Mercurial > traipse
annotate orpg/mapper/grid.py @ 34:1fb663829ef6 ornery-orc
Traipse 'OpenRPG' {100504-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
http://traipse.assembla.com/wiki/show/traipse/Patch-2
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
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date | Tue, 04 May 2010 10:43:29 -0500 |
parents | ff154cf3350c |
children | d02e9197c066 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/gird.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
28 | 24 # $Id: grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: |
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27 # |
28 | 28 __version__ = "$Id: grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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29 |
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30 from base import * |
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31 from isometric import * |
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32 from miniatures import SNAPTO_ALIGN_CENTER |
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33 from miniatures import SNAPTO_ALIGN_TL |
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34 from math import floor |
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35 |
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36 # Grid mode constants |
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37 GRID_RECTANGLE = 0 |
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38 GRID_HEXAGON = 1 |
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39 GRID_ISOMETRIC = 2 |
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40 LINE_NONE = 0 |
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41 LINE_DOTTED = 1 |
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42 LINE_SOLID = 2 |
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43 RATIO_DEFAULT = 2.0 |
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44 |
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45 ##----------------------------- |
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46 ## grid layer |
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47 ##----------------------------- |
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48 class grid_layer(layer_base): |
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49 |
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50 def __init__(self, canvas): |
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51 layer_base.__init__(self) |
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52 self.canvas = canvas |
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53 self.iso_ratio = RATIO_DEFAULT #2:1 isometric ratio |
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54 self.mapscale = 1.0 |
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55 self.unit_size = 100 |
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56 self.unit_size_y = 100 |
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57 #unit_widest and unit_offset are for the Hex Grid only. |
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58 #These are mathematics to figure out the exact center of the hex |
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59 self.unit_widest = 100 |
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60 self.unit_offset = 100 |
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61 #size_ratio is the size ajustment for Hex and ISO to make them more accurate |
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62 self.size_ratio = 1.5 |
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63 self.snap = True |
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64 self.color = wx.BLACK# = color.Get() |
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65 #self.color = cmpColour(r,g,b) |
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66 self.r_h = RGBHex() |
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67 self.mode = GRID_RECTANGLE |
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68 self.line = LINE_NONE |
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69 # Keep logic for different modes in different functions |
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70 self.grid_hit_test = self.grid_hit_test_rect |
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71 self.get_top_corner = self.get_top_corner_rect |
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72 self.layerDraw = self.draw_rect |
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73 self.isUpdated = True |
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74 |
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75 def get_unit_size(self): |
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76 return self.unit_size |
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77 |
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78 def get_iso_ratio(self): |
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79 return self.iso_ratio |
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80 |
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81 def get_mode(self): |
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82 return self.mode |
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83 |
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84 def get_color(self): |
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85 return self.color |
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86 |
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87 def get_line_type(self): |
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88 return self.line |
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89 |
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90 def is_snap(self): |
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91 return self.snap |
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92 |
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93 def get_snapped_to_pos(self, pos, snap_to_align, mini_width, mini_height): |
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94 grid_pos = self.grid_hit_test(pos) |
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95 if grid_pos is not None: |
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96 topLeft = self.get_top_corner(grid_pos)# get the top corner for this grid cell |
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97 if snap_to_align == SNAPTO_ALIGN_CENTER: |
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98 if self.mode == GRID_HEXAGON: |
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99 x = topLeft.x + (((self.unit_size/1.75) - mini_width) /2) |
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100 y = topLeft.y + ((self.unit_size - mini_height) /2) |
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101 elif self.mode == GRID_ISOMETRIC: |
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102 x = (topLeft.x)-(mini_width/2) |
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103 y = (topLeft.y)-(mini_height) |
28 | 104 else: # GRID_RECTANGLE |
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105 x = topLeft.x + ((self.unit_size - mini_width) / 2) |
