Mercurial > traipse
comparison orpg/mapper/base_msg.py @ 36:d02e9197c066 ornery-orc
Traipse 'OpenRPG' {101220-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Sun, 19 Dec 2010 22:44:36 -0600 |
parents | ff154cf3350c |
children |
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35:ee890f424e16 | 36:d02e9197c066 |
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27 # | 27 # |
28 __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" | 28 __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
29 | 29 |
30 from threading import RLock | 30 from threading import RLock |
31 from orpg.networking.mplay_client import * | 31 from orpg.networking.mplay_client import * |
32 from xml.etree.ElementTree import ElementTree, Element | 32 from xml.etree.ElementTree import ElementTree, Element, fromstring |
33 | 33 |
34 class map_element_msg_base: | 34 class map_element_msg_base: |
35 # This is a base class | 35 # This is a base class |
36 | 36 |
37 def __init__(self,reentrant_lock_object = None): | 37 def __init__(self,reentrant_lock_object = None): |
214 def set_from_dom(self,xml_dom): | 214 def set_from_dom(self,xml_dom): |
215 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags | 215 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags |
216 self._from_dom(xml_dom,self.set_prop) | 216 self._from_dom(xml_dom,self.set_prop) |
217 | 217 |
218 def init_from_xml(self,xml): | 218 def init_from_xml(self,xml): |
219 xml_dom = parseXml(xml) | 219 #xml_dom = parseXml(xml) |
220 node_list = xml_dom.getElementsByTagName(self.tagname) | 220 xml_dom = fromstring(xml) |
221 #node_list = xml_dom.getElementsByTagName(self.tagname) | |
222 node_list = xml_dom.findall(self.tagname) | |
221 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." | 223 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." |
222 else: | 224 else: |
223 while len(node_list): self.init_from_dom(node_list.pop()) | 225 while len(node_list): self.init_from_dom(node_list.pop()) |
224 if xml_dom: xml_dom.unlink() | 226 #if xml_dom: xml_dom.unlink() |
225 | 227 |
226 def set_from_xml(self,xml): | 228 def set_from_xml(self,xml): |
227 xml_dom = parseXml(xml) | 229 #xml_dom = parseXml(xml) |
228 node_list = xml_dom.getElementsByTagName(self.tagname) | 230 xml_dom = fromstring(xml) |
231 #node_list = xml_dom.getElementsByTagName(self.tagname) | |
232 node_list = xml_dom.findall(self.tagname) | |
229 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." | 233 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM." |
230 else: | 234 else: |
231 while len(node_list): self.set_from_dom(node_list.pop()) | 235 while len(node_list): self.set_from_dom(node_list.pop()) |
232 if xml_dom: xml_dom.unlink() | 236 #if xml_dom: xml_dom.unlink() |
233 | 237 |
234 # XML importers end | 238 # XML importers end |
235 ######################################### | 239 ######################################### |