Thu, 24 Oct 2013 15:40:38 +0600 |
Ritor1 |
oh
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Thu, 24 Oct 2013 15:31:22 +0600 |
Ritor1 |
Слияние
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Thu, 24 Oct 2013 15:28:33 +0600 |
Ritor1 |
m
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Thu, 24 Oct 2013 15:26:22 +0600 |
Ritor1 |
m
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Thu, 24 Oct 2013 15:24:55 +0600 |
Ritor1 |
m
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Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
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Wed, 23 Oct 2013 23:15:08 -0700 |
Grumpy7 |
moving _4BBF61_summon_actor under Actor
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Wed, 23 Oct 2013 21:21:48 -0700 |
Grumpy7 |
DamageMonsterFromParty cleanup finished
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Wed, 23 Oct 2013 21:13:28 -0700 |
Grumpy7 |
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
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Wed, 23 Oct 2013 21:10:11 -0700 |
Grumpy7 |
Fixing bug in Actor::AI_RangedAttack introduced by me
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Wed, 23 Oct 2013 20:36:19 -0700 |
Grumpy7 |
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
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Wed, 23 Oct 2013 19:13:07 -0700 |
Grumpy7 |
Merge
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Wed, 23 Oct 2013 00:02:06 -0700 |
Grumpy7 |
DamageMonsterFromParty moved initial damage source logic to an if and a switch
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Tue, 22 Oct 2013 23:18:41 -0700 |
Grumpy7 |
DamageMonsterFromParty removed LABEL_67
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Tue, 22 Oct 2013 19:09:12 -0700 |
Grumpy7 |
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
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