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106 y = topLeft.y + ((self.unit_size_y - mini_height) /2) |
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107 else: |
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108 x = topLeft.x |
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109 y = topLeft.y |
18 | 110 return cmpPoint(int(x),int(y)) # Set the pos attribute |
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111 else: return cmpPoint(int(pos.x),int(pos.y)) |
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112 |
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113 def set_rect_mode(self): |
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114 "switch grid to rectangular mode" |
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115 self.mode = GRID_RECTANGLE |
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116 self.grid_hit_test = self.grid_hit_test_rect |
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117 self.get_top_corner = self.get_top_corner_rect |
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118 self.layerDraw = self.draw_rect |
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119 self.unit_size_y = self.unit_size |
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120 |
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121 def set_hex_mode(self): |
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122 "switch grid to hexagonal mode" |
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123 self.mode = GRID_HEXAGON |
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124 self.grid_hit_test = self.grid_hit_test_hex |
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125 self.get_top_corner = self.get_top_corner_hex |
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126 self.layerDraw = self.draw_hex |
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127 self.unit_size_y = self.unit_size |
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128 self.unit_offset = sqrt(pow((self.unit_size/self.size_ratio ),2)-pow((self.unit_size/2),2)) |
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129 self.unit_widest = (self.unit_offset*2)+(self.unit_size/self.size_ratio ) |
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130 |
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131 def set_iso_mode(self): |
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132 "switch grid to hexagonal mode" |
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133 self.mode = GRID_ISOMETRIC |
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134 self.grid_hit_test = self.grid_hit_test_iso |
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135 self.get_top_corner = self.get_top_corner_iso |
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136 self.layerDraw = self.draw_iso |
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137 self.unit_size_y = self.unit_size |
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138 |
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139 def set_line_none(self): |
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140 "switch to no line mode for grid" |
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141 self.line = LINE_NONE |
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142 |
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143 def set_line_dotted(self): |
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144 "switch to dotted line mode for grid" |
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145 self.line = LINE_DOTTED |
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146 |
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147 def set_line_solid(self): |
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148 "switch to solid line mode for grid" |
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149 self.line = LINE_SOLID |
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150 |
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151 def grid_hit_test_rect(self,pos): |
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152 "return grid pos (w,h) on rect map from pos" |
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153 if self.unit_size and self.snap: return cmpPoint(int(pos.x/self.unit_size), int(pos.y/self.unit_size)) |
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154 else: return None |
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155 |
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156 def grid_hit_test_hex(self,pos): |
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157 "return grid pos (w,h) on hex map from pos" |
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158 if self.unit_size and self.snap: |
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159 # rectangular repeat patern is as follows (unit_size is the height of a hex) |
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160 hex_side = int(self.unit_size/1.75) |
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161 half_height = int(self.unit_size/2) |
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162 height = int(self.unit_size) |
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163 #_____ |
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164 # \ / |
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165 # \_____/ |
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166 # / \ |
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167 #_____/ \ |
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168 col = int(pos.x/(hex_side*1.5)) |
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169 row = int(pos.y/height) |
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170 (px, py) = (pos.x-(col*(hex_side*1.5)), pos.y-(row*height)) |
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171 # adjust for the odd columns' rows being staggered lower |
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172 if col % 2 == 1: |
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173 if py < half_height: |
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174 row = row - 1 |
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175 py = py + half_height |
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176 else: py = py - half_height |
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177 # adjust for top right corner |
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178 if (px * height - py * hex_side) > height * hex_side: |
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179 if col % 2 == 0: row = row - 1 |
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180 col = col + 1 |
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181 # adjust for bottom right corner |
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182 elif (px * height + py * hex_side) > 2 * height * hex_side: |
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183 if col%2==1: row = row + 1 |
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184 col = col + 1 |
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185 return cmpPoint(col, row) |
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186 else: return None |
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187 |
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188 def grid_hit_test_iso(self,pos): |
