log

age author description
Thu, 14 May 2015 19:29:28 +0600 Ritor1 for VS2012
Thu, 14 May 2015 19:16:21 +0600 Ritor1 Слияние
Thu, 14 May 2015 19:16:08 +0600 Ritor1 .
Wed, 13 May 2015 20:09:12 +0600 Ritor1 Слияние
Wed, 13 May 2015 20:09:00 +0600 Ritor1 .
Thu, 14 May 2015 11:03:14 +0200 a.parshin Shooting bow sound & stats word wrap
Thu, 14 May 2015 10:34:40 +0200 a.parshin ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
Wed, 13 May 2015 11:31:58 +0200 a.parshin Game Main Menu separated from Game logic
Wed, 13 May 2015 02:20:05 +0200 a.parshin Party Creation UI logic separated from MainMenu
Wed, 13 May 2015 01:33:20 +0200 a.parshin Load from MainMenu logic separated from MainMenu window
Tue, 12 May 2015 12:03:30 +0200 a.parshin MainMenu rendering moved from event loop to respective window class
Tue, 12 May 2015 11:28:22 +0200 a.parshin Chest UI refactored to a class
Tue, 12 May 2015 11:07:32 +0200 a.parshin Rest & Spelbook refactored into class
Tue, 12 May 2015 03:24:19 +0200 a.parshin All Books windows are refactored into respective classes
Tue, 12 May 2015 01:45:31 +0200 a.parshin * SaveLoad
Mon, 11 May 2015 17:45:02 +0200 a.parshin GameMenu logic moved to GUIWindow_GameMenu
Mon, 11 May 2015 16:43:46 +0200 a.parshin TravelUI init logic moved to GUIWindow_Travel
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp
Sun, 10 May 2015 02:04:52 +0200 a.parshin .
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.
Sat, 09 May 2015 12:55:58 +0200 a.parshin .
Sat, 09 May 2015 12:19:09 +0200 a.parshin Removed GammaControl
Sat, 09 May 2015 11:29:44 +0200 a.parshin .hgignore
Sat, 09 May 2015 11:29:28 +0200 a.parshin VS 2013 project
Mon, 16 Feb 2015 00:48:08 +0600 Ritor1 DrawTextureIndexed() func
Sun, 15 Feb 2015 23:39:07 +0600 Ritor1 For draw uPlayerCreationUI_ArrowAnim
Mon, 09 Feb 2015 19:17:12 +0600 Ritor1 enum SOUND_