annotate upmana/mercurial/ancestor.py @ 37:a1b3b4494bdb ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:50:39 -0600
parents ff154cf3350c
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28
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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1 # ancestor.py - generic DAG ancestor algorithm for mercurial
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2 #
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3 # Copyright 2006 Matt Mackall <mpm@selenic.com>
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4 #
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5 # This software may be used and distributed according to the terms of the
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6 # GNU General Public License version 2, incorporated herein by reference.
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7
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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8 import heapq
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9
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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10 def ancestor(a, b, pfunc):
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11 """
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12 return the least common ancestor of nodes a and b or None if there
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13 is no such ancestor.
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14
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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15 pfunc must return a list of parent vertices
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16 """
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17
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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18 if a == b:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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19 return a
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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20
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21 # find depth from root of all ancestors
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22 parentcache = {}
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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23 visit = [a, b]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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24 depth = {}
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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25 while visit:
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26 vertex = visit[-1]
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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27 pl = pfunc(vertex)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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28 parentcache[vertex] = pl
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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29 if not pl:
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30 depth[vertex] = 0
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31 visit.pop()
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32 else:
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33 for p in pl:
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34 if p == a or p == b: # did we find a or b as a parent?
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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35 return p # we're done
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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36 if p not in depth:
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37 visit.append(p)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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38 if visit[-1] == vertex:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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39 depth[vertex] = min([depth[p] for p in pl]) - 1
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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40 visit.pop()
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41
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42 # traverse ancestors in order of decreasing distance from root
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43 def ancestors(vertex):
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44 h = [(depth[vertex], vertex)]
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45 seen = set()
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46 while h:
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47 d, n = heapq.heappop(h)
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48 if n not in seen:
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49 seen.add(n)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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50 yield (d, n)
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51 for p in parentcache[n]:
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52 heapq.heappush(h, (depth[p], p))
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53
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54 def generations(vertex):
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55 sg, s = None, set()
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56 for g, v in ancestors(vertex):
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57 if g != sg:
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58 if sg:
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59 yield sg, s
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60 sg, s = g, set((v,))
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61 else:
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62 s.add(v)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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63 yield sg, s
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64
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65 x = generations(a)
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66 y = generations(b)
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67 gx = x.next()
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68 gy = y.next()
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69
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70 # increment each ancestor list until it is closer to root than
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71 # the other, or they match
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72 try:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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73 while 1:
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74 if gx[0] == gy[0]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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75 for v in gx[1]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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76 if v in gy[1]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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77 return v
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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78 gy = y.next()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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79 gx = x.next()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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80 elif gx[0] > gy[0]:
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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81 gy = y.next()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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82 else:
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83 gx = x.next()
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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84 except StopIteration:
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85 return None