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189 "return grid pos (w,h) on isometric map from pos" |
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190 if self.unit_size and self.snap: |
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191 height = self.unit_size*self.size_ratio/self.iso_ratio |
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192 width = self.unit_size*self.size_ratio |
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193 iso_unit_size = height * width |
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194 # convert to isometric pos which has an origin of cell (0,0) |
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195 # x-ord increasing as you go up and right, y-ord increasing as you go down and right |
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196 # this is the transformation from grid co-ord to iso co-ords |
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197 iso_x = (pos.x*height) - (pos.y*width) + (iso_unit_size/2) |
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198 iso_y = (pos.x*height) + (pos.y*width) - (iso_unit_size/2) |
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199 # |
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200 # /\ |
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201 # / \ |
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202 #/ \ |
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203 #\ / |
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204 # \ / |
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205 # \/ |
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206 # so the exact isomorphic (0,0) is the left corner of the first (ie. top left) diamond |
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207 # this is at grid co-ordinate (0, height/2) |
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208 # the top corner of the first diamond is grid co-ord (width/2, 0) |
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209 # and therefore (per transformation above) is at iso co-ord (iso_unit_size, 0) |
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210 # the bottom corner of the first diamond is grid co-ord (width/2, height) |
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211 # and therefore (per transformation above) is at iso co-ord (0, iso_unit_size) |
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212 # the calculation is now as simple as the rectangle case, but using iso co-ords |
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213 return cmpPoint(floor(iso_x/iso_unit_size), floor(iso_y/iso_unit_size)) |
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214 else: return None |
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215 |
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216 def get_top_corner_iso(self, iso_pos): |
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217 "return upper left of a iso grid pos" |
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218 # for whatever reason the iso grid returns the center of the diamond for "top left corner" |
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219 if self.unit_size: |
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220 half_height = self.unit_size*self.size_ratio/(2*self.iso_ratio) |
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221 half_width = self.unit_size*self.size_ratio/2 |
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222 # convert back into grid co-ordinates of center of diamond |
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223 grid_x = (iso_pos.y*half_width) + (iso_pos.x*half_width) + half_width |
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224 grid_y = (iso_pos.y*half_height) - (iso_pos.x*half_height) + half_height |
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225 return cmpPoint(int(grid_x), int(grid_y)) |
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226 else: return None |
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227 |
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228 def get_top_corner_rect(self,grid_pos): |
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229 "return upper left of a rect grid pos" |
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230 if self.unit_size: return cmpPoint(grid_pos[0]*self.unit_size,grid_pos[1]*self.unit_size) |
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231 else: return None |
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232 |
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233 def get_top_corner_hex(self,grid_pos): |
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234 "return upper left of a hex grid pos" |
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235 if self.unit_size: |
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236 # We can get our x value directly, y is trickier |
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237 temp_x = (((self.unit_size/1.75)*1.5)*grid_pos[0]) |
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238 temp_y = self.unit_size*grid_pos[1] |
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239 # On odd columns we have to slide down slightly |
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240 if grid_pos[0] % 2: |
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241 temp_y += self.unit_size/2 |
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242 return cmpPoint(temp_x,temp_y) |
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243 else: return None |
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244 |
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245 def set_grid(self, unit_size, snap, color, mode, line, ratio=None): |
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246 self.unit_size = unit_size |
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247 if ratio != None: self.iso_ratio = ratio |
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248 self.snap = snap |
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249 self.set_color(color) |
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250 self.SetMode(mode) |
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251 self.SetLine(line) |
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252 |
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253 def SetLine(self,line): |
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254 if line == LINE_NONE: self.set_line_none() |
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255 elif line == LINE_DOTTED: self.set_line_dotted() |
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256 elif line == LINE_SOLID: self.set_line_solid() |
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257 |
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258 def SetMode(self, mode): |
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259 if mode == GRID_RECTANGLE: self.set_rect_mode() |
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260 elif mode == GRID_HEXAGON: self.set_hex_mode() |
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261 elif mode == GRID_ISOMETRIC: self.set_iso_mode() |
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262 |
