Thu, 21 May 2015 01:50:59 +0200 |
a.parshin |
Few constants changed into enum values
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Wed, 20 May 2015 21:05:07 +0200 |
a.parshin |
big spell fx overhaul
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Wed, 20 May 2015 15:12:33 +0200 |
a.parshin |
Party, items and stuff are abstracted from savegame file representation
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Wed, 20 May 2015 00:56:07 +0200 |
a.parshin |
.
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Tue, 19 May 2015 22:00:56 +0200 |
a.parshin |
Saving & loading works from both main menu and game
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Sun, 17 May 2015 22:42:13 +0600 |
Ritor1 |
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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Thu, 14 May 2015 19:29:28 +0600 |
Ritor1 |
for VS2012
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Thu, 14 May 2015 19:16:21 +0600 |
Ritor1 |
Слияние
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Thu, 14 May 2015 19:16:08 +0600 |
Ritor1 |
.
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Wed, 13 May 2015 20:09:12 +0600 |
Ritor1 |
Слияние
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Wed, 13 May 2015 20:09:00 +0600 |
Ritor1 |
.
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Thu, 14 May 2015 11:03:14 +0200 |
a.parshin |
Shooting bow sound & stats word wrap
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Thu, 14 May 2015 10:34:40 +0200 |
a.parshin |
ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
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Wed, 13 May 2015 11:31:58 +0200 |
a.parshin |
Game Main Menu separated from Game logic
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