Mercurial > mm7
changeset 2143:feeb7bfcb19e
face_attrib for VIS
author | Ritor1 |
---|---|
date | Mon, 06 Jan 2014 17:32:17 +0600 |
parents | ca548138d6aa |
children | ad71de147333 |
files | Build/Visual Studio 2010/World of Might and Magic.vcxproj Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Outdoor.cpp Vis.cpp |
diffstat | 4 files changed, 425 insertions(+), 38 deletions(-) [+] |
line wrap: on
line diff
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj Thu Jan 02 18:25:42 2014 +0000 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj Mon Jan 06 17:32:17 2014 +0600 @@ -286,6 +286,72 @@ <ClInclude Include="..\..\lib\legacy_dx\rmxfguid.h" /> <ClInclude Include="..\..\lib\legacy_dx\rmxftmpl.h" /> <ClInclude Include="..\..\lib\legacy_dx\strsafe.h" /> + <ClInclude Include="..\..\lib\libavcodec\avcodec.h" /> + <ClInclude Include="..\..\lib\libavcodec\avfft.h" /> + <ClInclude Include="..\..\lib\libavcodec\dxva2.h" /> + <ClInclude Include="..\..\lib\libavcodec\old_codec_ids.h" /> + <ClInclude Include="..\..\lib\libavcodec\vaapi.h" /> + <ClInclude Include="..\..\lib\libavcodec\vda.h" /> + <ClInclude Include="..\..\lib\libavcodec\vdpau.h" /> + <ClInclude Include="..\..\lib\libavcodec\version.h" /> + <ClInclude Include="..\..\lib\libavcodec\xvmc.h" /> + <ClInclude Include="..\..\lib\libavformat\avformat.h" /> + <ClInclude Include="..\..\lib\libavformat\avio.h" /> + <ClInclude Include="..\..\lib\libavformat\version.h" /> + <ClInclude Include="..\..\lib\libavutil\adler32.h" /> + <ClInclude Include="..\..\lib\libavutil\aes.h" /> + <ClInclude Include="..\..\lib\libavutil\attributes.h" /> + <ClInclude Include="..\..\lib\libavutil\audioconvert.h" /> + <ClInclude Include="..\..\lib\libavutil\audio_fifo.h" /> + <ClInclude Include="..\..\lib\libavutil\avassert.h" /> + <ClInclude Include="..\..\lib\libavutil\avconfig.h" /> + <ClInclude Include="..\..\lib\libavutil\avstring.h" /> + <ClInclude Include="..\..\lib\libavutil\avutil.h" /> + <ClInclude Include="..\..\lib\libavutil\base64.h" /> + <ClInclude Include="..\..\lib\libavutil\blowfish.h" /> + <ClInclude Include="..\..\lib\libavutil\bprint.h" /> + <ClInclude Include="..\..\lib\libavutil\bswap.h" /> + <ClInclude Include="..\..\lib\libavutil\buffer.h" /> + <ClInclude Include="..\..\lib\libavutil\channel_layout.h" /> + <ClInclude Include="..\..\lib\libavutil\common.h" /> + <ClInclude Include="..\..\lib\libavutil\cpu.h" /> + <ClInclude Include="..\..\lib\libavutil\crc.h" /> + <ClInclude Include="..\..\lib\libavutil\dict.h" /> + <ClInclude Include="..\..\lib\libavutil\error.h" /> + <ClInclude Include="..\..\lib\libavutil\eval.h" /> + <ClInclude Include="..\..\lib\libavutil\fifo.h" /> + <ClInclude Include="..\..\lib\libavutil\file.h" /> + <ClInclude Include="..\..\lib\libavutil\frame.h" /> + <ClInclude Include="..\..\lib\libavutil\hmac.h" /> + <ClInclude Include="..\..\lib\libavutil\imgutils.h" /> + <ClInclude Include="..\..\lib\libavutil\intfloat.h" /> + <ClInclude Include="..\..\lib\libavutil\intfloat_readwrite.h" /> + <ClInclude Include="..\..\lib\libavutil\intreadwrite.h" /> + <ClInclude Include="..\..\lib\libavutil\lfg.h" /> + <ClInclude Include="..\..\lib\libavutil\log.h" /> + <ClInclude Include="..\..\lib\libavutil\lzo.h" /> + <ClInclude Include="..\..\lib\libavutil\mathematics.h" /> + <ClInclude Include="..\..\lib\libavutil\md5.h" /> + <ClInclude Include="..\..\lib\libavutil\mem.h" /> + <ClInclude Include="..\..\lib\libavutil\murmur3.h" /> + <ClInclude Include="..\..\lib\libavutil\old_pix_fmts.h" /> + <ClInclude Include="..\..\lib\libavutil\opt.h" /> + <ClInclude Include="..\..\lib\libavutil\parseutils.h" /> + <ClInclude Include="..\..\lib\libavutil\pixdesc.h" /> + <ClInclude Include="..\..\lib\libavutil\pixfmt.h" /> + <ClInclude Include="..\..\lib\libavutil\random_seed.h" /> + <ClInclude Include="..\..\lib\libavutil\rational.h" /> + <ClInclude Include="..\..\lib\libavutil\samplefmt.h" /> + <ClInclude Include="..\..\lib\libavutil\sha.h" /> + <ClInclude Include="..\..\lib\libavutil\time.h" /> + <ClInclude Include="..\..