log

age author description
Fri, 10 Jan 2014 17:42:57 +0600 Ritor1 Слияние
Fri, 10 Jan 2014 17:42:37 +0600 Ritor1 GetItemBonusEnchantment
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Wed, 08 Jan 2014 17:25:34 +0600 Ritor1 SortVectors_x, SortVerticesByX and SortVerticesByY
Wed, 08 Jan 2014 15:01:58 +0600 Ritor1 SortByScreenSpaceX and SortByScreenSpaceY for Vis fix
Tue, 07 Jan 2014 22:15:45 +0600 Ritor1 ODM_ProcessPartyActions continue
Mon, 06 Jan 2014 22:46:11 +0600 Ritor1 FACE_PRESSURE_PLATE
Mon, 06 Jan 2014 20:01:21 +0600 Ritor1 restore broken filters
Mon, 06 Jan 2014 19:29:59 +0600 Ritor1 Слияние
Mon, 06 Jan 2014 19:29:01 +0600 Ritor1 ODM_ProcessPartyActions continue
Mon, 06 Jan 2014 17:32:17 +0600 Ritor1 face_attrib for VIS
Thu, 02 Jan 2014 18:25:42 +0000 zipi some code cleaning in video playing, loops play but there is a memory leak
Thu, 02 Jan 2014 17:57:09 +0600 Ritor1 Слияние
Thu, 02 Jan 2014 17:56:55 +0600 Ritor1 drawing items in the dragon's cave and GetFloorLevel for BModels
Thu, 02 Jan 2014 09:11:28 +0600 Ritor1 Слияние
Thu, 02 Jan 2014 09:11:01 +0600 Ritor1 1
Wed, 01 Jan 2014 13:43:09 +0000 zipi libavcodec playing movies and houses, loops not working yet
Tue, 31 Dec 2013 23:03:01 +0600 Ritor1 Merge
Tue, 31 Dec 2013 23:02:08 +0600 Ritor1 Arena works
Tue, 31 Dec 2013 14:52:14 +0000 zipi preparation for libavcodec
Tue, 31 Dec 2013 16:26:08 +0600 Ritor1 screenshot
Sun, 29 Dec 2013 01:26:15 +0600 Ritor1 SavePCXScreenshot() continue
Sat, 28 Dec 2013 16:49:21 +0600 Ritor1 savegame screenshot fix
Sat, 28 Dec 2013 13:13:54 +0600 Ritor1 Слияние
Sat, 28 Dec 2013 13:12:52 +0600 Ritor1 LoadPCXFile
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Fri, 27 Dec 2013 17:52:31 +0600 Ritor1 Screenshot continue
Thu, 26 Dec 2013 22:58:54 +0000 zipi fix for previous commit load error
Thu, 26 Dec 2013 22:46:49 +0000 zipi house animations working
Fri, 27 Dec 2013 01:28:48 +0600 Ritor1 GAME_STATE_CHANGE_LOCATION
Thu, 26 Dec 2013 00:19:49 +0600 Ritor1 sky for snow
Wed, 25 Dec 2013 17:42:19 +0600 Ritor1 for snow in house
Wed, 25 Dec 2013 17:20:02 +0600 Ritor1 Snow
Tue, 24 Dec 2013 22:41:25 +0600 Ritor1 DrawOutdoorSkyD3D fix and cleaned
Tue, 24 Dec 2013 17:32:33 +0600 Ritor1 sky continue
Mon, 23 Dec 2013 23:39:26 +0600 Ritor1 Merge
Mon, 23 Dec 2013 23:38:51 +0600 Ritor1 mm7_4-6 cleaned
Mon, 23 Dec 2013 15:18:16 +0100 Grumpy7 Merge
Mon, 23 Dec 2013 15:17:50 +0100 Grumpy7 Fixing hireling prices
Mon, 23 Dec 2013 17:30:22 +0600 Ritor1 _42FB5C_check_spell cleaned
Mon, 23 Dec 2013 00:48:53 +0600 Ritor1 SoundVolume options
Sat, 21 Dec 2013 23:33:36 +0600 Ritor1 PlaySound() source_x
Sat, 21 Dec 2013 01:03:54 +0600 Ritor1 Merge
Sat, 21 Dec 2013 01:03:45 +0600 Ritor1 pSounds[20] error and GetSkillIdxByOrder(2) != 37 //37 - None(Нет)
Fri, 20 Dec 2013 01:46:23 +0100 Grumpy7 including my proj file to ignore list
Fri, 20 Dec 2013 01:28:39 +0100 Grumpy7 Merge
Fri, 20 Dec 2013 01:25:52 +0100 Grumpy7 sub_427769_spell to sub_427769_isSpellQuickCastableOnShiftClick
Fri, 20 Dec 2013 00:37:39 +0600 Ritor1 PlaySound() blv_door and other sounds
Thu, 19 Dec 2013 00:55:16 +0600 Ritor1 PlaySound() continue
Wed, 18 Dec 2013 17:33:04 +0600 Ritor1 UpdateSounds()
Tue, 17 Dec 2013 23:11:49 +0600 Ritor1 stru_AA1058[i]._494836() continue
Tue, 17 Dec 2013 21:34:20 +0600 Ritor1 RasterLine2D, DIALOGUE_EVT_A etc.
