Mercurial > traipse
annotate orpg/main.py @ 20:39ebe168ceb3 ornery-orc
Traipse 'OpenRPG' {090827-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
Please Check the Controls Panel to see the other files changed.
author | sirebral |
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date | Thu, 27 Aug 2009 01:11:22 -0500 |
parents | 97265586402b |
children | 51428d30c59e |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
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Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
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30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
18 | 36 |
37 import wx.py | |
38 from orpg import minidom | |
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
18 | 47 import orpg.networking.gsclient |
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
18 | 51 |
14 | 52 import upmana.updatemana |
53 import upmana.manifest as manifest | |
18 | 54 |
55 from orpg.dirpath import dir_struct | |
56 from orpg.dieroller.utils import DiceManager | |
57 from orpg.tools.orpg_settings import settings | |
58 from orpg.tools.validate import validate | |
59 from orpg.tools.passtool import PassTool | |
60 from orpg.tools.orpg_log import logger, crash | |
61 from orpg.tools.decorators import debugging | |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
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68 |
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
18 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
18 | 78 self.validate = component.get("validate") |
79 logger.debug("Enter orpgFrame") | |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
18 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
18 | 97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
18 | 106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
107 component.add('DiceManager', self.DiceManager) | |
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108 |
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109 #create password manager --SD 8/03 |
18 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
18 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
124 logger.debug("openrpg components all added") | |
125 self.tree.load_tree(settings.get_setting("gametree")) | |
126 logger.debug("Tree Loaded") | |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
18 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
18 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
18 | 134 |
135 #Load Update Manager | |
136 component.add('updatemana', self.updateMana) | |
137 logger.debug("update manager reloaded") | |
138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) | |
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139 |
14 | 140 #Load Update Manager |
18 | 141 component.add('debugconsole', self.debugger) |
142 logger.debug("debugger window") | |
14 | 143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
144 | |
18 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
18 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
18 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
18 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
18 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
18 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
18 | 237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
18 | 240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
18 | 249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
14 | 258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
14 | 262 |
18 | 263 # Traipse Suite of Additions. |
264 self.traipseSuite = wx.Menu() | |
265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") | |
266 | |
267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") | |
14 | 268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
18 | 269 self.traipseSuite.AppendItem(mana) |
14 | 270 |
18 | 271 debugger = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, debugger) | |
273 self.traipseSuite.AppendItem(debugger) | |
14 | 274 |
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275 |
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276 ################################# |
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277 ## All Menu Events |
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278 ################################# |
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279 #Tab Styles Menus |
18 | 280 @debugging |
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281 def SetTabStyles(self, *args, **kwargs): |
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282 |
18 | 283 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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284 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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285 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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286 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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287 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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288 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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289 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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290 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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291 |
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292 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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293 else: |
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294 try: newstyle = args[1] |
18 | 295 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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296 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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297 else: |
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298 try: menu = args[0] |
18 | 299 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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300 |
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301 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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302 else: graidentTo = None |
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303 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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304 else: graidentFrom = None |
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305 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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306 else: textColor = None |
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307 |
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308 #Run though the current tabbed window list and remove those that have been closed |
18 | 309 tabbedwindows = component.get("tabbedWindows") |
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310 new = [] |
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311 for wnd in tabbedwindows: |
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312 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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313 except: pass |
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314 tabbedwindows = new |
18 | 315 component.add("tabbedWindows", tabbedwindows) |
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316 |
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317 #Run though the new list and set the proper styles |
18 | 318 tabbg = settings.get_setting('TabBackgroundGradient') |
319 (red, green, blue) = self.rgb.rgb_tuple(tabbg) | |
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320 |
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321 for wnd in tabbedwindows: |
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322 style = wnd.GetWindowStyleFlag() |
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323 # remove old tabs style |
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324 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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325 style &= mirror |
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326 style |= newstyle |
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327 wnd.SetWindowStyleFlag(style) |
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328 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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329 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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330 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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331 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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332 wnd.Refresh() |
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333 |
18 | 334 @debugging |
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335 def OnMB_OpenRPGNewMap(self): |
18 | 336 pass #Not Implemented yet! |
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337 |
18 | 338 @debugging |
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339 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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340 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
18 | 341 settings.set_setting('TabTheme', 'slanted&colorful') |
