Wed, 04 Dec 2013 08:50:24 +0400 |
Gloval |
some text rendering fix
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Tue, 03 Dec 2013 21:30:40 +0200 |
Nomad |
Merge
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Tue, 03 Dec 2013 21:29:12 +0200 |
Nomad |
Merge
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Tue, 03 Dec 2013 21:25:05 +0200 |
Nomad |
Minimap's drawing
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Tue, 03 Dec 2013 16:35:57 +0600 |
Ritor1 |
ODM_GetFloorLevel small fix
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Tue, 03 Dec 2013 09:22:28 +0600 |
Ritor1 |
Слияние
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Tue, 03 Dec 2013 09:22:24 +0600 |
Ritor1 |
inline LuaVM()
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Mon, 02 Dec 2013 23:19:22 +0600 |
Ritor1 |
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
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Mon, 02 Dec 2013 20:43:28 +0600 |
Ritor1 |
Merge
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Mon, 02 Dec 2013 20:42:46 +0600 |
Ritor1 |
small fix
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Mon, 02 Dec 2013 19:51:19 +0600 |
Ritor1 |
_494035_timed_effects__water_walking_damage__etc()
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Mon, 02 Dec 2013 15:13:49 +0200 |
Nomad |
GAME_SETTINGS_* defines introduced
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Mon, 02 Dec 2013 17:00:58 +0600 |
Ritor1 |
_493938_regenerate()
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Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
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Sun, 01 Dec 2013 20:14:32 +0600 |
Ritor1 |
Merge
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Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
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Sat, 30 Nov 2013 20:09:04 +0600 |
Ritor1 |
Merge
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Sat, 30 Nov 2013 20:08:51 +0600 |
Ritor1 |
PlayerModule.swig
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Sat, 30 Nov 2013 21:00:37 +0200 |
Nomad |
Player.swig
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Fri, 29 Nov 2013 12:20:44 +0200 |
Nomad |
.
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Fri, 29 Nov 2013 12:20:07 +0200 |
Nomad |
Moved implementation to cpp
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Fri, 29 Nov 2013 09:45:35 +0600 |
Ritor1 |
Add LuaClass.h
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Fri, 29 Nov 2013 01:16:48 +0600 |
Ritor1 |
LuaClass.h
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