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263 def return_grid(self): |
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264 return self.canvas.size |
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265 |
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266 def set_color(self,color): |
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267 (r,g,b) = color.Get() |
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268 self.color = cmpColour(r,g,b) |
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269 |
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270 def draw_iso(self,dc,topleft,clientsize): |
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271 if not self.unit_size: return |
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272 if self.line == LINE_NONE: return |
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273 if self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) |
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274 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) |
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275 sz = self.canvas.size |
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276 |
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277 # Enable DC optimizations if available on a platform |
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278 dc.BeginDrawing() |
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279 |
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280 # create IsoGrid helper object |
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281 IG = IsoGrid(self.unit_size*self.size_ratio) |
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282 IG.Ratio(self.iso_ratio) |
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283 rows = int(min(clientsize[1]+topleft[1],sz[1])/IG.height) |
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284 cols = int(min(clientsize[0]+topleft[0],sz[0])/IG.width) |
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285 for y in range(rows+1): |
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286 for x in range(cols+1): |
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287 IG.BoundPlace((x*IG.width),(y*IG.height)) |
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288 x1,y1 = IG.Top() |
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289 x2,y2 = IG.Left() |
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290 dc.DrawLine(x1,y1,x2,y2) |
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291 x1,y1 = IG.Left() |
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292 x2,y2 = IG.Bottom() |
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293 dc.DrawLine(x1,y1,x2,y2) |
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294 x1,y1 = IG.Bottom() |
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295 x2,y2 = IG.Right() |
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296 dc.DrawLine(x1,y1,x2,y2) |
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297 x1,y1 = IG.Right() |
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298 x2,y2 = IG.Top() |
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299 dc.DrawLine(x1,y1,x2,y2) |
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300 # Enable DC optimizations if available on a platform |
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301 dc.EndDrawing() |
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302 dc.SetPen(wx.NullPen) |
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303 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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304 |
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305 def draw_rect(self,dc,topleft,clientsize): |
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306 if self.unit_size: |
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307 draw = 1 |
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308 # Enable pen/brush optimizations if available on a platform |
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309 if self.line == LINE_NONE: draw = 0 |
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310 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) |
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311 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) |
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312 if draw: |
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313 sz = self.canvas.size |
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314 # Enable DC optimizations if available on a platform |
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315 dc.BeginDrawing() |
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316 # Now, draw the map grid |
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317 x = 0 |
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318 s = self.unit_size |
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319 x = int(topleft[0]/s)*s |
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320 mx = min(clientsize[0]+topleft[0],sz[0]) |
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321 my = min(clientsize[1]+topleft[1],sz[1]) |
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322 while x < mx: |
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323 dc.DrawLine(x,topleft[1],x,my) |
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324 x += self.unit_size |
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325 y = 0 |
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326 y = int (topleft[1]/s)*s |
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327 while y < my: |
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328 dc.DrawLine(topleft[0],y,mx,y) |
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329 y += self.unit_size |
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330 # Enable DC optimizations if available on a platform |
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331 dc.EndDrawing() |
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332 dc.SetPen(wx.NullPen) |
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333 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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334 |
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335 def draw_hex(self,dc,topleft,clientsize): |
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336 if self.unit_size: |
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337 draw = 1 |
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338 # Enable pen/brush optimizations if available on a platform |
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339 if self.line == LINE_NONE: draw = 0 |
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340 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) |
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341 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) |
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342 if draw: |
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343 sz = self.canvas.size |
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344 x = 0 |
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345 A = self.unit_size/1.75 #Side Length |