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Fri, 13 Dec 2013 22:19:56 +0600 Ritor1 Dialogue option selection is frozen fix
Fri, 13 Dec 2013 17:46:37 +0600 Ritor1 pCurrentPosActiveItem
Fri, 13 Dec 2013 16:10:36 +0600 Ritor1 Popup window in MainMenu not shown
Fri, 13 Dec 2013 11:51:51 +0600 Ritor1 Minimap fix
Fri, 13 Dec 2013 01:21:07 +0600 Ritor1 RasterLine2D fix
Thu, 12 Dec 2013 21:44:02 +0600 Ritor1 Merge
Thu, 12 Dec 2013 21:42:18 +0600 Ritor1 m
Thu, 12 Dec 2013 18:07:08 +0600 Ritor1 RasterLine2D (continue)
Thu, 12 Dec 2013 13:55:42 +0600 Ritor1 enums and BLV_UpdateDoors()
Thu, 12 Dec 2013 09:28:05 +0600 Ritor1 Слияние
Thu, 12 Dec 2013 09:27:55 +0600 Ritor1 m
Fri, 06 Dec 2013 11:14:39 +0600 Ritor1 Слияние
Fri, 06 Dec 2013 11:14:33 +0600 Ritor1 m
Wed, 11 Dec 2013 23:34:15 +0600 Ritor1 m
Wed, 11 Dec 2013 23:28:05 +0600 Ritor1 Слияние
Wed, 11 Dec 2013 23:12:54 +0600 Ritor1 Door_switch_animation
Sat, 07 Dec 2013 14:25:50 +0600 Ritor1 WalkSound
Fri, 06 Dec 2013 23:35:50 +0600 Ritor1 Merge
Fri, 06 Dec 2013 23:35:34 +0600 Ritor1 wakingsound and runingsound
Wed, 04 Dec 2013 00:45:18 +0600 Ritor1 Merge
Wed, 04 Dec 2013 00:45:10 +0600 Ritor1 m
Thu, 05 Dec 2013 23:31:48 +0400 Gloval smacker flags
Wed, 04 Dec 2013 23:35:44 +0400 Gloval fix transparent fonts
Wed, 04 Dec 2013 16:10:54 +0600 Ritor1 m
Wed, 04 Dec 2013 15:40:38 +0600 Ritor1 Слияние
Wed, 04 Dec 2013 15:40:27 +0600 Ritor1 ODM_GetFloorLevel() check height
Wed, 04 Dec 2013 09:13:48 +0400 Gloval more text fix
Wed, 04 Dec 2013 08:50:24 +0400 Gloval some text rendering fix
Tue, 03 Dec 2013 21:30:40 +0200 Nomad Merge
Tue, 03 Dec 2013 21:29:12 +0200 Nomad Merge
Tue, 03 Dec 2013 21:25:05 +0200 Nomad Minimap's drawing
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there
Tue, 03 Dec 2013 16:35:57 +0600 Ritor1 ODM_GetFloorLevel small fix
Tue, 03 Dec 2013 09:22:28 +0600 Ritor1 Слияние
Tue, 03 Dec 2013 09:22:24 +0600 Ritor1 inline LuaVM()
Mon, 02 Dec 2013 23:19:22 +0600 Ritor1 rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
Mon, 02 Dec 2013 20:43:28 +0600 Ritor1 Merge
Mon, 02 Dec 2013 20:42:46 +0600 Ritor1 small fix
Mon, 02 Dec 2013 19:51:19 +0600 Ritor1 _494035_timed_effects__water_walking_damage__etc()
Mon, 02 Dec 2013 15:13:49 +0200 Nomad GAME_SETTINGS_* defines introduced
Mon, 02 Dec 2013 17:00:58 +0600 Ritor1 _493938_regenerate()
Sun, 01 Dec 2013 23:43:03 +0600 Ritor1 AttackerInfo, MerchandiseTest
Sun, 01 Dec 2013 20:14:32 +0600 Ritor1 Merge
Sun, 01 Dec 2013 20:13:48 +0600 Ritor1 AgressorAtackInfo
Sat, 30 Nov 2013 20:09:04 +0600 Ritor1 Merge
Sat, 30 Nov 2013 20:08:51 +0600 Ritor1 PlayerModule.swig
Sat, 30 Nov 2013 21:00:37 +0200 Nomad Player.swig
Fri, 29 Nov 2013 12:20:44 +0200 Nomad .
