Wed, 08 Jan 2014 15:01:58 +0600 |
Ritor1 |
SortByScreenSpaceX and SortByScreenSpaceY for Vis fix
|
Tue, 07 Jan 2014 22:15:45 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
|
Mon, 06 Jan 2014 22:46:11 +0600 |
Ritor1 |
FACE_PRESSURE_PLATE
|
Mon, 06 Jan 2014 20:01:21 +0600 |
Ritor1 |
restore broken filters
|
Mon, 06 Jan 2014 19:29:59 +0600 |
Ritor1 |
Слияние
|
Mon, 06 Jan 2014 19:29:01 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
|
Mon, 06 Jan 2014 17:32:17 +0600 |
Ritor1 |
face_attrib for VIS
|
Thu, 02 Jan 2014 18:25:42 +0000 |
zipi |
some code cleaning in video playing, loops play but there is a memory leak
|
Thu, 02 Jan 2014 17:57:09 +0600 |
Ritor1 |
Слияние
|
Thu, 02 Jan 2014 17:56:55 +0600 |
Ritor1 |
drawing items in the dragon's cave and GetFloorLevel for BModels
|
Thu, 02 Jan 2014 09:11:28 +0600 |
Ritor1 |
Слияние
|
Thu, 02 Jan 2014 09:11:01 +0600 |
Ritor1 |
1
|
Wed, 01 Jan 2014 13:43:09 +0000 |
zipi |
libavcodec playing movies and houses, loops not working yet
|
Tue, 31 Dec 2013 23:03:01 +0600 |
Ritor1 |
Merge
|
Tue, 31 Dec 2013 23:02:08 +0600 |
Ritor1 |
Arena works
|
Tue, 31 Dec 2013 14:52:14 +0000 |
zipi |
preparation for libavcodec
|
Tue, 31 Dec 2013 16:26:08 +0600 |
Ritor1 |
screenshot
|
Sun, 29 Dec 2013 01:26:15 +0600 |
Ritor1 |
SavePCXScreenshot() continue
|
Sat, 28 Dec 2013 16:49:21 +0600 |
Ritor1 |
savegame screenshot fix
|
Sat, 28 Dec 2013 13:13:54 +0600 |
Ritor1 |
Слияние
|
Sat, 28 Dec 2013 13:12:52 +0600 |
Ritor1 |
LoadPCXFile
|
Sat, 28 Dec 2013 00:32:08 +0600 |
Ritor1 |
Savegame_screenshot continue
|
Fri, 27 Dec 2013 17:52:31 +0600 |
Ritor1 |
Screenshot continue
|
Thu, 26 Dec 2013 22:58:54 +0000 |
zipi |
fix for previous commit load error
|
Thu, 26 Dec 2013 22:46:49 +0000 |
zipi |
house animations working
|
Fri, 27 Dec 2013 01:28:48 +0600 |
Ritor1 |
GAME_STATE_CHANGE_LOCATION
|
Thu, 26 Dec 2013 00:19:49 +0600 |
Ritor1 |
sky for snow
|
Wed, 25 Dec 2013 17:42:19 +0600 |
Ritor1 |
for snow in house
|
Wed, 25 Dec 2013 17:20:02 +0600 |
Ritor1 |
Snow
|
Tue, 24 Dec 2013 22:41:25 +0600 |
Ritor1 |
DrawOutdoorSkyD3D fix and cleaned
|
Tue, 24 Dec 2013 17:32:33 +0600 |
Ritor1 |
sky continue
|
Mon, 23 Dec 2013 23:39:26 +0600 |
Ritor1 |
Merge
|
Mon, 23 Dec 2013 23:38:51 +0600 |
Ritor1 |
mm7_4-6 cleaned
|
Mon, 23 Dec 2013 15:18:16 +0100 |
Grumpy7 |
Merge
|
Mon, 23 Dec 2013 15:17:50 +0100 |
Grumpy7 |
Fixing hireling prices
|
Mon, 23 Dec 2013 17:30:22 +0600 |
Ritor1 |
_42FB5C_check_spell cleaned
|
Mon, 23 Dec 2013 00:48:53 +0600 |
Ritor1 |
SoundVolume options
|
Sat, 21 Dec 2013 23:33:36 +0600 |
Ritor1 |
PlaySound() source_x
|
Sat, 21 Dec 2013 01:03:54 +0600 |
Ritor1 |
Merge
|
Sat, 21 Dec 2013 01:03:45 +0600 |
Ritor1 |
pSounds[20] error and GetSkillIdxByOrder(2) != 37 //37 - None(Нет)
|
Fri, 20 Dec 2013 01:46:23 +0100 |
Grumpy7 |
including my proj file to ignore list
|
Fri, 20 Dec 2013 01:28:39 +0100 |
Grumpy7 |
Merge
|
Fri, 20 Dec 2013 01:25:52 +0100 |
Grumpy7 |
sub_427769_spell to sub_427769_isSpellQuickCastableOnShiftClick
|
Fri, 20 Dec 2013 00:37:39 +0600 |
Ritor1 |
PlaySound() blv_door and other sounds
|
Thu, 19 Dec 2013 00:55:16 +0600 |
Ritor1 |
PlaySound() continue
|
Wed, 18 Dec 2013 17:33:04 +0600 |
Ritor1 |
UpdateSounds()
|
Tue, 17 Dec 2013 23:11:49 +0600 |
Ritor1 |
stru_AA1058[i]._494836() continue
|
Tue, 17 Dec 2013 21:34:20 +0600 |
Ritor1 |
RasterLine2D, DIALOGUE_EVT_A etc.