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346 B = self.unit_size #The width between any two sides |
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347 D = self.unit_size/2 #The distance from the top to the middle of the hex |
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348 C = self.unit_size/3.5 #The distance from the point of the hex to the point where the top line starts |
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349 |
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350 # _____ |
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351 # / \ |
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352 # / \ |
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353 # \ / |
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354 # \_____/ |
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355 |
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356 startx=int(topleft[0]/(3*A))*(3*A) |
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357 starty=int(topleft[1]/B)*B |
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358 y = starty |
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359 mx = min(clientsize[0]+topleft[0],sz[0]) |
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360 my = min(clientsize[1]+topleft[1],sz[1]) |
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361 while y < my: |
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362 x = startx |
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363 lineArray = [] |
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364 while x < mx: |
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365 #The top / Bottom of the Hex |
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366 lineArray.append((x, y)) |
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367 lineArray.append((x+A, y)) |
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368 #The Right Top Side of the Hex |
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369 lineArray.append((x+A, y)) |
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370 lineArray.append((x+A+C, y+D)) |
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371 #The Right Bottom Side of the Hex |
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372 lineArray.append((x+A+C, y+D)) |
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373 lineArray.append((x+A, y+B)) |
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374 #The Top / of the Middle Hex |
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375 lineArray.append((x+A+C, y+D)) |
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376 lineArray.append((x+A+C+A, y+D)) |
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377 #The Left Bottom Side of the Hex |
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378 lineArray.append((x+A+C+A, y+D)) |
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379 lineArray.append((x+A+C+A+C, y+B)) |
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380 #The left Top Side of the Hex |
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381 lineArray.append((x+A+C+A, y+D)) |
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382 lineArray.append((x+A+C+A+C, y)) |
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383 x += A*3 |
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384 y += B |
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385 dc.DrawLines(lineArray) |
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386 dc.SetPen(wx.NullPen) |
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387 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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388 |
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389 def layerToXML(self,action = "update"): |
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390 xml_str = "<grid" |
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391 if self.color != None: |
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392 (red,green,blue) = self.color.Get() |
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393 hexcolor = self.r_h.hexstring(red, green, blue) |
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394 xml_str += " color='" + hexcolor + "'" |
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395 if self.unit_size != None: xml_str += " size='" + str(self.unit_size) + "'" |
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396 if self.iso_ratio != None: xml_str += " ratio='" + str(self.iso_ratio) + "'" |
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397 if self.snap != None: |
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398 if self.snap: xml_str += " snap='1'" |
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399 else: xml_str += " snap='0'" |
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400 if self.mode != None: xml_str+= " mode='" + str(self.mode) + "'" |
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401 if self.line != None: xml_str+= " line='" + str(self.line) + "'" |
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402 xml_str += "/>" |
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403 if (action == "update" and self.isUpdated) or action == "new": |
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404 self.isUpdated = False |
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405 return xml_str |
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406 else: return '' |
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407 |
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408 def layerTakeDOM(self, xml_dom): |
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409 if xml_dom.hasAttribute("color"): |
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410 r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) |
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411 self.set_color(cmpColour(r,g,b)) |
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412 #backwards compatible with non-isometric map formated clients |
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413 ratio = RATIO_DEFAULT |
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414 if xml_dom.hasAttribute("ratio"): ratio = xml_dom.getAttribute("ratio") |
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415 if xml_dom.hasAttribute("mode"): |
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416 self.SetMode(int(xml_dom.getAttribute("mode"))) |
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417 if xml_dom.hasAttribute("size"): |
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418 self.unit_size = int(xml_dom.getAttribute("size")) |
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419 self.unit_size_y = self.unit_size |
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420 if xml_dom.hasAttribute("snap"): |
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421 if (xml_dom.getAttribute("snap") == 'True') or (xml_dom.getAttribute("snap") == "1"): self.snap = True |
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422 else: self.snap = False |
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423 if xml_dom.hasAttribute("line"): |
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424 self.SetLine(int(xml_dom.getAttribute("line"))) |