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342 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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343 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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344 |
18 | 345 @debugging |
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346 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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347 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
18 | 348 settings.set_setting('TabTheme', 'slanted&bw') |
349 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", | |
350 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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351 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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352 |
18 | 353 @debugging |
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354 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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355 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
18 | 356 settings.set_setting('TabTheme', 'slanted&aqua') |
357 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, | |
358 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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359 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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360 |
18 | 361 @debugging |
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362 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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363 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
18 | 364 settings.set_setting('TabTheme', 'customslant') |
365 gfrom = settings.get_setting('TabGradientFrom') | |
366 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) | |
367 gto = settings.get_setting('TabGradientTo') | |
368 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) | |
369 tabtext = settings.get_setting('TabTextColor') | |
370 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) | |
371 tabbg = settings.get_setting('TabBackgroundGradient') | |
372 (red, green, blue) = self.rgb.rgb_tuple(tabbg) | |
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373 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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374 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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375 textColor=wx.Color(tred, tgreen, tblue)) |
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376 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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377 |
18 | 378 @debugging |
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379 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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380 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
18 | 381 settings.set_setting('TabTheme', 'flat&bw') |
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382 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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383 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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384 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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385 |
18 | 386 @debugging |
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387 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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388 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
18 | 389 settings.set_setting('TabTheme', 'flat&aqua') |
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390 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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391 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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392 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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393 |
18 | 394 @debugging |
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395 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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396 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
18 | 397 settings.set_setting('TabTheme', 'customflat') |
398 gfrom = settings.get_setting('TabGradientFrom') | |
399 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) | |
400 gto = settings.get_setting('TabGradientTo') | |
401 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) | |
402 tabtext = settings.get_setting('TabTextColor') | |
403 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) | |
404 tabbg = settings.get_setting('TabBackgroundGradient') | |
405 (red, green, blue) = self.rgb.rgb_tuple(tabbg) | |
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406 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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407 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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408 textColor=wx.Color(tred, tgreen, tblue)) |
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409 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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410 |
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411 #Window Menu |
18 | 412 @debugging |
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413 def OnMB_WindowsMenu(self, event): |
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414 menuid = event.GetId() |
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415 name = self.mainwindows[menuid] |
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416 if name == 'Alias Lib': |
17 | 417 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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418 else: self.aliaslib.Show() |
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419 else: |
17 | 420 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
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421 else: self._mgr.GetPane(name).Show() |
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422 self._mgr.Update() |
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423 |
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424 #OpenRPG Menu |
18 | 425 @debugging |
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426 def OnMB_OpenRPGSettings(self): |
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427 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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428 dlg.Centre() |
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429 dlg.ShowModal() |
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430 |
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431 def OnMB_OpenRPGExit(self): |
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432 self.OnCloseWindow(0) |
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433 |
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434 #Game Server Menu |
18 | 435 @debugging |
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436 def OnMB_GameServerBrowseServers(self): |
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437 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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438 else: self._mgr.GetPane("Browse Server Window").Show() |
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439 self._mgr.Update() |
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440 |
18 | 441 @debugging |
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442 def OnMB_GameServerServerHeartbeat(self): |
18 | 443 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
444 else: settings.set_setting('Heartbeat', '0') | |
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445 |
18 | 446 @debugging |
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447 def OnMB_GameServerStartServer(self): |
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448 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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449 # Spawn the new process and close the stdout handle from it |
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450 start_dialog.Update( 0 ) |
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451 # Adjusted following code to work with win32, can't test for Unix |
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452 # as per reported bug 586227 |
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453 if wx.Platform == "__WXMSW__": |
18 | 454 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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455 args = ( sys.executable, arg ) |
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456 else: |
18 | 457 arg = dir_struct["home"] + 'start_server_gui.py' |
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458 args = (arg,arg) |
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459 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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460 start_dialog.Update( 1 ) |
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461 start_dialog.Show(False) |
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462 start_dialog.Destroy() |
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463 |
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464 # Tools Menu |
18 | 465 @debugging |
0
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466 def OnMB_PluginControlPanel(self, evt): |
13
