log

age author description
Tue, 21 Jan 2014 16:37:23 +0600 Ritor1 autosave continue
Tue, 21 Jan 2014 00:59:21 +0600 Ritor1 savegame and loadgame continue
Mon, 20 Jan 2014 17:25:01 +0600 Ritor1 indoor cleaning continue
Mon, 20 Jan 2014 09:22:16 +0600 Ritor1 Слияние
Mon, 20 Jan 2014 09:22:09 +0600 Ritor1 m
Mon, 20 Jan 2014 00:02:22 +0600 Ritor1 small cleaning
Fri, 17 Jan 2014 22:44:57 +0600 Ritor1 Слияние
Thu, 16 Jan 2014 23:49:04 +0600 Ritor1 ODM_ProcessPartyActions continue
Fri, 17 Jan 2014 17:58:48 +0600 Ritor1 fixpoint_mul in different functions and others
Thu, 16 Jan 2014 17:34:48 +0600 Ritor1 isFileOpened
Thu, 16 Jan 2014 00:08:27 +0600 Ritor1 fixpoint_mul in ProcessPartyActions
Wed, 15 Jan 2014 17:35:41 +0600 Ritor1 fall_speed
Tue, 14 Jan 2014 17:29:20 +0600 Ritor1 ODM_ProcessPartyActions continue
Mon, 13 Jan 2014 17:32:00 +0600 Ritor1 remove TestClass.h
Mon, 13 Jan 2014 17:30:22 +0600 Ritor1 for 3DSoundProvider
Mon, 13 Jan 2014 14:31:25 +0600 Ritor1 uDefaultPartyHeight = 192
Fri, 10 Jan 2014 17:56:19 +0600 Ritor1 m
Fri, 10 Jan 2014 17:42:57 +0600 Ritor1 Слияние
Fri, 10 Jan 2014 17:42:37 +0600 Ritor1 GetItemBonusEnchantment
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Wed, 08 Jan 2014 17:25:34 +0600 Ritor1 SortVectors_x, SortVerticesByX and SortVerticesByY
Wed, 08 Jan 2014 15:01:58 +0600 Ritor1 SortByScreenSpaceX and SortByScreenSpaceY for Vis fix
Tue, 07 Jan 2014 22:15:45 +0600 Ritor1 ODM_ProcessPartyActions continue
Mon, 06 Jan 2014 22:46:11 +0600 Ritor1 FACE_PRESSURE_PLATE
Mon, 06 Jan 2014 20:01:21 +0600 Ritor1 restore broken filters
Mon, 06 Jan 2014 19:29:59 +0600 Ritor1 Слияние
Mon, 06 Jan 2014 19:29:01 +0600 Ritor1 ODM_ProcessPartyActions continue
Mon, 06 Jan 2014 17:32:17 +0600 Ritor1 face_attrib for VIS
Thu, 02 Jan 2014 18:25:42 +0000 zipi some code cleaning in video playing, loops play but there is a memory leak
Thu, 02 Jan 2014 17:57:09 +0600 Ritor1 Слияние
Thu, 02 Jan 2014 17:56:55 +0600 Ritor1 drawing items in the dragon's cave and GetFloorLevel for BModels
Thu, 02 Jan 2014 09:11:28 +0600 Ritor1 Слияние
Thu, 02 Jan 2014 09:11:01 +0600 Ritor1 1
Wed, 01 Jan 2014 13:43:09 +0000 zipi libavcodec playing movies and houses, loops not working yet
Tue, 31 Dec 2013 23:03:01 +0600 Ritor1 Merge
Tue, 31 Dec 2013 23:02:08 +0600 Ritor1 Arena works
Tue, 31 Dec 2013 14:52:14 +0000 zipi preparation for libavcodec
Tue, 31 Dec 2013 16:26:08 +0600 Ritor1 screenshot
Sun, 29 Dec 2013 01:26:15 +0600 Ritor1 SavePCXScreenshot() continue
Sat, 28 Dec 2013 16:49:21 +0600 Ritor1 savegame screenshot fix
Sat, 28 Dec 2013 13:13:54 +0600 Ritor1 Слияние
Sat, 28 Dec 2013 13:12:52 +0600 Ritor1 LoadPCXFile
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Fri, 27 Dec 2013 17:52:31 +0600 Ritor1 Screenshot continue
Thu, 26 Dec 2013 22:58:54 +0000 zipi fix for previous commit load error
Thu, 26 Dec 2013 22:46:49 +0000 zipi house animations working
Fri, 27 Dec 2013 01:28:48 +0600 Ritor1 GAME_STATE_CHANGE_LOCATION
Thu, 26 Dec 2013 00:19:49 +0600 Ritor1 sky for snow
Wed, 25 Dec 2013 17:42:19 +0600 Ritor1 for snow in house
Wed, 25 Dec 2013 17:20:02 +0600 Ritor1 Snow
Tue, 24 Dec 2013 22:41:25 +0600 Ritor1 DrawOutdoorSkyD3D fix and cleaned
Tue, 24 Dec 2013 17:32:33 +0600 Ritor1 sky continue