\lib\libavutil\timecode.h" /> + <ClInclude Include="..\..\lib\libavutil\timestamp.h" /> + <ClInclude Include="..\..\lib\libavutil\version.h" /> + <ClInclude Include="..\..\lib\libavutil\xtea.h" /> + <ClInclude Include="..\..\lib\libswresample\swresample.h" /> + <ClInclude Include="..\..\lib\libswresample\version.h" /> + <ClInclude Include="..\..\lib\libswscale\swscale.h" /> + <ClInclude Include="..\..\lib\libswscale\version.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lapi.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lauxlib.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lcode.h" /> @@ -311,6 +377,12 @@ <ClInclude Include="..\..\lib\lua\lua-5.2.2\lvm.h" /> <ClInclude Include="..\..\lib\lua\lua-5.2.2\lzio.h" /> <ClInclude Include="..\..\lib\lua\lua.h" /> + <ClInclude Include="..\..\lib\OpenAL\al.h" /> + <ClInclude Include="..\..\lib\OpenAL\alc.h" /> + <ClInclude Include="..\..\lib\OpenAL\efx-creative.h" /> + <ClInclude Include="..\..\lib\OpenAL\EFX-Util.h" /> + <ClInclude Include="..\..\lib\OpenAL\efx.h" /> + <ClInclude Include="..\..\lib\OpenAL\xram.h" /> <ClInclude Include="..\..\lib\zlib\deflate.h" /> <ClInclude Include="..\..\lib\zlib\infblock.h" /> <ClInclude Include="..\..\lib\zlib\infcodes.h" /> @@ -383,6 +455,14 @@ </ItemGroup> <ItemGroup> <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> + <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\avfilter-3.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\avformat-55.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" /> + <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" /> <None Include="..\..\lib\swig.bat" /> <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> <FileType>Document</FileType> @@ -392,6 +472,17 @@ <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> <None Include="..\..\Player.swig" /> </ItemGroup> + <ItemGroup> + <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\avfilter.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\avformat.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\avutil.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\postproc.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\swresample.lib" /> + <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib" /> + </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup>
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Thu Jan 02 18:25:42 2014 +0000 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Mon Jan 06 17:32:17 2014 +0600 @@ -286,6 +286,222 @@ </ClInclude> <ClInclude Include="..\..\Timer.h" /> <ClInclude Include="..\..\LuaVM.h" /> + <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\avfft.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\dxva2.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\old_codec_ids.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\vaapi.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\vda.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\vdpau.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\version.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavcodec\xvmc.h"> + <Filter>lib\libavcodec</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavformat\avformat.h"> + <Filter>lib\libavformat</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavformat\avio.h"> + <Filter>lib\libavformat</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavformat\version.h"> + <Filter>lib\libavformat</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\adler32.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\aes.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\attributes.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\audio_fifo.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\audioconvert.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\avassert.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\avconfig.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\avstring.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\avutil.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\base64.