Sun, 06 Oct 2013 09:21:09 +0200 |
Grumpy7 |
Merge
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Sun, 06 Oct 2013 09:19:12 +0200 |
Grumpy7 |
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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Thu, 03 Oct 2013 09:35:51 +0200 |
Grumpy7 |
Player::AddVariable moving everything to a switch, cleaning up, finishing
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Thu, 03 Oct 2013 08:53:25 +0200 |
Grumpy7 |
Player::AddVariable adding helper functions
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Thu, 03 Oct 2013 08:32:59 +0200 |
Grumpy7 |
Player::AddVariable value capping done with calls to min, setplayerbuffanim and playsound contition variables removed
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Thu, 03 Oct 2013 08:06:29 +0200 |
Grumpy7 |
Player::AddVariable majority of labels
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Thu, 03 Oct 2013 07:35:20 +0200 |
Grumpy7 |
Player::AddVariable starting refactoring
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Fri, 04 Oct 2013 17:30:47 +0600 |
Ritor1 |
DrawBuildingsD3D cleared
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Thu, 03 Oct 2013 18:09:21 +0600 |
Ritor1 |
m
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Thu, 03 Oct 2013 18:08:18 +0600 |
Ritor1 |
Слияние
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Thu, 03 Oct 2013 18:07:55 +0600 |
Ritor1 |
BuildingVerticesClipping
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Thu, 03 Oct 2013 06:38:20 +0200 |
Grumpy7 |
Player.cpp cosmetics
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Thu, 03 Oct 2013 05:56:52 +0200 |
Grumpy7 |
Player::SetVariable finishing cleanup
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Thu, 03 Oct 2013 05:30:03 +0200 |
Grumpy7 |
Merge
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Thu, 03 Oct 2013 05:27:54 +0200 |
Grumpy7 |
Player::SetVariable moved most of the conditions into a switch
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