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467 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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468 else: self.pluginsFrame.Show() |
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469 |
18 | 470 @debugging |
14 | 471 def OnMB_UpdateManagerPanel(self, evt): |
472 if self.updateMana.IsShown() == True: self.updateMana.Hide() | |
473 else: self.updateMana.Show() | |
474 | |
18 | 475 @debugging |
476 def OnMB_DebugConsole(self, evt): | |
477 if self.debugger.IsShown() == True: self.debugger.Hide() | |
478 else: self.debugger.Show() | |
479 | |
480 @debugging | |
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481 def OnMB_ToolsLoggingLevelDebug(self): |
18 | 482 lvl = logger.log_level |
13
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483 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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484 else: lvl &= ~ORPG_DEBUG |
18 | 485 logger.log_level = lvl |
486 settings.set('LoggingLevel', lvl) | |
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487 |
18 | 488 @debugging |
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489 def OnMB_ToolsLoggingLevelNote(self): |
18 | 490 lvl = logger.log_level |
13
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491 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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492 else: lvl &= ~ORPG_DEBUG |
18 | 493 logger.log_level = lvl |
494 settings.set('LoggingLevel', lvl) | |
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495 |
18 | 496 @debugging |
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497 def OnMB_ToolsLoggingLevelInfo(self): |
18 | 498 lvl = logger.log_level |
13
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499 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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500 else: lvl &= ~ORPG_INFO |
18 | 501 logger.log_level = lvl |
502 settings.set('LoggingLevel', lvl) | |
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503 |
18 | 504 @debugging |
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505 def OnMB_ToolsLoggingLevelGeneral(self): |
18 | 506 lvl = logger.log_level |
13
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507 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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508 else: lvl &= ~ORPG_GENERAL |
18 | 509 logger.log_level = lvl |
510 settings.set('LoggingLevel', lvl) | |
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511 |
18 | 512 @debugging |
0
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513 def OnMB_ToolsPasswordManager(self): |
13
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514 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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515 else: self.password_manager.Disable() |
0
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516 |
18 | 517 @debugging |
0
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518 def OnMB_ToolsStatusBar(self): |
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519 if self._mgr.GetPane("Status Window").IsShown() == True: |
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520 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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521 self._mgr.GetPane("Status Window").Hide() |
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522 else: |
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523 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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524 self._mgr.GetPane("Status Window").Show() |
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525 self._mgr.Update() |
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526 |
18 | 527 @debugging |
0
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528 def OnMB_ToolsSoundToolbar(self): |
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529 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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530 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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531 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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532 else: |
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533 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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534 self._mgr.GetPane("Sound Control Toolbar").Show() |
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535 self._mgr.Update() |
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536 |
18 | 537 @debugging |
0
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538 def OnMB_ToolsDiceBar(self): |
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539 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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540 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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541 self._mgr.GetPane("Dice Tool Bar").Hide() |
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542 else: |
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543 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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544 self._mgr.GetPane("Dice Tool Bar").Show() |
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545 self._mgr.Update() |
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546 |
18 | 547 @debugging |
0
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548 def OnMB_ToolsMapBar(self): |
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549 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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550 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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551 self._mgr.GetPane("Map Tool Bar").Hide() |
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552 else: |
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553 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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554 self._mgr.GetPane("Map Tool Bar").Show() |
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555 self._mgr.Update() |
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556 |
14 | 557 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
18 | 558 @debugging |
0
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559 def OnMB_HelpAbout(self): |
4
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560 |
18 | 561 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table\n" |
562 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb \n" | |
563 description += "functionality. OpenRPG is originally designed by Chris Davis. \n" | |
4
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564 |
18 | 565 license = "OpenRPG is free software; you can redistribute it and/or modify it " |
566 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; \n" | |
567 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
568 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; \n" | |
569 license += "without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n" | |
570 license += "See the GNU General Public License for more details. You should have received a copy of \n" | |
571 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to \n" | |
572 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n\n" | |
573 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
4
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574 |
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575 info = wx.AboutDialogInfo() |
18 | 576 info.SetIcon(wx.Icon(dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) |
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577 info.SetName('Traipse') |
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578 info.SetVersion('OpenRPG ' + VERSION) |
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579 info.SetDescription(description) |
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580 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
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581 info.SetWebSite('http://www.openrpg.com') |
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582 info.SetLicence(license) |
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583 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', |
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584 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', |
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585 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', |
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586 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', |
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587 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] |
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588 for dev in orpg_devs: |
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589 info.AddDeveloper(dev) |
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590 wx.AboutBox(info) |
0
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591 |
18 | 592 @debugging |
0
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593 def OnMB_HelpOnlineUserGuide(self): |
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594 wb = webbrowser.get() |
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595 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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596 |
18 | 597 @debugging |