|
Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
|
Fri, 13 Dec 2013 22:19:56 +0600 |
Ritor1 |
Dialogue option selection is frozen fix
|
Fri, 13 Dec 2013 17:46:37 +0600 |
Ritor1 |
pCurrentPosActiveItem
|
Fri, 13 Dec 2013 16:10:36 +0600 |
Ritor1 |
Popup window in MainMenu not shown
|
Fri, 13 Dec 2013 11:51:51 +0600 |
Ritor1 |
Minimap fix
|
Fri, 13 Dec 2013 01:21:07 +0600 |
Ritor1 |
RasterLine2D fix
|
Thu, 12 Dec 2013 21:44:02 +0600 |
Ritor1 |
Merge
|
Thu, 12 Dec 2013 21:42:18 +0600 |
Ritor1 |
m
|
Thu, 12 Dec 2013 18:07:08 +0600 |
Ritor1 |
RasterLine2D (continue)
|
Thu, 12 Dec 2013 13:55:42 +0600 |
Ritor1 |
enums and BLV_UpdateDoors()
|
Thu, 12 Dec 2013 09:28:05 +0600 |
Ritor1 |
Слияние
|
Thu, 12 Dec 2013 09:27:55 +0600 |
Ritor1 |
m
|
Fri, 06 Dec 2013 11:14:39 +0600 |
Ritor1 |
Слияние
|
Fri, 06 Dec 2013 11:14:33 +0600 |
Ritor1 |
m
|
Wed, 11 Dec 2013 23:34:15 +0600 |
Ritor1 |
m
|
Wed, 11 Dec 2013 23:28:05 +0600 |
Ritor1 |
Слияние
|
Wed, 11 Dec 2013 23:12:54 +0600 |
Ritor1 |
Door_switch_animation
|
Sat, 07 Dec 2013 14:25:50 +0600 |
Ritor1 |
WalkSound
|
Fri, 06 Dec 2013 23:35:50 +0600 |
Ritor1 |
Merge
|
Fri, 06 Dec 2013 23:35:34 +0600 |
Ritor1 |
wakingsound and runingsound
|
Wed, 04 Dec 2013 00:45:18 +0600 |
Ritor1 |
Merge
|
Wed, 04 Dec 2013 00:45:10 +0600 |
Ritor1 |
m
|
Thu, 05 Dec 2013 23:31:48 +0400 |
Gloval |
smacker flags
|
Wed, 04 Dec 2013 23:35:44 +0400 |
Gloval |
fix transparent fonts
|
Wed, 04 Dec 2013 16:10:54 +0600 |
Ritor1 |
m
|
Wed, 04 Dec 2013 15:40:38 +0600 |
Ritor1 |
Слияние
|
Wed, 04 Dec 2013 15:40:27 +0600 |
Ritor1 |
ODM_GetFloorLevel() check height
|
Wed, 04 Dec 2013 09:13:48 +0400 |
Gloval |
more text fix
|
Wed, 04 Dec 2013 08:50:24 +0400 |
Gloval |
some text rendering fix
|
Tue, 03 Dec 2013 21:30:40 +0200 |
Nomad |
Merge
|
Tue, 03 Dec 2013 21:29:12 +0200 |
Nomad |
Merge
|
Tue, 03 Dec 2013 21:25:05 +0200 |
Nomad |
Minimap's drawing
|
Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
|
Tue, 03 Dec 2013 16:35:57 +0600 |
Ritor1 |
ODM_GetFloorLevel small fix
