Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 02:04:52 +0200 |
a.parshin |
.
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Sat, 09 May 2015 12:55:58 +0200 |
a.parshin |
.
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Sat, 09 May 2015 12:19:09 +0200 |
a.parshin |
Removed GammaControl
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Sat, 09 May 2015 11:29:44 +0200 |
a.parshin |
.hgignore
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Sat, 09 May 2015 11:29:28 +0200 |
a.parshin |
VS 2013 project
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Mon, 16 Feb 2015 00:48:08 +0600 |
Ritor1 |
DrawTextureIndexed() func
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Sun, 15 Feb 2015 23:39:07 +0600 |
Ritor1 |
For draw uPlayerCreationUI_ArrowAnim
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Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 23:10:30 +0600 |
Ritor1 |
Party creation arrow fix
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Sun, 23 Nov 2014 15:30:17 +0600 |
Ritor1 |
for light in indoor
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Mon, 13 Oct 2014 17:52:23 +0300 |
a.parshin |
excess pragma
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Mon, 13 Oct 2014 17:18:55 +0300 |
a.parshin |
GUIWindow::DrawText: cleaned
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Mon, 13 Oct 2014 16:14:07 +0300 |
a.parshin |
GUIWindow::DrawText: some cleanings
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Mon, 13 Oct 2014 14:58:54 +0300 |
a.parshin |
Party creation arrow fix
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Fri, 10 Oct 2014 19:23:27 +0300 |
a.parshin |
IRender c-tor
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 09 Oct 2014 23:33:36 +0300 |
a.parshin |
Hello from Direct3D 11 :)
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Thu, 09 Oct 2014 19:31:55 +0300 |
a.parshin |
Слияние
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Thu, 09 Oct 2014 19:30:22 +0300 |
a.parshin |
.
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Thu, 09 Oct 2014 22:02:47 +0600 |
Ritor1 |
MOVIE_JVC not crash
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Thu, 09 Oct 2014 16:37:17 +0300 |
a.parshin |
* error loading video when -novideo specified
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Thu, 09 Oct 2014 00:06:47 +0300 |
a.parshin |
d3d11 accepts RGBTexture
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Wed, 08 Oct 2014 22:32:54 +0600 |
Ritor1 |
"Necromancer Tavern 01"
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Thu, 02 Oct 2014 22:01:06 +0600 |
Ritor1 |
.
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Thu, 02 Oct 2014 21:16:27 +0600 |
Ritor1 |
LPWSTR wStr = new WCHAR[255]
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Thu, 02 Oct 2014 19:40:13 +0600 |
Ritor1 |
.
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