Mercurial > mm7
changeset 2550:fb42e2662c38
Chest UI refactored to a class
author | a.parshin |
---|---|
date | Tue, 12 May 2015 11:28:22 +0200 |
parents | 3121fb54a110 |
children | 4008b2f34be0 |
files | Build/Visual Studio 2013/World of Might and Magic.vcxproj Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters Engine/Objects/Chest.cpp Engine/Objects/Chest.h GUI/GUIWindow.cpp GUI/GUIWindow.h GUI/UI/Chest.cpp GUI/UI/Chest.h GUI/UI/UIPopup.cpp |
diffstat | 9 files changed, 152 insertions(+), 113 deletions(-) [+] |
line wrap: on
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--- a/Build/Visual Studio 2013/World of Might and Magic.vcxproj Tue May 12 11:07:32 2015 +0200 +++ b/Build/Visual Studio 2013/World of Might and Magic.vcxproj Tue May 12 11:28:22 2015 +0200 @@ -167,6 +167,7 @@ <ClCompile Include="..\..\GUI\UI\Books\MapBook.cpp" /> <ClCompile Include="..\..\GUI\UI\Books\QuestBook.cpp" /> <ClCompile Include="..\..\GUI\UI\Books\TownPortalBook.cpp" /> + <ClCompile Include="..\..\GUI\UI\Chest.cpp" /> <ClCompile Include="..\..\GUI\UI\Spellbook.cpp" /> <ClCompile Include="..\..\GUI\UI\UIArena.cpp" /> <ClCompile Include="..\..\GUI\UI\UIBooks.cpp" /> @@ -345,6 +346,7 @@ <ClInclude Include="..\..\GUI\UI\Books\MapBook.h" /> <ClInclude Include="..\..\GUI\UI\Books\QuestBook.h" /> <ClInclude Include="..\..\GUI\UI\Books\TownPortalBook.h" /> + <ClInclude Include="..\..\GUI\UI\Chest.h" /> <ClInclude Include="..\..\GUI\UI\Spellbook.h" /> <ClInclude Include="..\..\GUI\UI\UIArena.h" /> <ClInclude Include="..\..\GUI\UI\UIBooks.h" />
--- a/Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters Tue May 12 11:07:32 2015 +0200 +++ b/Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters Tue May 12 11:28:22 2015 +0200 @@ -598,6 +598,9 @@ <ClCompile Include="..\..\GUI\UI\Spellbook.cpp"> <Filter>GUI\UI</Filter> </ClCompile> + <ClCompile Include="..\..\GUI\UI\Chest.cpp"> + <Filter>GUI\UI</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> @@ -1363,6 +1366,9 @@ <ClInclude Include="..\..\GUI\UI\Spellbook.h"> <Filter>GUI\UI</Filter> </ClInclude> + <ClInclude Include="..\..\GUI\UI\Chest.h"> + <Filter>GUI\UI</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def">
--- a/Engine/Objects/Chest.cpp Tue May 12 11:07:32 2015 +0200 +++ b/Engine/Objects/Chest.cpp Tue May 12 11:28:22 2015 +0200 @@ -1,8 +1,7 @@ #define _CRTDBG_MAP_ALLOC +#define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> - -#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include "Engine/Engine.h" @@ -16,26 +15,29 @@ #include "../Graphics/Outdoor.h" #include "../Graphics/DecorationList.h" #include "../Party.h" -#include "Media/Audio/AudioPlayer.h" #include "../OurMath.h" #include "../Texts.h" #include "ObjectList.h" -#include "GUI/GUIWindow.h" #include "../Timer.h" #include "SpriteObject.h" -#include "IO/Mouse.h" #include "../Graphics/Viewport.h" #include "../Graphics/Level/Decoration.h" +#include "IO/Mouse.h" + +#include "GUI/UI/Chest.h" + +#include "Media/Audio/AudioPlayer.h" + + + size_t uNumChests; // idb struct ChestList *pChestList; std::array<Chest, 20> pChests; +extern int pChestWidthsByType[8]; +extern int pChestHeightsByType[8]; -const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42}; -const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34}; -const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; -const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9}; //----- (0042041E) -------------------------------------------------------- @@ -185,11 +187,7 @@ pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); } OpenedTelekinesis = false; - pChestWindow = pGUIWindow_CurrentMenu = new GUIWindow_Chest(0, 0, window->GetWidth(), window->GetHeight(), uChestID, 0); - pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit - pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0); - current_screen_type = SCREEN_CHEST; - pEventTimer->Pause(); + pChestWindow = pGUIWindow_CurrentMenu = new GUIWindow_Chest(uChestID); return true; } @@ -214,68 +212,6 @@ } } -//----- (0042092D) -------------------------------------------------------- -void Chest::DrawChestUI(signed int uChestID) - { - - int chestBitmapId; // eax@1 - unsigned int v5; // eax@1 - int chest_item_index; // ecx@3 - unsigned int item_texture_id; // eax@4 - Texture *item_texture; // esi@4 - signed int itemPixelWidth; // ecx@4 - signed int itemPixelHeght; // edx@4 -// signed int v11; // eax@4 - int v12; // eax@6 - int v13; // eax@6 - unsigned int