Sat, 07 Sep 2013 23:06:13 +0200 |
Grumpy7 |
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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Sat, 07 Sep 2013 22:46:18 +0200 |
Nomad |
Merge
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Sat, 07 Sep 2013 22:38:53 +0200 |
Nomad |
Some more cleaning
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Sat, 07 Sep 2013 21:17:47 +0200 |
Grumpy7 |
Minor assert fixes in players.cpp
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Sat, 07 Sep 2013 21:14:48 +0200 |
Grumpy7 |
Merge
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Sat, 07 Sep 2013 21:00:02 +0200 |
Grumpy7 |
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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Sat, 07 Sep 2013 10:49:42 +0200 |
Grumpy7 |
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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Sat, 07 Sep 2013 10:04:37 +0200 |
Grumpy7 |
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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Sat, 07 Sep 2013 09:45:09 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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Sat, 07 Sep 2013 09:16:55 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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Sat, 07 Sep 2013 08:17:49 +0200 |
Grumpy7 |
added a few artifacts to enum ITEM_TYPE
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Sat, 07 Sep 2013 06:51:56 +0200 |
Grumpy7 |
Player::GetRangedDamageString fix + some small chnages
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Sat, 07 Sep 2013 21:55:02 +0200 |
Nomad |
stru141 & misc cleaning
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Sat, 07 Sep 2013 15:20:57 +0200 |
Nomad |
stru149
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Sat, 07 Sep 2013 13:26:15 +0200 |
Nomad |
Merge2
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Sat, 07 Sep 2013 13:03:18 +0200 |
Nomad |
Merge
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Sat, 07 Sep 2013 12:51:06 +0200 |
Nomad |
mm8 icons
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Sat, 07 Sep 2013 05:23:16 +0200 |
Grumpy7 |
Merge
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Sat, 07 Sep 2013 05:18:32 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
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Sat, 07 Sep 2013 05:06:15 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, minor edits
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Sat, 07 Sep 2013 05:01:12 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
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Sat, 07 Sep 2013 04:15:06 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, undoing part of previous changeset to better track file modifications
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Sat, 07 Sep 2013 04:13:22 +0200 |
Grumpy7 |
Player::GetSkillBonus continuing cleanup
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Sat, 07 Sep 2013 02:42:54 +0200 |
Grumpy7 |
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
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Fri, 06 Sep 2013 03:36:08 +0200 |
Grumpy7 |
Player::GetSkillBonus fixing indentation
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Fri, 06 Sep 2013 16:32:08 +0200 |
yoctozepto |
Fix and clean aWinProc and related
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Fri, 06 Sep 2013 16:43:54 +0600 |
Ritor1 |
m
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Fri, 06 Sep 2013 16:42:32 +0600 |
Ritor1 |
Слияние
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Fri, 06 Sep 2013 16:42:23 +0600 |
Ritor1 |
bountyHunting fix
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Fri, 06 Sep 2013 09:29:17 +0200 |
yoctozepto |
Fix Vec3<T>::Normalize_float().
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Fri, 06 Sep 2013 09:29:12 +0200 |
yoctozepto |
Clean Math.
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