Mercurial > traipse
comparison orpg/dieroller/rollers/earthdawn.py @ 36:d02e9197c066 ornery-orc
Traipse 'OpenRPG' {101220-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Sun, 19 Dec 2010 22:44:36 -0600 |
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35:ee890f424e16 | 36:d02e9197c066 |
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1 ## A die roller as used by Earthdawn RPG | |
2 # Copyright (C) 2000-2010 The OpenRPG Project | |
3 # | |
4 # owner@madmathlabs.com | |
5 # | |
6 # This program is free software; you can redistribute it and/or modify | |
7 # it under the terms of the GNU General Public License as published by | |
8 # the Free Software Foundation; either version 2 of the License, or | |
9 # (at your option) any later version. | |
10 # | |
11 # This program is distributed in the hope that it will be useful, | |
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 # GNU General Public License for more details. | |
15 # | |
16 # You should have received a copy of the GNU General Public License | |
17 # along with this program; if not, write to the Free Software | |
18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
19 # -- | |
20 # | |
21 # File: earthdawn.py | |
22 # Author: Prof. Ebral, TaS (Traipse) | |
23 # Maintainer: | |
24 # Version: | |
25 # $Id: earthdawn.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ | |
26 # | |
27 # Description: Earthdawn Die Roller | |
28 # Comissioned by Jacob H. | |
29 # | |
30 | |
31 | |
32 from std import std | |
33 import random | |
34 from orpg.dieroller.base import * | |
35 | |
36 class earthdawn(std): | |
37 name = "earthdawn" | |
38 regExpression = "[a-zA-Z]+([0-9]+/[0-9]+|[0-9]+)" | |
39 | |
40 def __init__(self, source=[]): | |
41 std.__init__(self, source) | |
42 self.successLevels = self.buildLevels() | |
43 | |
44 def non_stdDie(self, match): | |
45 s = match.group(0) | |
46 if s[:4] == 'step' or s[:1] == 's': | |
47 dice = s.lower().split('step') | |
48 rollType = 'Step' | |
49 if len(dice) == 1: dice = s.lower().split('s') | |
50 try: step, vs = dice[1].split('/') | |
51 except: step, vs = dice[1], 0 | |
52 stepRoll = self.stepAlgorithm(step) | |
53 elif s[:5] == 'karma' or s[:1] == 'k': | |
54 dice = s.lower().split('karma') | |
55 rollType = 'Karma' | |
56 if len(dice) == 1: dice = s.lower().split('k') | |
57 step, vs = dice[1], 0 | |
58 stepRoll = self.stepAlgorithm(step) | |
59 elif s[:4] == 'test' or s[:1] == 't': | |
60 dice = s.lower().split('test') | |
61 rollType = 'Test' | |
62 if len(dice) == 1: dice = s.lower().split('t') | |
63 try: step, vs = dice[1].split('/') | |
64 except: return | |
65 return self.successTest(step, vs) | |
66 return self.finalize(step, stepRoll, vs, rollType) | |
67 | |
68 def rollDice(self, dice, facets): | |
69 rolls = [] | |
70 for x in range(0, dice): | |
71 roll = self.roll(facets) | |
72 while roll >= facets: | |
73 rolls.append(roll) | |
74 roll = self.roll(facets) | |
75 rolls.append(roll) | |
76 return rolls | |
77 | |
78 def roll(self, facets): | |
79 return int(random.uniform(1, facets+1)) | |
80 | |
81 def stepAlgorithm(self, stepRoll): | |
82 if stepRoll == 0: return 0 | |
83 oneTothree = {'1': -3, '2': -2, '3': -1} | |
84 if oneTothree.has_key(stepRoll): | |
85 dieList = self.rollDice(1, 6) | |
86 dieList[0] += oneTothree[stepRoll] | |
87 return dieList | |
88 stepRoll = int(stepRoll)-3; self.dieList = [] | |
89 for step in xrange(0, stepRoll): self.stepIncrease() | |
90 d6s = 0; d8s = 0; d10s = 0; d12s = 0 | |
91 dieList = [] | |
92 for die in self.dieList: | |
93 if die == 6: d6s += 1 | |