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598 def OnMB_HelpChangeLog(self): |
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599 wb = webbrowser.get() |
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600 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
0
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601 |
18 | 602 @debugging |
0
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603 def OnMB_HelpReportaBug(self): |
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604 wb = webbrowser.get() |
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605 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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606 |
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607 |
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608 ################################# |
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609 ## Build the GUI |
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610 ################################# |
18 | 611 @debugging |
0
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612 def build_gui(self): |
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613 self.Freeze() |
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614 self.validate.config_file("layout.xml","default_layout.xml") |
18 | 615 |
616 filename = dir_struct["user"] + "layout.xml" | |
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617 temp_file = open(filename) |
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618 txt = temp_file.read() |
18 | 619 xml_dom = xml.parseXml(txt)._get_documentElement() |
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620 temp_file.close() |
18 | 621 |
622 """ Would a component work better? | |
623 etree = ElementTree() | |
624 with open(dir_struct['user'] + 'layout.xml') as f: | |
625 etree.parse(f) | |
626 | |
627 base = etree.getroot() | |
628 """ | |
17 | 629 self.windowsmenu = wx.Menu() |
630 self.mainwindows = {} | |
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631 |
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632 #Plugins Window |
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633 self.pluginsFrame = pluginUI.PluginFrame(self) |
18 | 634 component.add("plugins", self.get_activeplugins()) |
635 component.add("startplugs", self.get_startplugins()) | |
636 logger.debug("Menu Created") | |
0
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637 h = int(xml_dom.getAttribute("height")) |
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638 w = int(xml_dom.getAttribute("width")) |
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639 posx = int(xml_dom.getAttribute("posx")) |
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640 posy = int(xml_dom.getAttribute("posy")) |
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641 maximized = int(xml_dom.getAttribute("maximized")) |
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642 self.SetDimensions(posx, posy, w, h) |
18 | 643 logger.debug("Dimensions Set") |
0
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644 |
14 | 645 #Update Manager |
646 self.manifest = manifest.ManifestChanges() | |
17 | 647 self.updateMana = upmana.updatemana.updaterFrame(self, |
18 | 648 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
649 logger.debug("Menu Created") | |
14 | 650 h = int(xml_dom.getAttribute("height")) |
651 w = int(xml_dom.getAttribute("width")) | |
652 posx = int(xml_dom.getAttribute("posx")) | |
653 posy = int(xml_dom.getAttribute("posy")) | |
654 maximized = int(xml_dom.getAttribute("maximized")) | |
655 self.SetDimensions(posx, posy, w, h) | |
18 | 656 logger.debug("Dimensions Set") |
657 | |
658 #Update Manager | |
659 self.manifest = manifest.ManifestChanges() | |
660 self.debugger = orpg.tools.orpg_log.DebugConsole(self) | |
661 logger.debug("Menu Created") | |
662 h = int(xml_dom.getAttribute("height")) | |
663 w = int(xml_dom.getAttribute("width")) | |
664 posx = int(xml_dom.getAttribute("posx")) | |
665 posy = int(xml_dom.getAttribute("posy")) | |
666 maximized = int(xml_dom.getAttribute("maximized")) | |
667 self.SetDimensions(posx, posy, w, h) | |
668 logger.debug("Dimensions Set") | |
14 | 669 |
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670 # Sound Manager |
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671 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
18 | 672 component.add("sound", self.sound_player) |
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673 wndinfo = AUI.AuiPaneInfo() |
17 | 674 menuid = wx.NewId() |
675 self.mainwindows[menuid] = "Sound Control Toolbar" | |
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676 wndinfo.DestroyOnClose(False) |
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677 wndinfo.Name("Sound Control Toolbar") |
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678 wndinfo.Caption("Sound Control Toolbar") |
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679 wndinfo.Float() |
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680 wndinfo.ToolbarPane() |
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681 wndinfo.Hide() |
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682 self._mgr.AddPane(self.sound_player, wndinfo) |
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683 children = xml_dom._get_childNodes() |
17 | 684 for c in children: self.build_window(c, self) |
0
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685 |
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686 # status window |
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687 self.status = status_bar(self) |
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688 wndinfo = AUI.AuiPaneInfo() |
17 | 689 menuid = wx.NewId() |
690 self.mainwindows[menuid] = "Status Window" | |
0
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691 wndinfo.DestroyOnClose(False) |
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692 wndinfo.Name("Status Window") |
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693 wndinfo.Caption("Status Window") |
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694 wndinfo.Float() |
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695 wndinfo.ToolbarPane() |
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696 wndinfo.Hide() |
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697 self._mgr.AddPane(self.status, wndinfo) |
18 | 698 logger.debug("Status Window Created") |
0
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699 |
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700 # Create and show the floating dice toolbar |
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701 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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702 wndinfo = AUI.AuiPaneInfo() |
17 | 703 menuid = wx.NewId() |
704 self.mainwindows[menuid] = "Dice Tool Bar" | |
0
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705 wndinfo.DestroyOnClose(False) |
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706 wndinfo.Name("Dice Tool Bar") |
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707 wndinfo.Caption("Dice Tool Bar") |
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708 wndinfo.Float() |
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709 wndinfo.ToolbarPane() |
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710 wndinfo.Hide() |
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711 self._mgr.AddPane(self.dieToolBar, wndinfo) |
18 | 712 logger.debug("Dice Tool Bar Created") |
0
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713 |
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714 #Create the Map tool bar |
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715 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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716 wndinfo = AUI.AuiPaneInfo() |
17 | 717 menuid = wx.NewId() |
718 self.mainwindows[menuid] = "Map Tool Bar" | |
0
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719 wndinfo.DestroyOnClose(False) |
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720 wndinfo.Name("Map Tool Bar") |
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721 wndinfo.Caption("Map Tool Bar") |
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722 wndinfo.Float() |
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723 wndinfo.ToolbarPane() |
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724 wndinfo.Hide() |
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725 self._mgr.AddPane(self.mapToolBar, wndinfo) |
18 | 726 logger.debug("Map Tool Bar Created") |
0
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727 |
18 | 728 #Create the Browse Server Window #Turn into frame, as with others. |
0
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729 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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730 wndinfo = AUI.AuiPaneInfo() |
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731 wndinfo.DestroyOnClose(False) |
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732 wndinfo.Name("Browse Server Window") |
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733 wndinfo.Caption("Game Server") |
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734 wndinfo.Float() |
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735 wndinfo.Dockable(False) |
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736 wndinfo.MinSize(wx.Size(640,480)) |
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737 wndinfo.Hide() |
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738 self._mgr.AddPane(self.gs, wndinfo) |