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\blowfish.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\bprint.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\bswap.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\buffer.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\channel_layout.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\common.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\cpu.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\crc.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\dict.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\error.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\eval.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\fifo.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\file.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\frame.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\hmac.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\imgutils.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\intfloat.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\intfloat_readwrite.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\intreadwrite.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\lfg.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\log.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\lzo.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\mathematics.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\md5.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\mem.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\murmur3.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\old_pix_fmts.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\opt.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\parseutils.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\pixdesc.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\pixfmt.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\random_seed.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\rational.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\samplefmt.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\sha.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\time.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\timecode.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\timestamp.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\version.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libavutil\xtea.h"> + <Filter>lib\libavutil</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libswresample\swresample.h"> + <Filter>lib\libswresample</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libswresample\version.h"> + <Filter>lib\libswresample</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libswscale\swscale.h"> + <Filter>lib\libswscale</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\libswscale\version.h"> + <Filter>lib\libswscale</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\al.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\alc.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\efx.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\efx-creative.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\EFX-Util.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> + <ClInclude Include="..\..\lib\OpenAL\xram.h"> + <Filter>lib\OpenAL</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <Filter Include="lib"> @@ -324,6 +540,33 @@ <Filter Include="lib\swig\swigwin-2.0.11"> <UniqueIdentifier>{cb1041ae-addb-49d8-9ec1-ffe52d29ae64}</UniqueIdentifier> </Filter> + <Filter Include="lib\libavcodec"> + <UniqueIdentifier>{00ba7ef3-081e-46d7-b651-f41dde1d3ff8}</UniqueIdentifier> + </Filter> + <Filter Include="lib\libavformat"> + <UniqueIdentifier>{297ce683-6a2f-4d6b-b4ae-10cc59f75ebc}</UniqueIdentifier> + </Filter> + <Filter Include="lib\libavutil"> + <UniqueIdentifier>{22b53a53-f99c-40ac-82fd-647f5012b96a}</UniqueIdentifier> + </Filter> + <Filter Include="lib\libswresample"> + <UniqueIdentifier>{1d0988f5-957a-4c5b-b76a-d1f57a7ac8d4}</UniqueIdentifier> + </Filter> + <Filter