annotate orpg/mapper/fog_handler.py @ 39:ed322725b928 ornery-orc tip

Traipse 'OpenRPG' {110114-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Fri, 14 Jan 2011 05:24:52 -0600
parents 97265586402b
children
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/fog_handler.py
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21 # Author: Mark Tarrabain
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22 #
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23 # Description: Handler for fog layer
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24 #
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25
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26 from fog import *
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27 from base_handler import *
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28 from region import *
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29
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30 #CTRL_REVEAL = wx.NewId()
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31 #CTRL_HIDE = wx.NewId()
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32 #CTRL_REMOVE = wx.NewId()
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33 #CTRL_SHOWALL = wx.NewId()
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34 #CTRL_HIDEALL = wx.NewId()
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35 #CTRL_COLOR = wx.NewId()
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36 #CTRL_PEN = wx.NewId()
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37
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38 class fog_handler(base_layer_handler):
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39 def __init__(self, parent, id, canvas):
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40 self.showmode = 1
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41 self.drawing = False
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42 self.pencolor=wx.WHITE
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43 base_layer_handler.__init__(self, parent, id, canvas)
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44
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45 def build_ctrls(self):
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46 foglayer = self.canvas.layers['fog']
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47 base_layer_handler.build_ctrls(self)
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48 self.f_type_radio = {}
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49 self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP)
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50 self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide")
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51 self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER)
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52 self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER)
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53 self.sizer.Add(wx.Size(20,25),1)
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54
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55 def build_menu(self,label = "fog"):
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56 base_layer_handler.build_menu(self,label)
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57 self.main_menu.AppendSeparator()
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58 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All")
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59 self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item)
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60 self.main_menu.AppendItem(item)
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61 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask")
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62 self.canvas.Bind(wx.EVT_MENU, self.on_color, item)
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63 self.main_menu.AppendItem(item)
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64 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer")
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65 self.canvas.Bind(wx.EVT_MENU, self.on_remove, item)
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66 self.main_menu.AppendItem(item)
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67 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color")
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68 self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item)
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69 self.main_menu.AppendItem(item)
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70
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71 def on_remove(self,evt):
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72 session=self.canvas.frame.session
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73 if (session.my_role() != session.ROLE_GM):
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74 component.get("chat").InfoPost("You must be a GM to use this feature")
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75 return
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76 self.canvas.layers['fog'].remove_fog()
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77 self.canvas.Refresh(False)
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78
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79 def on_showall(self,evt):
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80 session=self.canvas.frame.session
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81 if (session.my_role() != session.ROLE_GM):
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82 component.get("chat").InfoPost("You must be a GM to use this feature")
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83 return
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84 foglayer = self.canvas.layers['fog']
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85 foglayer.showall()
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86 self.canvas.Refresh(False)
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87
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88 def on_pen_color(self,evt):
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89 data = wx.ColourData()
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90 data.SetChooseFull(True)
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91 data.SetColour(self.pencolor)
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92 dlg = wx.ColourDialog(self.canvas, data)
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93 if dlg.ShowModal() == wx.ID_OK:
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94 data = dlg.GetColourData()
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95 color = data.GetColour()
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96 self.pencolor=color
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97 dlg.Destroy()
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98
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99 def on_hideall(self,evt):
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100 session=self.canvas.frame.session
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101 if (session.my_role() != session.ROLE_GM):
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102 component.get("chat").InfoPost("You must be a GM to use this feature")
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103 return
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104 foglayer=self.canvas.layers['fog']
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105 foglayer.clear()
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106 self.canvas.Refresh(False)
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107
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108 def on_color(self,evt):
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109 session=self.canvas.frame.session
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110 if (session.my_role() != session.ROLE_GM):
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111 component.get("chat").InfoPost("You must be a GM to use this feature")
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112 return
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113 data = wx.ColourData()
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114 data.SetChooseFull(True)
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115 data.SetColour(self.canvas.layers['fog'].color)
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116 dlg = wx.ColourDialog(self.canvas, data)
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117 if dlg.ShowModal() == wx.ID_OK:
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118 data = dlg.GetColourData()
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119 color = data.GetColour()
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120 if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128)
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121 self.canvas.layers['fog'].color = color
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122 dlg.Destroy()
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123 self.canvas.layers['fog'].fill_fog()
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124 self.canvas.Refresh(False)
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125
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126 def update_info(self):
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127 foglayer = self.canvas.layers['fog']
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128 pass
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129
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130 def on_motion(self, evt):
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131 scale = self.canvas.layers['grid'].mapscale
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132 dc = wx.ClientDC(self.canvas)
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133 dc.SetUserScale(scale, scale)
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134 self.canvas.PrepareDC(dc)
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135 pos = evt.GetLogicalPosition(dc)
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136 pos.x /= COURSE
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137 pos.y /= COURSE
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138 pos.x /= scale
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139 pos.y /= scale
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140
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141 if evt.m_leftDown:
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142 if not self.drawing:
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143 self.line = []
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144 self.line.append(IPoint().make(pos.x, pos.y))
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145 elif pos.x != self.last.x or pos.y != self.last.y:
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146 pen= wx.Pen(self.pencolor)
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147 pen.SetWidth(COURSE/2+1)
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148 dc.SetPen(pen)
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149 multi = scale*COURSE
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150 dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi)
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151 dc.SetPen(wx.NullPen)
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152 self.line.append(IPoint().make(pos.x, pos.y))
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153 self.last = pos
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154 self.drawing = True
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155 del dc
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156
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157 def on_left_up(self,evt):
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158 if self.drawing == True:
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159 session=self.canvas.frame.session
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160 if (session.my_role() != session.ROLE_GM):
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161 component.get("chat").InfoPost("You must be a GM to use this feature")
0
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162 else:
13
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163 # This code sets the mode to either new or del
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164 # depending on the action to function with the updated createregen code.
0
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165 if (self.fogshow.GetValue() == 1):
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166 showmode = 'new'
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167 else:
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168 showmode = 'del'
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169 scale = self.canvas.layers['grid'].mapscale
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170 dc = wx.ClientDC(self.canvas)
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171 self.canvas.PrepareDC(dc)
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172 dc.SetUserScale(scale,scale)
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173 pen= wx.Pen(self.pencolor)
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174 pen.SetWidth(COURSE/2+1)
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175 dc.SetPen(pen)
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176 dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE,
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177 self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE)
0
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178 dc.SetPen(wx.NullPen)
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179 wx.BeginBusyCursor()
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180 # This prevents the divide by zero error by not even
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181 # sending the line to be proccessed if it contains less then 3 points
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182 if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode)
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183 else: pass
0
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184 wx.EndBusyCursor()
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185 del dc
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186 self.canvas.Refresh(False)
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187 self.drawing = False