log

age author description
Fri, 11 Oct 2013 05:49:39 +0200 Grumpy7 cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Wed, 09 Oct 2013 09:08:15 +0200 Grumpy7 Changing arrays in class Player to std::array
Wed, 09 Oct 2013 08:39:49 +0200 Grumpy7 cancelEventProcessing to dword_5B65C4_cancelEventProcessing
Wed, 09 Oct 2013 08:29:23 +0200 Grumpy7 adding <algorithm> to uicontrol to fix build issue with vs2008
Wed, 09 Oct 2013 08:09:48 +0200 Grumpy7 Merge
Wed, 09 Oct 2013 08:06:26 +0200 Grumpy7 Finishing Player.cpp, fixing some bugs
Tue, 08 Oct 2013 07:41:00 +0200 Grumpy7 dword_5B65C4 to cancelEventProcessing
Tue, 08 Oct 2013 07:10:00 +0200 Grumpy7 Player::SubtractVariable changing return val to void, finishing cleanup
Tue, 08 Oct 2013 05:46:44 +0200 Grumpy7 Player::SubtractVariable moving everything to one switch
Mon, 07 Oct 2013 07:56:07 +0200 Grumpy7 Player::SubtractVariable helper functions
Mon, 07 Oct 2013 06:37:49 +0200 Grumpy7 Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Tue, 08 Oct 2013 11:06:24 +0200 Nomad Merge
Tue, 08 Oct 2013 11:04:08 +0200 Nomad MainMenuWindow
Mon, 07 Oct 2013 16:13:49 +0600 Ritor1 Слияние
Mon, 07 Oct 2013 16:13:32 +0600 Ritor1 m
Mon, 07 Oct 2013 16:06:14 +0600 Ritor1 Слияние
Mon, 07 Oct 2013 16:06:08 +0600 Ritor1 m
Mon, 07 Oct 2013 15:20:41 +0600 Ritor1 Слияние
Mon, 07 Oct 2013 15:20:32 +0600 Ritor1 original DrawSkyD3D() fix
Mon, 07 Oct 2013 09:31:32 +0600 Ritor1 Слияние
Mon, 07 Oct 2013 09:31:18 +0600 Ritor1 m
Mon, 07 Oct 2013 13:08:53 +0200 Nomad .
Mon, 07 Oct 2013 13:00:53 +0200 Nomad WinXP fix
Mon, 07 Oct 2013 11:59:51 +0200 Nomad oops
Mon, 07 Oct 2013 11:55:35 +0200 Nomad Merge
Mon, 07 Oct 2013 11:52:33 +0200 Nomad HWND -> class OSWindow
Sun, 06 Oct 2013 22:48:14 +0600 Ritor1 m
Sun, 06 Oct 2013 22:45:11 +0600 Ritor1 Merge
Sun, 06 Oct 2013 22:45:00 +0600 Ritor1 GetSpellColor, DrawSkyD3D()(continue)
Fri, 04 Oct 2013 20:25:02 +0600 Ritor1 Merge
Fri, 04 Oct 2013 20:24:49 +0600 Ritor1 m
Wed, 02 Oct 2013 18:27:48 +0600 Ritor1 Merge
Wed, 02 Oct 2013 18:27:27 +0600 Ritor1 m
Sun, 06 Oct 2013 09:21:09 +0200 Grumpy7 Merge
Sun, 06 Oct 2013 09:19:12 +0200 Grumpy7 dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Thu, 03 Oct 2013 09:35:51 +0200 Grumpy7 Player::AddVariable moving everything to a switch, cleaning up, finishing
Thu, 03 Oct 2013 08:53:25 +0200 Grumpy7 Player::AddVariable adding helper functions
Thu, 03 Oct 2013 08:32:59 +0200 Grumpy7 Player::AddVariable value capping done with calls to min, setplayerbuffanim and playsound contition variables removed
Thu, 03 Oct 2013 08:06:29 +0200 Grumpy7 Player::AddVariable majority of labels