|
Tue, 03 Dec 2013 09:22:28 +0600 |
Ritor1 |
Слияние
|
Tue, 03 Dec 2013 09:22:24 +0600 |
Ritor1 |
inline LuaVM()
|
Mon, 02 Dec 2013 23:19:22 +0600 |
Ritor1 |
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
|
Mon, 02 Dec 2013 20:43:28 +0600 |
Ritor1 |
Merge
|
Mon, 02 Dec 2013 20:42:46 +0600 |
Ritor1 |
small fix
|
Mon, 02 Dec 2013 19:51:19 +0600 |
Ritor1 |
_494035_timed_effects__water_walking_damage__etc()
|
Mon, 02 Dec 2013 15:13:49 +0200 |
Nomad |
GAME_SETTINGS_* defines introduced
|
Mon, 02 Dec 2013 17:00:58 +0600 |
Ritor1 |
_493938_regenerate()
|
Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
|
Sun, 01 Dec 2013 20:14:32 +0600 |
Ritor1 |
Merge
|
Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
|
Sat, 30 Nov 2013 20:09:04 +0600 |
Ritor1 |
Merge
|
Sat, 30 Nov 2013 20:08:51 +0600 |
Ritor1 |
PlayerModule.swig
|
Sat, 30 Nov 2013 21:00:37 +0200 |
Nomad |
Player.swig
|
Fri, 29 Nov 2013 12:20:44 +0200 |
Nomad |
.
|
Fri, 29 Nov 2013 12:20:07 +0200 |
Nomad |
Moved implementation to cpp
|
Fri, 29 Nov 2013 09:45:35 +0600 |
Ritor1 |
Add LuaClass.h
|
Fri, 29 Nov 2013 01:16:48 +0600 |
Ritor1 |
LuaClass.h
|
Thu, 28 Nov 2013 21:49:06 +0600 |
Ritor1 |
Merge
|
Thu, 28 Nov 2013 21:48:40 +0600 |
Ritor1 |
for MVS 2012
|
Tue, 26 Nov 2013 18:45:08 +0600 |
Ritor1 |
Merge
|
Tue, 26 Nov 2013 18:45:03 +0600 |
Ritor1 |
GetRangedAttack
|
Thu, 28 Nov 2013 17:14:24 +0600 |
Ritor1 |
m
|
Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
|
Tue, 26 Nov 2013 17:49:42 +0600 |
Ritor1 |
int max_flight_height and GetCeilingHeight function
|
Mon, 25 Nov 2013 17:09:39 +0600 |
Ritor1 |
Слияние
|
Mon, 25 Nov 2013 16:44:53 +0600 |
Ritor1 |
swig.bat
|
Fri, 22 Nov 2013 13:54:38 +0600 |
Ritor1 |
Слияние
|
Fri, 22 Nov 2013 13:54:17 +0600 |
Ritor1 |
Add Log::Warning
|
Fri, 22 Nov 2013 23:28:02 +0600 |
Ritor1 |
Log::Warning
|
Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
|
Thu, 21 Nov 2013 14:08:35 +0200 |
Nomad |
Post-build Event to copy scripts from project dir to game dir.
