comparison orpg/gametree/nodehandlers/dnd3e.py @ 17:265b987cce4f ornery-orc

Traipse 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. **Announcement** Please download the location-patch.zip from http://www.assembla.com/wiki/show/traipse. The patch is ready to copy to your Traipse directory (includes files in their subfolders). The patch removes dependency on the OPENRPG_BASE system environment dictionary key. Update Summary: This update enhances the Updater tab. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small. Also fixes problems with three character sheet nodes. *Arbitrary* fix to tool bar checks, docking passes tests though. Chat is now a multiline entry. CSS added to chat posts.
author sirebral
date Thu, 13 Aug 2009 13:14:10 -0500
parents 4385a7d0efd1
children 97265586402b
comparison
equal deleted inserted replaced
16:281ca8daa911 17:265b987cce4f
457 value = self.GetCellValue(row,col) 457 value = self.GetCellValue(row,col)
458 t_node = self.n_list[row]._get_firstChild() 458 t_node = self.n_list[row]._get_firstChild()
459 t_node._set_nodeValue(value) 459 t_node._set_nodeValue(value)
460 if row==0: 460 if row==0:
461 self.handler.on_name_change(value) 461 self.handler.on_name_change(value)
462 self.AutoSizeColumn(1) 462 #self.AutoSizeColumn(1)
463 463
464 def refresh_row(self,rowi): 464 def refresh_row(self,rowi):
465 t_node = safe_get_text_node(self.n_list[rowi]) 465 t_node = safe_get_text_node(self.n_list[rowi])
466 466
467 self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) 467 self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())