Tue, 16 Sep 2014 17:48:58 +0600 |
Ritor1 |
for ACTOR_
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Mon, 15 Sep 2014 17:30:29 +0600 |
Ritor1 |
Слияние
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Mon, 15 Sep 2014 17:30:19 +0600 |
Ritor1 |
BelongsToSupertype() clear
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Fri, 12 Sep 2014 22:12:51 +0600 |
Ritor1 |
use_d3d11
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Fri, 12 Sep 2014 18:05:26 +0600 |
Ritor1 |
two_handed_left_fist
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Thu, 11 Sep 2014 17:30:59 +0600 |
Ritor1 |
.
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Thu, 11 Sep 2014 17:26:30 +0600 |
Ritor1 |
Слияние
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Thu, 11 Sep 2014 17:26:19 +0600 |
Ritor1 |
in LoadTextureFromLOD() func
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Sun, 07 Sep 2014 01:36:04 +0200 |
Grumpy7 |
simplified SpriteObject::Create
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Sun, 07 Sep 2014 01:35:33 +0200 |
Grumpy7 |
Changed ternary operators to else-if chain for INPUT_CastReady
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Sat, 06 Sep 2014 21:45:26 +0200 |
Grumpy7 |
Fixing dereferencing of an integer instead of a pointer to it
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Sat, 06 Sep 2014 20:52:46 +0200 |
Grumpy7 |
Fixing arrows not being drawn for 2nd player char
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Sun, 24 Aug 2014 22:27:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for MVS 2012
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Fri, 22 Aug 2014 17:41:25 +0600 |
Ritor1 |
KEY_ALL_ACCESS
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Fri, 22 Aug 2014 11:07:07 +0600 |
Ritor1 |
Слияние
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Fri, 22 Aug 2014 11:06:51 +0600 |
Ritor1 |
WAVE_FORMAT
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Thu, 21 Aug 2014 23:28:48 +0200 |
Grumpy7 |
Merge
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Thu, 21 Aug 2014 23:27:15 +0200 |
Grumpy7 |
Fixing missing spell descriptions
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Thu, 21 Aug 2014 21:26:47 +0100 |
zipi |
mistake in goto cleaning
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Thu, 21 Aug 2014 11:24:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
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Tue, 19 Aug 2014 23:25:45 +0100 |
zipi |
Indoor.cpp goto cleaning fixed
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Tue, 19 Aug 2014 22:33:23 +0100 |
zipi |
backing out of previous commit for Indoor.cpp
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Mon, 18 Aug 2014 18:17:20 +0100 |
zipi |
goto cleaning
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Mon, 18 Aug 2014 22:24:00 +0600 |
Ritor1 |
VS 2010 filters
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Mon, 18 Aug 2014 18:28:53 +0600 |
Ritor1 |
for_refactoring
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Mon, 18 Aug 2014 13:11:39 +0600 |
Ritor1 |
use_MMT
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Mon, 18 Aug 2014 11:26:34 +0600 |
Ritor1 |
bool use_MMT = false;
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Sun, 17 Aug 2014 20:58:38 +0100 |
zipi |
mistake in previous commit
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Sun, 17 Aug 2014 20:34:56 +0100 |
zipi |
project and filter
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Sun, 17 Aug 2014 20:23:06 +0100 |
zipi |
cleaning project part 3
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