log

age author description
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 23:15:08 -0700 Grumpy7 moving _4BBF61_summon_actor under Actor
Wed, 23 Oct 2013 21:21:48 -0700 Grumpy7 DamageMonsterFromParty cleanup finished
Wed, 23 Oct 2013 21:13:28 -0700 Grumpy7 DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Wed, 23 Oct 2013 21:10:11 -0700 Grumpy7 Fixing bug in Actor::AI_RangedAttack introduced by me
Wed, 23 Oct 2013 20:36:19 -0700 Grumpy7 DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Wed, 23 Oct 2013 19:13:07 -0700 Grumpy7 Merge
Wed, 23 Oct 2013 00:02:06 -0700 Grumpy7 DamageMonsterFromParty moved initial damage source logic to an if and a switch
Tue, 22 Oct 2013 23:18:41 -0700 Grumpy7 DamageMonsterFromParty removed LABEL_67
Tue, 22 Oct 2013 19:09:12 -0700 Grumpy7 SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Wed, 23 Oct 2013 15:46:05 +0200 Nomad Woops, debug stuff.
Wed, 23 Oct 2013 15:37:51 +0200 Nomad Merge
Wed, 23 Oct 2013 15:37:17 +0200 Nomad MSVS 2012 project file & some compilation warning fixes
Wed, 23 Oct 2013 17:30:14 +0600 Ritor1 rename DrawIndoorPolygonSky
Wed, 23 Oct 2013 17:13:23 +0600 Ritor1 DrawIndoorPolygonSky
Wed, 23 Oct 2013 15:27:25 +0600 Ritor1 mm7_1.cpp delete
Wed, 23 Oct 2013 12:49:25 +0600 Ritor1 GuildDialog fix and cleared
Wed, 23 Oct 2013 10:24:38 +0600 Ritor1 Tavern rest fix
Tue, 22 Oct 2013 18:55:37 -0700 Grumpy7 fixing monsters not attacking unless attacked
Tue, 22 Oct 2013 21:31:24 +0100 zipi sub_4BD8B5 converted to switch clause
Tue, 22 Oct 2013 23:42:46 +0600 Ritor1 LoadGame slots error fix
Tue, 22 Oct 2013 22:04:25 +0600 Ritor1 GameUI_MsgProc() movement
Tue, 22 Oct 2013 17:36:12 +0600 Ritor1 Arena_SelectionFightLevel
Tue, 22 Oct 2013 17:21:09 +0600 Ritor1 mm7_1.cpp remove