Include="lib\libswscale"> + <UniqueIdentifier>{10d851fd-bca4-46a3-9377-0a3ae5f6e9df}</UniqueIdentifier> + </Filter> + <Filter Include="lib\OpenAL"> + <UniqueIdentifier>{afaf8737-a450-48fc-91ad-a5f55625d40a}</UniqueIdentifier> + </Filter> + <Filter Include="lib\OpenAL\lib"> + <UniqueIdentifier>{bfeab783-b0c1-4ad6-937d-e0914f011587}</UniqueIdentifier> + </Filter> + <Filter Include="lib\OpenAL\lib\OpenAL"> + <UniqueIdentifier>{009e95ff-193d-47cc-9e52-e74b803c7aac}</UniqueIdentifier> + </Filter> + <Filter Include="lib\OpenAL\lib\x86"> + <UniqueIdentifier>{a28acffc-17d1-41fd-a206-c4c035a4e7b3}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <None Include="..\..\lib\legacy_dx\d3dvec.inl"> @@ -336,6 +579,30 @@ <Filter>lib\swig\swigwin-2.0.11</Filter> </None> <None Include="..\..\Player.swig" /> + <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\avfilter-3.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\avformat-55.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> + <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def"> + <Filter>lib\OpenAL\lib\x86</Filter> + </None> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\Actor.cpp" /> @@ -615,4 +882,33 @@ <Filter>NewUI\Core</Filter> </CustomBuild> </ItemGroup> + <ItemGroup> + <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> + <Filter>lib\OpenAL\lib\OpenAL</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\avfilter.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\avformat.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\avutil.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\postproc.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\swresample.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib"> + <Filter>lib\OpenAL\lib\x86</Filter> + </Library> + </ItemGroup> </Project> \ No newline at end of file
--- a/Outdoor.cpp Thu Jan 02 18:25:42 2014 +0000 +++ b/Outdoor.cpp Mon Jan 06 17:32:17 2014 +0600 @@ -1821,12 +1821,12 @@ for (uint i = 0; i < uNumBModels; ++i) { //v48 = 0; - BSPModel* model = &pBModels[i]; - - model->pVertices.pVertices = nullptr; - model->pFaces = nullptr; - model->pFacesOrdering = nullptr; - model->pNodes = nullptr; + //BSPModel* model = &pBModels[i]; + + pBModels[i].pVertices.pVertices = nullptr; + pBModels[i].pFaces = nullptr; + pBModels[i].pFacesOrdering = nullptr; + pBModels[i].pNodes = nullptr; //FileName[0] = 0; //v108 = (int)&pBModels[i]; //sprintf(FileName, "%s", v108); @@ -1837,35 +1837,35 @@ //v107 = 12 * v50->pVertices.uNumVertices; //v106 = (char *)v50->pVertices.pVertices; assert(sizeof(Vec3_int_) == 12); - uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); - model->pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); - memcpy(model->pVertices.pVertices, pSrc, verticesSize); + uint verticesSize = pBModels[i].pVertices.uNumVertices * sizeof(Vec3_int_); + pBModels[i].pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); + memcpy(pBModels[i].pVertices.pVertices, pSrc, verticesSize); pSrc += verticesSize; //v51 = &pBModels[v48]; //v108 = (int)FileName; //v107 = 308 * v51->uNumFaces; //v106 = (char *)v51->pFaces; assert(sizeof(ODMFace) == 308); - uint facesSize = model->uNumFaces * sizeof(ODMFace); - model->pFaces = (ODMFace *)malloc(facesSize); - memcpy(model->pFaces, pSrc, facesSize); + uint facesSize = pBModels[i].uNumFaces * sizeof(ODMFace); + pBModels[i].pFaces = (ODMFace *)malloc(facesSize); + memcpy(pBModels[i].pFaces, pSrc, facesSize); pSrc += facesSize; //v52 = &pBModels[v48]; //v108 = (int)FileName; //v107 = 2 * v52->uNumFaces; //v106 = (char *)v52->pFacesOrdering; - uint facesOrderingSize = model->uNumFaces * sizeof(short); - model->pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); - memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); + uint facesOrderingSize = pBModels[i].uNumFaces * sizeof(short); + pBModels[i].pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); + memcpy(pBModels[i].pFacesOrdering, pSrc, facesOrderingSize); pSrc += facesOrderingSize; //v53 = &pBModels[v48]; //v108 = (int)FileName; //v107 = 