18 | 739 logger.debug("Game Server Window Created") |
0
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740 |
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741 #Create the Alias Lib Window |
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742 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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743 self.aliaslib.Hide() |
18 | 744 logger.debug("Alias Window Created") |
0
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745 menuid = wx.NewId() |
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746 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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747 self.windowsmenu.Check(menuid, False) |
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748 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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749 self.mainwindows[menuid] = "Alias Lib" |
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750 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
18 | 751 logger.debug("Windows Menu Done") |
0
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752 self._mgr.Update() |
17 | 753 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
754 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) | |
18 | 755 logger.debug("AUI Bindings Done") |
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756 |
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757 #Load the layout if one exists |
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758 layout = xml_dom.getElementsByTagName("DockLayout") |
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759 try: |
18 | 760 textnode = xml.safe_get_text_node(layout[0]) |
0
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761 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
13
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
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762 except: pass |
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763 xml_dom.unlink() |
18 | 764 logger.debug("Perspective Loaded") |
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765 self._mgr.GetPane("Browse Server Window").Hide() |
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766 self._mgr.Update() |
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767 self.Maximize(maximized) |
18 | 768 logger.debug("GUI is all created") |
0
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769 self.Thaw() |
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770 |
18 | 771 @debugging |
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772 def do_tab_window(self,xml_dom,parent_wnd): |
18 | 773 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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774 # if container window loop through childern and do a recursive call |
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775 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
18 | 776 |
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777 children = xml_dom._get_childNodes() |
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778 for c in children: |
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779 wnd = self.build_window(c,temp_wnd) |
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|
780 name = c.getAttribute("name") |
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diff
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|
781 temp_wnd.AddPage(wnd, name, False) |
18 | 782 |
783 """ | |
784 for c in etreeEl.getchildren(): | |
785 wnd = self.build_window(c, temp_wnd) | |
786 temp_wnd.AddPage(wnd, c.get('name'), False) | |
787 """ | |
0
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|
788 return temp_wnd |
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|
789 |
18 | 790 @debugging |
0
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|
791 def build_window(self, xml_dom, parent_wnd): |
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792 name = xml_dom._get_nodeName() |
13
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793 if name == "DockLayout" or name == "dock": return |
18 | 794 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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795 pos = xml_dom.getAttribute("pos") |
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|
796 height = xml_dom.getAttribute("height") |
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|
797 width = xml_dom.getAttribute("width") |
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|
798 cap = xml_dom.getAttribute("caption") |
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|
799 dockable = xml_dom.getAttribute("dockable") |
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800 layer = xml_dom.getAttribute("layer") |
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801 |
13
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diff
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|
802 try: layer = int(layer); dockable = int(dockable) |
211ac836b6a0
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diff
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|
803 except: layer = 0; dockable = 1 |
0
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|
804 |
13
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{090731-00} Fixes problem with Name & Settings window, cleans code.
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10
diff
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|
805 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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|
806 elif name == "map": |
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807 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
808 self.map = temp_wnd |
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|
809 elif name == "tree": |
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|
810 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
811 self.tree = temp_wnd |
18 | 812 if settings.get_setting('ColorTree') == '1': |
813 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) | |
814 self.tree.SetForegroundColour(settings.get_setting('textcolor')) | |
0
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815 else: |
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816 self.tree.SetBackgroundColour('white') |
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|
817 self.tree.SetForegroundColour('black') |
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|
818 |
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|
819 elif name == "chat": |
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|
820 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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|
821 self.chattabs = temp_wnd |
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|
822 self.chat = temp_wnd.MainChatPanel |
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|
823 |
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824 elif name == "player": |
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|
825 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
826 self.players = temp_wnd |
18 | 827 if settings.get_setting('ColorTree') == '1': |
828 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) | |
829 self.players.SetForegroundColour(settings.get_setting('textcolor')) | |
0
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|
830 else: |
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|
831 self.players.SetBackgroundColour('white') |
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changeset
|
832 self.players.SetForegroundColour('black') |
13
211ac836b6a0
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diff
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|
833 |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
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diff
changeset
|
834 if parent_wnd != self: return temp_wnd |
0
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|
835 menuid = wx.NewId() |
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diff
changeset
|
836 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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diff
changeset
|
837 self.windowsmenu.Check(menuid, True) |
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|
838 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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|
839 self.mainwindows[menuid] = cap |
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|
840 wndinfo = AUI.AuiPaneInfo() |
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|
841 wndinfo.DestroyOnClose(False) |
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|
842 wndinfo.Name(cap) |
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|
843 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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|
844 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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|
845 wndinfo.Layer(int(layer)) |
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changeset
|
846 wndinfo.Caption(cap) |
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changeset
|
847 |
10
5df1340bda13
Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
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parents:
4
diff
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|
848 # Lambda here should work! (future dev) |
18 | 849 if dirc.lower() == 'top': wndinfo.Top() |
850 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