|
Thu, 21 Nov 2013 15:16:25 +0600 |
Ritor1 |
.i rename
|
Wed, 20 Nov 2013 00:25:58 +0600 |
Ritor1 |
GetScriptFileLocation
|
Tue, 19 Nov 2013 20:23:42 +0600 |
Ritor1 |
UIControl module
|
Mon, 18 Nov 2013 20:17:37 +0600 |
Ritor1 |
Merge
|
Mon, 18 Nov 2013 20:17:24 +0600 |
Ritor1 |
Lua included
|
Mon, 18 Nov 2013 13:17:12 +0600 |
Ritor1 |
sudden drop in flight fix
|
Mon, 18 Nov 2013 10:07:24 +0600 |
Ritor1 |
Слияние
|
Mon, 18 Nov 2013 10:07:17 +0600 |
Ritor1 |
bool new_speed
|
Sun, 17 Nov 2013 23:46:35 +0600 |
Ritor1 |
pFloor->Ethereal()
|
Sun, 17 Nov 2013 23:26:44 +0600 |
Ritor1 |
History book fix
|
Sun, 17 Nov 2013 01:14:58 +0600 |
Ritor1 |
EVENT_Substract fix
|
Sat, 16 Nov 2013 00:02:24 +0600 |
Ritor1 |
substract item and AddItem for Alexis fix
|
Thu, 14 Nov 2013 17:25:09 +0600 |
Ritor1 |
ODM_ProcessPartyActions() continued refactoring
|
Wed, 13 Nov 2013 17:41:12 +0600 |
Ritor1 |
SOUND_WalkingOnTo3DModel
|
Mon, 11 Nov 2013 23:57:02 +0600 |
Ritor1 |
monster_info_distance_limit
|
Mon, 11 Nov 2013 22:03:16 +0600 |
Ritor1 |
WritePointedObjectStatusString() clear
|
Mon, 11 Nov 2013 21:01:54 +0600 |
Ritor1 |
WritePointedObjectStatusString() fix
|
Mon, 11 Nov 2013 19:05:44 +0600 |
Ritor1 |
ChestUI_WritePointedObjectStatusString() fix
|
Mon, 11 Nov 2013 17:37:38 +0600 |
Ritor1 |
WritePointedObjectStatusString(continue)2
|
Mon, 11 Nov 2013 09:36:52 +0600 |
Ritor1 |
Обращённый набор изменений слияния: 9dbc142fc8f7
|
Mon, 11 Nov 2013 09:17:08 +0600 |
Ritor1 |
Слияние
|
Thu, 07 Nov 2013 09:19:10 +0600 |
Ritor1 |
Слияние
|
Thu, 07 Nov 2013 09:18:58 +0600 |
Ritor1 |
DrawIndoorSky
|
Sun, 10 Nov 2013 23:08:20 +0600 |
Ritor1 |
WritePointedObjectStatusString(continue)
|
Sun, 10 Nov 2013 21:13:36 +0600 |
Ritor1 |
Merge
|
Sun, 10 Nov 2013 21:13:29 +0600 |
Ritor1 |
m
|
Sun, 10 Nov 2013 02:18:32 -0800 |
Grumpy7 |
fixing sprite sounds not playing
|
Sat, 09 Nov 2013 00:15:18 +0600 |
Ritor1 |
Footer text for items fix
|
Fri, 08 Nov 2013 12:46:51 +0000 |
zipi |
moving sub_4C023F constructor, after pRendererD3D initialization
|
Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
|
Wed, 06 Nov 2013 00:09:47 -0800 |
Grumpy7 |
Merge
|
Tue, 05 Nov 2013 20:42:54 -0800 |
Grumpy7 |
fixing game window not reacting after closing npc dialog
|
Tue, 05 Nov 2013 23:59:54 +0000 |
zipi |
DoGetHeightOnTerrain -1 signed fix
|
Tue, 05 Nov 2013 23:35:21 +0000 |
zipi |
RenderBillboardD3D initialization
|
Tue, 05 Nov 2013 22:07:34 +0000 |
zipi |
mistake in previous commit
|
Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
|
Tue, 05 Nov 2013 12:58:19 +0600 |
Ritor1 |
DrawIndoorSky() fix
|
Sun, 03 Nov 2013 22:42:37 +0600 |
Ritor1 |
Merge
|
Sun, 03 Nov 2013 22:42:25 +0600 |
Ritor1 |
DrawIndoorSky() continue
|
Sun, 03 Nov 2013 14:29:45 +0000 |
zipi |
sound id fix
|
Sun, 03 Nov 2013 13:33:37 +0000 |
zipi |
window style fix
|
Sun, 03 Nov 2013 11:46:52 +0000 |
zipi |
auto change color depth to 16 bit
|
Sun, 03 Nov 2013 10:31:01 +0000 |
zipi |
sync with git
|
Sun, 03 Nov 2013 01:25:54 -0800 |
Grumpy7 |
fixing incorrect item checked when dealing damage to monsters
|
Sun, 03 Nov 2013 01:20:06 -0800 |
Grumpy7 |
Merge
|
Sun, 03 Nov 2013 01:19:07 -0800 |
Grumpy7 |
char picking up item off by one fixed
|
Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
|
Sat, 02 Nov 2013 17:24:31 +0000 |
zipi |
Off-Hand <> Two-Handed error fixed
|
Sat, 02 Nov 2013 15:50:44 +0000 |