8 * v53->uNumNodes; //v106 = (char *)v53->pNodes; assert(sizeof(BSPNode) == 8); - uint nodesSize = model->uNumNodes * sizeof(BSPNode); - model->pNodes = (BSPNode *)malloc(nodesSize); - memcpy(model->pNodes, pSrc, nodesSize); + uint nodesSize = pBModels[i].uNumNodes * sizeof(BSPNode); + pBModels[i].pNodes = (BSPNode *)malloc(nodesSize); + memcpy(pBModels[i].pNodes, pSrc, nodesSize); pSrc += nodesSize; //v54 = &pBModels[v48]; //v108 = 12 * v54->pVertices.uNumVertices; @@ -1892,50 +1892,50 @@ //memcpy(v59, uSourceLen, (size_t)pFilename); //uSourceLen = (char *)uSourceLen + (int)pFilename; //ptr = (FILE *)malloc(10 * model->uNumFaces); - const char* textureFilenames = (const char *)malloc(10 * model->uNumFaces); + const char* textureFilenames = (const char *)malloc(10 * pBModels[i].uNumFaces); //pFilename = (char *)(10 * pBModels[v48].uNumFaces); - memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); - pSrc += 10 * model->uNumFaces; + memcpy((char *)textureFilenames, pSrc, 10 * pBModels[i].uNumFaces); + pSrc += 10 * pBModels[i].uNumFaces; //v144 = 0; //uSourceLen = (char *)uSourceLen + (int)pFilename; //v60 = pBModels; - for (uint j = 0; j < model->uNumFaces; ++j) + for (uint j = 0; j < pBModels[i].uNumFaces; ++j) { const char* texFilename = &textureFilenames[j * 10]; //v149 = 0; //Str2 = (char *)ptr; - ODMFace* face = &model->pFaces[j]; + //ODMFace* face = &pBModels[i].pFaces[j]; //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; - if (~face->uAttributes & FACE_DONT_CACHE_TEXTURE) + if ( !(pBModels[i].pFaces[j].uAttributes & FACE_DONT_CACHE_TEXTURE)) { v62 = pBitmaps_LOD->LoadTexture(texFilename); // v63 = (ODMFace *)pFilename; goto LABEL_68; } //v61 = pTextureFrameTable->FindTextureByName(texFilename); - face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); - if (!face->uTextureID) + pBModels[i].pFaces[j].uTextureID = pTextureFrameTable->FindTextureByName(texFilename); + if (!pBModels[i].pFaces[j].uTextureID) { v62 = pBitmaps_LOD->LoadTexture(texFilename); //v63 = (ODMFace *)pFilename; - face->uAttributes &= ~FACE_DONT_CACHE_TEXTURE; + pBModels[i].pFaces[j].uAttributes &= ~FACE_DONT_CACHE_TEXTURE; LABEL_68: - face->uTextureID = v62; + pBModels[i].pFaces[j].uTextureID = v62; //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); if ((signed __int16)v62 != -1) pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); goto LABEL_69; } - pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); + pTextureFrameTable->LoadAnimationSequenceAndPalettes(pBModels[i].pFaces[j].uTextureID); LABEL_69: - if (face->sCogTriggeredID) + if (pBModels[i].pFaces[j].sCogTriggeredID) { - if (face->HasEventHint()) - face->uAttributes |= 0x1000; + if (pBModels[i].pFaces[j].HasEventHint()) + pBModels[i].pFaces[j].uAttributes |= 0x100000; else - face->uAttributes &= ~0x1000; + pBModels[i].pFaces[j].uAttributes &= ~0x100000; } //++v144; //v60 = pBModels; @@ -1955,7 +1955,7 @@ //LABEL_75: pGameLoadingUI_ProgressBar->Progress(); - memcpy(&uNumLevelDecorations, pSrc, 4u); + memcpy(&uNumLevelDecorations, pSrc, 4); //uSourceLen = (char *)uSourceLen + 4; if (uNumLevelDecorations > 3000) MessageBoxW(nullptr, L"Can't load file!",
--- a/Vis.cpp Thu Jan 02 18:25:42 2014 +0000 +++ b/Vis.cpp Mon Jan 06 17:32:17 2014 +0600 @@ -1482,7 +1482,7 @@ if (filter->object_id != OBJECT_BLVDoor) return true; - if (no_event || face_attrib & filter->no_at_ai_state) + if (no_event || face_attrib & filter->no_at_ai_state)//face_attrib = 0x2009408 incorrect return false; return (face_attrib & filter->at_ai_state) != 0; } @@ -1687,12 +1687,12 @@ BSPModel* bmodel = &pOutdoor->pBModels[i]; for (uint j = 0; j < bmodel->uNumFaces; ++j) { - ODMFace* face = &bmodel->pFaces[j]; + //ODMFace* face = &bmodel->pFaces[j]; - if (is_part_of_selection(face, filter) ) + if (is_part_of_selection(&bmodel->pFaces[j], filter) ) { BLVFace blv_face; - blv_face.FromODM(face); + blv_face.FromODM(&bmodel->pFaces[j]); int pid = PID(OBJECT_BModel, j | (i << 6)); if (Vis_ObjectInfo* object_info = DetermineFacetIntersection(&blv_face, pid, pick_depth))