Mercurial > traipse
comparison orpg/tools/InterParse.py @ 36:d02e9197c066 ornery-orc
Traipse 'OpenRPG' {101220-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 19 Dec 2010 22:44:36 -0600 |
parents | fc48380f0c9f |
children |
comparison
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35:ee890f424e16 | 36:d02e9197c066 |
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42 if not tab: tab = component.get('chat') | 42 if not tab: tab = component.get('chat') |
43 s = self.Normalize(s, tab) | 43 s = self.Normalize(s, tab) |
44 tab.set_colors() | 44 tab.set_colors() |
45 tab.Post(s, send, myself) | 45 tab.Post(s, send, myself) |
46 | 46 |
47 def ParseLogic(self, s, node): | 47 def ParseLogic(self, s, node=None): |
48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!' | 48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!' |
49 s = self.NameSpaceE(s) | 49 if not node: s = self.NameSpaceE(s) |
50 s = self.NameSpaceI(s, node) | 50 s = self.NameSpaceI(s, node) |
51 s = self.NodeMap(s, node) | 51 #s = self.NodeMap(s, node) |
52 s = self.NodeParent(s, node.get('map')) | 52 #s = self.NodeParent(s, node) |
53 return s | 53 return s |
54 | 54 |
55 def Normalize(self, s, tab): | 55 def Normalize(self, s, tab=False): |
56 if not tab: tab = component.get('chat') | |
56 for plugin_fname in tab.activeplugins.keys(): | 57 for plugin_fname in tab.activeplugins.keys(): |
57 plugin = tab.activeplugins[plugin_fname] | 58 plugin = tab.activeplugins[plugin_fname] |
58 try: s = plugin.pre_parse(s) | 59 try: s = plugin.pre_parse(s) |
59 except Exception, e: | 60 except Exception, e: |
60 if str(e) != "'module' object has no attribute 'post_msg'": | 61 if str(e) != "'module' object has no attribute 'post_msg'": |
156 """If you found this you found my first easter egg. I was tired of people telling me multiple | 157 """If you found this you found my first easter egg. I was tired of people telling me multiple |
157 references syntax for the game tree is confusing, so I dropped this in there without telling | 158 references syntax for the game tree is confusing, so I dropped this in there without telling |
158 anyone. Using !" :: "! will allow you to use an internal namespace from within another internal | 159 anyone. Using !" :: "! will allow you to use an internal namespace from within another internal |
159 namespace -- TaS, Prof. Ebral""" | 160 namespace -- TaS, Prof. Ebral""" |
160 reg2 = re.compile("(!=(.*?)=!)") | 161 reg2 = re.compile("(!=(.*?)=!)") |
161 matches = reg1.findall(s) + reg2.findall(s) | 162 """Adding the Parent and Child references to Namespace Internal. Namespace 2.0 is powerful enough it |
162 tree_map = node.get('map') | 163 should be able to handle them with no problem. For future reference, if you are paying attention, Namespace |
164 will include two methods for Internal and External. !@ :: @! and !& :: &! for External and !" :: "! and != :: =! | |
165 for Internal. See above Easter Egg for reasoning.""" | |
166 reg3 = re.compile("(!!(.*?)!!)") | |
167 reg4 = re.compile("(!#(.*?)#!)") | |
168 matches = reg1.findall(s) + reg2.findall(s) + reg3.findall(s) + reg4.findall(s) | |
169 try: tree_map = node.get('map') | |
170 except: return node | |
163 for i in xrange(0,len(matches)): | 171 for i in xrange(0,len(matches)): |
164 ## Build the new tree_map | 172 ## Build the new tree_map |
165 new_map = tree_map.split('::') | 173 new_map = tree_map.split('::') |
174 if new_map == ['']: new_map = [node.get('name')] | |
166 find = matches[i][1].split('::') | 175 find = matches[i][1].split('::') |
167 ## Backwards Reference the Parent Children | 176 ## Backwards Reference the Parent Children |
