log

age author description
Mon, 09 Sep 2013 20:09:01 +0200 Nomad OnInventoryItemRightClick
Mon, 09 Sep 2013 17:17:53 +0200 Nomad Here and there cleanings.
Sun, 08 Sep 2013 19:16:37 +0600 Ritor1 BankDialog() cleaned
Sun, 08 Sep 2013 17:07:58 +0600 Ritor1 Слияние
Sun, 08 Sep 2013 17:07:47 +0600 Ritor1 m
Mon, 02 Sep 2013 18:49:26 +0600 Ritor1 Слияние
Mon, 02 Sep 2013 18:49:18 +0600 Ritor1 m
Sun, 08 Sep 2013 07:28:20 +0200 Grumpy7 Fixing compiler warnings
Sun, 08 Sep 2013 05:22:33 +0200 Grumpy7 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Sun, 08 Sep 2013 04:11:10 +0200 Grumpy7 undoing 1481
Sun, 08 Sep 2013 04:10:22 +0200 Grumpy7 fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Sun, 08 Sep 2013 03:27:10 +0200 Grumpy7 fixing compilation error
Sun, 08 Sep 2013 02:41:10 +0200 Grumpy7 splitting Player::WearsItem into two functions
Sun, 08 Sep 2013 01:23:37 +0200 Grumpy7 Merge
Sun, 08 Sep 2013 01:17:33 +0200 Grumpy7 Player::IsUnarmed fixing condition
Sun, 08 Sep 2013 01:03:04 +0200 Grumpy7 Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Sun, 08 Sep 2013 00:35:03 +0200 Grumpy7 Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Sat, 07 Sep 2013 23:06:13 +0200 Grumpy7 Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Sat, 07 Sep 2013 22:46:18 +0200 Nomad Merge
Sat, 07 Sep 2013 22:38:53 +0200 Nomad Some more cleaning
Sat, 07 Sep 2013 21:17:47 +0200 Grumpy7 Minor assert fixes in players.cpp
Sat, 07 Sep 2013 21:14:48 +0200 Grumpy7 Merge
Sat, 07 Sep 2013 21:00:02 +0200 Grumpy7 Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Sat, 07 Sep 2013 10:49:42 +0200 Grumpy7 Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Sat, 07 Sep 2013 10:04:37 +0200 Grumpy7 Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Sat, 07 Sep 2013 09:45:09 +0200 Grumpy7 Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Sat, 07 Sep 2013 09:16:55 +0200 Grumpy7 Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
Sat, 07 Sep 2013 08:17:49 +0200 Grumpy7 added a few artifacts to enum ITEM_TYPE
Sat, 07 Sep 2013 06:51:56 +0200 Grumpy7 Player::GetRangedDamageString fix + some small chnages
Sat, 07 Sep 2013 21:55:02 +0200 Nomad stru141 & misc cleaning
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Sat, 07 Sep 2013 15:20:57 +0200 Nomad stru149
Sat, 07 Sep 2013 13:26:15 +0200 Nomad Merge2
Sat, 07 Sep 2013 13:03:18 +0200 Nomad Merge
Sat, 07 Sep 2013 12:51:06 +0200 Nomad mm8 icons
Sat, 07 Sep 2013 05:23:16 +0200 Grumpy7 Merge
Sat, 07 Sep 2013 05:18:32 +0200 Grumpy7 Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Sat, 07 Sep 2013 05:06:15 +0200 Grumpy7 Player:GetSkillBonus cleanup, minor edits
Sat, 07 Sep 2013 05:01:12 +0200 Grumpy7 Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Sat, 07 Sep 2013 04:15:06 +0200 Grumpy7 Player:GetSkillBonus cleanup, undoing part of previous changeset to better track file modifications
Sat, 07 Sep 2013 04:13:22 +0200 Grumpy7 Player::GetSkillBonus continuing cleanup
Sat, 07 Sep 2013 02:42:54 +0200 Grumpy7 Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Fri, 06 Sep 2013 03:36:08 +0200 Grumpy7 Player::GetSkillBonus fixing indentation
Fri, 06 Sep 2013 16:32:08 +0200 yoctozepto Fix and clean aWinProc and related
Fri, 06 Sep 2013 16:43:54 +0600 Ritor1 m
Fri, 06 Sep 2013 16:42:32 +0600 Ritor1 Слияние
Fri, 06 Sep 2013 16:42:23 +0600 Ritor1 bountyHunting fix
Fri, 06 Sep 2013 09:29:17 +0200 yoctozepto Fix Vec3<T>::Normalize_float().
Fri, 06 Sep 2013 09:29:12 +0200 yoctozepto Clean Math.
Thu, 05 Sep 2013 18:05:50 +0600 Ritor1 UIHouses.cpp cleaning(continue)
Thu, 05 Sep 2013 13:31:15 +0600 Ritor1 Слияние
Thu, 05 Sep 2013 13:12:53 +0600 Ritor1 m
Thu, 05 Sep 2013 13:12:30 +0600 Ritor1 interaction_distance_limit for 3DModel in DrawStatusText
Wed, 04 Sep 2013 20:30:49 +0200 yoctozepto Style :-)
Wed, 04 Sep 2013 20:30:05 +0200 yoctozepto Oopsie :-)
Wed, 04 Sep 2013 20:24:16 +0200 yoctozepto Fixed #62
Wed, 04 Sep 2013 16:00:15 +0200 yoctozepto Clean CastSpellInfo. (2)
Wed, 04 Sep 2013 15:27:01 +0200 yoctozepto Fix size of byte_5111F6, it must include unk_511206 (as byte).
Wed, 04 Sep 2013 14:34:59 +0200 yoctozepto Clean CastSpellInfo. (1)
Tue, 03 Sep 2013 21:23:39 +0200 yoctozepto Fix assertion error when exiting Harmondale's castle. Possibly original bug.