94 if die == 8: d8s += 1 | |
95 if die == 10: d10s += 1 | |
96 if die == 12: d12s += 1 | |
97 if d6s!= 0: d6s = self.rollDice(d6s, 6); dieList += d6s | |
98 if d8s!= 0: d8s = self.rollDice(d8s, 8); dieList += d8s | |
99 if d10s!= 0: d10s = self.rollDice(d10s, 10); dieList += d10s | |
100 if d12s!= 0: d12s = self.rollDice(d12s, 12); dieList += d12s | |
101 return dieList | |
102 | |
103 def stepIncrease(self): | |
104 lowDie = 12 | |
105 if len(self.dieList) == 0: self.dieList.append(6); return | |
106 for splitDie in self.dieList: | |
107 if splitDie < lowDie: lowDie = splitDie | |
108 if lowDie == 12: self.dieList[self.dieList.index(lowDie)] = 6; self.dieList.append(6); return | |
109 else: self.dieList[self.dieList.index(lowDie)] += 2; return | |
110 | |
111 def successLevel(self, level, vs): | |
112 index = 0 | |
113 successLevels = self.successLevels[int(vs)] | |
114 for success in successLevels: | |
115 if level > success: index = successLevels.index(success)+1 | |
116 elif level == success: index = successLevels.index(success) | |
117 if index == 0: return 'Pathetic' | |
118 if index == 1: return 'Poor' | |
119 if index == 2: return 'Average' | |
120 if index == 3: return 'Good' | |
121 if index == 4: return 'Excellent' | |
122 if index >= 5: return 'Extraordinary' | |
123 | |
124 def successTest(self, stepTotal, vs): | |
125 myStr = '<b>Success Test: </b> ' +stepTotal+ ' vs. ' +vs | |
126 successLevel = self.successLevel(int(stepTotal), int(vs)) | |
127 myStr += '= ' +successLevel | |
128 return myStr | |
129 | |
130 def finalize(self, step, stepRoll, vs, rollType): | |
131 myStr = '<b>' +rollType+' Roll: </b>' +step | |
132 if vs != 0: myStr += ' vs. ' +vs | |
133 myStr += ' => ' +str(stepRoll)+ ' (Total: ' | |
134 stepTotal = 0 | |
135 for step in stepRoll: stepTotal += step | |
136 myStr += str(stepTotal) | |
137 if vs != 0: | |
138 myStr += ' vs. ' +str(vs) | |
139 successLevel = self.successLevel(stepTotal, vs) | |
140 myStr += ') ' +successLevel | |
141 else: myStr += ')' | |
142 return myStr | |
143 | |
144 def buildLevels(self): | |
145 successLevels = { | |
146 2: [0, 1, 4, 6, 8, 9], 3: [0, 2, 5, 7, 9, 10], 4: [0, 3, 6, 9, 11, 12], | |
147 5: [1, 4, 7, 10, 13, 14], 6: [1, 5, 8, 12, 16, 17], 7: [2, 6, 10, 14, 18, 19], | |
148 8: [3, 7, 12, 15, 19, 20], 9: [4, 8, 14, 17, 21, 22], 10: [5, 9, 15, 19, 22, 23], | |
149 11: [5, 10, 16, 20, 24, 25], 12: [6, 11, 17, 22, 26, 27], 13: [6, 12, 19, 24, 28, 29], | |
150 14: [7, 13, 20, 25, 30, 31], 15: [8, 14, 22, 26, 30, 31], 16: [9, 15, 23, 27, 32, 33], | |
151 17: [10, 16, 24, 29, 33, 34], 18: [11, 17, 25, 30, 35, 36], 19: [11, 18, 27, 32, 36, 37], | |
152 20: [12, 19, 28, 33, 38, 39], 21: [13, 20, 29, 35, 40, 41], 22: [14, 21, 30, 36, 41, 42], | |
153 23: [15, 22, 32, 37, 42, 43], 24: [15, 23, 33, 38, 43, 44], 25: [16, 24, 34, 40, 45, 46], | |
154 26: [17, 25, 35, 41, 46, 47], 27: [18, 26, 36, 42, 48, 49], 28: [18, 27, 38, 44, 49, 50], | |
155 29: [20, 28, 39, 45, 50, 51], 30: [20, 29, 40, 46, 52, 53], 31: [21, 30, 41, 47, 53, 54], | |
156 32: [22, 31, 42, 48, 54, 55], 33: [23, 32, 44, 50, 56, 57], 34: [23, 33, 45, 51, 57, 58], | |
157 35: [24, 34, 46, 52, 59, 60], 36: [25, 35, 47, 53, 59, 60], 37: [26, 36, 48, 55, 61, 62], | |
158 38: [27, 37, 50, 56, 62, 63], 39: [28, 38, 51, 57, 63, 64], 40: [29, 39, 52, 58, 65, 66], | |
159 41: [28, 40, 52, 60, 70, 71], 42: [29, 41, 53, 61, 71, 72], 43: [30, 42, 54, 63, 72, 73], | |
160 44: [31, 43, 55, 64, 74, 75], 45: [31, 44, 57, 66, 76, 77] | |
161 } | |
162 return successLevels | |
163 | |
164 die_rollers.register(earthdawn) | |
165 |