168 node = self.get_node(new_map) | 177 node = self.get_node(new_map) |
169 newstr = self.LocationCheck(node, tree_map, new_map, find) | 178 newstr = self.LocationCheck(node, tree_map, new_map, find) |
170 s = s.replace(matches[i][0], newstr, 1) | 179 s = s.replace(matches[i][0], newstr, 1) |
171 s = self.ParseLogic(s, node) | 180 s = s.replace(u'\xa0', ' ') |
172 return s | 181 s = self.NameSpaceI(s, node) |
182 return s | |
183 | |
184 def NameSpaceXE(self, s): | |
185 reg = re.compile("(!&(.*?)&!)") | |
186 matches = reg.findall(s) | |
187 nodeable = ['rpg_grid_handler', 'container_handler', | |
188 'group_handler', 'tabber_handler', | |
189 'splitter_handler', 'form_handler', 'textctrl_handler'] | |
190 | |
191 for i in xrange(0,len(matches)): | |
192 find = matches[i][1].split('::') | |
193 node = component.get('tree').xml_root | |
194 for x in xrange(0, len(find)): | |
195 namespace = node.getiterator('nodehandler') | |
196 for node in namespace: | |
197 if find[x] == node.get('name'): | |
198 if node.get('class') not in nodeable: continue | |
199 try: | |
200 if self.FutureCheck(node, find[x+1]): break | |
201 else: continue | |
202 except: | |
203 if x == len(find)-1: | |
204 return node | |
205 break | |
206 else: break | |
207 return None | |
173 | 208 |
174 def NameSpaceE(self, s): | 209 def NameSpaceE(self, s): |
175 reg = re.compile("(!&(.*?)&!)") | 210 reg = re.compile("(!&(.*?)&!)") |
176 matches = reg.findall(s) | 211 matches = reg.findall(s) |
177 newstr = False | 212 newstr = False |
202 else: newstr = 'Invalid Reference!' | 237 else: newstr = 'Invalid Reference!' |
203 break | 238 break |
204 else: break | 239 else: break |
205 if not newstr: newstr = 'Invalid Reference!' | 240 if not newstr: newstr = 'Invalid Reference!' |
206 s = s.replace(matches[i][0], newstr, 1) | 241 s = s.replace(matches[i][0], newstr, 1) |
242 s = s.replace(u'\xa0', ' ') #Required for XSLT sheets | |
207 s = self.ParseLogic(s, node) | 243 s = self.ParseLogic(s, node) |
208 return s | 244 return s |
209 | 245 |
210 def NameSpaceGrid(self, s, node): | 246 def NameSpaceGrid(self, s, node): |
211 cell = tuple(s.strip('(').strip(')').split(',')) | 247 cell = tuple(s.strip('(').strip(')').split(',')) |
222 cur_loc = 0 | 258 cur_loc = 0 |
223 reg = re.compile("(!!(.*?)!!)") | 259 reg = re.compile("(!!(.*?)!!)") |
224 matches = reg.findall(s) | 260 matches = reg.findall(s) |
225 for i in xrange(0,len(matches)): | 261 for i in xrange(0,len(matches)): |
226 tree_map = node.get('map') | 262 tree_map = node.get('map') |
227 tree_map = tree_map + '::' + matches[i][1] | 263 tree_map = str(tree_map + '::' + matches[i][1]) |
228 newstr = '!@'+ tree_map +'@!' | 264 if tree_map[:2] == '::': tree_map = tree_map[2:] |
265 newstr = '!@'+ str(tree_map) +'@!' | |
229 s = s.replace(matches[i][0], newstr, 1) | 266 s = s.replace(matches[i][0], newstr, 1) |
230 s = self.Node(s) | 267 s = self.Node(s) |
231 s = self.NodeParent(s, tree_map) | 268 s = self.NodeParent(s, node) |
232 return s | 269 return s |
233 | 270 |
234 def NodeParent(self, s, tree_map): | 271 def NodeParent(self, s, node): |
235 """Parses player input for embedded nodes rolls""" | 272 """Parses player input for embedded nodes rolls""" |
273 if node == 'Invalid Reference!': return node | |
274 tree_map = node.get('map') | |
236 cur_loc = 0 | 275 cur_loc = 0 |
237 reg = re.compile("(!#(.*?)#!)") | 276 reg = re.compile("(!#(.*?)#!)") |
238 matches = reg.findall(s) | 277 matches = reg.findall(s) |
239 for i in xrange(0,len(matches)): | 278 for i in xrange(0,len(matches)): |
240 ## Build the new tree_map | 279 ## Build the new tree_map |