comparison orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 18:97265586402b ornery-orc

Traipse 'OpenRPG' {090827-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author sirebral
date Thu, 27 Aug 2009 01:04:43 -0500
parents 4385a7d0efd1
children ff154cf3350c
comparison
equal deleted inserted replaced
17:265b987cce4f 18:97265586402b
31 from orpg.gametree import * 31 from orpg.gametree import *
32 from orpg.mapper.miniatures_msg import mini_msg 32 from orpg.mapper.miniatures_msg import mini_msg
33 from orpg.mapper.images import ImageHandler 33 from orpg.mapper.images import ImageHandler
34 import urllib 34 import urllib
35 35
36
37 class map_miniature_handler(node_handler): 36 class map_miniature_handler(node_handler):
38 37
39 """ A node handler for miniatures 38 """ A node handler for miniatures
40 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > 39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
41 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> 40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... />
43 """ 42 """
44 43
45 44
46 def __init__(self,xml_dom,tree_node): 45 def __init__(self,xml_dom,tree_node):
47 node_handler.__init__(self,xml_dom,tree_node) 46 node_handler.__init__(self,xml_dom,tree_node)
48 self.mapper = open_rpg.get_component("map") 47 self.mapper = component.get("map")
49 self.session = open_rpg.get_component("session") 48 self.session = component.get("session")
50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature") 49 self.miniature_dom = self.master_dom.getElementsByTagName("miniature")
51 if self.miniature_dom: 50 if self.miniature_dom:
52 self.miniature_dom = self.miniature_dom[0] # convert to scalar 51 self.miniature_dom = self.miniature_dom[0] # convert to scalar
53 52
54 def get_scaled_bitmap(self,x,y): 53 def get_scaled_bitmap(self,x,y):
118 pass 117 pass
119 self.miniature_dom.setAttribute("posx", str(pos.x)) 118 self.miniature_dom.setAttribute("posx", str(pos.x))
120 self.miniature_dom.setAttribute("posy", str(pos.y)) 119 self.miniature_dom.setAttribute("posy", str(pos.y))
121 new_xml = self.get_to_map_XML() 120 new_xml = self.get_to_map_XML()
122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): 121 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
123 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer") 122 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
124 return 123 return
125 124
126 if new_xml: 125 if new_xml:
127 self.mapper.new_data(new_xml) 126 self.mapper.new_data(new_xml)
128 self.session.send(new_xml) 127 self.session.send(new_xml)