Wed, 13 May 2015 01:33:20 +0200 |
a.parshin |
Load from MainMenu logic separated from MainMenu window
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Tue, 12 May 2015 12:03:30 +0200 |
a.parshin |
MainMenu rendering moved from event loop to respective window class
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Tue, 12 May 2015 11:28:22 +0200 |
a.parshin |
Chest UI refactored to a class
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Tue, 12 May 2015 11:07:32 +0200 |
a.parshin |
Rest & Spelbook refactored into class
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Tue, 12 May 2015 03:24:19 +0200 |
a.parshin |
All Books windows are refactored into respective classes
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Tue, 12 May 2015 01:45:31 +0200 |
a.parshin |
* SaveLoad
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Mon, 11 May 2015 17:45:02 +0200 |
a.parshin |
GameMenu logic moved to GUIWindow_GameMenu
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Mon, 11 May 2015 16:43:46 +0200 |
a.parshin |
TravelUI init logic moved to GUIWindow_Travel
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 02:04:52 +0200 |
a.parshin |
.
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Sat, 09 May 2015 12:55:58 +0200 |
a.parshin |
.
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Sat, 09 May 2015 12:19:09 +0200 |
a.parshin |
Removed GammaControl
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Sat, 09 May 2015 11:29:44 +0200 |
a.parshin |
.hgignore
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Sat, 09 May 2015 11:29:28 +0200 |
a.parshin |
VS 2013 project
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Mon, 16 Feb 2015 00:48:08 +0600 |
Ritor1 |
DrawTextureIndexed() func
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Sun, 15 Feb 2015 23:39:07 +0600 |
Ritor1 |
For draw uPlayerCreationUI_ArrowAnim
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Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 23:10:30 +0600 |
Ritor1 |
Party creation arrow fix
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Sun, 23 Nov 2014 15:30:17 +0600 |
Ritor1 |
for light in indoor
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Mon, 13 Oct 2014 17:52:23 +0300 |
a.parshin |
excess pragma
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Mon, 13 Oct 2014 17:18:55 +0300 |
a.parshin |
GUIWindow::DrawText: cleaned
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