# HG changeset patch # User Eric Wing # Date 1317616899 25200 # Node ID 545ef703841883edd2c94a408fcd47e78ef753d0 # Parent b0b91cadc4842c1fabc4ec215fc175a4561cae27 Added initial template for iOS. It still doesn't work. I don't know how to add a library (not framework dependency). I think the library should be embedded in the template. For Mac, embedding the framework in the template might be a good idea too, but I don't know how to embed that either. And I don't know how to access the copy bundle phase to copy the framework into the app bundle. diff -r b0b91cadc484 -r 545ef7038418 SDL 1.3 iOS Application.xctemplate/Default.png Binary file SDL 1.3 iOS Application.xctemplate/Default.png has changed diff -r b0b91cadc484 -r 545ef7038418 SDL 1.3 iOS Application.xctemplate/TemplateInfo.plist --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 iOS Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:41:39 2011 -0700 @@ -0,0 +1,89 @@ + + + + + Ancestors + + org.libsdl.SDLApplicationBase + com.apple.dt.unit.iPhoneBase + + Identifier + org.libsdl.SDL13ApplicationiOS + Kind + Xcode.Xcode3.ProjectTemplateUnitKind + Targets + + + Frameworks + + UIKit + Foundation + AudioToolbox + QuartzCore + OpenGLES + CoreGraphics + + BuildPhases + + + Class + Sources + + + Class + Frameworks + + + Class + Resources + + + Configurations + + Debug + + COPY_PHASE_STRIP + NO + GCC_DYNAMIC_NO_PIC + NO + + Release + + COPY_PHASE_STRIP + YES + + + ProductType + com.apple.product-type.application + SharedSettings + + + + Concrete + + Definitions + + main.c + + Group + Supporting Files + Path + main.c + + Default.png + + Group + Resources + Path + Default.png + + + Nodes + + main.c + Default.png + + Description + This template provides a starting point for an application that uses SDL 1.3 for iOS. + + diff -r b0b91cadc484 -r 545ef7038418 SDL 1.3 iOS Application.xctemplate/main.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 iOS Application.xctemplate/main.c Sun Oct 02 21:41:39 2011 -0700 @@ -0,0 +1,98 @@ +/* + * rectangles.c + * written by Holmes Futrell + * use however you want + */ + +#include "SDL.h" +#include + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 480 + +int +randomInt(int min, int max) +{ + return min + rand() % (max - min + 1); +} + +void +render(SDL_Renderer *renderer) +{ + + Uint8 r, g, b; + + /* Clear the screen */ + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + + /* Come up with a random rectangle */ + SDL_Rect rect; + rect.w = randomInt(64, 128); + rect.h = randomInt(64, 128); + rect.x = randomInt(0, SCREEN_WIDTH); + rect.y = randomInt(0, SCREEN_HEIGHT); + + /* Come up with a random color */ + r = randomInt(50, 255); + g = randomInt(50, 255); + b = randomInt(50, 255); + SDL_SetRenderDrawColor(renderer, r, g, b, 255); + + /* Fill the rectangle in the color */ + SDL_RenderFillRect(renderer, &rect); + + /* update screen */ + SDL_RenderPresent(renderer); +} + +int +main(int argc, char *argv[]) +{ + + SDL_Window *window; + SDL_Renderer *renderer; + int done; + SDL_Event event; + + /* initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Could not initialize SDL\n"); + return 1; + } + + /* seed random number generator */ + srand(time(NULL)); + + /* create window and renderer */ + window = + SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, + SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); + if (!window) { + printf("Could not initialize Window\n"); + return 1; + } + + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + printf("Could not create renderer\n"); + return 1; + } + + /* Enter render loop, waiting for user to quit */ + done = 0; + while (!done) { + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + done = 1; + } + } + render(renderer); + SDL_Delay(1); + } + + /* shutdown SDL */ + SDL_Quit(); + + return 0; +}