Thu, 03 Oct 2013 07:35:20 +0200 Grumpy7 Player::AddVariable starting refactoring
Fri, 04 Oct 2013 17:30:47 +0600 Ritor1 DrawBuildingsD3D cleared
Thu, 03 Oct 2013 18:09:21 +0600 Ritor1 m
Thu, 03 Oct 2013 18:08:18 +0600 Ritor1 Слияние
Thu, 03 Oct 2013 18:07:55 +0600 Ritor1 BuildingVerticesClipping
Thu, 03 Oct 2013 06:38:20 +0200 Grumpy7 Player.cpp cosmetics
Thu, 03 Oct 2013 05:56:52 +0200 Grumpy7 Player::SetVariable finishing cleanup
Thu, 03 Oct 2013 05:30:03 +0200 Grumpy7 Merge
Thu, 03 Oct 2013 05:27:54 +0200 Grumpy7 Player::SetVariable moved most of the conditions into a switch
Wed, 02 Oct 2013 08:51:43 +0200 Grumpy7 Player::SetVariable helper function for award sound
Wed, 02 Oct 2013 07:42:43 +0200 Grumpy7 Player::SetVariable SetPlayerBuffAnim and pAudioPlayer->PlaySound(SOUND_20001,...) condition vars removal
Wed, 02 Oct 2013 07:03:23 +0200 Grumpy7 Player::SetVariable trivial variable substitution
Wed, 02 Oct 2013 05:47:30 +0200 Grumpy7 Player::SetVariable PlaySound and SetPlayerBuffAnim labels restored to original state
Tue, 01 Oct 2013 09:51:33 +0200 Grumpy7 Player::SetVariable removing LABEL_124
Tue, 01 Oct 2013 09:49:16 +0200 Grumpy7 Player::SetVariable removing LABEL_111
Tue, 01 Oct 2013 09:47:57 +0200 Grumpy7 Player::SetVariable removing LABEL_112
Tue, 01 Oct 2013 09:45:32 +0200 Grumpy7 Player::SetVariable restoring and fixing LABEL_51
Tue, 01 Oct 2013 07:36:27 +0200 Grumpy7 Player::SetVariable removing LABEL_168
Tue, 01 Oct 2013 07:35:15 +0200 Grumpy7 Player::SetVariable removing LABEL_169
Tue, 01 Oct 2013 07:33:52 +0200 Grumpy7 Player::SetVariable removing LABEL_170
Tue, 01 Oct 2013 07:32:15 +0200 Grumpy7 Player::SetVariable removing LABEL_172
Tue, 01 Oct 2013 07:30:46 +0200 Grumpy7 Player::SetVariable removing label_84
Tue, 01 Oct 2013 07:29:30 +0200 Grumpy7 Player::SetVariable restarting function refatcoring
Wed, 02 Oct 2013 17:11:15 +0600 Ritor1 new_draw_object_dist
Tue, 01 Oct 2013 10:44:02 +0600 Ritor1 Слияние
Tue, 01 Oct 2013 10:43:46 +0600 Ritor1 m
Tue, 01 Oct 2013 09:33:38 +0600 Ritor1 Слияние
Tue, 01 Oct 2013 09:33:29 +0600 Ritor1 m
Tue, 01 Oct 2013 06:19:58 +0200 Grumpy7 Merge
Tue, 01 Oct 2013 06:17:32 +0200 Grumpy7 fixing some itemarray zero accesses
Mon, 30 Sep 2013 23:38:28 +0600 Ritor1 DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Mon, 30 Sep 2013 18:25:14 +0600 Ritor1 UITransition.cpp cleared
Mon, 30 Sep 2013 18:06:01 +0600 Ritor1 Merge
Mon, 30 Sep 2013 18:05:50 +0600 Ritor1 m
Mon, 30 Sep 2013 17:29:27 +0600 Ritor1 UITransition.cpp cleaning(continue)
Mon, 30 Sep 2013 11:41:55 +0600 Ritor1 Слияние
Mon, 30 Sep 2013 11:41:36 +0600 Ritor1 MagicShop cleared
Mon, 30 Sep 2013 09:30:42 +0600 Ritor1 Слияние