851 elif dirc.lower() == 'left': wndinfo.Left() | |
852 elif dirc.lower() == 'right': wndinfo.Right() | |
853 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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changeset
|
854 |
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|
855 if dockable != 1: |
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changeset
|
856 wndinfo.Dockable(False) |
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diff
changeset
|
857 wndinfo.Floatable(False) |
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parents:
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changeset
|
858 if pos != '' or pos != '0' or pos != None: |
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changeset
|
859 wndinfo.Position(int(pos)) |
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|
860 wndinfo.Show() |
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changeset
|
861 self._mgr.AddPane(temp_wnd, wndinfo) |
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parents:
diff
changeset
|
862 return temp_wnd |
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changeset
|
863 |
18 | 864 @debugging |
0
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changeset
|
865 def onPaneClose(self, evt): |
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|
866 pane = evt.GetPane() |
17 | 867 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
868 #Adding ID also fixed docking. Go figure. | |
869 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) | |
870 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) | |
871 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) | |
872 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) | |
873 else: | |
874 for wndid, wname in self.mainwindows.iteritems(): | |
875 #print pane.name, wname, wndid | |
876 if pane.name == wname: self.windowsmenu.Check(wndid, False); break | |
0
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diff
changeset
|
877 evt.Skip() |
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diff
changeset
|
878 self._mgr.Update() |
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diff
changeset
|
879 |
18 | 880 @debugging |
0
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diff
changeset
|
881 def saveLayout(self): |
18 | 882 filename = dir_struct["user"] + "layout.xml" |
0
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|
883 temp_file = open(filename) |
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|
884 txt = temp_file.read() |
18 | 885 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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diff
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|
886 temp_file.close() |
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parents:
diff
changeset
|
887 (x_size,y_size) = self.GetClientSize() |
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|
888 (x_pos,y_pos) = self.GetPositionTuple() |
13
211ac836b6a0
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10
diff
changeset
|
889 if self.IsMaximized(): max = 1 |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
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diff
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|
890 else: max = 0 |
0
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diff
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|
891 xml_dom.setAttribute("height", str(y_size)) |
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|
892 xml_dom.setAttribute("width", str(x_size)) |
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|
893 xml_dom.setAttribute("posx", str(x_pos)) |
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|
894 xml_dom.setAttribute("posy", str(y_pos)) |
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diff
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|
895 xml_dom.setAttribute("maximized", str(max)) |
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|
896 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
897 try: |
18 | 898 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
899 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
900 except: |
18 | 901 elem = minidom.Element('DockLayout') |
0
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|
902 elem.setAttribute("DO_NO_EDIT","True") |
18 | 903 textnode = xml.safe_get_text_node(elem) |
0
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|
904 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
905 xml_dom.appendChild(elem) |
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diff
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|
906 temp_file = open(filename, "w") |
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|
907 temp_file.write(xml_dom.toxml(1)) |
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diff
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|
908 temp_file.close() |
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|
909 |
18 | 910 @debugging |
0
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|
911 def build_hotkeys(self): |
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|
912 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
913 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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914 |
18 | 915 @debugging |
0
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|
916 def start_timer(self): |
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|
917 self.poll_timer.Start(100) |
18 | 918 s = component.get('settings') |
0
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diff
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|
919 if s.get_setting("Heartbeat") == "1": |
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920 self.ping_timer.Start(1000*60) |
18 | 921 logger.debug("starting heartbeat...", True) |
0
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|
922 |
18 | 923 @debugging |
0
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924 def kill_mplay_session(self): |
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parents:
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|
925 self.game_name = "" |
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926 self.session.start_disconnect() |
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|
927 |
18 | 928 @debugging |
0
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929 def quit_game(self, evt): |
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930 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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931 if dlg.ShowModal() == wx.ID_YES: |
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932 self.session.exitCondition.notifyAll() |
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933 dlg.Destroy() |
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934 self.kill_mplay_session() |
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935 |
18 | 936 @debugging |
0
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937 def on_status_event(self, evt): |
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938 id = evt.get_id() |
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939 status = evt.get_data() |
13
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940 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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941 |
18 | 942 @debugging |
0
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943 def on_player_event(self, evt): |
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944 id = evt.get_id() |
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945 player = evt.get_data() |
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946 display_name = self.chat.chat_display_name(player) |
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947 time_str = time.strftime("%H:%M", time.localtime()) |
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948 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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949 self.players.add_player(player) |
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950 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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951 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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952 self.players.del_player(player) |
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953 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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954 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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955 self.players.update_player(player) |
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956 self.players.Refresh() |
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957 |
18 | 958 @debugging |
0
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959 def on_group_event(self, evt): |
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960 id = evt.get_id() |
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961 data = evt.get_data() |
13
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962 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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963 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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964 self.password_manager.RemoveGroupData(data) |
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965 self.gs.del_room(data) |
13
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966 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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967 |