Fri, 29 Nov 2013 12:20:07 +0200 Nomad Moved implementation to cpp
Fri, 29 Nov 2013 09:45:35 +0600 Ritor1 Add LuaClass.h
Fri, 29 Nov 2013 01:16:48 +0600 Ritor1 LuaClass.h
Thu, 28 Nov 2013 21:49:06 +0600 Ritor1 Merge
Thu, 28 Nov 2013 21:48:40 +0600 Ritor1 for MVS 2012
Tue, 26 Nov 2013 18:45:08 +0600 Ritor1 Merge
Tue, 26 Nov 2013 18:45:03 +0600 Ritor1 GetRangedAttack
Thu, 28 Nov 2013 17:14:24 +0600 Ritor1 m
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Tue, 26 Nov 2013 17:49:42 +0600 Ritor1 int max_flight_height and GetCeilingHeight function
Mon, 25 Nov 2013 17:09:39 +0600 Ritor1 Слияние
Mon, 25 Nov 2013 16:44:53 +0600 Ritor1 swig.bat
Fri, 22 Nov 2013 13:54:38 +0600 Ritor1 Слияние
Fri, 22 Nov 2013 13:54:17 +0600 Ritor1 Add Log::Warning
Fri, 22 Nov 2013 23:28:02 +0600 Ritor1 Log::Warning
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Thu, 21 Nov 2013 14:08:35 +0200 Nomad Post-build Event to copy scripts from project dir to game dir.
Thu, 21 Nov 2013 15:16:25 +0600 Ritor1 .i rename
Wed, 20 Nov 2013 00:25:58 +0600 Ritor1 GetScriptFileLocation
Tue, 19 Nov 2013 20:23:42 +0600 Ritor1 UIControl module
Mon, 18 Nov 2013 20:17:37 +0600 Ritor1 Merge
Mon, 18 Nov 2013 20:17:24 +0600 Ritor1 Lua included
Mon, 18 Nov 2013 13:17:12 +0600 Ritor1 sudden drop in flight fix
Mon, 18 Nov 2013 10:07:24 +0600 Ritor1 Слияние
Mon, 18 Nov 2013 10:07:17 +0600 Ritor1 bool new_speed
Sun, 17 Nov 2013 23:46:35 +0600 Ritor1 pFloor->Ethereal()
Sun, 17 Nov 2013 23:26:44 +0600 Ritor1 History book fix
Sun, 17 Nov 2013 01:14:58 +0600 Ritor1 EVENT_Substract fix
Sat, 16 Nov 2013 00:02:24 +0600 Ritor1 substract item and AddItem for Alexis fix
Thu, 14 Nov 2013 17:25:09 +0600 Ritor1 ODM_ProcessPartyActions() continued refactoring
Wed, 13 Nov 2013 17:41:12 +0600 Ritor1 SOUND_WalkingOnTo3DModel
Mon, 11 Nov 2013 23:57:02 +0600 Ritor1 monster_info_distance_limit
Mon, 11 Nov 2013 22:03:16 +0600 Ritor1 WritePointedObjectStatusString() clear
Mon, 11 Nov 2013 21:01:54 +0600 Ritor1 WritePointedObjectStatusString() fix
Mon, 11 Nov 2013 19:05:44 +0600 Ritor1 ChestUI_WritePointedObjectStatusString() fix
Mon, 11 Nov 2013 17:37:38 +0600 Ritor1 WritePointedObjectStatusString(continue)2
Mon, 11 Nov 2013 09:36:52 +0600 Ritor1 Обращённый набор изменений слияния: 9dbc142fc8f7
Mon, 11 Nov 2013 09:17:08 +0600 Ritor1 Слияние
Thu, 07 Nov 2013 09:19:10 +0600 Ritor1 Слияние
Thu, 07 Nov 2013 09:18:58 +0600 Ritor1 DrawIndoorSky
Sun, 10 Nov 2013 23:08:20 +0600 Ritor1 WritePointedObjectStatusString(continue)
Sun, 10 Nov 2013 21:13:36 +0600 Ritor1 Merge
Sun, 10 Nov 2013 21:13:29 +0600 Ritor1 m
Sun, 10 Nov 2013 02:18:32 -0800 Grumpy7 fixing sprite sounds not playing
Sat, 09 Nov 2013 00:15:18 +0600 Ritor1 Footer text for items fix
Fri, 08 Nov 2013 12:46:51 +0000 zipi moving sub_4C023F constructor, after pRendererD3D initialization
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Wed, 06 Nov 2013 00:09:47 -0800 Grumpy7 Merge
Tue, 05 Nov 2013 20:42:54 -0800 Grumpy7 fixing game window not reacting after closing npc dialog