Mon, 30 Sep 2013 09:30:31 +0600 Ritor1 m
Mon, 30 Sep 2013 06:09:29 +0200 Grumpy7 Finishing member struct renaming
Mon, 30 Sep 2013 05:59:06 +0200 Grumpy7 Merge
Mon, 30 Sep 2013 05:48:32 +0200 Grumpy7 Party_stru0 renamed to PartyTimeStruct, fixed its members, renamed Party::field_3C to Party::PartyTimes, started Player::SetVariable refactoring start
Sun, 29 Sep 2013 21:32:47 +0600 Ritor1 AlchemistDialog() cleared
Fri, 27 Sep 2013 18:58:48 +0600 Ritor1 Merge
Fri, 27 Sep 2013 18:58:25 +0600 Ritor1 m
Thu, 26 Sep 2013 23:42:25 +0600 Ritor1 Merge
Thu, 26 Sep 2013 23:42:06 +0600 Ritor1 fixing
Fri, 27 Sep 2013 17:33:05 +0600 Ritor1 ArmorShop cleaning(continue)
Fri, 27 Sep 2013 15:19:46 +0600 Ritor1 Слияние
Fri, 27 Sep 2013 15:19:32 +0600 Ritor1 WeaponShop cleared
Fri, 27 Sep 2013 10:08:01 +0200 Grumpy7 added small renaming note
Fri, 27 Sep 2013 10:05:25 +0200 Grumpy7 Merge
Fri, 27 Sep 2013 10:04:45 +0200 Grumpy7 Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Thu, 26 Sep 2013 17:39:39 +0600 Ritor1 Draw SaveLoadWindow
Thu, 26 Sep 2013 14:17:34 +0600 Ritor1 Слияние
Thu, 26 Sep 2013 14:17:25 +0600 Ritor1 alchemy fix
Thu, 26 Sep 2013 08:09:05 +0200 Grumpy7 Merge
Thu, 26 Sep 2013 08:07:50 +0200 Grumpy7 Player::CompareVariable cleanup first round
Wed, 25 Sep 2013 17:31:39 +0600 Ritor1 m
Wed, 25 Sep 2013 17:29:14 +0600 Ritor1 pop-up window in character(paperdill) window, alchemy
Wed, 25 Sep 2013 12:54:34 +0600 Ritor1 Слияние
Wed, 25 Sep 2013 12:54:27 +0600 Ritor1 m
Wed, 25 Sep 2013 12:22:38 +0600 Ritor1 Слияние
Wed, 25 Sep 2013 12:22:32 +0600 Ritor1 m
Wed, 25 Sep 2013 11:13:16 +0600 Ritor1 Слияние
Wed, 25 Sep 2013 11:13:08 +0600 Ritor1 m
Wed, 25 Sep 2013 11:12:49 +0600 Ritor1 m
Wed, 25 Sep 2013 09:03:56 +0600 Ritor1 Слияние
Wed, 25 Sep 2013 08:59:01 +0600 Ritor1 m
Tue, 24 Sep 2013 09:44:03 +0600 Ritor1 Слияние
Tue, 24 Sep 2013 09:43:58 +0600 Ritor1 m
Wed, 25 Sep 2013 08:39:03 +0200 Grumpy7 fixing bugs introduced by me :)
Wed, 25 Sep 2013 08:13:09 +0200 Grumpy7 fixing itemequiptype instead of playerskilltype
Wed, 25 Sep 2013 07:11:43 +0200 Grumpy7 Merge
Wed, 25 Sep 2013 07:11:16 +0200 Grumpy7 Item getter functions to reduce the number of ugly array accesses, fixing a bug with Player::setrecoverytime
Tue, 24 Sep 2013 23:40:33 +0600 Ritor1 UIRest cleared
Tue, 24 Sep 2013 23:18:57 +0600 Ritor1 Merge
Tue, 24 Sep 2013 23:18:38 +0600 Ritor1 RestUI_Draw()
Tue, 24 Sep 2013 07:32:24 +0200 Grumpy7 Merge
Tue, 24 Sep 2013 07:29:55 +0200 Grumpy7 ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Mon, 23 Sep 2013 07:07:06 +0200 Grumpy7 Moving NZIArray to a separate class, fixing a few inventory bugs