__(self,source) | |
76 self.threshold = None | |
77 self.init_attrib = None | |
78 | |
79 def vs(self,threshold=0): | |
80 return sr4vs(self, threshold) | |
81 | |
82 def edge(self,threshold=0): | |
83 return sr4vs(self, threshold, 1) | |
84 | |
85 def init(self,init_attrib=0): | |
86 return sr4init(self, init_attrib) | |
87 | |
88 def initedge(self,init_attrib=0): | |
89 return sr4init(self, init_attrib, 1) | |
90 def edgeinit(self,init_attrib=0): | |
91 return sr4init(self, init_attrib, 1) | |
92 | |
93 def countEdge(self,num): | |
94 if num <= 1: | |
95 self | |
96 done = 1 | |
97 for i in range(len(self.data)): | |
98 if (self.data[i].lastroll() >= num): | |
99 # counts every rerolled 6 as a hit | |
100 self.hits += 1 | |
101 self.data[i].extraroll() | |
102 self.total += 1 | |
103 done = 0 | |
104 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
105 self.ones += 1 | |
106 self.total += 1 | |
107 if done: | |
108 return self | |
109 else: | |
110 return self.countEdge(num) | |
111 | |
112 def countHits(self,num): | |
113 for i in range(len(self.data)): | |
114 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): | |
115 # (Rule of Six taken into account in countEdge(), not here) | |
116 self.hits += 1 | |
117 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
118 self.ones += 1 | |
119 self.total += 1 | |
120 | |
121 def __str__(self): | |
122 if len(self.data) > 0: | |
123 self.hits = 0 | |
124 self.ones = 0 | |
125 self.total = 0 | |
126 for i in range(len(self.data)): | |
127 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): | |
128 self.hits += 1 | |
129 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
130 self.ones += 1 | |
131 self.total += 1 | |
132 firstpass = 0 | |
133 myStr = "[" | |
134 for a in self.data[0:]: | |
135 if firstpass != 0: | |
136 myStr += "," | |
137 firstpass = 1 | |
138 if a >= MIN_TARGET_NUMBER: | |
139 myStr += "<B>" + str(a) + "</B>" | |
140 elif a <= GLITCH_NUMBER: | |
141 myStr += "<i>" + str(a) + "</i>" | |
142 else: | |
143 myStr += str(a) | |
144 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) | |
145 myStr += "Hits: (" + str(self.hits) + ")" | |
146 else: | |
147 myStr = "[] = (0)" | |
148 return myStr | |
149 | |
150 die_rollers.register(sr4) | |
151 | |
152 class sr4init(sr4): | |
153 def __init__(self,source=[],init_attrib=1,edge=0): | |
154 std.__init__(self,source) | |
155 if init_attrib < 2: | |
156 self.init_attrib = 2 | |
157 else: | |
158 self.init_attrib = init_attrib | |
159 self.dicesides = self[0].sides | |
160 self.hits = 0 | |
161 self.ones = 0 | |
162 self.total = 0 | |
163 if edge: | |
164 self.countEdge(self.dicesides) | |
165 self.countHits(self.dicesides) | |
166 | |
167 def __str__(self): | |
168 if len(self.data) > 0: | |
169 firstpass = 0 | |
170 myStr = "[" | |
171 for a in self.data[0:]: | |
172 if firstpass != 0: | |
173 myStr += "," | |
174 firstpass = 1 | |
175 if a >= MIN_TARGET_NUMBER: | |
176 myStr += "<B>" + str(a) + "</B>" | |
177 elif a <= GLITCH_NUMBER: | |
178 myStr += "<i>" + str(a) + "</i>" | |
179 else: | |
180 myStr += str(a) | |
181 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) | |
182 init_score = str(self.init_attrib + self.hits) | |
183 myStr += "InitScore: " + str(self.init_attrib) + "+" | |
184 myStr += str(self.hits) + " = (" + init_score + ")" | |
185 else: | |
186 myStr = "[] = (0)" | |
187 return myStr | |
188 | |
189 class sr4vs(sr4): | |
190 def __init__(self,source=[], threshold=1, edge=0): | |
191 std.__init__(self, source) | |
192 if threshold < 0: | |
193 self.threshold = 0 | |
194 else: | |
195 self.threshold = threshold | |
196 self.dicesides = self[0].sides | |
197 self.hits = 0 | |
198 self.ones = 0 | |
199 self.total = 0 | |
200 if edge: | |
201 self.countEdge(self.dicesides) | |
202 self.countHits(self.dicesides) | |
203 | |
204 def __str__(self): | |
205 if len(self.data) > 0: | |
206 firstpass = 0 | |
207 myStr = "[" | |
208 for a in self.data[0:]: | |
209 if firstpass != 0: | |
210 myStr += "," | |
211 firstpass = 1 | |
212 if a >= MIN_TARGET_NUMBER: | |
213 myStr += "<B>" + str(a) + "</B>" | |
214 elif a <= GLITCH_NUMBER: | |
215 myStr += "<i>" + str(a) + "</i>" | |
216 else: | |
217 myStr += str(a) | |
218 #myStr += "] Threshold=" + str(self.threshold) | |
219 myStr += "] vs " + str(self.threshold) + " " | |
220 myStr += CheckIfGlitch(self.ones, self.hits, self.total) | |
221 if self.hits >= self.threshold: | |
222 myStr += "*SUCCESS* " | |
223 else: | |
224 myStr += "*FAILURE* " | |
225 myStr += "Hits: (" + str(self.hits) + ")" | |
226 else: | |
227 myStr = "[] = (0)" | |
228 return myStr | |
229 | |
230 def CheckIfGlitch(ones, hits, total_dice): | |
231 if (ones * 2) >= total_dice: | |
232 if hits >= 1: | |
233 return "*GLITCH* " | |
234 else: | |
235 return "*CRITICAL GLITCH* " | |
236 else: | |
237 return "" |