log

age author description
Mon, 11 May 2015 17:45:02 +0200 a.parshin GameMenu logic moved to GUIWindow_GameMenu
Mon, 11 May 2015 16:43:46 +0200 a.parshin TravelUI init logic moved to GUIWindow_Travel
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp
Sun, 10 May 2015 02:04:52 +0200 a.parshin .
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.
Sat, 09 May 2015 12:55:58 +0200 a.parshin .
Sat, 09 May 2015 12:19:09 +0200 a.parshin Removed GammaControl
Sat, 09 May 2015 11:29:44 +0200 a.parshin .hgignore
Sat, 09 May 2015 11:29:28 +0200 a.parshin VS 2013 project
Mon, 16 Feb 2015 00:48:08 +0600 Ritor1 DrawTextureIndexed() func
Sun, 15 Feb 2015 23:39:07 +0600 Ritor1 For draw uPlayerCreationUI_ArrowAnim
Mon, 09 Feb 2015 19:17:12 +0600 Ritor1 enum SOUND_
Mon, 19 Jan 2015 23:10:30 +0600 Ritor1 Party creation arrow fix
Mon, 19 Jan 2015 22:39:03 +0600 Ritor1 Mobile light
Sun, 23 Nov 2014 15:30:17 +0600 Ritor1 for light in indoor
Mon, 13 Oct 2014 17:52:23 +0300 a.parshin excess pragma
Mon, 13 Oct 2014 17:18:55 +0300 a.parshin GUIWindow::DrawText: cleaned
Mon, 13 Oct 2014 16:14:07 +0300 a.parshin GUIWindow::DrawText: some cleanings
Mon, 13 Oct 2014 14:58:54 +0300 a.parshin Party creation arrow fix
Fri, 10 Oct 2014 19:23:27 +0300 a.parshin IRender c-tor
Fri, 10 Oct 2014 18:28:04 +0300 a.parshin Everything except game can use d3d11
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 09 Oct 2014 23:33:36 +0300 a.parshin Hello from Direct3D 11 :)
Thu, 09 Oct 2014 19:31:55 +0300 a.parshin Слияние
Thu, 09 Oct 2014 19:30:22 +0300 a.parshin .
Thu, 09 Oct 2014 22:02:47 +0600 Ritor1 MOVIE_JVC not crash
Thu, 09 Oct 2014 16:37:17 +0300 a.parshin * error loading video when -novideo specified