itemPixelPosX; // ST34_4@8 - int itemPixelPosY; // edi@8 - int *v16; // [sp+Ch] [bp-28h]@1 -// int v17; // [sp+10h] [bp-24h]@4 - int chest_offs_y; // [sp+14h] [bp-20h]@1 - signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 - int chest_offs_x; // [sp+1Ch] [bp-18h]@1 - signed int chestWidthCells; // [sp+20h] [bp-14h]@1 - signed int item_counter; // [sp+30h] [bp-4h]@1 - - v16 = pRenderer->pActiveZBuffer; - pRenderer->ClearZBuffer(0, 479); - chestBitmapId = pChests[uChestID].uChestBitmapID; - chest_offs_x = pChestPixelOffsetX[chestBitmapId]; - chest_offs_y = pChestPixelOffsetY[chestBitmapId]; - chestWidthCells = pChestWidthsByType[chestBitmapId]; - chestHeghtCells = pChestHeightsByType[chestBitmapId]; - sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); - v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5)); - - for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) - { - chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; - if ( chest_item_index > 0 ) - { - item_texture_id = pIcons_LOD->LoadTexture( - //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, - pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); - item_texture = pIcons_LOD->GetTexture(item_texture_id); - itemPixelWidth = item_texture->uTextureWidth; - itemPixelHeght = item_texture->uTextureHeight; - if ( itemPixelWidth < 14 ) - itemPixelWidth = 14; - v12 = itemPixelWidth - 14; - v12 = v12 & 0xFFFFFFE0; - v13 = v12 + 32; - if ( itemPixelHeght < 14 ) - itemPixelHeght = 14; - itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2); - itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + - ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2); - pRenderer->DrawTextureIndexedAlpha( itemPixelPosX, itemPixelPosY, item_texture); - ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); - } - } - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); - } //----- (0041FE71) --------------------------------------------------------
--- a/Engine/Objects/Chest.h Tue May 12 11:07:32 2015 +0200 +++ b/Engine/Objects/Chest.h Tue May 12 11:28:22 2015 +0200 @@ -1,5 +1,5 @@ #pragma once - +#include "Engine/Objects/Items.h" @@ -54,11 +54,10 @@ static bool CanPlaceItemAt(signed int a1, int a2, signed int uChestID); static int CountChestItems(signed int uChestID); - static int PutItemInChest(int a1, ItemGen *a2, signed int uChestID); + static int PutItemInChest(int a1, struct ItemGen *a2, signed int uChestID); static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, signed int uChestID); static void PlaceItems(signed int uChestID); static bool Open(signed int uChestID); - static void DrawChestUI(signed int uChestID); static void ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle); static void ChestUI_WritePointedObjectStatusString(); static void OnChestLeftClick();
--- a/GUI/GUIWindow.cpp Tue May 12 11:07:32 2015 +0200 +++ b/GUI/GUIWindow.cpp Tue May 12 11:28:22 2015 +0200 @@ -1314,23 +1314,6 @@ GameUI_DrawBranchlessDialogue(); } -void GUIWindow_Chest::Update() -{ -// ----------------------------------- -// 004156F0 GUI_UpdateWindows --- part - if (current_screen_type == SCREEN_CHEST) - { - Chest::DrawChestUI(par1C); - } - else if (current_screen_type == SCREEN_CHEST_INVENTORY) - { - pRenderer->ClearZBuffer(0, 479); - draw_leather(); - CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); - } -} - void GUIWindow_House::Update() { // -----------------------------------
--- a/GUI/GUIWindow.h Tue May 12 11:07:32 2015 +0200 +++ b/GUI/GUIWindow.h Tue May 12 11:28:22 2015 +0200 @@ -395,21 +395,6 @@ virtual void Update(); virtual void Release(); }; -struct GUIWindow_Chest : public GUIWindow -{ - GUIWindow_Chest(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - { - CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); - CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); - CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); - CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); - CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); - } - virtual ~GUIWindow_Chest() {} - - virtual void Update(); -}; struct GUIWindow_House : public GUIWindow { GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint); @@ -678,7 +663,6 @@ -// book ui void DrawSpellDescriptionPopup(int spell_index);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/Chest.cpp Tue May 12 11:28:22 2015 +0200 @@ -0,0 +1,117 @@ +#include "Engine/Engine.h" +#include "Engine/Timer.h" +#include "Engine/LOD.h" +#include "Engine/texts.h" +#include "Engine/Graphics/IRender.h" +#include "Engine/Objects/Chest.h" + +#include "GUI/UI/Chest.h" + + + +int pChestPixelOffsetX[8] = { 42, 18, 18, 42, 42, 42, 18, 42 }; +int pChestPixelOffsetY[8] = { 34, 30, 30, 34, 34, 34, 30, 34 }; +int pChestWidthsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; +int pChestHeightsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; + + + +GUIWindow_Chest::GUIWindow_Chest(unsigned int chest_id) : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), chest_id, nullptr) +{ +// -------------------------------------- +// 0041C432 GUIWindow::GUIWindow --- part + CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); + +// -------------------------------------------------------- +// 0042041E bool Chest::Open( signed int uChestID ) -- part + pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit + CreateButton(7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0); + current_screen_type = SCREEN_CHEST; + pEventTimer->Pause(); +} + + + +void GUIWindow_Chest::Update() +{ + // ----------------------------------- + // 004156F0 GUI_UpdateWindows --- part + if (current_screen_type == SCREEN_CHEST_INVENTORY) + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); + } + else if (current_screen_type == SCREEN_CHEST) + { + //Chest::DrawChestUI(par1C); + + // ----------------------------------------------------- + // 0042092D void Chest::DrawChestUI(signed int uChestID) + auto uChestID = (unsigned int)ptr_1C; + + int chestBitmapId; // eax@1 + unsigned int v5; // eax@1 + int chest_item_index; // ecx@3 + unsigned int item_texture_id; // eax@4 + Texture *item_texture; // esi@4 + signed int itemPixelWidth; // ecx@4 + signed int itemPixelHeght; // edx@4 + // signed int v11; // eax@4 + int v12; // eax@6 + int v13; // eax@6 + unsigned int itemPixelPosX; // ST34_4@8 + int itemPixelPosY; // edi@8 + int *v16; // [sp+Ch] [bp-28h]@1 + // int v17; // [sp+10h] [bp-24h]@4 + int chest_offs_y; // [sp+14h] [bp-20h]@1 + signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 + int chest_offs_x; // [sp+1Ch] [bp-18h]@1 + signed int chestWidthCells; // [sp+20h] [bp-14h]@1 + signed int item_counter; // [sp+30h] [bp-4h]@1 + + v16 = pRenderer->pActiveZBuffer; + pRenderer->ClearZBuffer(0, 479); + chestBitmapId = pChests[uChestID].uChestBitmapID; + chest_offs_x = pChestPixelOffsetX[chestBitmapId]; + chest_offs_y = pChestPixelOffsetY[chestBitmapId]; + chestWidthCells = pChestWidthsByType[chestBitmapId]; + chestHeghtCells = pChestHeightsByType[chestBitmapId]; + sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); + v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5)); + + for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) + { + chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; + if (chest_item_index > 0) + { + item_texture_id = pIcons_LOD->LoadTexture( + //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, + pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); + item_texture = pIcons_LOD->GetTexture(item_texture_id); + itemPixelWidth = item_texture->uTextureWidth; + itemPixelHeght = item_texture->uTextureHeight; + if (itemPixelWidth < 14) + itemPixelWidth = 14; + v12 = itemPixelWidth - 14; + v12 = v12 & 0xFFFFFFE0; + v13 = v12 + 32; + if (itemPixelHeght < 14) + itemPixelHeght = 14; + itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth) / 2); + itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + + ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32 - item_texture->uTextureHeight) / 2); + pRenderer->DrawTextureIndexedAlpha(itemPixelPosX, itemPixelPosY, item_texture); + ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); + } + } + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/Chest.h Tue May 12 11:28:22 2015 +0200 @@ -0,0 +1,12 @@ +#pragma once +#include "GUI/GUIWindow.h" + + + +struct GUIWindow_Chest : public GUIWindow +{ + GUIWindow_Chest(unsigned int chest_id); + virtual ~GUIWindow_Chest() {} + + virtual void Update(); +}; \ No newline at end of file
--- a/GUI/UI/UIPopup.cpp Tue May 12 11:07:32 2015 +0200 +++ b/GUI/UI/UIPopup.cpp Tue May 12 11:28:22 2015 +0200 @@ -1285,7 +1285,7 @@ spell_info_window.DrawTitleText(pFontComic, 12, spell_info_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3); dword_507B00_spell_info_to_draw_in_popup = 0; } - // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup; + //----- (00416D62) -------------------------------------------------------- void UI_OnMouseRightClick(Vec2_int_ *_this)