18 | 968 @debugging |
0
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969 def on_receive(self, data, player): |
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|
970 # see if we are ignoring this user |
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971 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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972 for m in ignore_id: |
18 | 973 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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974 |
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975 # ok we are not ignoring this message |
18 | 976 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
13
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977 if player: display_name = self.chat.chat_display_name(player) |
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978 else: display_name = "Server Administrator" |
0
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979 |
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|
980 if data[:5] == "<tree": |
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|
981 self.tree.on_receive_data(data,player) |
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982 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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983 |
13
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984 elif data[:4] == "<map": self.map.new_data(data) |
0
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|
985 |
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986 elif data[:5] == "<chat": |
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987 msg = orpg.chat.chat_msg.chat_msg(data) |
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988 self.chat.post_incoming_msg(msg,player) |
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989 else: |
18 | 990 """ |
991 all this below code is for comptiablity with older clients and can | |
992 be removed after a bit | |
993 """ | |
994 import warnings | |
995 warnings.warn("Getting here is bad, find out how and fix it", | |
996 DeprecationWarning, 2) | |
0
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997 if data[:3] == "/me": |
18 | 998 """ |
999 This fixes the emote coloring to comply with what has been | |
1000 asked for by the user population, not to mention, what I | |
1001 committed to many moons ago. In doing so, Woody's scheme has | |
1002 been tossed out. I'm sure Woody won't be happy but I'm | |
1003 invoking developer priveledge to satisfy user request, not to | |
1004 mention, this scheme actually makes more sense. In Woody's | |
1005 scheme, a user could over-ride another users emote color. This | |
1006 doesn't make sense, rather, people dictate their OWN colors... | |
1007 which is as it should be in the first place and is as it has | |
1008 been with normal text. In short, this makes sense and is | |
1009 consistent. | |
1010 """ | |
0
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1011 data = data.replace( "/me", "" ) |
18 | 1012 """ |
1013 Check to see if we find the closing '>' for the font within the | |
1014 first 22 values | |
1015 """ | |
0
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1016 index = data[:22].find( ">" ) |
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1017 if index == -1: |
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1018 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1019 |
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1020 else: |
18 | 1021 """ |
1022 This means that we found a valid font string, so we can | |
1023 simply plug the name into the string between the start and | |
1024 stop font delimiter | |
1025 """ | |
0
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1026 print "pre data = " + data |
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1027 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1028 print "post data = " + data |
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|
1029 |
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1030 elif data[:2] == "/w": |
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1031 data = data.replace("/w","") |
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1032 data = "<b>" + display_name + "</b> (whispering): " + data |
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1033 |
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1034 else: |
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1035 # Normal text |
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1036 if player: data = "<b>" + display_name + "</b>: " + data |
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1037 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1038 self.chat.Post(data) |
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1039 |
18 | 1040 @debugging |
0
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1041 def on_mplay_event(self, evt): |
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1042 id = evt.get_id() |
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1043 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1044 self.chat.InfoPost("Game connected!") |
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1045 self.gs.set_connected(1) |
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1046 self.password_manager.ClearPassword("ALL") |
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1047 |
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1048 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1049 self.poll_timer.Stop() |
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1050 self.ping_timer.Stop() |
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1051 self.chat.SystemPost("Game disconnected!") |
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1052 self.players.reset() |
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1053 self.gs.set_connected(0) |
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1054 self.status.set_connect_status("Not Connected") |
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1055 |
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|
1056 ####Begin changes for Custom Exit Message by mDuo13###### |
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1057 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
18 | 1058 settings = component.get('settings') |
0
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1059 custom_msg = settings.get_setting("dcmsg") |
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1060 custom_msg=custom_msg[:80] |
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1061 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1062 else: self.chat.system_message(custom_msg) |
0
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1063 #####End Changes for Custom Exit Message by mDuo13 |
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1064 |
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1065 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1066 group = evt.get_data() |
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1067 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1068 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1069 self.players.reset() |
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1070 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1071 self.chat.SystemPost("Room access denied!") |
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1072 |
18 | 1073 @debugging |
0
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|
1074 def OnCloseWindow(self, event): |
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1075 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1076 if dlg.ShowModal() == wx.ID_YES: |
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|
1077 dlg.Destroy() |
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|
1078 self.closed_confirmed() |
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1079 |
18 | 1080 @debugging |
0
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1081 def closed_confirmed(self): |
18 | 1082 self.activeplugins = component.get('plugins') |
0
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1083 self.aliaslib.OnMB_FileSave(None) |
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1084 |
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1085 #following lines added by mDuo13 |
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1086 #########plugin_disabled()######### |
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1087 for plugin_fname in self.activeplugins.keys(): |
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1088 plugin = self.activeplugins[plugin_fname] |
13
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
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|
1089 try: plugin.plugin_disabled() |
0
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1090 except Exception, e: |
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1091 traceback.print_exc() |
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1092 #end mDuo13 added code |
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1093 self.saveLayout() |
18 | 1094 try: settings.save() |
1095 except Exception: | |
1096 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1097 |
13
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|
1098 try: self.map.pre_exit_cleanup() |
18 | 1099 except Exception: |
1100 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1101 |
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1102 try: |