Tue, 05 Nov 2013 23:59:54 +0000 zipi DoGetHeightOnTerrain -1 signed fix
Tue, 05 Nov 2013 23:35:21 +0000 zipi RenderBillboardD3D initialization
Tue, 05 Nov 2013 22:07:34 +0000 zipi mistake in previous commit
Tue, 05 Nov 2013 21:55:52 +0000 zipi constructor functions
Tue, 05 Nov 2013 12:58:19 +0600 Ritor1 DrawIndoorSky() fix
Sun, 03 Nov 2013 22:42:37 +0600 Ritor1 Merge
Sun, 03 Nov 2013 22:42:25 +0600 Ritor1 DrawIndoorSky() continue
Sun, 03 Nov 2013 14:29:45 +0000 zipi sound id fix
Sun, 03 Nov 2013 13:33:37 +0000 zipi window style fix
Sun, 03 Nov 2013 11:46:52 +0000 zipi auto change color depth to 16 bit
Sun, 03 Nov 2013 10:31:01 +0000 zipi sync with git
Sun, 03 Nov 2013 01:25:54 -0800 Grumpy7 fixing incorrect item checked when dealing damage to monsters
Sun, 03 Nov 2013 01:20:06 -0800 Grumpy7 Merge
Sun, 03 Nov 2013 01:19:07 -0800 Grumpy7 char picking up item off by one fixed
Sat, 02 Nov 2013 17:45:58 +0000 zipi Single and Two-handed ENUM
Sat, 02 Nov 2013 17:24:31 +0000 zipi Off-Hand <> Two-Handed error fixed
Sat, 02 Nov 2013 15:50:44 +0000 zipi Indoor viewport top fixed
Sat, 02 Nov 2013 12:33:57 +0000 zipi typo
Sat, 02 Nov 2013 12:16:48 +0000 zipi Multi-monitor support part1
Sat, 02 Nov 2013 10:14:14 +0000 zipi Added back window position saving
Fri, 01 Nov 2013 17:29:49 +0600 Ritor1 small fix
Fri, 01 Nov 2013 14:44:06 +0600 Ritor1 Слияние
Fri, 01 Nov 2013 14:43:54 +0600 Ritor1 DrawIndoorSky() continue
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Mon, 28 Oct 2013 22:16:42 -0700 Grumpy7 Fixing players not getting damaged by projectiles
Mon, 28 Oct 2013 20:29:53 -0700 Grumpy7 fixing wrong shape of element being enchanted in inventory
Mon, 28 Oct 2013 00:57:37 -0700 Grumpy7 saved game fix
Sat, 26 Oct 2013 01:50:35 -0700 Grumpy7 Fixing bug with itemSkillTypes
Sat, 26 Oct 2013 00:54:12 -0700 Grumpy7 fixing bug in starburst casting
Sat, 26 Oct 2013 00:41:13 -0700 Grumpy7 stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Sat, 26 Oct 2013 00:36:01 -0700 Grumpy7 stru319::_4273BB cleaned up
Sat, 26 Oct 2013 00:18:52 -0700 Grumpy7 Actor::special_ability_use_check moved to Actor and cleaned up
Sat, 26 Oct 2013 00:09:30 -0700 Grumpy7 Actor::_427102 to Actor::_427102_IsOkToCastSpell
Sat, 26 Oct 2013 00:06:07 -0700 Grumpy7 Actor::_427102 cleaned up
Fri, 25 Oct 2013 23:52:16 -0700 Grumpy7 Actor::_427102 changing cases to enum values
Fri, 25 Oct 2013 23:14:53 -0700 Grumpy7 moving stru319::_427102 to Actor::_427102
Fri, 25 Oct 2013 23:09:04 -0700 Grumpy7 Actor::LootActor cleaned up, fixed item looting not working
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Fri, 25 Oct 2013 11:23:34 -0700 Grumpy7 pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Fri, 25 Oct 2013 11:22:27 -0700 Grumpy7 pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Fri, 25 Oct 2013 11:22:01 -0700 Grumpy7 pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
Fri, 25 Oct 2013 11:21:37 -0700 Grumpy7 pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Fri, 25 Oct 2013 11:21:05 -0700 Grumpy7 pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
