Fri, 10 Jan 2014 17:42:57 +0600 |
Ritor1 |
Слияние
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Fri, 10 Jan 2014 17:42:37 +0600 |
Ritor1 |
GetItemBonusEnchantment
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Thu, 09 Jan 2014 17:29:17 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Wed, 08 Jan 2014 22:29:11 +0200 |
Nomad |
Cleaned some variables.
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Wed, 08 Jan 2014 17:25:34 +0600 |
Ritor1 |
SortVectors_x, SortVerticesByX and SortVerticesByY
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Wed, 08 Jan 2014 15:01:58 +0600 |
Ritor1 |
SortByScreenSpaceX and SortByScreenSpaceY for Vis fix
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Tue, 07 Jan 2014 22:15:45 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
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Mon, 06 Jan 2014 22:46:11 +0600 |
Ritor1 |
FACE_PRESSURE_PLATE
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Mon, 06 Jan 2014 20:01:21 +0600 |
Ritor1 |
restore broken filters
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Mon, 06 Jan 2014 19:29:59 +0600 |
Ritor1 |
Слияние
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Mon, 06 Jan 2014 19:29:01 +0600 |
Ritor1 |
ODM_ProcessPartyActions continue
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Mon, 06 Jan 2014 17:32:17 +0600 |
Ritor1 |
face_attrib for VIS
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Thu, 02 Jan 2014 18:25:42 +0000 |
zipi |
some code cleaning in video playing, loops play but there is a memory leak
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Thu, 02 Jan 2014 17:57:09 +0600 |
Ritor1 |
Слияние
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Thu, 02 Jan 2014 17:56:55 +0600 |
Ritor1 |
drawing items in the dragon's cave and GetFloorLevel for BModels
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Thu, 02 Jan 2014 09:11:28 +0600 |
Ritor1 |
Слияние
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Thu, 02 Jan 2014 09:11:01 +0600 |
Ritor1 |
1
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Wed, 01 Jan 2014 13:43:09 +0000 |
zipi |
libavcodec playing movies and houses, loops not working yet
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Tue, 31 Dec 2013 23:03:01 +0600 |
Ritor1 |
Merge
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Tue, 31 Dec 2013 23:02:08 +0600 |
Ritor1 |
Arena works
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Tue, 31 Dec 2013 14:52:14 +0000 |
zipi |
preparation for libavcodec
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Tue, 31 Dec 2013 16:26:08 +0600 |
Ritor1 |
screenshot
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Sun, 29 Dec 2013 01:26:15 +0600 |
Ritor1 |
SavePCXScreenshot() continue
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Sat, 28 Dec 2013 16:49:21 +0600 |
Ritor1 |
savegame screenshot fix
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Sat, 28 Dec 2013 13:13:54 +0600 |
Ritor1 |
Слияние
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Sat, 28 Dec 2013 13:12:52 +0600 |
Ritor1 |
LoadPCXFile
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Sat, 28 Dec 2013 00:32:08 +0600 |
Ritor1 |
Savegame_screenshot continue
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Fri, 27 Dec 2013 17:52:31 +0600 |
Ritor1 |
Screenshot continue
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Thu, 26 Dec 2013 22:58:54 +0000 |
zipi |
fix for previous commit load error
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Thu, 26 Dec 2013 22:46:49 +0000 |
zipi |
house animations working
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Fri, 27 Dec 2013 01:28:48 +0600 |
Ritor1 |
GAME_STATE_CHANGE_LOCATION
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Thu, 26 Dec 2013 00:19:49 +0600 |
Ritor1 |
sky for snow
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Wed, 25 Dec 2013 17:42:19 +0600 |
Ritor1 |
for snow in house
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Wed, 25 Dec 2013 17:20:02 +0600 |
Ritor1 |
Snow
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Tue, 24 Dec 2013 22:41:25 +0600 |
Ritor1 |
DrawOutdoorSkyD3D fix and cleaned
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Tue, 24 Dec 2013 17:32:33 +0600 |
Ritor1 |
sky continue
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Mon, 23 Dec 2013 23:39:26 +0600 |
Ritor1 |
Merge
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Mon, 23 Dec 2013 23:38:51 +0600 |
Ritor1 |
mm7_4-6 cleaned
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Mon, 23 Dec 2013 15:18:16 +0100 |
Grumpy7 |
Merge
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Mon, 23 Dec 2013 15:17:50 +0100 |
Grumpy7 |
Fixing hireling prices
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Mon, 23 Dec 2013 17:30:22 +0600 |
Ritor1 |
_42FB5C_check_spell cleaned
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Mon, 23 Dec 2013 00:48:53 +0600 |
Ritor1 |
SoundVolume options
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Sat, 21 Dec 2013 23:33:36 +0600 |
Ritor1 |
PlaySound() source_x
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Sat, 21 Dec 2013 01:03:54 +0600 |
Ritor1 |
Merge
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Sat, 21 Dec 2013 01:03:45 +0600 |
Ritor1 |
pSounds[20] error and GetSkillIdxByOrder(2) != 37 //37 - None(Нет)
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Fri, 20 Dec 2013 01:46:23 +0100 |
Grumpy7 |
including my proj file to ignore list
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Fri, 20 Dec 2013 01:28:39 +0100 |
Grumpy7 |
Merge
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Fri, 20 Dec 2013 01:25:52 +0100 |
Grumpy7 |
sub_427769_spell to sub_427769_isSpellQuickCastableOnShiftClick
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Fri, 20 Dec 2013 00:37:39 +0600 |
Ritor1 |
PlaySound() blv_door and other sounds
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Thu, 19 Dec 2013 00:55:16 +0600 |
Ritor1 |
PlaySound() continue
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Wed, 18 Dec 2013 17:33:04 +0600 |
Ritor1 |
UpdateSounds()
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Tue, 17 Dec 2013 23:11:49 +0600 |
Ritor1 |
stru_AA1058[i]._494836() continue
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Tue, 17 Dec 2013 21:34:20 +0600 |
Ritor1 |
RasterLine2D, DIALOGUE_EVT_A etc.
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Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
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Fri, 13 Dec 2013 22:19:56 +0600 |
Ritor1 |
Dialogue option selection is frozen fix
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Fri, 13 Dec 2013 17:46:37 +0600 |
Ritor1 |
pCurrentPosActiveItem
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Fri, 13 Dec 2013 16:10:36 +0600 |
Ritor1 |
Popup window in MainMenu not shown
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