18 | 1103 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1104 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
18 | 1105 self.tree.save_tree(settings.get_setting("gametree")) |
1106 except Exception: | |
1107 logger.general("[WARNING] Error saving gametree", True) | |
0
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1108 |
13
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1109 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1110 |
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1111 try: |
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1112 #Kill all the damn timers |
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1113 self.sound_player.timer.Stop() |
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|
1114 del self.sound_player.timer |
18 | 1115 except Exception: |
1116 logger.general("sound didn't die properly.", True) | |
0
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1117 |
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|
1118 try: |
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1119 self.poll_timer.Stop() |
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|
1120 self.ping_timer.Stop() |
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|
1121 self.chat.parent.chat_timer.Stop() |
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1122 self.map.canvas.zoom_display_timer.Stop() |
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|
1123 self.map.canvas.image_timer.Stop() |
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|
1124 self.status.timer.Stop() |
10
5df1340bda13
Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
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|
1125 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
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|
1126 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer |
18 | 1127 except Exception: |
1128 logger.general("some timer didn't die properly.", True) | |
1129 | |
0
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1130 self._mgr.UnInit() |
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1131 mainapp = wx.GetApp() |
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|
1132 mainapp.ExitMainLoop() |
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|
1133 self.Destroy() |
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|
1134 |
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|
1135 try: |
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|
1136 if self.server_pipe != None: |
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|
1137 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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|
1138 dlg.Update(2) |
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|
1139 dlg.Show(True) |
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|
1140 self.server_pipe.write("\nkill\n") |
18 | 1141 logger.general("Killing Server process:", True) |
0
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|
1142 time.sleep(5) |
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|
1143 self.server_stop() |
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|
1144 self.server_pipe.close() |
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|
1145 self.std_out.close() |
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|
1146 self.server_thread.exit() |
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|
1147 dlg.Destroy() |
18 | 1148 logger.general("Server killed:", True) |
1149 except Exception: | |
1150 pass | |
0
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|
1151 |
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|
1152 |
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|
1153 ######################################## |
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|
1154 ## Application class |
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|
1155 ######################################## |
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|
1156 class orpgSplashScreen(wx.SplashScreen): |
18 | 1157 @debugging |
0
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1158 def __init__(self, parent, bitmapfile, duration, callback): |
13
211ac836b6a0
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|
1159 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
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|
1160 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1161 self.callback = callback |
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|
1162 self.closing = False |
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1163 self.Bind(wx.EVT_CLOSE, self.callback) |
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1164 |
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|
1165 class orpgApp(wx.App): |
18 | 1166 @debugging |
0
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1167 def OnInit(self): |
18 | 1168 |
1169 component.add('log', logger) | |
1170 component.add('xml', xml) | |
1171 component.add('settings', settings) | |
1172 component.add('validate', validate) | |
1173 component.add("tabbedWindows", []) | |
1174 | |
1175 logger._set_log_level = int(settings.get_setting('LoggingLevel')) | |
1176 logger._set_log_to_console(False) | |
1177 | |
14 | 1178 self.manifest = manifest.ManifestChanges() |
18 | 1179 |
0
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1180 self.called = False |
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|
1181 wx.InitAllImageHandlers() |
18 | 1182 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1183 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1184 self._crust = None |
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|
1185 wx.Yield() |
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|
1186 return True |
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|
1187 |
18 | 1188 @debugging |
0
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|
1189 def OnKeyPress(self, evt): |
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|
1190 #Event handler |
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|
1191 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1192 else: evt.Skip() |
0
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1193 |
18 | 1194 @debugging |
0
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|
1195 def ShowShell(self): |
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|
1196 #Show the PyCrust window. |
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1197 if not self._crust: |
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1198 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1199 self._crust.shell.interp.locals['app'] = self |
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1200 win = wx.FindWindowAtPointer() |
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1201 self._crust.shell.interp.locals['win'] = win |
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1202 self._crust.Show() |
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1203 |
18 | 1204 @debugging |
0
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1205 def AfterSplash(self,evt): |
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|
1206 if not self.called: |
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|
1207 self.splash.Hide() |
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|
1208 self.called = True |
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|
1209 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1210 self.frame.Raise() |
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|
1211 self.frame.Refresh() |
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|
1212 self.frame.Show(True) |
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|
1213 self.SetTopWindow(self.frame) |
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|
1214 #self.frame.show_dlgs() |
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|
1215 self.frame.post_show_init() |
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|
1216 wx.CallAfter(self.splash.Close) |
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|
1217 return True |
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1218 |
18 | 1219 @debugging |
10
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|
1220 def OnExit_CleanUp(self): |
18 | 1221 logger.debug("Preforming cleanup\n") |
13
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diff
changeset
|
1222 try: del os.environ["OPENRPG_BASE"] |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
sirebral
parents:
10
diff
changeset
|
1223 except: pass |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
sirebral
parents:
10
diff
changeset
|
1224 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
sirebral
parents:
10
diff
changeset
|
1225 except: pass |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
sirebral
parents:
10
diff
changeset
|
1226 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
211ac836b6a0
{090731-00} Fixes problem with Name & Settings window, cleans code.
sirebral
parents:
10
diff
changeset
|
1227 except: pass |
10
5df1340bda13
Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
sirebral
parents:
4
diff
changeset
|
1228 |
18 | 1229 @debugging |
10
5df1340bda13
Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
sirebral
parents:
4
diff
changeset
|
1230 def OnExit(self): |
5df1340bda13
Big patch! Linux GUI, Fetching Dict., Init2, Streaming lining.
sirebral
parents:
4
diff
changeset
|
1231 self.OnExit_CleanUp() |
4
4b93aa8c46a2
Patch to main. Changes About Dialog and removes approot files which hurt location
sirebral
parents:
0
diff
changeset
|
1232 #Exit |
18 | 1233 logger.debug("Main Application Exit\n\n") |