Mercurial > mm7
changeset 1157:fc2721c89fdb
Backed out changeset: 38662d9c8be8
author | Grumpy7 |
---|---|
date | Mon, 03 Jun 2013 23:24:29 +0200 |
parents | bca3f865990b |
children | 0e8cff85fb00 |
files | Render.cpp |
diffstat | 1 files changed, 69 insertions(+), 33 deletions(-) [+] |
line wrap: on
line diff
--- a/Render.cpp Mon Jun 03 23:20:42 2013 +0200 +++ b/Render.cpp Mon Jun 03 23:24:29 2013 +0200 @@ -8437,78 +8437,114 @@ //----- (004A49D0) -------------------------------------------------------- void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) { - int absXDifference; // eax@1 - int absYDifference; // eax@1 - unsigned int smallerabsdiff; // ebx@1 - unsigned int largerabsdiff; + int v10; // eax@1 + unsigned int v11; // ebx@1 + unsigned int v12; // ecx@1 + int v13; // edx@2 + int v14; // edx@4 + unsigned int v15; // edx@6 double v16; // st7@7 double v17; // st7@7 double v18; // st6@7 + double v19; // st4@7 double v20; // st4@8 double v21; // st4@10 double v22; // st4@10 double v23; // st4@10 + double v24; // st4@10 double v25; // st4@11 double v26; // st4@13 + double v27; // st5@13 double v28; // st4@13 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 - int xDifference; // [sp+88h] [bp-Ch]@1 + double v30; // [sp+80h] [bp-14h]@1 + int v31; // [sp+88h] [bp-Ch]@1 signed int v32; // [sp+8Ch] [bp-8h]@1 - int yDifference; // [sp+90h] [bp-4h]@1 - - xDifference = bankersRounding(dstX - srcX); - yDifference = bankersRounding(dstY - srcY); - absYDifference = abs(yDifference); - absXDifference = abs(xDifference); - smallerabsdiff = min(absXDifference, absYDifference); - largerabsdiff = max(absXDifference, absYDifference); - v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; + int X; // [sp+90h] [bp-4h]@1 + float a3a; // [sp+A4h] [bp+10h]@10 + float a4a; // [sp+A8h] [bp+14h]@10 + + *(float *)&X = dstX - srcX; + v30 = *(float *)&X + 6.7553994e15; + v31 = LODWORD(v30); + *(float *)&v32 = dstY - srcY; + v30 = *(float *)&v32 + 6.7553994e15; + X = LODWORD(v30); + HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15)); + v10 = abs(v31); + v32 = v10; + v11 = HIDWORD(v30); + v12 = 0; + if ( v10 < SHIDWORD(v30) ) + { + v13 = v10; + v10 = HIDWORD(v30); + v11 = v13; + } + if ( v10 < 0 ) + { + v14 = v10; + v10 = 0; + v12 = v14; + } + if ( (signed int)v11 < (signed int)v12 ) + { + v15 = v12; + v12 = v11; + v11 = v15; + } + v32 = (11 * v11 >> 5) + (v12 >> 2) + v10; v16 = 1.0 / (double)v32; - v17 = (double)yDifference * v16 * a4; + *(float *)&v31 = (double)v31 * v16; + *(float *)&X = (double)X * v16; + v17 = *(float *)&X * a4; v29[0].pos.x = srcX + v17; - v18 = (double)xDifference * v16 * a4; + v18 = *(float *)&v31 * a4; v29[0].pos.y = srcY - v18; + v19 = a3; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; + v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; else - v20 = a3 * 0.061758894; + v20 = v19 * 0.061758894; v29[0].diffuse = -1; v29[0].specular = 0; v29[0].pos.z = 1.0 - 1.0 / v20; v21 = 1.0 / a3; + *((float *)&v30 + 1) = v21; v29[0].rhw = v21; v29[0].texcoord.x = 1.0; v29[0].texcoord.y = 0.0; - v22 = (double)yDifference * v16 * a8; + v22 = *(float *)&X * a8; + a3a = v22; v29[1].pos.x = v22 + dstX; - v23 = (double)xDifference * v16 * a8; + v23 = *(float *)&v31 * a8; + a4a = v23; v29[1].pos.y = dstY - v23; + v24 = a7; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; + v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; else - v25 = a7 * 0.061758894; - v29[3].pos.z = v29[0].pos.z; - v29[3].rhw = v21; + v25 = v24 * 0.061758894; + v29[2].diffuse = -1; + v29[3].diffuse = -1; + *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z)); v29[1].diffuse = -16711936; v29[1].specular = 0; + v29[2].specular = 0; + v29[3].specular = 0; v26 = 1.0 - 1.0 / v25; v29[1].pos.z = v26; + v27 = v26; v28 = 1.0 / a7; v29[1].rhw = v28; v29[1].texcoord.x = 1.0; v29[1].texcoord.y = 1.0; - - v29[2].diffuse = -1; - v29[2].specular = 0; - v29[2].pos.x = dstX - v22; - v29[2].pos.y = v23 + dstY; - v29[2].pos.z = v26; + v29[2].pos.x = dstX - a3a; + v29[2].pos.y = a4a + dstY; + v29[2].pos.z = v27; v29[2].rhw = v28; v29[2].texcoord.x = 0.0; v29[2].texcoord.y = 1.0; - - v29[3].diffuse = -1; - v29[3].specular = 0; v29[3].pos.x = srcX - v17; v29[3].pos.y = v18 + srcY; v29[3].texcoord.x = 0.0;