annotate upmana/mercurial/hbisect.py @ 39:ed322725b928 ornery-orc tip

Traipse 'OpenRPG' {110114-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Fri, 14 Jan 2011 05:24:52 -0600
parents ff154cf3350c
children
rev   line source
28
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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1 # changelog bisection for mercurial
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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2 #
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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3 # Copyright 2007 Matt Mackall
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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4 # Copyright 2005, 2006 Benoit Boissinot <benoit.boissinot@ens-lyon.org>
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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5 #
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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6 # Inspired by git bisect, extension skeleton taken from mq.py.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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7 #
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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8 # This software may be used and distributed according to the terms of the
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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9 # GNU General Public License version 2, incorporated herein by reference.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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10
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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11 import os
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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12 from i18n import _
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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13 from node import short, hex
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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14 import util
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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15
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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16 def bisect(changelog, state):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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17 """find the next node (if any) for testing during a bisect search.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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18 returns a (nodes, number, good) tuple.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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19
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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20 'nodes' is the final result of the bisect if 'number' is 0.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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21 Otherwise 'number' indicates the remaining possible candidates for
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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22 the search and 'nodes' contains the next bisect target.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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23 'good' is True if bisect is searching for a first good changeset, False
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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24 if searching for a first bad one.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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25 """
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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26
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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27 clparents = changelog.parentrevs
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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28 skip = set([changelog.rev(n) for n in state['skip']])
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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29
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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30 def buildancestors(bad, good):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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31 # only the earliest bad revision matters
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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32 badrev = min([changelog.rev(n) for n in bad])
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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33 goodrevs = [changelog.rev(n) for n in good]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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34 # build ancestors array
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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35 ancestors = [[]] * (len(changelog) + 1) # an extra for [-1]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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36
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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37 # clear good revs from array
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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38 for node in goodrevs:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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39 ancestors[node] = None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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40 for rev in xrange(len(changelog), -1, -1):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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41 if ancestors[rev] is None:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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42 for prev in clparents(rev):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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43 ancestors[prev] = None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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44
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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45 if ancestors[badrev] is None:
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46 return badrev, None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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47 return badrev, ancestors
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48
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49 good = 0
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50 badrev, ancestors = buildancestors(state['bad'], state['good'])
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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51 if not ancestors: # looking for bad to good transition?
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52 good = 1
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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53 badrev, ancestors = buildancestors(state['good'], state['bad'])
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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54 bad = changelog.node(badrev)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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55 if not ancestors: # now we're confused
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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56 raise util.Abort(_("Inconsistent state, %s:%s is good and bad")
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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57 % (badrev, short(bad)))
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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58
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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59 # build children dict
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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60 children = {}
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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61 visit = [badrev]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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62 candidates = []
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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63 while visit:
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64 rev = visit.pop(0)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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65 if ancestors[rev] == []:
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66 candidates.append(rev)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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67 for prev in clparents(rev):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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68 if prev != -1:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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69 if prev in children:
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70 children[prev].append(rev)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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71 else:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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72 children[prev] = [rev]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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73 visit.append(prev)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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74
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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75 candidates.sort()
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76 # have we narrowed it down to one entry?
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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77 # or have all other possible candidates besides 'bad' have been skipped?
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78 tot = len(candidates)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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79 unskipped = [c for c in candidates if (c not in skip) and (c != badrev)]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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80 if tot == 1 or not unskipped:
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81 return ([changelog.node(rev) for rev in candidates], 0, good)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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82 perfect = tot // 2
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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83
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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84 # find the best node to test
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85 best_rev = None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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86 best_len = -1
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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87 poison = set()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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88 for rev in candidates:
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89 if rev in poison:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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90 # poison children
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91 poison.update(children.get(rev, []))
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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92 continue
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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93
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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94 a = ancestors[rev] or [rev]
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95 ancestors[rev] = None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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96
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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97 x = len(a) # number of ancestors
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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98 y = tot - x # number of non-ancestors
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99 value = min(x, y) # how good is this test?
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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100 if value > best_len and rev not in skip:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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101 best_len = value
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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102 best_rev = rev
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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103 if value == perfect: # found a perfect candidate? quit early
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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104 break
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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105
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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106 if y < perfect and rev not in skip: # all downhill from here?
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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107 # poison children
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108 poison.update(children.get(rev, []))
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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109 continue
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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110
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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111 for c in children.get(rev, []):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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112 if ancestors[c]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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113 ancestors[c] = list(set(ancestors[c] + a))
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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114 else:
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115 ancestors[c] = a + [c]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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116
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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117 assert best_rev is not None
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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118 best_node = changelog.node(best_rev)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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119
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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120 return ([best_node], tot, good)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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121
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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122
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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123 def load_state(repo):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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124 state = {'good': [], 'bad': [], 'skip': []}
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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125 if os.path.exists(repo.join("bisect.state")):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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126 for l in repo.opener("bisect.state"):
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127 kind, node = l[:-1].split()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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128 node = repo.lookup(node)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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129 if kind not in state:
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130 raise util.Abort(_("unknown bisect kind %s") % kind)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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131 state[kind].append(node)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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132 return state
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133
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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134
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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135 def save_state(repo, state):
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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136 f = repo.opener("bisect.state", "w", atomictemp=True)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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137 wlock = repo.wlock()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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138 try:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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139 for kind in state:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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140 for node in state[kind]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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141 f.write("%s %s\n" % (kind, hex(node)))
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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142 f.rename()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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143 finally:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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144 wlock.release()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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145