Fri, 25 Oct 2013 11:20:24 -0700 Grumpy7 pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Fri, 25 Oct 2013 11:19:41 -0700 Grumpy7 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Fri, 25 Oct 2013 11:19:01 -0700 Grumpy7 pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Fri, 25 Oct 2013 11:18:10 -0700 Grumpy7 pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Fri, 25 Oct 2013 11:17:25 -0700 Grumpy7 pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Fri, 25 Oct 2013 11:16:52 -0700 Grumpy7 pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
Fri, 25 Oct 2013 11:15:57 -0700 Grumpy7 pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
Fri, 25 Oct 2013 11:15:18 -0700 Grumpy7 pActorBuffs[9] to pActorBuffs[ACTOR_BUFF_BERSERK]
Fri, 25 Oct 2013 11:14:32 -0700 Grumpy7 pActorBuffs[8] to pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC]
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Fri, 25 Oct 2013 11:12:18 -0700 Grumpy7 pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:10:44 -0700 Grumpy7 pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Fri, 25 Oct 2013 11:09:52 -0700 Grumpy7 pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Fri, 25 Oct 2013 00:51:32 -0700 Grumpy7 fixing inventory right click crash
Thu, 24 Oct 2013 23:22:46 -0700 Grumpy7 Merge
Thu, 24 Oct 2013 23:21:05 -0700 Grumpy7 Fixing game unplayable after enchanting
Thu, 24 Oct 2013 15:40:38 +0600 Ritor1 oh
Thu, 24 Oct 2013 15:31:22 +0600 Ritor1 Слияние
Thu, 24 Oct 2013 15:28:33 +0600 Ritor1 m
Thu, 24 Oct 2013 15:26:22 +0600 Ritor1 m
Thu, 24 Oct 2013 15:24:55 +0600 Ritor1 m
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 23:15:08 -0700 Grumpy7 moving _4BBF61_summon_actor under Actor
Wed, 23 Oct 2013 21:21:48 -0700 Grumpy7 DamageMonsterFromParty cleanup finished
Wed, 23 Oct 2013 21:13:28 -0700 Grumpy7 DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Wed, 23 Oct 2013 21:10:11 -0700 Grumpy7 Fixing bug in Actor::AI_RangedAttack introduced by me
Wed, 23 Oct 2013 20:36:19 -0700 Grumpy7 DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Wed, 23 Oct 2013 19:13:07 -0700 Grumpy7 Merge
Wed, 23 Oct 2013 00:02:06 -0700 Grumpy7 DamageMonsterFromParty moved initial damage source logic to an if and a switch
Tue, 22 Oct 2013 23:18:41 -0700 Grumpy7 DamageMonsterFromParty removed LABEL_67
Tue, 22 Oct 2013 19:09:12 -0700 Grumpy7 SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Wed, 23 Oct 2013 15:46:05 +0200 Nomad Woops, debug stuff.
Wed, 23 Oct 2013 15:37:51 +0200 Nomad Merge
Wed, 23 Oct 2013 15:37:17 +0200 Nomad MSVS 2012 project file & some compilation warning fixes
Wed, 23 Oct 2013 17:30:14 +0600 Ritor1 rename DrawIndoorPolygonSky
Wed, 23 Oct 2013 17:13:23 +0600 Ritor1 DrawIndoorPolygonSky
Wed, 23 Oct 2013 15:27:25 +0600 Ritor1 mm7_1.cpp delete
Wed, 23 Oct 2013 12:49:25 +0600 Ritor1 GuildDialog fix and cleared
Wed, 23 Oct 2013 10:24:38 +0600 Ritor1 Tavern rest fix
Tue, 22 Oct 2013 18:55:37 -0700 Grumpy7 fixing monsters not attacking unless attacked