zipi |
Indoor viewport top fixed
|
Sat, 02 Nov 2013 12:33:57 +0000 |
zipi |
typo
|
Sat, 02 Nov 2013 12:16:48 +0000 |
zipi |
Multi-monitor support part1
|
Sat, 02 Nov 2013 10:14:14 +0000 |
zipi |
Added back window position saving
|
Fri, 01 Nov 2013 17:29:49 +0600 |
Ritor1 |
small fix
|
Fri, 01 Nov 2013 14:44:06 +0600 |
Ritor1 |
Слияние
|
Fri, 01 Nov 2013 14:43:54 +0600 |
Ritor1 |
DrawIndoorSky() continue
|
Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
|
Mon, 28 Oct 2013 22:16:42 -0700 |
Grumpy7 |
Fixing players not getting damaged by projectiles
|
Mon, 28 Oct 2013 20:29:53 -0700 |
Grumpy7 |
fixing wrong shape of element being enchanted in inventory
|
Mon, 28 Oct 2013 00:57:37 -0700 |
Grumpy7 |
saved game fix
|
Sat, 26 Oct 2013 01:50:35 -0700 |
Grumpy7 |
Fixing bug with itemSkillTypes
|
Sat, 26 Oct 2013 00:54:12 -0700 |
Grumpy7 |
fixing bug in starburst casting
|
Sat, 26 Oct 2013 00:41:13 -0700 |
Grumpy7 |
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
|
Sat, 26 Oct 2013 00:36:01 -0700 |
Grumpy7 |
stru319::_4273BB cleaned up
|
Sat, 26 Oct 2013 00:18:52 -0700 |
Grumpy7 |
Actor::special_ability_use_check moved to Actor and cleaned up
|
Sat, 26 Oct 2013 00:09:30 -0700 |
Grumpy7 |
Actor::_427102 to Actor::_427102_IsOkToCastSpell
|
Sat, 26 Oct 2013 00:06:07 -0700 |
Grumpy7 |
Actor::_427102 cleaned up
|
Fri, 25 Oct 2013 23:52:16 -0700 |
Grumpy7 |
Actor::_427102 changing cases to enum values
|
Fri, 25 Oct 2013 23:14:53 -0700 |
Grumpy7 |
moving stru319::_427102 to Actor::_427102
|
Fri, 25 Oct 2013 23:09:04 -0700 |
Grumpy7 |
Actor::LootActor cleaned up, fixed item looting not working
|
Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
|
Fri, 25 Oct 2013 11:23:34 -0700 |
Grumpy7 |
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
|
Fri, 25 Oct 2013 11:22:27 -0700 |
Grumpy7 |
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
|
Fri, 25 Oct 2013 11:22:01 -0700 |
Grumpy7 |
pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
|
Fri, 25 Oct 2013 11:21:37 -0700 |
Grumpy7 |
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
|
Fri, 25 Oct 2013 11:21:05 -0700 |
Grumpy7 |
pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
|
Fri, 25 Oct 2013 11:20:24 -0700 |
Grumpy7 |
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
|
Fri, 25 Oct 2013 11:19:41 -0700 |
Grumpy7 |
pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
|
Fri, 25 Oct 2013 11:19:01 -0700 |
Grumpy7 |
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
|
Fri, 25 Oct 2013 11:18:10 -0700 |
Grumpy7 |
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
|
Fri, 25 Oct 2013 11:17:25 -0700 |
Grumpy7 |
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
|
Fri, 25 Oct 2013 11:16:52 -0700 |
Grumpy7 |
pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
|
Fri, 25 Oct 2013 11:15:57 -0700 |
Grumpy7 |
pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
|
Fri, 25 Oct 2013 11:15:18 -0700 |
Grumpy7 |
pActorBuffs[9] to pActorBuffs[ACTOR_BUFF_BERSERK]
|
Fri, 25 Oct 2013 11:14:32 -0700 |
Grumpy7 |
pActorBuffs[8] to pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC]
|
Fri, 25 Oct 2013 11:13:15 -0700 |
Grumpy7 |
pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
|
Fri, 25 Oct 2013 11:12:18 -0700 |
Grumpy7 |
pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
|
Fri, 25 Oct 2013 11:11:31 -0700 |
Grumpy7 |
pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
|
Fri, 25 Oct 2013 11:10:44 -0700 |
Grumpy7 |
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
|
Fri, 25 Oct 2013 11:09:52 -0700 |
Grumpy7 |
pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
|
Fri, 25 Oct 2013 11:08:34 -0700 |
Grumpy7 |
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
|
Fri, 25 Oct 2013 11:07:52 -0700 |
Grumpy7 |
pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
|
Fri, 25 Oct 2013 00:51:32 -0700 |
Grumpy7 |
fixing inventory right click crash
|
Thu, 24 Oct 2013 23:22:46 -0700 |
Grumpy7 |
Merge
|
Thu, 24 Oct 2013 23:21:05 -0700 |
Grumpy7 |
Fixing game unplayable after enchanting
|
Thu, 24 Oct 2013 15:40:38 +0600 |
Ritor1 |
oh
|
Thu, 24 Oct 2013 15:31:22 +0600 |
Ritor1 |
Слияние
|
Thu, 24 Oct 2013 15:28:33 +0600 |
Ritor1 |
m
|
Thu, 24 Oct 2013 15:26:22 +0600 |
Ritor1 |
m
|
Thu, 24 Oct 2013 15:24:55 +0600 |
Ritor1 |
m
|
Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
|
Wed, 23 Oct 2013 23:15:08 -0700 |
Grumpy7 |
moving _4BBF61_summon_actor under Actor
|
Wed, 23 Oct 2013 21:21:48 -0700 |
Grumpy7 |
DamageMonsterFromParty cleanup finished
|
Wed, 23 Oct 2013 21:13:28 -0700 |
Grumpy7 |
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
|
Wed, 23 Oct 2013 21:10:11 -0700 |
Grumpy7 |
Fixing bug in Actor::AI_RangedAttack introduced by me
|
Wed, 23 Oct 2013 20:36:19 -0700 |
Grumpy7 |
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
|
Wed, 23 Oct 2013 19:13:07 -0700 |
Grumpy7 |
Merge
|
Wed, 23 Oct 2013 00:02:06 -0700 |
Grumpy7 |
DamageMonsterFromParty moved initial damage source logic to an if and a switch
|
Tue, 22 Oct 2013 23:18:41 -0700 |
Grumpy7 |
DamageMonsterFromParty removed LABEL_67
|
Tue, 22 Oct 2013 19:09:12 -0700 |
Grumpy7 |
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
|
Wed, 23 Oct 2013 15:46:05 +0200 |
Nomad |
Woops, debug stuff.
|
Wed, 23 Oct 2013 15:37:51 +0200 |
Nomad |
Merge
|
Wed, 23 Oct 2013 15:37:17 +0200 |
Nomad |
MSVS 2012 project file & some compilation warning fixes
|
Wed, 23 Oct 2013 17:30:14 +0600 |
Ritor1 |
rename DrawIndoorPolygonSky
|
Wed, 23 Oct 2013 17:13:23 +0600 |
Ritor1 |
DrawIndoorPolygonSky
|
Wed, 23 Oct 2013 15:27:25 +0600 |
Ritor1 |
mm7_1.cpp delete
|
Wed, 23 Oct 2013 12:49:25 +0600 |
Ritor1 |
GuildDialog fix and cleared
|
Wed, 23 Oct 2013 10:24:38 +0600 |
Ritor1 |
Tavern rest fix
|
Tue, 22 Oct 2013 18:55:37 -0700 |
Grumpy7 |
fixing monsters not attacking unless attacked
|
Tue, 22 Oct 2013 21:31:24 +0100 |
zipi |
sub_4BD8B5 converted to switch clause
|
Tue, 22 Oct 2013 23:42:46 +0600 |
Ritor1 |
LoadGame slots error fix
|
Tue, 22 Oct 2013 22:04:25 +0600 |
Ritor1 |
GameUI_MsgProc() movement
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Tue, 22 Oct 2013 17:36:12 +0600 |
Ritor1 |
Arena_SelectionFightLevel
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Tue, 22 Oct 2013 17:21:09 +0600 |
Ritor1 |
mm7_1.cpp remove
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Tue, 22 Oct 2013 15:52:30 +0600 |
Ritor1 |
Слияние
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Tue, 22 Oct 2013 15:52:01 +0600 |
Ritor1 |
which_player_to_attack rename and cleaning
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Tue, 22 Oct 2013 00:39:04 -0700 |
Grumpy7 |
Actor::GetDirectionInfo changed the signature to a less confusing one
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