log

age author description
Sun, 28 Jul 2013 18:54:40 +0100 zipi more label cleaning 2
Sun, 28 Jul 2013 17:45:21 +0100 zipi more label cleaning
Sun, 28 Jul 2013 17:12:25 +0100 zipi more mm7_2 cleaning
Sun, 28 Jul 2013 16:34:52 +0100 zipi mm7_2.cpp cleaning
Sat, 27 Jul 2013 22:21:09 +0200 Nomad LevelDecoration::GetGlobalEvent
Sat, 27 Jul 2013 16:32:20 +0200 Nomad ChestUI_WritePointedObjectStatusString
Sat, 27 Jul 2013 16:09:00 +0200 Nomad UseNPCSkill
Sat, 27 Jul 2013 14:28:14 +0200 Nomad Harmondale falling under terrain fixed
Fri, 26 Jul 2013 23:35:34 +0200 Nomad +InitializaDialogueOptions
Fri, 26 Jul 2013 22:19:29 +0200 Nomad deleted stru220.h and stru220 (bezier terrain stuff)
Fri, 26 Jul 2013 21:16:51 +0200 Nomad Highlighted locations with "using uninitialized variable" warning.
Fri, 26 Jul 2013 18:11:36 +0600 Ritor1 FindSound
Tue, 23 Jul 2013 16:34:00 +0600 Ritor1 PlayerSpeechID and uSpeakingCharacter
Tue, 23 Jul 2013 15:41:45 +0600 Ritor1 Explosion Traps fix
Mon, 22 Jul 2013 15:23:43 +0600 Ritor1 RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Mon, 22 Jul 2013 14:49:12 +0600 Ritor1 ClearTextureList
Fri, 19 Jul 2013 17:22:49 +0600 Ritor1 m
Fri, 19 Jul 2013 17:21:40 +0600 Ritor1 CloseSpellBook and close SpellBookPage
Fri, 19 Jul 2013 12:50:44 +0600 Ritor1 Слияние
Fri, 19 Jul 2013 12:50:29 +0600 Ritor1 m
Thu, 18 Jul 2013 09:40:14 +0600 Ritor1 Слияние
Thu, 18 Jul 2013 09:40:05 +0600 Ritor1 m
Fri, 19 Jul 2013 09:42:03 +0200 Nomad Quick Spell fixed.
Thu, 18 Jul 2013 17:29:20 +0200 Nomad Research on #62
Thu, 18 Jul 2013 17:07:49 +0200 Nomad Fix to ticket #69 array_50A2B0 being accessed outside of bounds
Thu, 18 Jul 2013 16:51:35 +0200 Nomad Some LightmapBuilder renames.
Thu, 18 Jul 2013 16:11:57 +0200 Nomad More hardcoded UI colors moved to varibables.
Thu, 18 Jul 2013 14:43:06 +0200 Nomad .
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Thu, 18 Jul 2013 04:08:20 +0200 Nomad Messed with spell effects drawing a bit.
Wed, 17 Jul 2013 00:40:15 +0200 Grumpy7 Merge
Wed, 17 Jul 2013 00:39:37 +0200 Grumpy7 sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
Wed, 17 Jul 2013 00:29:58 +0200 Grumpy7 Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Wed, 17 Jul 2013 00:19:33 +0200 Grumpy7 Player::SelectPhrasesTransaction redone
Tue, 16 Jul 2013 23:35:40 +0200 Grumpy7 Player::AddItem and Player::AddItem2 fixed my bug
Tue, 16 Jul 2013 20:51:29 +0200 Grumpy7 changed a few member variables in Player to slightly less confusing names
Tue, 16 Jul 2013 00:40:01 +0200 Grumpy7 Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Tue, 16 Jul 2013 00:20:17 +0200 Grumpy7 Player::AddItem2, Player::CreateItemInInventory2 cleanup
Tue, 16 Jul 2013 14:26:13 +0600 Ritor1 small commentary
Tue, 16 Jul 2013 14:11:43 +0600 Ritor1 Слияние
Tue, 16 Jul 2013 14:11:35 +0600 Ritor1 m
Tue, 16 Jul 2013 11:05:52 +0200 Nomad Fixed portal culling at extreme angles.
Tue, 16 Jul 2013 11:55:46 +0600 Ritor1 Слияние
Tue, 16 Jul 2013 11:55:36 +0600 Ritor1 PortalFrustrum
Tue, 16 Jul 2013 00:00:05 +0200 Grumpy7 Merge
Mon, 15 Jul 2013 23:59:04 +0200 Grumpy7 Player::AddItem, Player::WearItem cleanup
Mon, 15 Jul 2013 17:09:48 +0600 Ritor1 Слияние
Mon, 15 Jul 2013 17:09:22 +0600 Ritor1 m
Mon, 15 Jul 2013 15:03:56 +0600 Ritor1 Слияние
Mon, 15 Jul 2013 15:03:40 +0600 Ritor1 GetPortalScreenCoord fix
Mon, 15 Jul 2013 08:20:28 +0400 Gloval Merge
Mon, 15 Jul 2013 08:18:35 +0400 Gloval Merge
Mon, 15 Jul 2013 08:18:11 +0400 Gloval te cleaning continue.
Mon, 15 Jul 2013 02:37:03 +0200 Grumpy7 Player::CreateItemInInventory small bugfix from previous change
Mon, 15 Jul 2013 02:34:52 +0200 Grumpy7 Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Mon, 15 Jul 2013 02:14:39 +0200 Grumpy7 Fixing an ancient bug in sub_421B2C_PlaceInInventory_or_DropPickedItem
Mon, 15 Jul 2013 00:57:06 +0200 Grumpy7 Player::CanFitItem refactored
Mon, 15 Jul 2013 00:42:50 +0200 Grumpy7 Condition checking functions slightly renamed, some final changes in Player::SetCondition
Sun, 14 Jul 2013 23:22:43 +0200 Grumpy7 Moved condition checking to a separate class, extracted it from player::SetCondition
Sat, 13 Jul 2013 21:36:35 +0200 Grumpy7 Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case